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Croesis

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SSR outfit

Chemuel wrote: The body doesn't change because Flak Jackets are extremely unflattering. I was going to chime in with a response very similar to this, the clothing is made for protection not to show curves in the body or for comfort.

Development Roundtable · 05/26/2008 15:12:21

[10.2.2] It sounds like an old Zion line code - Syntax - 5/22/08

She is in custody where she can be safely interviewed as to what she was doing and what information she has on the System infiltrator. As with many people who are panicked at a situation, rational thought isn't as easily achieved as normal...

Live Events · 05/25/2008 09:03:51

Neverland

(Unable to attend due to work commitments )

Events - Syntax · 05/25/2008 08:35:22

Update 60 Discussion - May 15, 2008

Fixed two Furies Fanatics who were spawning halfway in the ground in Zia. Fixed a Bullet Devil Dog who was spawning in the ground in Dannah Heights.

Update Discussion · 05/25/2008 08:17:52

Image Retrieval - May 21, 2008

MetaLogic wrote: Marias wrote: I think I'm going to go with Blackwood on this one. That would be nice to be able to access Blackwood. Many exiles would like to get out of Blackwood... and you want in! Would be interesting though...

Broadcast Depth · 05/24/2008 21:28:53

Returning to Red Eye.

Perps are nice I guess, but I'd much rather prefer a unique item of clothing or weapon as a reward. I have the awakening shades and wouldn't mind the jacket despite the logo on the back or the FM-1500 (Before anyone gets narked about it, I...

· 05/24/2008 21:27:23

Planetside Server Merge - MxO next?

Can you imagine the lag on the server during a LE though, the party on Syntax was laggy enough before the Dev's started having fun, I doubt they'd get a single superserver to replace the three servers that they already have and still work!...

SOE Discussion · 05/24/2008 17:22:41

Planetside Server Merge - MxO next?

Hanzyl and Gretyl wrote: Sphairo wrote: If they did merge, they'd probably do it with the two servers that have the least population on 7 days a week in total, which is probably recursion + vector-hostile As long as Recursion likes Perma f...

SOE Discussion · 05/24/2008 08:56:56

Animatrix

Second Renaissance. Really throws the whole original Man/Machine war into context and explains what happend and why according to the Zion database. That and Matriculated gave the Machines more depth, something other than evil robot stereot...

Matrix Universe · 05/23/2008 19:48:07

Filter improvement.

I know what Synapse is saying and KanoR's example is pretty close to reality. It would annoy me to see it in LE posts but to be honest you can't prevent those who aren't into the RP side of things as much as other from turning up to events...

Development Roundtable · 05/23/2008 19:17:08

Returning to Red Eye.

I'd like to know if it's possible for a perpetual or any normal FX to not be seen by the game as a buff. They don't do anything bt look pretty yet delete upgrade can remove them thus giving the user a reduced chance that one of their actua...

· 05/23/2008 12:38:32

Image Retrieval - May 21, 2008

Rarebit wrote: Ah, someone got the second part. I hadn't thought a quote would take you guys that long. Sometimes people look so hard for something when the answer is staring them in the face. So a Van on which the key to the cheatcodes la...

Broadcast Depth · 05/23/2008 12:19:38

Returning to Red Eye.

ThePigeonKing wrote: Well, as far as I can see the Sector glasses and Agent shades have no frames around the lens, and the lens is semi transparent anyway. I have my own pair of Agent glasses here at home, and they do not have frames even...

· 05/23/2008 12:11:23

Returning to Red Eye.

ThePigeonKing wrote: I don't understand. The red eye effect always shows up for me. However, someone said something about the LED Red Eyes effect not showing up through glasses. I know this to be true and I find this very peculiar, and I h...

· 05/23/2008 10:48:41

Image Retrieval - May 21, 2008

I don't think it is parked on a crosswalk, it looks more like the hash marks you get indicating a bend in the road, the van is in the place where normal traffic doesn't go.

Broadcast Depth · 05/23/2008 09:51:01

EPN: Bluepill Log

Theresa Morton has been taken into custody by the Machines where she can be interviewed to determine if her apparent involvement or relation with terrorist activities can be discounted and on her account of suspicious events pertaining to...

Next Renaissance - Syntax · 05/23/2008 09:03:54

Returning to Red Eye.

Personally, although I only have the timed version, I'd prefer the perpetual over the goggles. It allows the same effect but with your own choice of eyewear. I also like the effect's subtlety, all the others are 'in your face' while this o...

· 05/23/2008 08:29:14

Planetside Server Merge - MxO next?

No guarantees that if they did merge two servers that the third would be used as a test server. As for the suggestion to make them all Hostile, that would interfere with the way people want to play the game. At the moment they have a choic...

SOE Discussion · 05/22/2008 08:43:57

Image Retrieval - May 21, 2008

odj wrote: Where is the line between collectors items and public player items? At the place where they're being given out to new players or new accounts. Any collector item which was given out in the early days and isn't being given out fr...

