Update 56 Discussion

86 posts · 2007-11-14 15:50:54 to 2007-12-25 21:09:21

#36300353150 11/14/2007 15:50:54 Update 56 Discussion
This thread is for discussion of  Update 56, which is set to be released on November 15th, 2007.

#36300353151 11/14/2007 15:52:45 Re:Update 56 Discussion
First! Always wanted to say that :>




Edit: Sitting effect now penalizes all defense types. FINALLY!!!
#36300353154 11/14/2007 15:55:17 Re:Update 56 Discussion
Porphy wrote:
First! Always wanted to say that :>
Spam! lulz

Anyway patch notes..yeah nothing too exciting but we knew that from discussions before.

I like the double buffs on the event shirts and stuff..more reason to where the Verdigris now.

"A new option has been added to the Options window on the Game tab. The new option is Scripted Bullet Time Camera. This option controls whether or not your camera goes through the scripted bullet time behavior when a bullet time animation plays or stays where you have placed it (distance or position relative to the player's model.)"

Sounds pretty neat.

Should be a good little patch...looking forward to the cinematic.!
#36300353157 11/14/2007 16:02:17 Re:Update 56 Discussion
sweet! combat animation is being fixed for Lupine NPC's in this update SMILEY
#36300353167 11/14/2007 16:18:23 Re:Update 56 Discussion

Fixed exile animations!!! I've been waiting forever! Thank you! Already have the BT camera disabled in my useropts, but its a nice addition. I like the sound of the changes to the viral fx, as well as sitting. Doubling the levelscaling rewards is great. 

But those archive missions... I can't wait to get my Suit! The katana looks pretty neat too, but I'm going to wait on that and the zion/merv rewards untill the interlock fix.

#36300353171 11/14/2007 16:20:26 Re:Update 56 Discussion
kou_urake wrote:

Fixed exile animations!!! I've been waiting forever! Thank you! Already have the BT camera disabled in my useropts, but its a nice addition. I like the sound of the changes to the viral fx, as well as sitting. Doubling the levelscaling rewards is great. 

But those archive missions... I can't wait to get my Suit! The katana looks pretty neat too, but I'm going to wait on that and the zion/merv rewards untill the interlock fix.


LOL...Which one....?! *reaches into hat...take your pick!!


Overall a nice mid holiday patch!!
#36300353173 11/14/2007 16:22:08 Re:Update 56 Discussion
Not much on the addition side (but sounds like story should be good), but some nice animation fixes so far, as well as some other things.

I'm definitely looking forward to the hotfix for this, hopefully it all gets through okay. I'm especially hoping the ending move where the guy spins like a top by himself has been fixed, cuz I see that a lot.
#36300353174 11/14/2007 16:24:57 Re:Update 56 Discussion
Dr5mith wrote:

LOL...Which one....?! *reaches into hat...take your pick!!



Scheduled for December 6th. Rarebit's redoing/adding bullet time to all finishing and special moves. Fixing a bunch of other animations too, appearantly.
#36300353185 11/14/2007 16:36:31 Re:Update 56 Discussion
kou_urake wrote:
Dr5mith wrote:

LOL...Which one....?! *reaches into hat...take your pick!!



Scheduled for December 6th. Rarebit's redoing/adding bullet time to all finishing and special moves. Fixing a bunch of other animations too, appearantly.
I think he meant which one of the animation fixes SMILEY
#36300353200 11/14/2007 17:23:49 Re:Update 56 Discussion
  • Mission archive chapter reward FX items now have a System chat panel activation message.
...

Why? The last thing we need is more potential for System spam. I want pointless messages removed, like for /mimeelbow.

Anyway, everything else looks groovy. SMILEY Nothing particularly noteworthy, though I'm looking forward to using the improved Interlock options once the bullet time's fixed. Bah, and you fix the annoying viral deflection shield just as I stop using hacker/coder trees. SMILEY
#36300353208 11/14/2007 17:47:59 Re:Update 56 Discussion
Procurator wrote:
  • Mission archive chapter reward FX items now have a System chat panel activation message.
...

Why? The last thing we need is more potential for System spam. I want pointless messages removed, like for /mimeelbow.


Does that not mean just your system chat?

A nifty Update, been working on my Noble Coat since.... this morning... o.O  But looking forward to it SMILEY

#36300353275 11/14/2007 20:01:54 Re:Update 56 Discussion
Find Weakness no longer stacks with Upgrade Master.
#36300353279 11/14/2007 20:05:07 Re:Update 56 Discussion
<3 Lupine lovin'.


