Returning to Red Eye.

43 posts · 2008-05-22 21:11:48 to 2008-05-26 08:55:48

#36300458435 05/22/2008 21:11:48 Returning to Red Eye.
So after a small pow-wow about effects and such, the Camon brain trust has come up with the following:

Change the red eye effect to the LED Box effect (Red Eye Agent effect).
Reasons
-Every level 50 who has the current commando goggle, has in effect, a perma red eye effect.  Unless the person takes the goggles off, it works like a perma.  On when they want, off when they want.  It mostly degrades the meaning of the perpetual.  Why get a timed version when you can have this?
-It is still less prominent than the commando goggle form, unless the person moves.  It is also the least prominent of all the archive rewards.  Changing to Red Eye Agent style brings it out into the open.  People usually don't know if a person has the current red eye effect unless they move, where others are out and very noticeable.
-Changing to the LED form still adheres to story, as the Red Eye Agents and commandos are the same group under the General.

What to do about the LED box luggable?
-Its a damage increasing luggable to our knowledge.  Possible change would be to Signal Overclocker.  It could do the "dandruff" effect, or the General's Holographic effect.

#36300458436 05/22/2008 21:13:10 Re:Returning to Red Eye.
I stand by this arguement. I dont care what the box is changed to but I earned my Red Eye award and I hope to see it SMILEY


#36300458457 05/22/2008 23:57:09 Re:Returning to Red Eye.

The Red Eye Perpetual is given out like candy as is, so I think changing it just to meet a personal preference of some people isn't going to happen.

"Change my Red-Eye so it looks better than the other perpetuals!"

I think even Rarebit knew the Red-Eye was probably the least desired of the luggables, and like I said above, the way he gives them out you'd think everyone'd have them by now, which is also probably why the Elite Commando Goggles were still put through to production.

#36300458495 05/23/2008 02:52:12 Re:Returning to Red Eye.

Dont change my Perp Red Eye!

I got annoyed at the Red Eyes looking more 'Meh' Eye, Quicksilvers out shining them and loads of these perps being given out (Something I do have a sore point about, why did Mervs get something that is haded out like a cold, yet the Machs got the Code Eyes which few people got so it is more special).  But then over time I just thought "Bugger it", I got my Perp for spying on Pace and majority of other people got it from farming and have to have a huge black block of... something on their face.

Besides, the Red Eye Agent effect is the ugliest effect going, put on a pair of shades and you cant see it >_<
The Red Eye does need to be turned up a little, so it can be seen better with smaller movements.  And mabey a single drip of code every now and then so it will still be subtle but visable when standing still.

#36300458602 05/23/2008 08:29:14 Re:Returning to Red Eye.
Personally, although I only have the timed version, I'd prefer the perpetual over the goggles. It allows the same effect but with your own choice of eyewear. I also like the effect's subtlety, all the others are 'in your face' while this one shows up on movement (I see mine even when my head turns while standing still). A perp is the untimed version of the archive rewards so changing the perp would mean changing the timed version. I like the LED box and the effect it gives, you can't get an effect like it anywhere else unlike the dandruff effect accelerator.
#36300458621 05/23/2008 09:01:22 Re:Returning to Red Eye.
Vinia wrote:
Personally, although I only have the timed version, I'd prefer the perpetual over the goggles. It allows the same effect but with your own choice of eyewear. I also like the effect's subtlety, all the others are 'in your face' while this one shows up on movement (I see mine even when my head turns while standing still). A perp is the untimed version of the archive rewards so changing the perp would mean changing the timed version. I like the LED box and the effect it gives, you can't get an effect like it anywhere else unlike the dandruff effect accelerator.
Well I wear the helmet on most occasions, so Perp red eye + goggles (which DOESNT SHOW THROUGH HELMET) is double perma eye. I'm not one to agree with this change, I like my subtle useless award.
#36300458622 05/23/2008 09:03:42 Re:Returning to Red Eye.

Bottomline with no huge paragraph is.......

MAKE IT SHOW UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#36300458649 05/23/2008 10:38:01 Re:Returning to Red Eye.
I don't understand. The red eye effect always shows up for me.

However, someone said something about the LED Red Eyes effect not showing up through glasses. I know this to be true and I find this very peculiar, and I hope a dev is reading this because I know for a fact that effects can show up behind transparent or semi-transparent textures, because it shows up behind the Smith Virologist's transparent glasses. Why FX items don't show up behind sunglasses eludes me. Maybe they need a tweak?
#36300458652 05/23/2008 10:48:41 Re:Returning to Red Eye.
ThePigeonKing wrote:
I don't understand. The red eye effect always shows up for me.

