Update 56 Discussion

86 posts · 2007-11-14 15:50:54 to 2007-12-25 21:09:21

#36300354389 11/16/2007 09:13:01 Re:Update 56 Discussion
Havocide wrote:
KUDOS ON THE Blood Noble Trench RAREBIT !!!!!!!!!!!!!

It friggin rockzors!
Fix'd
#36300354399 11/16/2007 09:22:14 Re:Update 56 Discussion
letsrock wrote:
*yawn*  another boring patch without much content added. I sometimes wonder why I still play.  when does a patch come out that has something worth getting instead of a useless sword or ugly trench coast with  not much buffs.  I  would like to see a patch that doesn't focus so much on mission type o's  etc    etc...  and focus more on content. SMILEY

Content alone doesn't make for a decent patch, the dev team have worked their asses off for this update, which includes 3 new peices of clothing and an FX reward when usually we only get an FX reward, couple this with a big hotfix coming to sort out bullettime and IL bugs.

Plus every FX reward we've had is only useful for screenshots and for showing off for a bit of time (or if lucky... perpetually). With that, seeing as the sword is only cosmetic, it fulfils the category perfectly. I would prefer a patch which has a healthy mix of bug fixes and content like this one.
#36300354642 11/16/2007 18:12:16 Re:Update 56 Discussion
Vinia wrote:
...couple this with a big hotfix coming to sort out bullettime and IL bugs.
A hotfix is when the game is updated ahead of schedule, usually for the sake of fixing a bug or other problem that cannot be allowed to go on for long if at all. 
#36300354679 11/16/2007 19:05:01 Re:Update 56 Discussion
Oh and also...there's a lot more visual stuff added than we knew about from the patch notes. There's some new items, The Intruder's awesome RSI, and some weird "accelerator" programs. I hope at some point they show up in the patch notes, so people will know about them. I think they should've just had a teaser like days of old when they'd say "Items for story purposes" or the like.
#36300354693 11/16/2007 19:36:55 Re:Update 56 Discussion
The right-click menu on PCs has also changed.  Details is at the top and Recruit to Mission/Crew are on the right. 
#36300354765 11/17/2007 01:35:30 Re:Update 56 Discussion
GypsyJuggler wrote:
The right-click menu on PCs has also changed.  Details is at the top and Recruit to Mission/Crew are on the right. 

What?! Then does double clicking someone go to the Details panel by default? *Runs off to check.*
#36300354777 11/17/2007 02:10:22 Re:Update 56 Discussion
Procurator wrote:
GypsyJuggler wrote:
The right-click menu on PCs has also changed.  Details is at the top and Recruit to Mission/Crew are on the right. 

What?! Then does double clicking someone go to the Details panel by default? *Runs off to check.*

Yeah, it is also the same for Hostiles but I dont mind, as long as I am not inviting people to a team accidently all the time because of my mouse playing up.  Also, I made a thread about it and it feels special ^_^
#36300354778 11/17/2007 02:13:46 Re:Update 56 Discussion
GypsyJuggler wrote:
Vinia wrote:
...couple this with a big hotfix coming to sort out bullettime and IL bugs.
A hotfix is when the game is updated ahead of schedule, usually for the sake of fixing a bug or other problem that cannot be allowed to go on for long if at all. 


What about that great hotfix a while back that just added the Data Mining quest?  SMILEY

It fixed two bugs that really didn't matter to much to go for 6 weeks compared to other things we have gone months, even years, with.

#36300354784 11/17/2007 02:34:11 Re:Update 56 Discussion

Ack, i hates it when stuff is missed in patch notes, i thought something was up when i couldnt double click to shoot people xD

For non-hostiles its an awesome fix, otherwise it's a nasty break. Hope it gets looked at soon.

#36300354794 11/17/2007 03:16:41 Re:Update 56 Discussion
cloudwolf wrote:

Ack, i hates it when stuff is missed in patch notes, i thought something was up when i couldnt double click to shoot people xD

For non-hostiles its an awesome fix, otherwise it's a nasty break. Hope it gets looked at soon.

I reported it to 9mm, the other day. It was annoying me to hell.
#36300354796 11/17/2007 03:30:25 Re:Update 56 Discussion
Procurator wrote:
GoDGiVeR wrote:
Well, that's not what I meant. If they get influenced, THEN added to the base points and the AGAIN the base (with the bonus added) gets influenced, it DOES matter. All boni are added together in the end, the question still is, when are they influenced and when are they added?
Oh. Good grief! They're not going to get influenced twice. SMILEY" />

At least, they'd better not get influenced twice...