Er, not that I condone lovin' a Lupine. Despite... wait... okay, I do condone.


Uh... hooray Lupine animation fixes.

*bows out of the thread rapidly*
#36300353383 11/15/2007 00:46:43 Re:Update 56 Discussion
  • Ability interlock accuracy bonuses are now shown. These are the base values added to a player's total and are not reflected in the player's bonus panel. These values are influenced.

I'm interested in seeing this. Is this supposed to be like in the first combat system?

#36300353387 11/15/2007 01:06:12 Re:Update 56 Discussion
Some nice fixes, especially the exile animations, wasnt expecting that till the interlock hotfix so that made me smile ^_^
#36300353392 11/15/2007 01:15:16 Re:Update 56 Discussion
Find Weakness no longer stacks with Upgrade Master.
#36300353418 11/15/2007 03:31:10 Re:Update 56 Discussion
A lot of work has gone into this update, with more yet to come. It is very appreciated and leads the way for more and more, fixes/updates/additions that have previously been too complex or a lower priority to do. Thanks to the Dev's on this, can't wait to get back home and jack in!
#36300353426 11/15/2007 03:47:31 Re:Update 56 Discussion
SolidRevolver wrote:
Procurator wrote:
  • Mission archive chapter reward FX items now have a System chat panel activation message.
...

Why? The last thing we need is more potential for System spam. I want pointless messages removed, like for /mimeelbow.


Does that not mean just your system chat?

H'mm, that may be true. Not so bad then, but still useless.
#36300353470 11/15/2007 04:49:32 Re:Update 56 Discussion
Find Weakness no longer stacks with Upgrade Master.

Glad to see that one finally getting fixed, it was always a problem to counter during tournaments when a team was facing a UM and knife thrower. This fix was long overdue.
#36300353477 11/15/2007 04:54:48 Re:Update 56 Discussion



   "Fixed an outdated reference to the truce in Zion's "seduction" graduation mission, "Meet with Niobe." (Thanks Othinn1.)"

   *sighs* It just means I have to find a way to go through the mission again. -_-

   And I doubt I'll ever be able to replay all the Zion graduation missions anytime soon.  Unless the QA server reopens.  Then I'll just /copychar Othinn over to there and redo them.
#36300353486 11/15/2007 05:05:36 Re:Update 56 Discussion
Even  though there isn't really any new quests being added, I still love the little additions and fixes, like the new Agent shout. Awesome job guys! SMILEY SMILEY
#36300353526 11/15/2007 05:43:37 Re:Update 56 Discussion
Interesting cinematic.

 
#36300353530 11/15/2007 05:51:35 Update 56 Discussion
<3 the cinematic

Using the actual game background while suppling animated characters. Kinda gives back some of the feeling that it was an old style cinematic.
#36300353534 11/15/2007 05:55:17 Re:Update 56 Discussion
Since it was brought up, just wanted to say that the old cinematics were ace...
#36300353606 11/15/2007 07:29:07 Re:Update 56 Discussion
HAHAHA, I so totally knew it. XD XD XD XD

Punch Reversal Catch Slam and Maki-Otoshi have the highest MA acc bonus available for normal abilities (20). HAHAHA, I so totally knew it.


Also, there are some issues with the boni information:

- Some information is placed inpropriately on NON-Interlock abilities. Such abilities obviously have no IL acc boni, or do they? If they have a general combat bonus, it should be named as such.
- Some combat abilities have no such information whatsoever, does that mean they have a bonus of 0?

Also:

Minimal amount I found: -56 pts of IL acc boni for Code Infection 4.0
Maximum amount: +100 Canny Strike

Omg, that's soooo gonna be interesting on what people will use from now on. I'm gonna see spies only retreat with canny strike from now on, haha. Dunno, but that whole thing is so kinda funny XD
#36300353611 11/15/2007 07:37:56 Re:Update 56 Discussion

If nothing is listed the bonus is indeed 0.

#36300353617 11/15/2007 07:45:19 Re:Update 56 Discussion
I think I am most excited about the Exile animations!!
#36300353622 11/15/2007 07:52:54 Re:Update 56 Discussion
  • Ability interlock accuracy bonuses are now shown. These are the base values added to a player's total and are not reflected in the player's bonus panel. These values are influenced.
  • Replaced the non-Agenty "you're" contraction from the border Agent shout "You're not authorized in this area" with "you are."
  • Escape Moves now use Withdraw Tactics and fail while enraged.
  • Find Weakness no longer stacks with Upgrade Master.


