New Districts Idea - Entertainment and Wasteland

113 posts · 2006-02-24 00:31:36 to 2008-09-08 00:01:16

#34700002965 02/24/2006 00:31:36 New Districts Idea - Entertainment and Wasteland
Hi, its me again.

I have always been very curious about the other slots in the MXO MegaCity Map. Obviously these were leftovers from the orginal city plan that I hope will be filled up in future expasions of the game.

So while these will not come in anytime soon, I have once again jumped the gun and use my useless brain to come up with an idea what some of the new Districts could be like.

Wasteland is an idea I have had for a while, but right now sounds boring. So instead, I will focus on....



::ENTERTAINMENT DISTRICT::

If you go up North East from Downtown, you will hit this huge chunk of the MegaCity before you are even near International. Filled with lights, loud sounds, expensive food, and a whole lot of additued, this is a part of town that never sleeps. If a person can afford it, the adverage worker in Downtown would love to vacation there only to return broke. Some believe this was built as an adiction to keep humans more worried about their false life then the appearnet reality of the Matrix.

This was once off-limits to Zion due to its elusive nature, the Machines have lots of control there and only the most powerful Exiles run rampent in the streets. Still, as the plot thickens with in the Matrix, even off-zones are battlegrounds for the upcomming strugles ahead.

Be warned though, the Etnertainment District is like a venus flytrap with a love in a hookers eye. While it dose contain treastures and crucial information, it it both hevaly guarded by the Major Arcana and it is a very dangerous teritory.


*Neighborhood Name* - Name of the Neighborhood and Discription
*Number of Hardlines* - List Hardlines
*Neightborhood Contact* - Names the Neighborhood Contact and there Backstory
*Local Exile Gang* - Details the Local Gang, the Leader, and their Goals
*Collector* - List Local Collector and Requirements/Reward
*Famous Locations* - Place of Intrest including Exile Hideouts, Monuments and Parks
*Access Node* - List Access Node and were to get the Access Card from what Gang



.::Nastratin::.

Redpills who get off of the Blue Line will first stop at this desolate town, wich is one of the Smallest Parts of the Entertainment District similar to Zia in size. This has the familiar dressings of an adverage town; small apartments, bakeries, strip malls and more. However, due to the nature of the district, it has been very influenced by all the Hollywood Hoopla around it. Two Dollor movie shops are open 24/7, a numorus amout of people living in the town are small time actors, directors and screenwrighters who work in other parts of the district. What was once a nice little town, the reccent introduction of an uproaring gang-violence has left the area looking like a light version of the Barrens if anything.

Hardlines :: NW, SE

:..>The Fool

You have to understand that in the Entertainment District there are many people and programs who like to employ other Red Pills for work. One such group is a local club of groupies known as the Major Arcana. They are all named appropriate to what there job is in the city and know each other to a degree more or less.

The Fool is a new program that is the remain of a core codec in a much larger routing program. After it's intital crash, it started to cause major problems within the Power Plant core, inreggulating too much or too little energy to the fedus "crops" causing them to malfunction. Marked for deletion, the fragmented program excaped and arived in the Matrix via the Merovingian, only to betray him and hide out on his own.

The Fool, just like the rest of his exile gang, is highly dangerous and sports a twisted sence of humor. He takes all facets of life as a joke no matter how unsettling they seam or how it affects peoplea around them. Due to his glitched nature, he naturaly hates everybody but himself and enjoys pulling pranks and torturing them, causing problems for the Matrix, Exiles, and Zion alike. He deeply hates the Oracle and will take every chance he gets to ruin her image.


:..>The Jokers Child

These are the digital reprisentations of the sub-routines that The Fool use to be apart off...atleast the leders are. Most of the gang are hired from the discruntled youth and teenagers of that area, taking out there angst on socity and fully buying the anarchy proproganda put out by The Fool and his sub-routiens. They love hotwireing cars, lighting bags of poo on fire, defaceing property, womenising, and enguaging in brutal fights with people they deam lower than themselfs. They are most identafyable by wearing a mask of a demonic clown and wearing thick, black trenchcoats that hide firearms. There leader is named "Pennywise", and is also the most psychotic of the sub-routines.

:.>Skomorokh - An outcast of Jokers Child who wants to be reformed in her life of wrongdoing. She will give you BoBo's Lamient (+15 Combat Evasion +10 Healing) if you give her 14 Harliquin Cards from the Chokers Child.

:..>Two-Thumbs Theater - A place of entertiantment accross from town, this is the bigges $2 movie theater and is also the most visualy runned down. Two of the projection theaters have coustomers, but one is virtualy empty and is often a place were fights are held on stange or erotic acts go on behind the sceens. There is no security around the area besides the various Joker's Child sprinkled around town.

:..>Keystone Park - This is were the SW Hardline in located and is one of the few places were the Joker's Child do not lauder around. Various locals will give you usefull tips if you talk to them and various movie posters old and new are strown about. In the far end of the park is a bronz statue of Unckle Dun Kim, who was a frequent town resident and suposidly died of a heart attack. However, apon closer study, it turns out that this is a statue of The Keymaker, erected by the Matrix for some unknown reason for helping all the pervious Ones' enter the Source ending with Neo. Unfortunatly, it has surcummed to frequent pranks by the Joker's Child, sporting a flower neckless, boxer shorts on the statues head, and random graffiti sprayed around its base stating various profanites.

:..The Access Node is located near a used car lot were 8 of the toughest Joker's Child guard it.


.::Vaudville::.

Just like its namesake, Vaudville is a mixed bag of shops, recording stations, news broadcasting, theater plays, and local apartment houseing. The streets are alive with fiesty locals, wi-fi hotspots for internet communication, and a coffie shop around every cornner. This place also won "Cleanest Neighborhood of the Year" award three times in a row thanks to a huge recycling and anti-drug effort, funded by "Mr. Wizard" as locals call him.

:..>Hardlines :: W, N, E

:..>The Magician

He is known to those who he trust as Mr. Wizard. A very kind and happy-go-lucky individual, The Magician has been hearald by The Sentinal as "The next Houdini" and clamed by The MegaCity Times as the best entertainer in the world by stating "Copperfeild dose not stand a chance." In reality, he is a program that works for the Machines as a debugger for highly damaged code corupting the Matrix. He is sort of a clean freak, and always speaks in grandoise terms with a striking boom from his voice. His leasure activities by preforming hacks...*ahem*..."magic" infront of Blue Pills risks his job to the Machines eye, but keeps it all under control to point out to Copertops how it is all an trick in the end and what is important is living in bliss. "Telling a secret of a trick ruins the fun" is his quote, in reality he is facinated in how the Matrix preforms tricks of its own convincing Humans to remain in the system, and hopes to fiddle around enough to find out how the system works its own brand of magic on the cortex that way.