That's why I demand clarification of bonus influencing and application!
#36300354869 11/17/2007 09:13:27 Re:Update 56 Discussion

Good stuff - lots to work on - lots of kick a-s-s rewards to go work for, lots of buggy animation fixes.
(Excellent content work Rarebit sweetie! *blowskisses* <3 <3) SMILEY

No complaints here!    Very good work guys - please keep it up and you'll be bringing life back to the The Matrix.

Still - please keep working on those Nvidia/Vista issues.  It's still uber important to keep on that.

Thanks Lots!  My subscription $$ will be spent running around doing things for a while at least.  Thats what I love to do!  SMILEY 

#36300355120 11/17/2007 21:23:18 I want double-click to fight again, please.

I used to kill with 2 clicks, one button.  Now all it gets me is the details of the guy I'm trying to kill.  Who's bright idea was it to move details to the top of a right click?  That's what ruined the double-click-kill, and I want it back!!

PPPPPPPPllllleeeaaaaassssssse?

#36300355141 11/17/2007 23:36:53 I want double-click to fight again, please.
purplovia wrote:

I used to kill with 2 clicks, one button.  Now all it gets me is the details of the guy I'm trying to kill.  Who's bright idea was it to move details to the top of a right click?  That's what ruined the double-click-kill, and I want it back!!

PPPPPPPPllllleeeaaaaassssssse?


Actually, it was made that way so you don't invite people with double clicks. Double clicks didn't do freefire but /invite =/
#36300355192 11/18/2007 04:03:33 I want double-click to fight again, please.
GoDGiVeR wrote:
purplovia wrote:

I used to kill with 2 clicks, one button.  Now all it gets me is the details of the guy I'm trying to kill.  Who's bright idea was it to move details to the top of a right click?  That's what ruined the double-click-kill, and I want it back!!

PPPPPPPPllllleeeaaaaassssssse?


Actually, it was made that way so you don't invite people with double clicks. Double clicks didn't do freefire but /invite =/

I remember the Remove Double click Invites thread where people were asking for this change, and I think it's great! No more accidental invites and I have my mouse set up so the thumb button starts close combat and the button for my lil' finger starts freefire.... SMILEY
#36300355204 11/18/2007 05:09:26 Re:Update 56 Discussion
I think the fact that you've lost the default free-fire command by double-clicking on reds is deliberate. I just checked an even earlier thread and found this:

Rarebit wrote:
Also inconvenient when you accidentally attack a red you were trying to talk to on Vector...as, say, the Oracle. =p
So I doubt they're gonna change it back. Just use your + key! Or get a fancy mouse like Vinia. SMILEY

#36300355205 11/18/2007 05:17:42 Re:Update 56 Discussion
Yes but thats using a PC as an example, which makes sense.

With an NPC red should pretty much always equal attack. I'm sure the system has some way of diffienciating the two =P
#36300355214 11/18/2007 05:48:49 Re:Update 56 Discussion
I don't know how the lists of actions are constructed, but by the looks of things both NPCs and players share the same system, so making Details the default for one makes it default for the other. SMILEY Hopefully they are constructed differently, in which case they should be able to change the NPCs' menu. I doubt it, though, as I don't think they'd've consciously made the choice to have NPCs show the details panel by default.
#36300355322 11/18/2007 11:34:11 Re:Update 56 Discussion
I'm a little annoyed by the Double Click change as well.  I usually do use other means to initiate combat, but once in a while I find myself double clicking.  It's a change I'll get used to soon enough, but it is annoying at the moment anyway.
#36300355453 11/18/2007 15:38:45 Re:Update 56 Discussion
Anyone else being noticed by security cameras a lot more now? It seems like I was never noticed by them before this patch, and now every mission area I'm in with them, the Operator says it noticed me (I'm not sneaking by the way). Was there a fix put it to make them work better or something? Or is it just me this is happening to?
#36300355456 11/18/2007 15:48:51 Re:Update 56 Discussion
Woah. I've been spotted before, but my operator's never said anything when it happened.
#36300355492 11/18/2007 17:01:33 Re:Update 56 Discussion
Procurator wrote:
Woah. I've been spotted before, but my operator's never said anything when it happened.
Hm...I know it happened a few times while running Merv 1.2 missions, so maybe it only happened with them. I coulda sworn I had the messages on another couple of missions too, but maybe they were just other Merv archive missions that had the Operator responses written in to that specific mission.
#36300356574 11/21/2007 05:59:51 Re:Update 56 Discussion
so any one know when the animation hotfix is? 
#36300356648 11/21/2007 08:47:53 Re:Update 56 Discussion
nubious81 wrote:
so any one know when the animation hotfix is? 
Check Walrus's Producer's Letter. I think it is on the 6th of December.
#36300356655 11/21/2007 09:01:57 Re:Update 56 Discussion
MotorZ wrote:
nubious81 wrote:
so any one know when the animation hotfix is? 
Check Walrus's Producer's Letter. I think it is on the 6th of December.