However, someone said something about the LED Red Eyes effect not showing up through glasses. I know this to be true and I find this very peculiar, and I hope a dev is reading this because I know for a fact that effects can show up behind transparent or semi-transparent textures, because it shows up behind the Smith Virologist's transparent glasses. Why FX items don't show up behind sunglasses eludes me. Maybe they need a tweak?

As I said, it shows up for me too. As for the LED eye effect, isn't that down to most sunglasses in the game being opaqe? It'd probably take a lot of work, if at all possible, but in order to show the efect through most sunglasses the Dev's would have to find a way to make the lenses of the item a bit more translucent whilst keeping the frames solid. If that isn't possible, how about making the glow a little wider so that you can see them around the sunglasses?

On a similar point though, code eyes etc.. show up through sunglasses if you're a distance away, close up the effect moves further into the head...

#36300458653 05/23/2008 10:58:15 Re:Returning to Red Eye.
Vinia wrote:
ThePigeonKing wrote:
I don't understand. The red eye effect always shows up for me.

However, someone said something about the LED Red Eyes effect not showing up through glasses. I know this to be true and I find this very peculiar, and I hope a dev is reading this because I know for a fact that effects can show up behind transparent or semi-transparent textures, because it shows up behind the Smith Virologist's transparent glasses. Why FX items don't show up behind sunglasses eludes me. Maybe they need a tweak?

As I said, it shows up for me too. As for the LED eye effect, isn't that down to most sunglasses in the game being opaqe? It'd probably take a lot of work, if at all possible, but in order to show the efect through most sunglasses the Dev's would have to find a way to make the lenses of the item a bit more translucent whilst keeping the frames solid. If that isn't possible, how about making the glow a little wider so that you can see them around the sunglasses?

On a similar point though, code eyes etc.. show up through sunglasses if you're a distance away, close up the effect moves further into the head...

Well, as far as I can see the Sector glasses and Agent shades have no frames around the lens, and the lens is semi transparent anyway. I have my own pair of Agent glasses here at home, and they do not have frames even IRL.

As for the trea glasses, well... they already have solid frames and semi transparent lenses. Blockers, same thing.
#36300458660 05/23/2008 11:07:46 Returning to Red Eye.
LtCmdr_Tsusai wrote:
So after a small pow-wow about effects and such, the Camon brain trust has come up with the following:

Change the red eye effect to the LED Box effect (Red Eye Agent effect).
Reasons
-Every level 50 who has the current commando goggle, has in effect, a perma red eye effect.  Unless the person takes the goggles off, it works like a perma.  On when they want, off when they want.  It mostly degrades the meaning of the perpetual.  Why get a timed version when you can have this?
-It is still less prominent than the commando goggle form, unless the person moves.  It is also the least prominent of all the archive rewards.  Changing to Red Eye Agent style brings it out into the open.  People usually don't know if a person has the current red eye effect unless they move, where others are out and very noticeable.
-Changing to the LED form still adheres to story, as the Red Eye Agents and commandos are the same group under the General.

What to do about the LED box luggable?
-Its a damage increasing luggable to our knowledge.  Possible change would be to Signal Overclocker.  It could do the "dandruff" effect, or the General's Holographic effect.

Best idea ever SMILEY i agree 100% /sign
#36300458677 05/23/2008 12:11:23 Re:Returning to Red Eye.
ThePigeonKing wrote:
Well, as far as I can see the Sector glasses and Agent shades have no frames around the lens, and the lens is semi transparent anyway. I have my own pair of Agent glasses here at home, and they do not have frames even IRL.

As for the trea glasses, well... they already have solid frames and semi transparent lenses. Blockers, same thing.

They were probably designed that way, whether just the lenses themselves can be adjusted after their initial creation is another matter. I'd like to see a bit of tranparency on most sunglasses as long as the frames and legs/arms remain solid.

If the LED FX doesn't show up behind semi transparent sunglasses then it might be down to the games code, the same way that if you look at a RSI's hair while they're in front of an open door the edges of the hair allow you to see through the door... if you know what I mean! It should be looked at but I doubt a little tweak would resolve it and I doubt it'd be high on the list of Dev fixes...

#36300458695 05/23/2008 12:25:21 Re:Returning to Red Eye.

Effects not showing up through glasses might be due to the fact there are no textures on the inside of the lenses.

Minus like a few. (SSR, System)

#36300458701 05/23/2008 12:30:15 Re:Returning to Red Eye.
As for the original subject at hand: HAY I GOT THIS PERPETUAL AN I WAS WONDERIN IF U CUD MAKE IT BETTAR SO I LUK KEWLER THAN ALL???