:..>The Vile Wands

Dressed in top hats and wearing outlandish cloathing may make them look goofy, but doing so may wind your sorry but dead! At first apearing human, they are actualy proxies creacted by The Magician to repair the code of the town and keep all the other gangs at bay. This explains why the town looks so clean and why no fights have broken out for a long time. While decent with there fist, most will try to hack you RSI or the Matrix to take advantage of you, or Heal/Upgrade themselfs when forced into group combat situations. There leader is Burton, and is a powerfull Network Hacker, letting his lutenents do his dirty work for him.

:..>Faminn - A corupted proxie who killed his programmer and ran awway in hideing. Since the Vile Wands are strict on debugging code, they would kill him on first sight if he move away from his safehouse. Kill off 16 Vile Wands and take there White Rabbit Pins back to Faminn and he will reward you with "The Magic Touch" (Program Launcher +20 Viral Damage and +10 Concentration.)

:..>Regan Bookshop - A four floor bookstore that is the biggest Library in all of the MegaCity.

:..>Access Node is located on a cornner 20m from the W Hardline with 4 Vile Wands guarding it.


More comming later after I sleep, these are not even the interesting ones...
#34700002969 02/24/2006 06:24:17 Re: New Districts Idea - Entertainment and Wasteland
any brilliant well layed out idea, thats take sour "we want more districts" a bit furthur

but as mentioned by rarebit somewhere the rest of teh mega city isnt being fully utilised so it be poinless making more space that wont be used all the time
#34700002970 02/24/2006 07:08:46 Re: New Districts Idea - Entertainment and Wasteland
.::Tungston Bvd::.

This is another area of the district that is very vibrent, however it is more so during the day than it is a night. Strip Malls dominate each street, all emerging from the big mall centered in the east side of the neighborhood. The otherside contains a statue park that offers streetside entertainment and a little relaxsation from the other busy neighborhoods.

:..>Hardlines :: W, NE, SE

:..>The Hanged Man

Few programs make it far in there short, recycled lives or facing deletion as exiles. This program however is an exception.

While we do not know the name or names this program came under, we do have records of its past actions explaining why it chose such a way of life in the first place. It started out as protocol for a supressent program designed to premote adictions such as gambling and sex to keep Blue Pills happy in there pods. However, as its understanding of humans grew so did its thirst for knowlage, and unsatified were it was in its "life" he chose self exile. Independent and alone, he spent two cycles of the Matrix studying the various programs, humans and even The One's as they pasted through the Matrix. Eventualy, it found an interesting connection with the Source through an old hacking method requireing deep meditation. To achive this, he famously one day climed Vertigo Tower, one of the largest buildings in the MegaCity with his bear hands and no suport. He then proceeded to wrap himself in a strait jacket, jump into a nap sack, and supsend himself upsidedown on a nose made of chains from the crain above.

This gave him his current nickname "The Hanged Man". Very mysterious and gung-ho spirit, The Hanged Man is currently trying to figure out and control his newfound psychic powers in the next step of his "evolution". To do so obviously, he will need help...boy those Red Pills come in handy don`t they?


:..>The Beatniks

To the Machines, they are a terroist group. To Zion, they may be potental new soldures for the war. These individuals are made up of Blue Pills who have eather senced the uneaze of the Matrix by natural means or through substance abuse. They grasp the ideas of a singular force binding them and watching them, lacking only the light to wake up. They prefer to live in the Parks, a place the deam how the MegaCity should be all natural. They wear eather casual wear or little cloathing to show how everybody is equal in there mind. The leader is Hoffman and while she detest violence, she will use it if one of his Beatniks are in trouble.

The Conformist - A protocol created by an unknown Machine program who's job is to make sure that Humans fit the Matrix and the Machine's Ideals. He views the Beatniks as a threat to Blue Pill's waking up and if you give him 20 Beatpipes he will give you "The Peacemaker" (Handgun, +20 Range Damage, 2% of Pacify for 8 seconds.)

:..>Vertigo Tower - A very tall building that is still in construction being built at the top. Resembles the Vertigo Building that Niobe ran through in EtM. At the top is the crain with five searchlights pointing to The Hanged Man who can be talked to by Hyperjumping to the Tower Point below him.

:..>Harwick Plaza - A bussling plazza that is hevaly trafficted with good vendors and filled with many small parks.

:..>The Lauence Mall - This is a large, busy Mall wich basement can be accessed and is an Exile hideout for the Mallrats and there leader, Cleo.

:...>The Access Node is in on the rooftop of the second highest building to Vertigo Tower guarded by Beatniks.


.::Chapllin Heights::.

This is an upper crust area were many famous stage, theater, movie actors and producers live in high-rise apartments or privately-owned condos. Even the middle-class citicens that work in this area have big egos as if there jobs mean anything in this simulated world. It is also heavly patroled by the police and private guards to keep this area clear of gangs. Many suprises and beauty awaits for those who are willing to break faces to see it.

:..>Hardlines -- NE, Central, SW

:..>Cheena Turner AKA "The Star"

Adding to the list of the unsueal Major Arcana club is Cheena Turner. A young but strongwilled starlett, hence the name, she has struck gold staring in only 5 movies but each turned out both blockbusters in both domestic and forign markets. She has a partnership with The Network in Downtown, and his mentioning of something called "The Matrix" has sparked intrest in her. She has always wonderd what lived besides this dull-boring world, and being in so many movies about false worlds like "The Burlyman" has pushed her ideas further. However, it seems like there are some people who do not want her to know about this stuff, so she sends others to prod around finding out about this "Matrix" she is in.

:..>Talkies

Named after the constand chatter of there red walkie-talkies, or after the begining of sounds in movies, the Talkies are there nickname, and make a loud noise as the Chaplin Security team. Wearing dark-blue suits and wild hairstyles, they are a fighting force to be recond with and know extensive knowlage in fire arms. Be warry when you cross the Talkies, expecaly there leader Charlie.

:..>Brewster - A recent Talkies recrute who has trouble with the team making fun of him due to his short size. Ruff them up, give him 20 of there Security Badges and he will gave you the Blabbermouth (Rifle, +16 Range Tacticts, 10% cause Stagger)

:..>Club Hugo - A upper crust dance hall that plays relaitvly modern music tracks. Beautifuly decorated and always has a full house, expecaly when a new movie is being releaced!

:..>Larz Bench - A sparkling bench in a park with a statue of a scruff man typing on a keyboard. It was said to be the place were Larz Warchovic thought up the idea for the classic "The Burlyman" and then worked with his brother Arny Warchovic to make the trilogy.

:..>The Access Node is located between two lofts 30m from the SW Hardline. It is located in a parking garage and is swamped with Talkies.


More to come....

