Nerfing Hyper jump

29 posts · 2005-09-22 18:39:49 to 2007-04-22 21:47:12

#12800000259 09/22/2005 18:39:49 Nerfing Hyper jump
This is something I can't stand....people who hyper jump the moment they roll out of intrlock or start to get hit by hackers or anything like that.......


Hyper Jump should be nerfed..... A counter like the one that stops your opponet  from intrlocking you should be implemented..... so that when they are in combat.....there ability to hyper jump is limited ......   That would nerf hackers,snipers, mkt,etc...... cause once they die there VT becomes  what 387 which max VD beat......


and you would no longer have the roll out hyper jump.....they would become target practice for guns




Till Then ...Clamor....Intrlock...Direct Fire....Full Auto Redux....Intrlock and body shot....

((stun, intrlock, enrage, enrage,stun,intrlock, reduce movement ability ((which nerfs hj))))

Hackers beware...

Thanks for listening please post your thoughts on this....it would really help balance the game
#12800000261 09/23/2005 08:35:42 Re: Nerfing Hyper jump
So...hey should be nerfed because of hese things....but then you go and list the things that do stop Hyperjump....Problem solved I see.
#12800000263 09/23/2005 10:58:58 Re: Nerfing Hyper jump

The purpose of the interlock immunity is so that players can escape multiple interlock sessions.  Taking away hyperjump would only defeat the purpose of that.


As you listed, there are ways to prevent them from jumping away already.  So why nerf the ability.


2 things to consider:


- What goes up must come down.


- If you cant catch it, then practice, practice, practice.

#12800000265 09/23/2005 12:00:12 Re: Nerfing Hyper jump
I bet you didin't want interlock nerfed when you were lvl 16, unless you were on some Candy land server.
#12800000267 09/23/2005 12:17:04 Re: Nerfing Hyper jump
Let me get this straight, you want to take away the only thing that keeps ppl from certain death when they are forced into a fight they know they are going to lose?
#12800000272 09/24/2005 02:14:05 Re: Nerfing Hyper jump
HJ IS nerfed. it stops at lvl 25.



mad because someone rolls out and then Hjs? get used to it.

#12800000284 09/28/2005 07:48:30 Re: Nerfing Hyper jump
Now, a far better idea would be to remove that f***in STUPID evade bubble, I mean *CENSORED* is that sh*t about?



FFS People should learn to watch their backs, not be COMPLETELY immune to a first attack, no matter how tough the attacker is.

EDIT: OK, so it's gonna log an
edit even if I don't change anything (just thought about being less
sweary, but sod it), so I put this here.

Message Edited by Dv01D on 09-28-2005 04:53 PM

#12800000552 11/13/2005 03:41:41 Re: Nerfing Hyper jump
the game has been out for nearly a year or so, and people are complaining they cant handle pvp?
#12800000556 11/13/2005 21:54:07 Re: Nerfing Hyper jump

Does your nerfing Hyperjumping include the elimination of the exploit for the HyperJump Grandmaster tree?


Mrkaishi Head of Tissue Procurement for The Endless


#12800000558 11/14/2005 00:27:44 Re: Nerfing Hyper jump

Jumping away to safety is a requirement in this game, if you simply avoid it, it makes you a weaker player, nerfing it would take away that element, and hackers alike would simply become more powerful....


Garutachi said it best, you can stop it or keep practising....


Ive had ppl hyperjump away from me, but i still catch them SMILEY

#12800000818 02/23/2006 18:44:07 Re: Nerfing Hyper jump
The whine cellar is downstairs to the left.
#12800000864 04/14/2006 21:39:51 Re: Nerfing Hyper jump


ElecTech wrote:
This is something I can't stand....people who hyper jump the moment they roll out of intrlock or start to get hit by hackers or anything like that.......


Hyper Jump should be nerfed..... A counter like the one that stops your opponet  from intrlocking you should be implemented..... so that when they are in combat.....there ability to hyper jump is limited ......   That would nerf hackers,snipers, mkt,etc...... cause once they die there VT becomes  what 387 which max VD beat......


and you would no longer have the roll out hyper jump.....they would become target practice for guns




Till Then ...Clamor....Intrlock...Direct Fire....Full Auto Redux....Intrlock and body shot....

((stun, intrlock, enrage, enrage,stun,intrlock, reduce movement ability ((which nerfs hj))))

Hackers beware...

Thanks for listening please post your thoughts on this....it would really help balance the game


im sure u never have rolled out to hyper jump
#12800000865 04/15/2006 16:52:15 Re: Nerfing Hyper jump





ElecTech wrote:

This is something I can't stand....people who hyper jump the moment they roll out of intrlock or start to get hit by hackers or anything like that.......


Hyper Jump should be nerfed..... A counter like the one that stops your opponet  from intrlocking you should be implemented..... so that when they are in combat.....there ability to hyper jump is limited ......   That would nerf hackers,snipers, mkt,etc...... cause once they die there VT becomes  what 387 which max VD beat......


and you would no longer have the roll out hyper jump.....they would become target practice for guns




Till Then ...Clamor....Intrlock...Direct Fire....Full Auto Redux....Intrlock and body shot....

((stun, intrlock, enrage, enrage,stun,intrlock, reduce movement ability ((which nerfs hj))))

Hackers beware...

Thanks for listening please post your thoughts on this....it would really help balance the game





So... You want to run from mission area to Mission area and have to go up stairs to get on top of buildings?


Or, have you not noticed because you just stand in one place and shoot people all day long?