Enjoy your *CENSORED* perpetual.
#36300458713 05/23/2008 12:38:32 Re:Returning to Red Eye.

I'd like to know if it's possible for a perpetual or any normal FX to not be seen by the game as a buff. They don't do anything bt look pretty yet delete upgrade can remove them thus giving the user a reduced chance that one of their actual buffs (title or otherwise) will be removed.

Although I suppose that those without a perp can use a normal archive FX to achieve the same effect and have a few different effects to combat the cooldown timer, but it seems silly that buff removing abilities can remove non-buffing items...

meh, thats just me... must remember to activate FX's when fighting UM's etc...

#36300458723 05/23/2008 13:01:04 Re:Returning to Red Eye.
you guys got perpetuals? heh i think only 2 people got perpetuals or gifts like that on vector...and i think they were both the flame virus ones...i still want to get another translocation program for the awakened coat just for the hell of it
#36300458727 05/23/2008 13:15:00 Re:Returning to Red Eye.
Types and amounts of perpetuals awarded:

flame virus: 6
fly virus: 2
blue headlamp: 19
code eyes: 11
fly storm: 12
red eye: 53
seraphic vision: 10
war sword: 8
override orb: 2

#36300458729 05/23/2008 13:16:10 Re:Returning to Red Eye.
Rarebit wrote:
Types and amounts of perpetuals awarded:

flame virus: 6
fly virus: 2
blue headlamp: 19
code eyes: 11
fly storm: 12
red eye: 53
seraphic vision: 10
war sword: 8
override orb: 2

One perpetual to rule them all, and in the darkness bind them?
#36300458739 05/23/2008 13:33:54 Re:Returning to Red Eye.
Rarebit wrote:
Types and amounts of perpetuals awarded:

flame virus: 6
fly virus: 2
blue headlamp: 19
code eyes: 11
fly storm: 12
red eye: 53
seraphic vision: 10
war sword: 8
override orb: 2


holy crap, i had no idea there was that many out...i dont have one though... =( oh well, just gonna have to try a bit harder i guess
#36300458754 05/23/2008 13:53:16 Re:Returning to Red Eye.
So now I can tell I got my Perpetual Red Eye, because I was part of the hit squad that targ... err I mean, fixed Agent Pace? SMILEY
#36300458764 05/23/2008 14:16:48 Re:Returning to Red Eye.

It will never happen.

#36300458774 05/23/2008 14:36:18 Re:Returning to Red Eye.
Rarebit wrote:
Types and amounts of perpetuals awarded:

flame virus: 6
fly virus: 2
blue headlamp: 19
code eyes: 11
fly storm: 12
red eye: 53
seraphic vision: 10
war sword: 8
override orb: 2

What about FM-1500's? SMILEY
#36300458797 05/23/2008 15:17:49 Re:Returning to Red Eye.
Nice to see the perp numbers... though I'm also surprised there have been that many given out.
#36300458843 05/23/2008 16:43:10 Re:Returning to Red Eye.

Would it be possible to see those numbers broken down by server?

#36300458963 05/24/2008 01:04:08 Re:Returning to Red Eye.
Shinryu wrote:
Nice to see the perp numbers... though I'm also surprised there have been that many given out.

There are 52 weeks in a year, 5 days of which are usually hosted with a Live Event from Rarebit. 5x52 = 260 Live Events on estimate of a year. That's 260 chances (most of which are guaranteed) to win a perpetual. That list doesn't count the probably hundreds of Translocation Programs/Glimmer of the Source/Merv's Boon/Zion Hardware Reqs that were given out as well. We just celebrated our third anniversary not too long ago, so some more basic math, 260x3 = 780 chances at winning a reward overall. What you might be thinking though, is I'm sure a little under 50% of the people who have those perpetuals probably don't either log in that often or just don't play, which would create the illusion in which you might not think that there are that many perpetuals out there to begin with.
#36300458982 05/24/2008 02:01:55 Re:Returning to Red Eye.
There probably don't seem to be so many cause half of them are all on one account >_>
#36300459004 05/24/2008 03:39:32 Re:Returning to Red Eye.
Rarebit wrote:
Types and amounts of perpetuals awarded:

flame virus: 6
fly virus: 2
blue headlamp: 19
code eyes: 11
fly storm: 12
red eye: 53
seraphic vision: 10
war sword: 8
override orb: 2

Whoo! I'm one of the rare ones. :3

@ Vinia: Having the perp activated to ward off delete upgrade attacks is actually a bonus! :D
#36300459014 05/24/2008 05:08:30 Re:Returning to Red Eye.
hmm i thought there where alot more than that out there. based on those figures i have a 4.88 % share , so around 3.25% of that lists on vector at least. 
#36300459117 05/24/2008 14:11:55 Re:Returning to Red Eye.
Ballak wrote:
Shinryu wrote:
Nice to see the perp numbers... though I'm also surprised there have been that many given out.

