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Canbus

197 archived posts · 1 linked profile id(s)

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pack-hunter wrote: Twaggy wrote: Good points, the only thing I would change is the level of the Agents; 255 agents is abit much. Lower it to lvl 100 like the rest of them but in certain places like areas of downtown such as morrel can keep...

· 07/17/2007 10:41:09

Access Nodes

Arcanoloth wrote: Canbus wrote: Hanzyl and Gretyl wrote: I have been loving the recent threat of agent attacks as it reminds me of the good old days so i was thinking about how it works now and it simply doesn't make sense. So here are my...

· 07/17/2007 00:22:27

Access Nodes

Hanzyl and Gretyl wrote: I have been loving the recent threat of agent attacks as it reminds me of the good old days so i was thinking about how it works now and it simply doesn't make sense. So here are my thoughts or ideas. Data Node thr...

· 07/16/2007 18:36:11

The Week in Review - July 13, 2007

Future subject: Could you give some insight regarding the LESIG 2.0 controversy? It's still somewhat of an on-going issue, especially when it comes to dealing with flaky officers.

Broadcast Depth · 07/16/2007 18:22:48

Log In Issues

I am also hit by the "The account you are in is already in use" log-in problem. I've been trying to log in over five times without any luck.

General Technical Help and Questions · 07/16/2007 11:48:45

The Week in Review - July 13, 2007

Looks like my previous question about LESIG problems in the previous article is semi-answered as Eventual and Torman started showing up just this week. I actually hope their appearances are permanent, unlike a certain EPN liaison.

Broadcast Depth · 07/13/2007 21:25:45

Update 52 Discussion

caillech wrote: I agree with the statements about having an event where everyone won't get the top reward in the first few days of the event. The corrupted event is not content heavy. It doesn't seem to relate that much to the story line,...

Update Discussion · 07/10/2007 01:23:25

Syntax & Recursion Merge

No thanks. Lag is bad enough as it is, and this is is as bad as shoving a whale up someone's rear. Lith days felt like single-player for crying out loud.

Development Roundtable · 07/09/2007 22:49:49

[7.3.5] It's time for me to go back to work - Syntax - 7/3/07

phi wrote: (( congratulations MasterShingiku on extablishing your status as an idiot )) It certainly is good to see the Oracle up and about again. Not really anything new there, but a handy catch-up at least. I agree. Sonofthree and Ion23...

Live Events · 07/06/2007 02:15:49

The Week in Review - June 29, 2007

I agree. Another question to the list of community problems: When will certain liaison officers ever be replaced? Recursion's mech players have been complaining about the lack of officer attendance for THREE MONTHS and counting, and I know...

Broadcast Depth · 07/02/2007 14:40:12

New Districts Idea - Entertainment and Wasteland

Praey1 wrote: We should bump this puppy to the top and propose ideas as to how they could do this. I for one would be willing to suffer through another story timeout to give us THE MATRIX. For as long as it took provided we were updated on...

Development Roundtable · 06/20/2007 09:56:07

[7.3.3] He shows us the power of belief - Syntax - 6/15/07

How is putting up posters exactly terrorist activity? The Machines really didn't do anything about the "Do not trust the Frenchman," "The sunsets were a lie" and "The system is a lie" flyers. Yay, I said three sentences. Heh heh.

Live Events · 06/19/2007 13:03:19

How to fit the Archive Missions into one's RP storyline?

Grimcleaver wrote: I think this is one of the roughest things with MMO's in general--doing missions that should earn you a name and affect the world, but which don't. I like the more general missions, where the names change every mission s...

Character Development · 06/06/2007 15:27:04

Update 52 Discussion

Kohlo wrote: Canbus wrote: GoDGiVeR wrote: Canbus wrote: Amative wrote: Canbus wrote: Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we coul...

Update Discussion · 06/03/2007 02:58:40

Update 52 Discussion

GoDGiVeR wrote: Canbus wrote: Amative wrote: Canbus wrote: Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we could just loot the pills from...

Update Discussion · 06/03/2007 01:36:59

Update 52 Discussion

Amative wrote: Canbus wrote: Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we could just loot the pills from some nameless NPC whether be i...