Broadcast Depth · 05/22/2008 08:02:00

Image Retrieval - May 21, 2008

ZippyTheSquirrel wrote: That van's parked in a no-parking zone. I saw that too. Most NPC vehicles that move stick pretty much to the road, I doubt we'll be able to drive vehicles in MxO, probably due to the games code and no physics, so a...

Broadcast Depth · 05/21/2008 16:14:12

Marketplace

ManicV wrote: - Search function - Gender filter - Sort by name - Sort by minimum level requirement - Buff filter (Non-buffed/Armored/Shielded/Enhanced) These would be fab. Whilst the OP's suggestion of a confirmation window would also be w...

Development Roundtable · 05/20/2008 14:29:02

Frequest spawn of agents and very fast death every 5 mins

Iviera wrote: From my experience, just about any time I've taken a character into a restricted area and started firing non-silenced guns, regardless of level, every attack causes the meter to go up. I don't know for abilities - I could swe...

Redpill Rescue · 05/20/2008 12:56:20

Frequest spawn of agents and very fast death every 5 mins

Chemuel wrote: Vinia wrote: I don't remember my threat 'o' meter ever working. I can get both lvl255 Agents and lvl100 Agents spawn on me (even though the lvl100 Agents are on a different spawn system I think) and the meter will still be m...

Redpill Rescue · 05/20/2008 11:03:25

Frequest spawn of agents and very fast death every 5 mins

I don't remember my threat 'o' meter ever working. I can get both lvl255 Agents and lvl100 Agents spawn on me (even though the lvl100 Agents are on a different spawn system I think) and the meter will still be mostly to the left. Yeah, the...

Redpill Rescue · 05/20/2008 05:07:15

[10.2.1] Zion mission feedback thread: "Cache"

Steelle wrote: Illyria22 wrote: We have to assume adults were given jacks at the end of the original war. Illyria Perhaps. I think the captured humans were likely experimented on in order to gain a greater understanding of the functions of...

Missions and Storyline · 05/19/2008 13:07:17

[10.2.1] Mach mission feedback thread: "Situation Normal"

Shinryu wrote: Remixermike wrote: The last part of the mission ticked me off there was only 7 people in there and i killed double of that in a mission before and of course niobe was in there but shoot i would only need 1 more person and sh...

Missions and Storyline · 05/16/2008 14:00:50

Smith and Wesson

Don't think so but if I do I'll send you a link to it.

Residual Self-Image · 05/16/2008 13:36:22

Smith and Wesson

zedakah wrote: Vinia: Abandoned rep. A room with some chairs and computers ain't that interesting *l* =3 I suppose not, must be why I've not seen anyone do one before... Of course, why it's been abandoned would be in the imagination of the...

Residual Self-Image · 05/16/2008 12:06:55

the female gi

SolidRevolver wrote: And to add on the dignity card, Ashencourte Leggings (green miniskirt) has Melee buffs encouragingyou to go out and hit Side Kicks with, so current logic dictates that pants should be added to the miniskirt too. To be...

General Discussion · 05/16/2008 10:33:45

the female gi

The Leo wrote: I don't see when people wore gi at all outside the dojo in any of the movies etc. Gi's are not suppsoed to be used to go out and have fun, they are for fighting and womens gi's didn't have pants since they are more comfortab...

General Discussion · 05/16/2008 10:22:08

the female gi

Iviera wrote: Vinia wrote: Actually I'd like to know where a piece of clothing like the old Gi was worn inside the simulation and not a training construct with one other person in it who was being flirted with? Leather, rubber, shades, pvc...

General Discussion · 05/16/2008 10:07:43

the female gi

Pylat wrote: Vinia wrote: Having level 50 guns benefits all players using guns of which only mostly lvl 45 guns were available thus (I guess) were losing out on the base damage that the other tree's had, therefore not a waste of database s...

General Discussion · 05/16/2008 09:53:15

the female gi

Iviera wrote: The fact that changing the Gi is making the game less sexy and less "Matrixy", while true, is not much of an argument. However, making an item less appealing to a large part of the player base with no apparent reason is. And...

General Discussion · 05/16/2008 09:50:19

the female gi

Pylat wrote: Vinia wrote: If the Female Gi gets the pants removed then I call for the Male Gi to have it's pants removed, fair is fair. So why haven't males got our boxers yet? You can keep your pants but lose leggings (Fair's fair, you ha...

General Discussion · 05/16/2008 09:42:48

the female gi

Mave wrote: Vinia wrote: That leggings idea sounds like it would work well, problem is the limited space on the database Not really a valid point considering we just added +300 weapons to the game. The space isn't really an issue. Having l...

General Discussion · 05/16/2008 09:38:31

the female gi

That leggings idea sounds like it would work well, problem is the limited space on the database and separating the pants from the Gi would mean pretty much doubling the amount of space a Gi set takes up, which is worse than having half the...

General Discussion · 05/16/2008 09:28:52

Beta Hj Change

I prefer it being the Beta version of HJ seeing as it's available to everyone now.