There are 52 weeks in a year, 5 days of which are usually hosted with a Live Event from Rarebit. 5x52 = 260 Live Events on estimate of a year. That's 260 chances (most of which are guaranteed) to win a perpetual. That list doesn't count the probably hundreds of Translocation Programs/Glimmer of the Source/Merv's Boon/Zion Hardware Reqs that were given out as well. We just celebrated our third anniversary not too long ago, so some more basic math, 260x3 = 780 chances at winning a reward overall. What you might be thinking though, is I'm sure a little under 50% of the people who have those perpetuals probably don't either log in that often or just don't play, which would create the illusion in which you might not think that there are that many perpetuals out there to begin with.
Yeah, when you break down the numbers, it certainly makes sense that there are that many out and about.  As you said, though, you don't see nearly that many around so the perception is what makes it surprising.
#36300459140 05/24/2008 15:50:11 Re:Returning to Red Eye.
Shinryu wrote:
Ballak wrote:
Shinryu wrote:
Nice to see the perp numbers... though I'm also surprised there have been that many given out.

There are 52 weeks in a year, 5 days of which are usually hosted with a Live Event from Rarebit. 5x52 = 260 Live Events on estimate of a year. That's 260 chances (most of which are guaranteed) to win a perpetual. That list doesn't count the probably hundreds of Translocation Programs/Glimmer of the Source/Merv's Boon/Zion Hardware Reqs that were given out as well. We just celebrated our third anniversary not too long ago, so some more basic math, 260x3 = 780 chances at winning a reward overall. What you might be thinking though, is I'm sure a little under 50% of the people who have those perpetuals probably don't either log in that often or just don't play, which would create the illusion in which you might not think that there are that many perpetuals out there to begin with.
Yeah, when you break down the numbers, it certainly makes sense that there are that many out and about.  As you said, though, you don't see nearly that many around so the perception is what makes it surprising.

figure out of all the live events i have participated in, i would of gotten one...guess i am going to the ones that dont hand them out, lol
#36300459201 05/24/2008 20:32:29 Re:Returning to Red Eye.
I know about most of them for Syntax.
flame virus: 2 XXT, Grod
fly virus: 0
blue headlamp: 3+ GamiSB,  Eketmorithil, ChloeAnn, Royin, loffyrd
code eyes: 5 HT, Mathalos, Wesker, Natasha, Royin
fly storm: 2 Zudrag, AnXieTy
red eye: 9+ Too many
seraphic vision: 2 Ja2ck6son, HT
war sword: 3 D1g1tal, Omega0, Greensky
override orb: 1 Coroebus

#36300459212 05/24/2008 21:27:23 Re:Returning to Red Eye.
Perps are nice I guess, but I'd much rather prefer a unique item of clothing or weapon as a reward. I have the awakening shades and wouldn't mind the jacket despite the logo on the back or the FM-1500 (Before anyone gets narked about it, I'm in the camp which would like to see Merv, Zion, EPN and Cyph unique items available too) over a perpetual effect...
#36300459407 05/25/2008 16:17:36 Re:Returning to Red Eye.
XXT wrote:
I know about most of them for Syntax.
flame virus: 2 XXT, Grod
fly virus: 0
blue headlamp: 3+ GamiSB,  Eketmorithil, ChloeAnn 
code eyes: 4 HT, Mathalos, Wesker, Natasha
fly storm: 2 Zudrag, AnXieTy
red eye: 9+ Too many
seraphic vision: 1 Ja2ck6son
war sword: 2 D1g1tal, Omega0
override orb: 1 Coroebus

HT also has Seraphic Vision for the second Machinist of the Year reward. Royin also has a Blue Headlamp.
#36300459425 05/25/2008 16:57:43 Re:Returning to Red Eye.
Marias wrote:
XXT wrote:
I know about most of them for Syntax.
flame virus: 2 XXT, Grod
fly virus: 0
blue headlamp: 3+ GamiSB,  Eketmorithil, ChloeAnn 
code eyes: 4 HT, Mathalos, Wesker, Natasha
fly storm: 2 Zudrag, AnXieTy
red eye: 9+ Too many
seraphic vision: 1 Ja2ck6son
war sword: 2 D1g1tal, Omega0
override orb: 1 Coroebus