Update Discussion · 06/03/2007 01:27:10

Update 52 Discussion

Paperghost wrote: Amative wrote: Correct me if I'm wrong, but the Corrupted boss does spawn on any player in the neighborhood does he not? In that case, 2 reasons not to make the spawn time shorter on the Corrupted quest: 1) He'll spawn on...

Update Discussion · 06/02/2007 01:36:18

Update 52 Discussion

Amative wrote: Tenshi wrote: Canbus wrote: ManicV wrote: Since nobody else has bothered to say it, for whatever reason: Dear MxO Development Team, Thank you. Thank you for making the corruptor spawn times so infrequent. Thank you for makin...

Update Discussion · 06/02/2007 00:41:50

Update 52 Discussion

sss wrote: I was hoping that the corrupter quest would revolve around getting 1-3 people or so, going to a warehouse in Bathary, and having mini corruptors (the corrupted bluepills) spawn quickly on each player - like the zombies in the ha...

Update Discussion · 06/01/2007 01:33:22

Update 52 Discussion

Paperghost wrote: Michael1 wrote: Pyroclasam wrote: Corrupted quest will be fine once they fix the timers. I agree. But when will this happen? i still think the time given by rarebit (can't find his post, but i think he said around 45 minu...

Update Discussion · 06/01/2007 00:48:14

Update 52 Discussion

ManicV wrote: Since nobody else has bothered to say it, for whatever reason: Dear MxO Development Team, Thank you. Thank you for making the corruptor spawn times so infrequent. Thank you for making the corruptor quest operate in such a way...

Update Discussion · 05/31/2007 22:53:52

Remove ritchland missioning?

GypsyJuggler wrote: Canbus wrote: There's a difference between a challenge and a frustration. Just by that logic, you're expecting someone to kill a tank with a 9mm handgun. Climb on top and open the hatch. If you catch them by surprise yo...

Development Roundtable · 05/13/2007 03:02:04

Remove ritchland missioning?

Danger_Frog1471 wrote: Thanks for that, i see its phisically impossible to *force* someone into missioning there, the only reason we're *forced* into westview is its technically one district. *sigh* Edit: to the people who said i don't wan...

Development Roundtable · 05/13/2007 02:56:44

Remove ritchland missioning?

Danger_Frog1471 wrote: I just read this topic on creating a new district etc, and one of the most important throw backs with it is "We don't use downtown anyway why put in another district that wont be used." This got me thinking....why do...

Development Roundtable · 05/12/2007 10:17:50

Red Frag drops

Necro FTW, as this issue is still argued.

Player Versus Environment Feedback · 04/27/2007 02:48:17

PVP Enabled Areas (Zones)

Zerotolerance wrote: FAQ360 wrote: If the idea of having PVP Safe area on hostel servers, then why not PVP "Hot" Zones on the non - hostel servers. This is aimed at the "Recursion" server. I think this would add more of a rush to the game...

Player Versus Player Feedback · 04/26/2007 16:33:28

Nerfing Hyper jump

xBLINDSIDEx wrote: Easy solution, put it on a cooldown... wouldn't eliminate it, but would reduce it's use if it had say a 30 second or a minute cooldown. 30 seconds is too long. It's pretty much like the hacker tree in the very old combat...

Player Versus Player · 04/22/2007 21:47:12

Nerfing Hyper jump

Dv01D wrote: Now, a far better idea would be to remove that f***in STUPID evade bubble, I mean *CENSORED* is that sh*t about? FFS People should learn to watch their backs, not be COMPLETELY immune to a first attack, no matter how tough the...

Player Versus Player · 04/18/2007 13:38:08

Crash Reporter!

phi wrote: Just to clarify what happens... MxO crashes and creates a .dmp file. Next time you run MxO, the launcher detects the .dmp files and tries to submit them. Once the crash has been reported the .dmp files are deleted. For some reas...

General Technical Help and Questions · 04/18/2007 13:31:08

Crash Client Reporter problem

This problem has happened since last Thursday when I just started logging into the Matrix Online. I exited the game literally a minute before the server restart, and deleted the Dump textfiles as suggested by other players, but it still ke...