Development Roundtable · 05/15/2008 23:31:40

Smith and Wesson

I know you said you'd do a quick doodle, but I wondered if a scene would be possible as a quick doodle, so that's why I suggested an abandoned REP which is a Redpill Extraction Point including the chair and computers that you see in certai...

Residual Self-Image · 05/15/2008 23:29:57

Update 60 Discussion - May 15, 2008

Still some clipping on the Gi's bra and the pants could have done with some flaring at the bottom like the males version but I like it. I must admit having a seperate pantless Gi for all those that... well, liked it like that for their own...

Update Discussion · 05/15/2008 09:32:35

Image Retrieval - May 14, 2008

phi wrote: I'm pretty sure the sif fighting dress isn't new, I have that on one of my alts... it's about a level 6 or 12 item I make the 6 items out to be: female: earpiece, shoes, gloves? (they look like quicksilvers... so maybe it's the...

Broadcast Depth · 05/15/2008 08:07:34

Update 60 Discussion - May 15, 2008

Vinia wrote: a woman wouldn't really wear a short Gi with no pants unless she was trying to seduce or flirt with a male (or female... I guess). Personally I think that while testosterone levels might sink a bit with the change (they're sti...

Update Discussion · 05/15/2008 07:27:24

Update 60 Discussion - May 15, 2008

Roukie, if that would be the case, then I'd expect Agent NPC's to spawn on the Zionite NPC's... That would be fun... As for the Gi's I've spoken to quite a few people who welcome the change, myself included. Thinking a little realistically...

Update Discussion · 05/14/2008 21:53:01

Update 60 Discussion - May 15, 2008

I very much doubt that there will be two different types of Gi for female characters, for one it would mean another clothing slot taken up in the database and secondly the notes said female gi's now include pants and not Gi's with pants ha...

Update Discussion · 05/14/2008 18:28:03

Update 60 Discussion - May 15, 2008

SolidRevolver wrote: kou_urake wrote: SolidRevolver wrote: " Machines mobilized their programs to begin fighting Zion once again " Underlined for irony. How is that ironic? After Halborn showed up, the Machines significantly scaled back th...

Update Discussion · 05/14/2008 16:21:27

Update 60 Discussion - May 15, 2008

A very nice neat update. I'll be very interested in finding out the details of the new clothing items. I know how I'm going to be spending my weekend and, in all probability, the next few weeks...

Update Discussion · 05/14/2008 16:04:28

Image Retrieval - May 14, 2008

The Shirt looks exactly like the devotional shirt in type and colour, the pants and the dress look like normal clothing items so I don't think those are new unless the models are being used for new items. So, brown/gold system shades (Alth...

Broadcast Depth · 05/14/2008 15:10:20

[10.1.5] "Most bluepills die only once" - Syntax - 5/9/08

Lets just remember that Agent Gray, tempered by working with Humans and taking some pride in his work with us, and Agent Pace, an Agent designed to be personable, are two unique Agents probably the only unique Agents. Most Agents will have...

Live Events · 05/14/2008 12:44:29

Image Retrieval - May 07, 2008

So last IR before the update tonight, I wonder what it will be. Best thing about being on nights is I will be up for the response and will be awake in the afternoon when the servers come back up!

Broadcast Depth · 05/14/2008 12:11:27

Smith and Wesson

Sketch of an abandoned REP?

Residual Self-Image · 05/14/2008 12:04:28

EPN: Bluepill Log

GamiSB wrote: But she will persent a danger. In fact the cities very federal prisons and asylums (if such exist) are a testament to what can happen when the human psyche is left to fix itself and not helped to coup or deal. Mrs. Morton has...

Next Renaissance - Syntax · 05/14/2008 08:15:12

Club Duality Party - Wed May 14th - 7-9 pm - All Servers

Cadsuane wrote: I'd suggest to the european players; go to bed early and set the alarm to wake you up in time for the party, then just go to bed again once it's over. Doesn't help us poor souls who are on nights this week... I'd have done...

Broadcast Depth · 05/14/2008 07:59:03

Armour Peircing

I like the idea, nicely thought out.

Development Roundtable · 05/13/2008 06:50:20

Club Duality Party - Wed May 14th - 7-9 pm - All Servers

cloudwolf wrote: Vinia wrote: Martial Arts, Guns, cool outfits and bullettime. That's what many think off when they hear the Matrix, and while you can do more in game (oh dear... nekkid dancing... I wonder who'll be doing that...) some com...

Broadcast Depth · 05/13/2008 06:47:52

Club Duality Party - Wed May 14th - 7-9 pm - All Servers

Whilst parties are a good thing to show off characters and players and a few other bits and pieces, one thing that would really 'show off' MxO is what many people play it for and what many people associate with the Matrix, the combat. Mart...

Broadcast Depth · 05/12/2008 23:29:10

Rose and Recent Events

I was actually looking quite closely at the Rose event in case there was anything there that might have been relevant to something currently going on or what might occur in the near future. I haven't seen anything as of yet, but Exiles hav...

Missions and Storyline · 05/12/2008 23:22:23