Message Edited by Darrius_SPLET on 02-24-200607:13 AM

Message Edited by Darrius_SPLET on 02-24-200607:15 AM

#34700002971 02/24/2006 07:57:27 Re: New Districts Idea - Entertainment and Wasteland
Darrius, with your amount of fantasy and writing skills, you could very well work together with Chadwick on the MxO story. Recently, you've just wrote ten perfect tutorial Oracle missions that might be in the game in exactly the same form, and now you've basically just came up with a well thought out NPC complex for a new district. Respect!
#34700002974 02/24/2006 08:49:39 Re: New Districts Idea - Entertainment and Wasteland
In order for them to put new districts, they'd have to put out a new level cap. In order to do that, they'd have to make new abilities and balance the old ones to work with the new ones. In order for them to go through that much pain, they need more players.
#34700002977 02/24/2006 10:53:16 Re: New Districts Idea - Entertainment and Wasteland

No... Westview and International had exactly the same gang levels before the district reflow. A new district can also remain within out current 50 levels. Altough combining it with the level cap would be amazing, I think the main aspects of adding new areas are aesthetical and not for the level cap to have a purpose.

#34700002980 02/24/2006 14:40:54 Re: New Districts Idea - Entertainment and Wasteland

Maybe I'll just bring a few little suggestion in myself:

An industrial district

The current industrial neighborhoods rock, but they're actually nothing more but storage areas with warehouses and construction equipment and material lying around on the floor. Of course, that's also called "insustrial", but still, the cliché and general imagination of an industrial area is a place with huge power plants with smoke coming out of pipes and factories placed in a sort of wasteland. Main roads or residential buildings should be a real rarity. Actually, Southard is the only neighborhood in the whole city with a real "industrial" flair, with its gas pipes on the floor and its alternatively shaped warehouses.

Some "neighborhoods" of that new "district" should be more like Uriah or Edgewater, relatively flat and clean storage areas, while others should contain really massive, bride power plant constructions with tons of smoke coming out and maybe larger factories/power plants being placed here and there (their size should about the same as parks in Downtown). And of course, even more than in the actual city, there should be lots of construction sites with cranes, construction material and just that awesome atmosphere of chaos and defectiveness our current, large construction sites have.

Of course, what also should be missing, would be huge electrical power lines emanating from electrical power station over the whole district. That central powerline in Guiness Lake (I haven't tracked it from one end to another yet, but I've seen it here and there lots of times) looks awesome and also adds some sort of industrial flair to the Barrens.

Of course, all that doesn't mean this new neighborhood wouldn't have the same order and aesthetics the industrial neighborhoods and Westview have. The strictly rectangular shape of the current city should be maintained there, and of course, main roads, some really bride, others pretty tiny, shouldn't be excluded. There will still pedestrians walking on the streets and cars driving in different directions, still parking places and maybe even a few more residential areas. And since industry is "a little bit" related to money and profit, of course some office buildings should also be there. However, apart from maybe a few exceptions, these should look more dilapidated and scruffy that let's say those in Richland or Downtown.

It makes sense to put these more standart areas in certain neighborhoods in the district, one could be in the center and a few others maybe at the very edge. That's already an approved stylistic device in the city design: Downtown is clean and shiny, but somewhere in Chelsea, it shows a little dilapidation and comes up with a few crappy buildings and a shabby ground. The west part of Murasaki in International starts to give up its Asian style and transforms into a more Downtown like, western financial area.

That sort of things good give a really good contrast to the district and also remind everyone that it's still Mega City and not a completely new industrial area from another planet. From what I believe I have heard (or rather spotted) in some DVD features, it should be located in the south part of the city, most likely somewhere at the very south edge of it. Although, of course, it would be great if we could walk from Westview/Richland to this district, but hey, not everything at once.

The freeway system

Instead of creating something totally new, they could just implement and area that has been very detailedly designed by the original Matrix team around John Gaeta: The freeway system from the car chase. It's most probably located in the very middle north of the city, right above Downtown. At the south, it should be a clean, Downtown like area, but with significantly more streets and maybe less order. In Downtown, there are several places with really lots of bride streets on different height levels, both parallel and crossing each other. It should already show first indices of a less structured and more industrial and busy city part than the quiet, majestic Downtown, with more of those street complexes and more cars driving there. Then, at some point, the city structure gradually fades away, the buildings become flatter and the streets merge into freeways. Now excuse my lack of knowledge about how freeways use to rise in cities at this point. The freeway system itself doesn't need a description, instead of it, just watch "Reloaded" or play that freeway levels in EtM. This area is also pretty industrial, has a few factories here and there, but is in general flatter than what I maybe suggested above. Looking from above, the buildings have a more suburban character and look less like a metropolis (or -- a megacity). Since that's really where the actual city ends and the freeway are supposed to connect Mega City with some kind of another city (again, watch the DVD features), the loss of rectangular structure is more than excusable. The structure of the freeways themselves is much freer and has all kind of slow turns and circles in it. It should be complex and confusing.

The fact that we can't drive cars shouldn't have any impact on it, although, of course, driving on freeways by cars would be cooler. Pedestrians aren't allowed at freeways, but hey, how long since redpills are restricted by bluepill laws? Walking on freeways should be an option. If it's techinically difficult, less cars could be put on.

OK, so far with my hottest and most detailed desires about city expansions, maybe I'll come up with a few more suggestions later.

#34700002988 02/25/2006 01:41:28 Re: New Districts Idea - Entertainment and Wasteland
.::Queensberry::.

A highly populated area surounded by Busnessmen and the people they sucker in giving up there money, Queensberry has a very contrived past and present of being a Man's district. While prostitution dose not run ramppent, escorts and strippers clubs line the streets as dose major Casinos and Boxing Matches. Many fighters and high-stakes gamblers run rampent here in hopes of hitting hard and scoreing big. Its this type of stratigy that the Machines use to keep Blue Pills happy and asleep, just were they wan't them to be.

:..>Hardlines :: NW, NE, S Central

:..>Jet "The Strength" Dempsey

A famous boxer born in Lamar and grew-up in Queensberry for the rest of his life, Jet is known to his fans and the Arcana club as simply "The Strength". Able to dent steel with just his fist, Jet has led a live of countless victories agaiced even the toughest fighters around. He was even once drafted to join the Army againced the "Red Pill Terrorist" but refused because of his suprising Pacafist nature.

However, recently he has been ordering lots of medication in his later years due to hallucinations and bad dreams. In these dreams, he meets a younger version of himself and he is shooting down a bunch of demons in hell before they rip into him. He also remembers a name of a person called Tasha, but cannot remember who that person is.

Guess he is going to find out once he starts asking for help due to his busy schedual...


:..>The Mile High Club

Men and Women dressed in there finest clothes, they are all part of a club that profits from prizemoney won in fights. They are fighters themselfs, although not very good at it, though most of the lesser MH members are surounded by the tougher members as security. They love fighting so much that they do not mind to get there hands dirty in order to see a good show. They participate in everything from the MegaCity Boxing Tourny to the Underground Exile Games. There leader is Moolah and is a very tough fighter with high dextarity and a quick-footed style.