General Technical Help and Questions · 04/18/2007 02:52

[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

Shi+Xin+Feng wrote: hellstomp3r wrote: Canbus wrote: Zampano1981 wrote: Canbus wrote: dudewatthehell wrote: Rarebit wrote: dudewatthehell wrote: This event totally sucked not the content that was awesome but when morp was starting to come...

Live Events · 04/11/2007 02:49:03

[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

hellstomp3r wrote: Canbus wrote: Zampano1981 wrote: Canbus wrote: dudewatthehell wrote: Rarebit wrote: dudewatthehell wrote: This event totally sucked not the content that was awesome but when morp was starting to come back the spam was re...

Live Events · 04/06/2007 01:20:32

Developing Live Events

Vampyress wrote: Canbus wrote: Good idea, but I disagree with the forum rumors to a certain degree, as there are players who don't go to the forums while they're in-game. Easily solved - Go to the forums before you jack in. I should have m...

Development Roundtable · 04/05/2007 22:37:24

Developing Live Events

Vampyress wrote: I think a good way to go about getting more people involved in the live events is to make use of 2 things: In-game email: I mean, aside from mission overflow loot, and friends mailing each other Dollar-Eye and coded items,...

Development Roundtable · 04/05/2007 21:25:37

[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

Zampano1981 wrote: Canbus wrote: dudewatthehell wrote: Rarebit wrote: dudewatthehell wrote: This event totally sucked not the content that was awesome but when morp was starting to come back the spam was rediculos there was no need for it...

Live Events · 04/05/2007 21:01:01

[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

dudewatthehell wrote: Rarebit wrote: dudewatthehell wrote: This event totally sucked not the content that was awesome but when morp was starting to come back the spam was rediculos there was no need for it what so ever i think devs need to...

Live Events · 04/04/2007 23:32:06

What's all the fuss about Downtown lag?

zeroone506 wrote: Hardlines not working isn't lag, I think, it's not working hardlines. And generally I wasn't asking about the causes of lag. Rarebit said your client only renders the accessible world and *your* contingent mission area, a...

General Discussion · 04/04/2007 05:22:32

What's all the fuss about Downtown lag?

Apparently, sometime before Update 51, Walrus placed some "surveillance" coding during Update 50 to gather data on what the hell was making Downtown lag, and apparently, everything had to do with "NPC pathing", which apparently over-loaded...

General Discussion · 04/04/2007 04:40:12

Factions List

Faction Name: Oneironauts Org: EPN Leader: Stack

World Discussion - Syntax · 03/12/2007 01:58:40

Update 50 Discussion

Vaico wrote: Either let us Decompile RSI pills or please increase the drop rate for them. It's entirely tedious and random right now. QFT on increasing the drop rate. Please do the same for the Collector's Items and Red Frags as well.

Update Discussion · 03/09/2007 04:16:16

Downtown Lag

Hmm, Downtown is problem-free for today. Anyone want to bet 1 million info on the servers being lag free for a week?

Player Versus Environment Feedback · 03/01/2007 15:25:58

The Oneironauts

(Such a shame Haraden has to temporarily cancel is subscription due to financial woes, while a new recruit of mine is too busy with school. Looks like I'm stuck as "Matrix RoboCop" for a while. As for Lithius, he came back occasionally, bu...

Crew and Faction Recruiting - Syntax · 02/28/2007 02:07:47

Agent Uniform!

Fractor wrote: He must of added the earpiece after taking the screenshot. He has the System Sunglasses from the Archives.

Character Development · 02/07/2007 02:58:14

WTH is wrong with Philsen!?!?!?!?!

Still going bad. The lag was gone only when Syntax did the "Save Brenda Utley" event before the *CENSORED* Halloween hotfix.

Districts, Neighborhoods, and Constructs · 02/07/2007 02:32:35

New Districts

pack-hunter wrote: everyone agree's that DT is much much better looking than richland, yet nobody ever is there on a regular basis Uh, because of the lag that's been plaguing the the district before the SOE take-over? Anything within Baldw...

Districts, Neighborhoods, and Constructs · 02/07/2007 02:30:09