If the Hotfix isn't tomorrow or the Thursday after, I would say it would be part of Update 57 yeah.
#36300356699 11/21/2007 10:55:44 Re:Update 56 Discussion
SolidRevolver wrote:
MotorZ wrote:
nubious81 wrote:
so any one know when the animation hotfix is? 
Check Walrus's Producer's Letter. I think it is on the 6th of December.

If the Hotfix isn't tomorrow or the Thursday after, I would say it would be part of Update 57 yeah.
Did anyone actually read the Producer's Letter? It shows in there that the hotfix is the week (December 6th) before Update 57, which is on the 13th.

sorry if that sounded harsh SMILEY

EDIT: technically Update 57 is in January. The December 13th Update is just for the Holiday event.
#36300357767 11/23/2007 15:16:12 Re:Update 56 Discussion
GoDGiVeR wrote:
Vesuveus wrote:
  • Ability interlock accuracy bonuses are now shown. These are the base values added to a player's total and are not reflected in the player's bonus panel. These values are influenced.

I'm interested in seeing this. Is this supposed to be like in the first combat system?


I can already people only use the abs with the highest boni =D
... somehow I can't help but think that PRCS is in the top list...


Not sure what you meant by this.

I am yet to see this. Where is it shown?

#36300357771 11/23/2007 15:20:12 Re:Update 56 Discussion
Vesuveus wrote:
GoDGiVeR wrote:
Vesuveus wrote:
  • Ability interlock accuracy bonuses are now shown. These are the base values added to a player's total and are not reflected in the player's bonus panel. These values are influenced.

I'm interested in seeing this. Is this supposed to be like in the first combat system?


I can already people only use the abs with the highest boni =D
... somehow I can't help but think that PRCS is in the top list...


Not sure what you meant by this.

I am yet to see this. Where is it shown?


The mouse over windows of the Higher level abils show them, also on the Ability loading window info message thing.  e.g. Triple Front Kick = Interlock Accuracy Bonus 17
#36300359245 11/26/2007 22:22:14 Re:Update 56 Discussion
SolidRevolver wrote:
Vesuveus wrote:
GoDGiVeR wrote:
Vesuveus wrote:
  • Ability interlock accuracy bonuses are now shown. These are the base values added to a player's total and are not reflected in the player's bonus panel. These values are influenced.

I'm interested in seeing this. Is this supposed to be like in the first combat system?


I can already people only use the abs with the highest boni =D
... somehow I can't help but think that PRCS is in the top list...


Not sure what you meant by this.

I am yet to see this. Where is it shown?


The mouse over windows of the Higher level abils show them, also on the Ability loading window info message thing.  e.g. Triple Front Kick = Interlock Accuracy Bonus 17
Got it. Thanks.
#36300364369 12/03/2007 16:53:29 Re:Update 56 Discussion

it saddens me to see that time has been spent on typo's, new clothing and to be honest a sword not worthy of its name when i have played this game from start and have used the double click to interlock and now its gone....., also that bugs/sploits like clothing defence and ability defence stacking is still here and has been ccr'd i dont know how many times and they cannot sort, come on soe sort the things that actually mean something to us and don't carpet us with cloths we can't store because of the lack of space ect.

Ian

#36300364417 12/03/2007 17:58:06 Re:Update 56 Discussion
They're fixing what can be fixed considering the resources and capabilities they have.  There has been communication with SOE officials about improving our situation and hopefully something is in the works. 
#36300369032 12/11/2007 20:20:59 Re:Update 56 Discussion
I just found out the hard way that Side Roll Escape no longer works when you are wearing the Overdrive Bandana. Thanks Update 56! Laaaaame!
#36300369137 12/12/2007 01:47:07 Re:Update 56 Discussion
[FA]Tbone wrote:
I just found out the hard way that Side Roll Escape no longer works when you are wearing the Overdrive Bandana. Thanks Update 56! Laaaaame!

And that's how it should be! Enrage == NO WAY to leave interlock
#36300369156 12/12/2007 04:07:49 Re:Update 56 Discussion
Devaude-TGS wrote:
[FA]Tbone wrote:
I just found out the hard way that Side Roll Escape no longer works when you are wearing the Overdrive Bandana. Thanks Update 56! Laaaaame!

And that's how it should be! Enrage == NO WAY to leave interlock

Duh!, learn the combat system ^_^
#36300376340 12/25/2007 21:09:21 Re:Update 56 Discussion
[FA]Tbone wrote:
I just found out the hard way that Side Roll Escape no longer works when you are wearing the Overdrive Bandana. Thanks Update 56! Laaaaame!

pfftt legend my *CENSORED*