:..>Ollie -- A man who has gone broke due to the swindlings of the Mile High Club and there casinos. Pay him back by collecting 18 of their "Prestine Tokens" and he will cash them in to buy him some food and you a pair of "Corbett Sluggers" (Gloves, Power Tactics +10, Melee Damage Resistence %20)

:..>The Megasseum -- A huge area that was built after the first Olimpic Games were held in 1934 and the MegaCity has hosted the games 3 time after that. It also doubles as a football, baseball, and track stadium as wells as an ampitheater for concerts. This resembles the stadium that Dan ran through in World Record.

:..>South Vauxion Paradise HQ -- This is the central building of the SVP Diet & Extersize Corp. They plan Gyms like this that people join to attempt to lose weight and build mussle. It has moved since out of South Vauxion and into Queensberry. This is a Hideout, so watch out for the Dumbbell thugs leading up to there leader, Stroganoff.

:..>Superpunch Monument -- A gorgious statue made by the Sculptress depeicting what locals believe The Strenght and rival boxer Ron Smith being punched in the face during a boxing match. Even though the statue is eroded, looking at the floor of the rink that looks like water, and the dress of the Ron Smith figure in a suit and tie, it is surmiseable that this is the Sculptress' commemoration to Neo for throwing a earth-shattering punch during the Super Burly Brawl.

:..>The Access Node is located in the Score Booth of the Megasseum, were 4 Security Guards are protecting it.


.::Bellucci De Monica::.

A long time ago this place was on the edge of the MegaCity, existing as a large town owned by the Monica Famly. Now it has been incorperated into the MegaCity itself, and is sheading its view as a "Little Italy" and more twards a place to do bussnes. Many people working in Downtown often spend lunch in this area to do more bussness and impress their superiors. Still containing remments of its past, Bellucci is still known for its beautifull vistas, luxorus hotels, and fine dinning resturaunts.

:..>Hardlines :: W, Center, SE


:..>The Moon

A large macro program existing in the Matrix, many are suprised to find out that this function has a mind of its own abit a very limited one. Her story weaves into that of the Matrix itself, for wich durring the second reload was it that her sub-routines were acidently mixed-in with various combat-routines when merging with the source. There for, it is estimated by the Dobermen exiles that she was the one that allowed them to exist and gave them their powers as they know it.

The Moon however acts as a serogate mother to the Lupines, for she resents them but still takes care that they are happy knowing how violent they can get. As such, she often needs help in keeping them under control despite it is her sub-routines that control their transformation.

Throught her existence, she has felt alone besides the Lupines, as she was one of the few programs without an coutner-program to offer suport and to help her out. However, due to the resent Reload caused by Neo, she believes that her equil has emerged and seeks out to find it.


:..>The Caravaggio's

A Doberman Cult so out there that Ookami is even sketchy about them, these are all exiles who believe that The Moon program is the key to the Matrix and that respecting her is the only way to stabalise the system. They offer animal sacrafices and communal moon-watchings to worship her, believing that she will protect them. While she is offten flatterd by these actions, she still thinks that they are beliving in a lost cause and should find perpiouse of their own. Still, she dose watch over them to make sure they do not bother the human population. They earned their nickname "Caravaggio's" because most of them make a living from stealing art from the museums and selling them over the black market. Their leader is "Faustulus" and is the most wize and religious of them all.

:..>Rhea Silvia -- A painter who had many of her private works ruined by the Caravaggios. She wishes you revenge by stealing 18 Anumati Brushes and she will give you the "Picasso's Maddness". (Shirt, +10 Compiling, Range Combat Tactics +SMILEY

:..>Hengo Telescope -- A large telescope named after Dr. Chang Hengo who found a new commet he named "Wormwood" that passes every 25 years. It is runned by five scientest, and the building ajacent to it contains research data recording from space observations via the Hengo Telescope.

:..>Le Vari -- A popular french resturaunt inhabbited by the Super Ritch in the upper towers. From there each member of socity is ranked by how high or low your floor is to the 101 floors of the entire building. The Merovingian likes to eat Brunch and do bussness there, so keep an eye out for him or one of his messangers like Flood to show up.

:..>Pitture Della Riva Museum -- An amazing water front that displays various paintings throught the ages by using a built in cannal system were the viewers get into small boats and pass by each exibit by floating through each area.

:..>The Majestic Monument -- The neighborhood's halmark beauty is an amazing large square crystal that reflects the light of the sun. This is an instrument used by The Moon to project herself inside the crystal at night so she can give out mission to Red Pills. Remember, her image dissapears in the day, so be quick to asks befor she dissapears.


More comming soon, nice ideas above BTW. :robotwink:
#34700003009 02/25/2006 14:00:58 Re: New Districts Idea - Entertainment and Wasteland
Since my last post about the industrial district was kinda disorganized and confusing, I'll try to come up with more concrete and detailed suggestions about its geography:
From what we have seen yet, the city quality to the south of the river is significantly lower than to its north. And since the southern part is smaller and more overlookable, it seems the most logical way to me to put the industrial district somewhere to the south of Richland/Westview. It would also fit the best there.
Starting from that, the northern neighborhoods of the district have a more common and usual look, still full of residential buildings, streets, and plazas. Just like Murasaki in International starts to give up its Asian style and starts to change to a common, Western-style city, the industrial district should start assuming its form by degrees, gradually changing from a Westview-like city area to more industrial structures. However, according to the district's general purpose and look, the scruffy and shabby buildings stand among warehouses and little factories (like the "warehouses" in Southard) and are taken over by those more and more. Gas pipes and similiar devices are placed in the floor, aswell as between warehouses (I think I remember there was a pipe between two warehouses crossing a road in Southard). However, after one or two neighborhoods, residential buildings become a real rarity and are replaced by purely industrial areas. According to architecture changes in the current districts, the residential buildings disappear at once, although they have gradually decreased from north to south. A few pure storage areas, more likely dirty and dilapidate like Bathory Row and not clean and shiny like Edgewater, are placed somewhere at the western or eastern edges of the district, but the district's main look is rather an "advancement" of Southard, with less streets and more factory areas, that include different buildings and different equipment on the bottom (gas pipes etc.).
The streets have already stopped to change its height all the time, like often in the city, and is reduced to straight and rare roads among all the industry constructions. Compared to International, that's quite easy to imagine.
And then, the central neighborhoods of the district are full of huge and mighty power plants, with constructions as high as skyscrapers and bride, cylinder-shaped construction with thick, black smoke coming out of them. Much bigger warehouses are contrasted with large power plants, that take approximately  as much place as the largest parks in Downtown. Main streets are widespread around the area and isolate different factories and power plants from each other. These neighborhoods are the visual heart of the district and its constructions can be seen from a long disance. That's where the dark and threatening atmosphere of disorder and decay, which is typical for the district, culminates. The eletrical power stations are the places where the power lines originate and emanated throughout the whole district. These powerlines look like the Central Power Line in Guiness Lake.
Also, inspired from the construction site in the first two levels of the Power Plant mission in EtM, I would suggest one or two similiar construction sites especially for these district. Of course, construction sites should be much more usual in this district than in any other.
How the district looks at the southern edge and at the others is something I can't come up with right now, but actually that doesn't matter too much.
Now, whereas that sounds like a really crazy and unrealistic visionariness about a district that's just totally different from out current four, it isn't. As I said, the largest power plants don't take much more place than some parks in Downtown. The straight, rectangular shape of the rest of the city can be easily maintained here, aswell as the repetativeness of constructions. One power plant is like the other, one warehouses like the other. The perfect balance of repetativeness and variation our current districts have have to be maintained there either.
I still haven't thought about sights and special places like parks, monuments or clubs, so I'll eventually come up with general images of those later.
#34700007647 06/16/2006 06:53:24 Re: New Districts Idea - Entertainment and Wasteland
Wow, the Entertainment District idea seems fully fleshed out. These are some excllent ideas.
#34700007650 06/16/2006 08:37:26 Re: New Districts Idea - Entertainment and Wasteland
Wow, the Entertainment District idea seems fully fleshed out.