HT also has Seraphic Vision for the second Machinist of the Year reward. Royin also has a Blue Headlamp.
greensky also has a war sword and Ioffryd has a blue headlamp,
#36300459445 05/25/2008 19:10:35 Re:Returning to Red Eye.
Tenshi wrote:
Marias wrote:
XXT wrote:
I know about most of them for Syntax.
flame virus: 2 XXT, Grod
fly virus: 0
blue headlamp: 3+ GamiSB,  Eketmorithil, ChloeAnn 
code eyes: 4 HT, Mathalos, Wesker, Natasha
fly storm: 2 Zudrag, AnXieTy
red eye: 9+ Too many
seraphic vision: 1 Ja2ck6son
war sword: 2 D1g1tal, Omega0
override orb: 1 Coroebus

HT also has Seraphic Vision for the second Machinist of the Year reward. Royin also has a Blue Headlamp.
greensky also has a war sword and Ioffryd has a blue headlamp,
Royin also has code eyes as well from winning the Cypherite pvp event.
#36300459449 05/25/2008 19:35:10 Re:Returning to Red Eye.
Ok. Updated. I should have known HT had seraph code. But I don't see the other people use them.
#36300459457 05/25/2008 19:59:53 Re:Returning to Red Eye.
Well I'm glad we all know who has which perpetual now. Somehow I don't think that was the intention of this thread, though.
#36300459525 05/26/2008 02:18:20 Re:Returning to Red Eye.
Kybutra wrote:
Tenshi wrote:
Marias wrote:
XXT wrote:
I know about most of them for Syntax.
flame virus: 2 XXT, Grod
fly virus: 0
blue headlamp: 3+ GamiSB,  Eketmorithil, ChloeAnn 
code eyes: 4 HT, Mathalos, Wesker, Natasha
fly storm: 2 Zudrag, AnXieTy
red eye: 9+ Too many
seraphic vision: 1 Ja2ck6son
war sword: 2 D1g1tal, Omega0
override orb: 1 Coroebus

HT also has Seraphic Vision for the second Machinist of the Year reward. Royin also has a Blue Headlamp.
greensky also has a war sword and Ioffryd has a blue headlamp,
Royin also has code eyes as well from winning the Cypherite pvp event.
And d4sh has the fly storm, given by Effy during a contest.
#36300459539 05/26/2008 02:46:35 Re:Returning to Red Eye.
/ontopic

Personally, I'm fine with the Red-Eye. I'm just happy to have one in the first place. I dont spend too much of my time jacked in standing around. I tend to be chasing people down or in combat or whatever so the Red-Eye's trail is pretty noticeable and thats cool.

/offtopic

I'd be more worried about Syntax Machines FM-1500 ratio compared to the other servers, than anything else =p
#36300459542 05/26/2008 02:59:22 Re:Returning to Red Eye.
Rarebit don't give the FM-1500 anymore it seems... Or at least, not as much as before.
#36300459601 05/26/2008 08:42:38 Re:Returning to Red Eye.
XXT wrote:
I know about most of them for Syntax.
flame virus: 2 XXT, Grod
fly virus: 0
blue headlamp: 3+ GamiSB,  Eketmorithil, ChloeAnn, Royin, loffyrd
code eyes: 5 HT, Mathalos, Wesker, Natasha, Royin
fly storm: 2 Zudrag, AnXieTy
red eye: 9+ Too many
seraphic vision: 2 Ja2ck6son, HT
war sword: 3 D1g1tal, Omega0, Greensky
override orb: 1 Coroebus


I have the perp headlamp too for participating in a less than normal LE.
#36300459602 05/26/2008 08:46:22 Re:Returning to Red Eye.
Steelle wrote:
XXT wrote:
I know about most of them for Syntax.
flame virus: 2 XXT, Grod
fly virus: 0
blue headlamp: 3+ GamiSB,  Eketmorithil, ChloeAnn, Royin, loffyrd
code eyes: 5 HT, Mathalos, Wesker, Natasha, Royin
fly storm: 2 Zudrag, AnXieTy
red eye: 9+ Too many
seraphic vision: 2 Ja2ck6son, HT
war sword: 3 D1g1tal, Omega0, Greensky
override orb: 1 Coroebus


I have the perp headlamp too for participating in a less than normal LE.
No one ever uses the headlamp.
#36300459607 05/26/2008 08:55:48 Re:Returning to Red Eye.
<3 Perpetual Headlamp.