-AlicethePattern, Head Archivist, Mega City Department of Energy (Regression - Recursion)

[Follow the White Rabbit]
"They have to catch me before they can kill me."
"I like this game already."
"What is a wish, but a prayer to anyone who will listen?"
#36300165552 02/13/2007 15:57:00 Re:Nerfing Hyper jump

Um....why is this thread being resurrected?

Edit: Oops my bad, nothing to see here, move along....

#36300165967 02/14/2007 10:10:14 Re:Nerfing Hyper jump
Maybe it should be nerfed so certain players cant abuse it.  Ex. Jump shoot, jump shoot........
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#36300173719 02/24/2007 08:27:21 Re:Nerfing Hyper jump
ROLLTIDE wrote:
Maybe it should be nerfed so certain players cant abuse it.  Ex. Jump shoot, jump shoot........

ROLLTIDE spoke the word: Abuse of HJ.

Some people are simply annoying cause they abuse the HJ. They jump for no reasons and then come back to do another one attack or they come back after they suicided then do an attack in order to do damage then HJ/suicide/come back/attack/jump you know the procedure. Lately the tend of HJing has gone over from the Zionites to the Mashines. (other trends have gone from the Mashines to the Zionites though, like AOE healing)

Nearly the same abuse is with normal jumping. It prevents interlocking effectively (except because of lag or really precice timing). Of course ppl can be rooted, etc to get down to earth but not all classes have that luxory and when it gets to defeat an enemy with the numbers it's not justified that people are able to do this.
#36300184963 03/11/2007 12:12:36 Nerfing Hyper jump
DarkMagician wrote:
   That would nerf hackers,snipers, mkt,etc......

considering hacker and sniper are OUT of IL, and made to hit you outside IL... why would u nerf someone who has little chance in IL, and now you wana nerf his only ability to do damage? i see... becuase playign a sniper is easy already right? with the random conealment drops and so on? AND you want to nerf mkt further? i think the class has been beaten with the nerf bat to black and blue status.just my 2 cents
#36300216747 04/17/2007 23:26:26 Re:Nerfing Hyper jump
r3spon5e wrote:

Um....why is this thread being resurrected?

Edit: Oops my bad, nothing to see here, move along....


YOU FRIGGIN NEWB!!!!   SMILEY
#36300217086 04/18/2007 09:56:01 Re:Nerfing Hyper jump
If your on the brink of death and you roll out then hyper i dont have a problem with that it dosnt bother me hell I do it sometimes I dislike dying anyway the only thing that annoys me is hyper jump, Attempt to break shield, hyper jump, break shield, Hyper jump, IL its a little anoying at least with regular jump you can still free fire the person in question
#36300217264 04/18/2007 12:52:48 Re:Nerfing Hyper jump
Nerfing it will make people make their tactics better (but more points in belief for hyperspeed etc) so I am positive and besides if it isn't done ppl will always moan at me tht I HJ away.


 HJ King Swimming
#36300217317 04/18/2007 13:38:08 Re: Nerfing Hyper jump
Dv01D wrote:
Now, a far better idea would be to remove that f***in STUPID evade bubble, I mean *CENSORED* is that sh*t about?





FFS People should learn to watch their backs, not be COMPLETELY immune to a first attack, no matter how tough the attacker is.


EDIT: OK, so it's gonna log an

edit even if I don't change anything (just thought about being less

sweary, but sod it), so I put this here.


Message Edited by Dv01D on 09-28-2005 04:53 PM


It would scare away the new players. If you're anywhere below level ten, the M.O.B.s will just gang up on you at one point or another despite how careful you are, and they often have some unfair advantages over us no thanks to stupid bugs [i.e. Handguns shooting from > 20 m away]. And then there's also "Force mid-levels to Westview" in which everyone is ten levels above you. Remove the shield, you screw the newbies over.
#36300217456 04/18/2007 15:39:02 Re:Nerfing Hyper jump
i think people who flag up on non hostile servers and hyperjump are babies, plan and simple, there should be a accuracy penalty for one minute (-20) for anyone that hyperjumps during pvp and it should take greater IS to hyperjump during pvp its justs rediculous, you get these people that you even look at wrong and they relocate halfway across the *CENSORED* district
#36300218205 04/19/2007 08:00:41 Re: Nerfing Hyper jump
krytical wrote:
I bet you didin't want interlock nerfed when you were lvl 16, unless you were on some Candy land server.


*Rare applause* 

#36300218208 04/19/2007 08:03:13 Re:Nerfing Hyper jump
amen
#36300218213 04/19/2007 08:05:26 Re:Nerfing Hyper jump
You know....

Hyperjump is what it is.... There is no way as a hacker I am going to take on a FULLY BuFFED MA with incredible Viral Defenses.... That is tantamount to suicide....

And neither will a MKT... That is just plain nuts.


Keep them from HJing by one of the following ways: Root,Stun, Pacify, or Powerless
#36300219120 04/20/2007 04:56:30 Re:Nerfing Hyper jump
yeah but tstrike every time some one even walks near u u jump.
#36300220817 04/22/2007 08:14:58 Re:Nerfing Hyper jump
more is cost, would do the trick
#36300221172 04/22/2007 14:25:44 Re:Nerfing Hyper jump
Easy solution, put it on a cooldown...   wouldn't eliminate it, but would reduce it's use if it had say a 30 second or a minute cooldown.
#36300221452 04/22/2007 21:47:12 Re:Nerfing Hyper jump
xBLINDSIDEx wrote:
Easy solution, put it on a cooldown...   wouldn't eliminate it, but would reduce it's use if it had say a 30 second or a minute cooldown.

30 seconds is too long. It's pretty much like the hacker tree in the very old combat system.