That's how Darrius always works. There were ideas about chapter 5 criticals, Oracle intro missions, and so on and on...

Dev in disguise? SMILEY
#34700007652 06/16/2006 10:43:01 Re: New Districts Idea - Entertainment and Wasteland


Roukan wrote:
In order for them to put new districts, they'd have to put out a new level cap. In order to do that, they'd have to make new abilities and balance the old ones to work with the new ones. In order for them to go through that much pain, they need more players.



Awesome idea's and layouts to the OP. And as far as the level cap, it doesnt need to be raised for this.. have the NPCs lvl 45 to 55.  No need to raise our cap or change abilitys. A new hideout item for lvl 50.  Also This doesnt seem like it has to eb a huge district either. And will help give current vets something new to do, and new players something better to look forward to. Also will help spread players out amongst the districts helping lift some high populated areas. A new district would turn into a new PvP warzone as everyone will be killing the new npcs, doing contact missions, getting hardlines, nodes, exile hideout will be crowded. Once again excellent idea.
#36300038256 09/01/2006 03:39:28 Re:New Districts Idea - Entertainment and Wasteland
Thought this topic was dead huh?

Well, here I am with my Jesus powers bringing it back from the underworld!

I figure that since the White Hallways concept was taken so well from my White Hallways article, that doing these districts would be good too.

Plus, I am not finish yet telling people about the Entertainment District and all the cool stuff with in...






.:SMILEYraxin::.

The most low class area of the district, treading closer to the areas leading to the International District. The outer rim were most people drive through are a collection of warehouses and shoddy love hotels. The inside parts of the district were the poor workers live is like a large maze, made up of tiny buildings and high fences. Prostitution runs rampent in the streets, making Praxin the largest Red Light District in the Mega City. Car Lots are also rampet, combiend with the free parking and no choppers makes this an ideal place to park your car while you venture into other, more happy parts of the district.

:..>Hardlines :: S, N, W


:..>The Chariot

A greedy exile program, this indian looking man is realy a program that owns MegaCab Express, a huge public transportation venue that has cabs, buses and other vechiles in the MegaCity. With a old brown leather coat, high class shoes, a red turban and a huge ciggar in hand Chariot is a bussness man through and through. He would not even save his own mother unless there was financal benifit to come out of it, that is if he did had a Mother.

While on the surface the cab fair pays a pritty penny, its only half of his income. The other portion of his weath that he dose not put in his tax book comes from the many Brothels he owns through Praxin. May of his clients are well known individuals, both human and program, who owe him many of value through transperation of goods and "specal services" by his "girls."

The Chariot is always looking for a young do nothing who can help him run the two lucrative bussness he owns, people like you and other fellow Redpills.


:..>The Kaitalugi

These are the collective names of the many prostitues that are layer through the MegaCity like a cockroach infestion. The lower rung of the gang are Bluepill girls that are homeless or out of money, the higher class ones are programs that could not find a place in the Matrix and are now using there programming tricks for activities other then what were intended. One thing is sure, these are all women in wich life delt them a bad hand.

While supervised by many Pimps, all of them are owned by Chariot and it is not uncomon to see someone use one of Chariots Taxies to drive to one of Chariots popular brothel. Knowing how the streets of MegaCity are tough, Chariot has lent them protection in the forms of guns and ability codes that make them reasonaly well in combat, and formidable in mobs.

There leader is Pan Jin Lian, a Succubis who is both a brothel owner and previous ex-prostitue of the group. She is very protective and strict about her girls and how people treat them.


:..>Tochka -- A pimp who is a program working under Chariot. He is complaining that the women in the area are starting to slack off and they need some ruffing up to remind them who is in charge. If you can give Tochka the 17 Candy Pacifiers and Tochka will reward you with the Kisaeng (Pants, Determination +8, Regain Inner Strength +12)


::Famous Locations::


:..>Club Artemis -- A local YMCA turned into a Nightclub. With the lavish and skimpy dress styles, it is hard to tell the diffrence between the prostitutes and the normal female clubber attendies. It features both a Locker Room, Mess Hall, three Bathrooms and a drained Swimming Pool that has been converted into a Dance Floor.

:..>Lupanar Bar & Grill -- A pub locaded in the middle of the neighborhood with flashing lights, plasma TV and a range of exotic dancers.

:..>Demimonde Lot -- A large 8 story above ground parking garrage, it is also a popular hideout for an exile troop called the Road Rats with there leader Morty at the top level.

:..>MegaCab Express -- A underground parking garrage and bussness center for the many cabs, buses and limos that run the MegaCity public transporation. This is also were The Chariot dose his bussness.


:..>The Access Node is located on top of the Demimonde Lot parking stucture and is unguarded but requres an Access Key by The Vile Wands to activate.



More Soon, I am just getting started...
#36300040745 09/04/2006 04:04:53 Re:New Districts Idea - Entertainment and Wasteland
.:Staenberg::.

Deep with in the MegaCity near its heart lies Staenberg, often misprinted by non locals as Stanburg. Staenberg is known in Blue Pill life as a high rise bussness district with many corperate buildings that are primaraly owned by Production companies. To Red Pills and Programs however, this is a highly dangerous zone. Every inch of this Creston Heights sized neighborhood is owned and maintained by the Machines. No exile lives here, and a awakend human like your self would not last five minute if upmost caution is not maintaned. Inside this chunk of city, many deals and strongholds lies with in the steal and glass walls. The maze like nature of Staenberg make it a highly valued spot within the Matrix for both Zion and the Machines. Be carefull.