I'm not sure about this first one, it seems to be a tiny step below showing visual roll values again.  The intricacies of interlock combat will have been removed because of this alteration.  Now we know with no equivocation, which abilities have a better chance of hitting, it'll just be CR2's version of 'the first to hit Sidekick combo wins'.  Really not a fan of this, thus far. 

I expect the MKT-whining to commence at any second.  The use of withdraw tactics is an unexpected but welcome manner in which to level the playing field a little more.  The Find Weakness stack was a given, but fantastic to see implemented regardless.

The "You're" contraction has always bugged me, another small but most welcome mercy.

#36300353625 11/15/2007 07:58:59 Re:Update 56 Discussion
Time to face the spam the highest inherant accuracy bonus moves =/
#36300353640 11/15/2007 08:14:49 Re:Update 56 Discussion
Yeah that change definately ruins combat for me. Now everyone will be doing the exact same moves over and over and over and over.

CR1 all over.
#36300353651 11/15/2007 08:28:52 Re:Update 56 Discussion
I don't see it ruining combat. It might make some people boring to fight 'cos they'll be in an even stricter pattern than they are already, but it won't make anyone invincible. Accuracy is one thing, but what if the ability with the highest accuracy has pitiful damage? Is it worth using it?
#36300353652 11/15/2007 08:29:02 Re:Update 56 Discussion
So when it says "Interlock Accuracy Bonus" it means in interlock only right? Cause I'm pretty confused if those hacker attacks take that penalty also out of interlock. I think you need to hotfix it so they clarify the accuracy bonus and where is applies better, especially cause there are FF only moves that apparently have an interlock accuracy bonus.

Secondly, if the inherent bonuses are influences, does a negative bonus get made even worse by your influences, or is it lessened by them.
#36300353658 11/15/2007 08:40:31 Re:Update 56 Discussion
I haven't seen the text myself, but I thought the inherent bonuses that are now displayed were points, added (or subtracted) from your basic accuracy points.

So let's say you have 50pts ballistic accuracy from the Handgun style, and another 20pts ballistic accuracy from the Duelist buff. You also have a ballistic accuracy influence from Focus, clothing and whatever of 50%. Your natural ballistic accuracy is (50+20) * 150% = 105pts.

The accuracy bonus from the abilities is added before the influence. So if, in Interlock, an ability has a 'bonus' of -10pts, your ballistic accuracy when using that ability is (50+20-10) * 150% = 90pts.

In other words: yes, a negative bonus gets worse.
#36300353668 11/15/2007 08:53:00 Re:Update 56 Discussion

The Interlock Accuracy Boost listed on abilities is base points added when the abilities is used.

Per the patch note these values also get influenced.

#36300353675 11/15/2007 09:03:23 Re:Update 56 Discussion
9mmfu wrote:

If nothing is listed the bonus is indeed 0.


I think you should add that still, though. Also, why are there IL bonus acc pts to NON-IL abilities?

Roukan wrote:
Yeah that change definately ruins combat for me. Now everyone will be doing the exact same moves over and over and over and over.

CR1 all over.
Nope, it won't change THAT much (at least with guns and MA), because of a simple reason: People have already used these abilities as they are descripted. Knowing that an ability of another tree has better accuracy than this one doesn't change much, especially with guns and MA. Why? Because the accuracy is still calculated with the assigned stance. Kungfu still has the highest acc base, knowing that it's abilities has the lowest acc doesn't change a thing. If you use a karate ab, you'll still have karate style acc base. Nothing changes at least in these two branches.

Spy, well, spies abilities don't have such a significant bonus, except for some abilities like Punt and Reverse Bulldog, which have +80. Frankensteiner in contrast, has +0. Also, I'll see more people use Canny Strike for it's +100 acc (which easily goes up to 150+ acc bonus with the influence).

As for Hackers, it's shocking to know just HOW much they get debuffed in interlock. It's a shocking debuff up to -57 pts (+80 with influences). Hackers will be much more aware of these in IL from now on.