:..>Hardlines :: NE, NW, E, SW, S


:..>The World

As I had said, the deeper you look into the underworkings of the Matrix, the more unusual and complex the system starts to become. Most operatives in the Matrix are use to the idea of programs being Human RSI's that they can interact with. While a comon group, these programs are in a minority of the majority of programs that actualy operate the Matrix. Thus we now come to your first meeting with a true Machine program known as The World.

The World is what Morpheus had once described to Neo what the Matrix was; everyone and no one. The World is the universal eye in the Matrix system, existing in a sub-layer of the Matrix that documents all programs and objects as it operates into the Matrix. No human has ever seen The World face to face, but most people have felt it. The World exist everywere in the Matrix, watching everyone at every moment of every second of the day. Only the Agents can see it and communicate with it, via there earpeices were The World whispers things to them when something happens with in the system.

It has seem that because of the increased problems occuring within the system, The World has started to hire normal humans to do more mundane tasks of stabalising the Matrix. Vast knowlage of the system can be learned this way, but a problem exist. Due to the nature of The World, it has to overwright a human host in order to communicate with it. Depending on the day it may be one of 7 people in 7 places within Staenberg. Once The World is located, you must beware of its nature. The World has no reguards for human life and because it sees operatives as expendable, will send them into highly dangerous situations that even Agents are not allowed to go. We advise upmost caution if you are going to ttry to work for the rewards of The World.


:..>The Regime

In the last iteration of the Matrix, Staenberg while still made out of tall buildings and inhabited by the rich, was a very crime ridden and shady neighborhood. Both normal urban crime and exile acitivty was very high within every backalies, and as a favoret Merovingian hangout was always filled with illict activity. No one dared to walk the streets at night.

People still do not walk the streets at night, but for a new reason all together. Facing pressure, the Machines organised a new military group called the Regime. Made up of mostly Blue Pills with select programs as Platoon Generals, the Regime managed to drive away the entire underground crime out of the neighborhood. They are outfited with the latest weapondary and military tech to deal even with Exiles. They are the only know group of people who actualy managed to drive the Merovingian and his crew out of the area, causing them to take Hampton Green as his main operations base.

The Regime now sits as the secret police of Staenberg, black bagging suspects and folowing any supicious individuals in the shadows. When they think they have found there target, they rush in with many men and fire as many rounds as necisary to take there target down without trial or warrent. There current leader is Sargent O'Brian.


:..>Beta -- Rumor has it he was once a ordinary famly man whos Wife and Kids were black bagged because they confused him for another suspect. Now he lurks out of sight and tries to bring his own personal vedetta of justice untill they free his famly. If you can give him 18 of the SIM Chips the little black boxes that the Regime has tagged on them, he will in return trade you the Betamax(SMG, Balistic Accuracy +10, 2% of Breaking Evade Sheild)


::Famous Locations::


:..>Sub Metro -- An imporant stronghold, this is Zion's awnser to the Hel Club in Creston Heights. To get there, you need to navigate the maze like nature of the center part of the neighborhood. You can and will get lost, rumor has it you must folow the White Rabbits that are ectched into the suroundings to locate the door next to the bent lightpost.. Beware, if you are not a soldure of Zion, E Plurbus Neo will start spawing in to take care of you. When you have found the door, you eather need to be invited by someone in high command like Niobe or have a mission that sends you there.

Once inside you will find the inside of the place maze like and facinating. Two high ranking soldures, Boaz and Jachin, are the guards of the door in repalcement from previous guards Wurm and Corrupt. Boaz is the burly man who carries a mean rapid-fire Shotgun while Jachin is thin and prefers using his fist and kife throws to take down the oposition. They love to compeat with each other. Located near the Command Table in the next room is Hertz, who is the operator link between Zion Command and inside the Command Room. There are wooden chairs and stools to sit down and plenty of standing space. Folowing a service later or a pipe, you can acces a small underground section with some Zion guards walking in the sewers. A Prop and Zion Collector is located here, as well as a Zion Archivest to warp you to the constructs. There is also a Train Station here were you can warp yourself to any other Train Station in the MegaCity for quick excape.

Meetings for High Level players will be located here. People who have seen the movies will reconise this place from the begining of Reloaded during wich the Captain's Metting was held and Neo had to fight off Upgraded Agents. The damage of that fight is still etched into the walls of the chambers.

:..>Anatta Herb & Tea Incorperated -- This is the bussness headquarters for the major Tea manufacturing and distributing pant in MegaCity. All of there products are stored in Southard and Uria, there primary selling point are the districts in International with its many tea shops.

:..>The Perrineau Screen Actors Guild -- This is the location of a Hollywood Talent Agency and Guild that cators to the Actors and Crewmembers of both stage plays and motion pictures..

:..>Manex Tower -- A tall needle point tower that has a red blining light on the top of it. People say that if stand directly under the four pillars of the tower under a new moon you will gain the knowlage of the universe. This has been proven myth by locals.

:..>Port Geta -- This in the North Western part of the City starts the Brown Line, a LOOP track that circles the key parts to the Entertainment District.


:..>The Access Node is located in the west side of the inner maze part of Staenberg were it is evaly guarded by 4 of the Regime. You will need an Access Node Key Card that is dropped by White Security in Park East Downtown.



More and more and more soon!
#36300071866 10/14/2006 07:43:03 Re:New Districts Idea - Entertainment and Wasteland
Keep itSMILEY coming everyone!
#36300071922 10/14/2006 10:07:31 Re:New Districts Idea - Entertainment and Wasteland

What? No Red Light District?

 (I kidd, I kidd)

#36300072041 10/14/2006 12:57:26 Re:New Districts Idea - Entertainment and Wasteland

WOW!

Wasn't able to read through everything thing there but great Ideas, well thought out and planned. I'd really like to see that implemented into the game at some point, or at least have them use a few of the ideas.

#36300072513 10/15/2006 03:34:18 Re:New Districts Idea - Entertainment and Wasteland

It's very well thought out and it would be nice to see parts of downtown or a new district thats has lights like Las Vegas or New York Times Square lets and blue pills everywhere would be cool.

#36300231585 05/06/2007 18:21:13 Re:New Districts Idea - Entertainment and Wasteland
Hello,
I'm one of the admins / site content managers The Matrix @ Rumbaar.  The person who started this thread started to post the rest of what he is working on and had asked that someone post it in here.

So .. Rarebit a person messege to you on this one.  PLEASE PLEASE OH PLEASE.... !!!!!!!!!! PLEASE PLEASE PLEASE .... maybe I didn't ask nice enough.

Rarebit, Please can we have something like this, PLEASE.  ... PLEASE !!!  Sorry I digress.  Back to the main topic.

Hello. I think most of you remember me as Darrius.

Why and how I dissapeared from MXO well, its complicated and I shall tell this thread for another day.

I remember I had lots of unfinished threads back when I could post. One of them was about an idea for a district called "The Entertainment District". Well, saddly I cannot post in the original thread to finish it, however I still have tons of info left over to post about.

I will finish the idea here.

Some of this info will be from the old post, but there will be much more new info this time around. I have location artwork, maps, skill charts and missions.

I hope you enjoy:



::ENTERTAINMENT DISTRICT::

If you go up North East from Downtown, you will hit this huge chunk of the MegaCity before you are even near International. Filled with lights, loud sounds, expensive food, and a whole lot of additued, this is a part of town that never sleeps. If a person can afford it, the adverage worker in Downtown would love to vacation there only to return broke. Some believe this was built as an adiction to keep humans more worried about their false life then the appearnet reality of the Matrix.

This was once off-limits to Zion due to its elusive nature, the Machines have lots of control there and only the most powerful Exiles run rampent in the streets. Still, as the plot thickens with in the Matrix, even off-zones are battlegrounds for the upcomming strugles ahead.

Be warned though, the Etnertainment District is like a venus flytrap with a love in a hookers eye. While it dose contain treastures and crucial information, it it both hevaly guarded by the Major Arcana and it is a very dangerous teritory.


*Neighborhood Name* - Name of the Neighborhood and Discription
*Number of Hardlines* - List Hardlines
*Neightborhood Contact* - Names the Neighborhood Contact and there Backstory
*Local Exile Gang* - Details the Local Gang, the Leader, and their Goals
*Collector* - List Local Collector and Requirements/Reward
*Famous Locations* - Place of Intrest including Exile Hideouts, Monuments and Parks
*Access Node* - List Access Node and were to get the Access Card from what Gang



.::Nastratin::.

Redpills who get off of the Blue Line will first stop at this desolate town, wich is one of the Smallest Parts of the Entertainment District similar to Zia in size. This has the familiar dressings of an adverage town; small apartments, bakeries, strip malls and more. However, due to the nature of the district, it has been very influenced by all the Hollywood Hoopla around it. Two Dollor movie shops are open 24/7, a numorus amout of people living in the town are small time actors, directors and screenwrighters who work in other parts of the district. What was once a nice little town, the reccent introduction of an uproaring gang-violence has left the area looking like a light version of the Barrens if anything.

Hardlines :: NW, SE

:..>The Fool

You have to understand that in the Entertainment District there are many people and programs who like to employ other Red Pills for work. One such group is a local club of groupies known as the Major Arcana. They are all named appropriate to what there job is in the city and know each other to a degree more or less.

The Fool is a new program that is the remain of a core codec in a much larger routing program. After it's intital crash, it started to cause major problems within the Power Plant core, inreggulating too much or too little energy to the fedus "crops" causing them to malfunction. Marked for deletion, the fragmented program excaped and arived in the Matrix via the Merovingian, only to betray him and hide out on his own.

The Fool, just like the rest of his exile gang, is highly dangerous and sports a twisted sence of humor. He takes all facets of life as a joke no matter how unsettling they seam or how it affects peoplea around them. Due to his glitched nature, he naturaly hates everybody but himself and enjoys pulling pranks and torturing them, causing problems for the Matrix, Exiles, and Zion alike. He deeply hates the Oracle and will take every chance he gets to ruin her image.


:..>The Jokers Child

Level 26 -- (Joke ^, Gag ^^)

Level 28 -- (Prankster ^^, Knock-Knock ^^, Harliquin ^^^)

Level 30 -- (Clownboy ^^, Running-Gag ^^, Aristocrat ^^^)

Gang Boss Level 31 "Pennywise" ^^^

These are the digital reprisentations of the sub-routines that The Fool use to be apart off...atleast the leders are. Most of the gang are hired from the discruntled youth and teenagers of that area, taking out there angst on socity and fully buying the anarchy proproganda put out by The Fool and his sub-routiens. They love hotwireing cars, lighting bags of poo on fire, defaceing property, womenising, and enguaging in brutal fights with people they deam lower than themselfs. They are most identafyable by wearing a mask of a demonic clown and wearing thick, black trenchcoats that hide firearms. There leader is named "Pennywise", and is also the most psychotic of the sub-routines.

:.>Skomorokh - An outcast of Jokers Child who wants to be reformed in her life of wrongdoing. She will give you BoBo's Lamient (Disquse Mask +15 Combat Evasion, +10 Healing) if you give her 14 Harliquin Cards from the Chokers Child.

:..>Two-Thumbs Theater - A place of entertiantment accross from town, this is the bigges $2 movie theater and is also the most visualy runned down. Two of the projection theaters have coustomers, but one is virtualy empty and is often a place were fights are held on stange or erotic acts go on behind the sceens. There is no security around the area besides the various Joker's Child sprinkled around town.

:..>Keystone Park - This is were the SW Hardline in located and is one of the few places were the Joker's Child do not lauder around. Various locals will give you usefull tips if you talk to them and various movie posters old and new are strown about. In the far end of the park is a bronz statue of Unckle Dun Kim, who was a frequent town resident and suposidly died of a heart attack. However, apon closer study, it turns out that this is a statue of The Keymaker, erected by the Matrix for some unknown reason for helping all the pervious Ones' enter the Source ending with Neo. Unfortunatly, it has surcummed to frequent pranks by the Joker's Child, sporting a flower neckless, boxer shorts on the statues head, and random graffiti sprayed around its base stating various profanites.

:..The Access Node is located near a used car lot were 8 of the toughest Joker's Child guard it.


.::Vaudville::.

Just like its namesake, Vaudville is a mixed bag of shops, recording stations, news broadcasting, theater plays, and local apartment houseing. The streets are alive with fiesty locals, wi-fi hotspots for internet communication, and a coffie shop around every cornner. This place also won "Cleanest Neighborhood of the Year" award three times in a row thanks to a huge recycling and anti-drug effort, funded by "Mr. Wizard" as locals call him.

:..>Hardlines :: W, N, E

:..>The Magician

He is known to those who he trust as Mr. Wizard. A very kind and happy-go-lucky individual, The Magician has been hearald by The Sentinal as "The next Houdini" and clamed by The MegaCity Times as the best entertainer in the world by stating "Copperfeild dose not stand a chance." In reality, he is a program that works for the Machines as a debugger for highly damaged code corupting the Matrix. He is sort of a clean freak, and always speaks in grandoise terms with a striking boom from his voice. His leasure activities by preforming hacks...*ahem*..."magic" infront of Blue Pills risks his job to the Machines eye, but keeps it all under control to point out to Copertops how it is all an trick in the end and what is important is living in bliss. "Telling a secret of a trick ruins the fun" is his quote, in reality he is facinated in how the Matrix preforms tricks of its own convincing Humans to remain in the system, and hopes to fiddle around enough to find out how the system works its own brand of magic on the cortex that way.