#36300353676 11/15/2007 09:05:59 Update 56 Discussion
Personal bah to showing inherent accuracies.
#36300353718 11/15/2007 09:58:50 Re:Update 56 Discussion
Showing the rolls right after changing them.... eh.
#36300353830 11/15/2007 12:13:12 Re:Update 56 Discussion
hey what gives the exile animations are still somewhat broken when using aikido grab!

oh and Lupine are still using Silver Bullets >_>
#36300353843 11/15/2007 12:54:15 Re:Update 56 Discussion
XRontix wrote:
hey what gives the exile animations are still somewhat broken when using aikido grab!

oh and Lupine are still using Silver Bullets >_>

Tisphone (The Kedemoth boss) has been doing the Lupine Pounce on me, even then she just stood up straight as it happened.
#36300354166 11/15/2007 23:54:27 Re:Update 56 Discussion
9mmfu wrote:

The Interlock Accuracy Boost listed on abilities is base points added when the abilities is used.

Per the patch note these values also get influenced.

Does this mean that, for example, the -28 to acc for stun 1.0 will be made worse by your influence %? ie it goes from -28 to -42 if you have +50% influence?
#36300354180 11/16/2007 00:59:18 Re:Update 56 Discussion
Arcanoloth wrote:
9mmfu wrote:

The Interlock Accuracy Boost listed on abilities is base points added when the abilities is used.

Per the patch note these values also get influenced.

Does this mean that, for example, the -28 to acc for stun 1.0 will be made worse by your influence %? ie it goes from -28 to -42 if you have +50% influence?

Yup, that means that at worst case, you'll get up to -90+ acc debuff from e.g. Code Infection 4.0. That's just shocking.

The question is, do they get influenced before or after they are applied to the base? Because that makes a large difference.
#36300354208 11/16/2007 03:33:33 Re:Update 56 Discussion
Eh? It doesn't make a jot of difference. The base is influenced as well. Either the base and the bonus are influenced then added together, or they're added together then influenced. It doesn't matter.

(x + y) * z = x*z + y*z
#36300354211 11/16/2007 03:40:59 Re:Update 56 Discussion
Guess what we are going to get in the next patch...................Rolls!!!!
#36300354222 11/16/2007 03:55:14 Re:Update 56 Discussion

Mhmm....but we have some new bugs sneaking in at the back door. Aynways, updates are always good!

#36300354226 11/16/2007 04:04:50 Re:Update 56 Discussion
We won't get rolls, because that would break combat. We'd be able to calculate an opponent's defense points, and use that to our advantage. As it stands, showing the accuracy bonuses only helps people who couldn't be bothered to work it out themselves - as task which was certainly possible.
#36300354316 11/16/2007 07:43:08 Re:Update 56 Discussion
*yawn*  another boring patch without much content added. I sometimes wonder why I still play.  when does a patch come out that has something worth getting instead of a useless sword or ugly trench coast with  not much buffs.  I  would like to see a patch that doesn't focus so much on mission type o's  etc    etc...  and focus more on content. SMILEY
#36300354323 11/16/2007 07:58:11 Re:Update 56 Discussion
Procurator wrote:
Eh? It doesn't make a jot of difference. The base is influenced as well. Either the base and the bonus are influenced then added together, or they're added together then influenced. It doesn't matter.

(x + y) * z = x*z + y*z

Well, that's not what I meant. If they get influenced, THEN added to the base points and the AGAIN the base (with the bonus added) gets influenced, it DOES matter. All boni are added together in the end, the question still is, when are they influenced and when are they added?
#36300354339 11/16/2007 08:28:19 Re:Update 56 Discussion
letsrock wrote:
 I  would like to see a patch that doesn't focus so much on mission type o's  etc    etc...  and focus more on content. SMILEY
You willing to front the bill for a new dev? Cause it seems like SOE aint. SMILEY
#36300354365 11/16/2007 08:50:30 Re:Update 56 Discussion
GoDGiVeR wrote:
Well, that's not what I meant. If they get influenced, THEN added to the base points and the AGAIN the base (with the bonus added) gets influenced, it DOES matter. All boni are added together in the end, the question still is, when are they influenced and when are they added?
Oh. Good grief! They're not going to get influenced twice. SMILEY

At least, they'd better not get influenced twice...
#36300354388 11/16/2007 09:11:07 Re:Update 56 Discussion
KUDOS ON THE WARBLADE RAREBIT !!!!!!!!!!!!!

It friggin rockzors!

Edit: Can I get teh perp version? SMILEY