:..>The Vile Wands

Level 30 -- (Assistant ^, Wand ^^, Presto ^^)

Level 34 -- (Abra ^, Kedabra ^^)

Level 38 -- (Alakazam ^^, Hokus ^^, Pokus ^^^)

Gang Boss Level 39 "Burton" ^^^

Dressed in top hats and wearing outlandish cloathing may make them look goofy, but doing so may wind your sorry but dead! At first apearing human, they are actualy proxies creacted by The Magician to repair the code of the town and keep all the other gangs at bay. This explains why the town looks so clean and why no fights have broken out for a long time. While decent with there fist, most will try to hack you RSI or the Matrix to take advantage of you, or Heal/Upgrade themselfs when forced into group combat situations. There leader is Burton, and is a powerfull Network Hacker, letting his lutenents do his dirty work for him.

:..>Faminn - A corupted proxie who killed his programmer and ran awway in hideing. Since the Vile Wands are strict on debugging code, they would kill him on first sight if he move away from his safehouse. Kill off 16 Vile Wands and take there White Rabbit Pins back to Faminn and he will reward you with "The Magic Touch" (Program Launcher +20 Viral Damage and +10 Concentration.)

:..>Regan Bookshop - A four floor bookstore that is the biggest Library in all of the MegaCity.

:..>Access Node is located on a cornner 20m from the W Hardline with 4 Vile Wands guarding it.


More comming later after I sleep, these are not even the interesting ones..
#36300231586 05/06/2007 18:21:48 Re:New Districts Idea - Entertainment and Wasteland
.::Tungston Bvd::.

This is another area of the district that is very vibrent, however it is more so during the day than it is a night. Strip Malls dominate each street, all emerging from the big mall centered in the east side of the neighborhood. The otherside contains a statue park that offers streetside entertainment and a little relaxsation from the other busy neighborhoods.

:..>Hardlines :: W, NE, SE

:..>The Hanged Man

Few programs make it far in there short, recycled lives or facing deletion as exiles. This program however is an exception.

While we do not know the name or names this program came under, we do have records of its past actions explaining why it chose such a way of life in the first place. It started out as protocol for a supressent program designed to premote adictions such as gambling and sex to keep Blue Pills happy in there pods. However, as its understanding of humans grew so did its thirst for knowlage, and unsatified were it was in its "life" he chose self exile. Independent and alone, he spent two cycles of the Matrix studying the various programs, humans and even The One's as they pasted through the Matrix. Eventualy, it found an interesting connection with the Source through an old hacking method requireing deep meditation. To achive this, he famously one day climed Vertigo Tower, one of the largest buildings in the MegaCity with his bear hands and no suport. He then proceeded to wrap himself in a strait jacket, jump into a nap sack, and supsend himself upsidedown on a nose made of chains from the crain above.

This gave him his current nickname "The Hanged Man". Very mysterious and gung-ho spirit, The Hanged Man is currently trying to figure out and control his newfound psychic powers in the next step of his "evolution". To do so obviously, he will need help...boy those Red Pills come in handy don`t they?


:..>The Beatniks

Level 30 -- (Bro ^, Junkie ^^, Hipster ^^^)

Level 32 -- (Mellow ^^, Holis ^^, Rainbow ^^^)

Level 34 -- (Shaman ^^, Bodhisattva ^^^)

Gang Boss Level 36 "Hoffman" ^^^

To the Machines, they are a terroist group. To Zion, they may be potental new soldures for the war. These individuals are made up of Blue Pills who have eather senced the uneaze of the Matrix by natural means or through substance abuse. They grasp the ideas of a singular force binding them and watching them, lacking only the light to wake up. They prefer to live in the Parks, a place the deam how the MegaCity should be all natural. They wear eather casual wear or little cloathing to show how everybody is equal in there mind. The leader is Hoffman and while she detest violence, she will use it if one of his Beatniks are in trouble.

The Conformist - A protocol created by an unknown Machine program who's job is to make sure that Humans fit the Matrix and the Machine's Ideals. He views the Beatniks as a threat to Blue Pill's waking up and if you give him 20 Beatpipes he will give you "The Peacemaker" (Handgun, +20 Range Damage, 2% of Pacify for 8 seconds.)

:..>Vertigo Tower - A very tall building that is still in construction being built at the top. Resembles the Vertigo Building that Niobe ran through in EtM. At the top is the crain with five searchlights pointing to The Hanged Man who can be talked to by Hyperjumping to the Tower Point below him.

:..>Harwick Plaza - A bussling plazza that is hevaly trafficted with good vendors and filled with many small parks.

:..>The Lauence Mall - This is a large, busy Mall wich basement can be accessed and is an Exile hideout for the Mallrats and there leader, Cleo.

:...>The Access Node is in on the rooftop of the second highest building to Vertigo Tower guarded by Beatniks.


.::Chapllin Heights::.

This is an upper crust area were many famous stage, theater, movie actors and producers live in high-rise apartments or privately-owned condos. Even the middle-class citicens that work in this area have big egos as if there jobs mean anything in this simulated world. It is also heavly patroled by the police and private guards to keep this area clear of gangs. Many suprises and beauty awaits for those who are willing to break faces to see it.

:..>Hardlines -- NE, Central, SW

:..>Cheena Turner AKA "The Star"

Adding to the list of the unsueal Major Arcana club is Cheena Turner. A young but strongwilled starlett, hence the name, she has struck gold staring in only 5 movies but each turned out both blockbusters in both domestic and forign markets. She has a partnership with The Network in Downtown, and his mentioning of something called "The Matrix" has sparked intrest in her. She has always wonderd what lived besides this dull-boring world, and being in so many movies about false worlds like "The Burlyman" has pushed her ideas further. However, it seems like there are some people who do not want her to know about this stuff, so she sends others to prod around finding out about this "Matrix" she is in.

:..>Talkies

Level 36 -- (Mute ^, Note ^, Tune ^^)

Level 40 -- (Echo ^^, Woofer ^^, Boomer ^^^)

Gang Boss Level 42 "Charlie" ^^^

Named after the constand chatter of there red walkie-talkies, or after the begining of sounds in movies, the Talkies are there nickname, and make a loud noise as the Chaplin Security team. Wearing dark-blue suits and wild hairstyles, they are a fighting force to be recond with and know extensive knowlage in fire arms. Be warry when you cross the Talkies, expecaly there leader Charlie.

:..>Brewster - A recent Talkies recrute who has trouble with the team making fun of him due to his short size. Ruff them up, give him 20 of there Security Badges and he will gave you the Blabbermouth (Rifle, +16 Range Tacticts, 10% cause Stagger)

:..>Club Hugo - A upper crust dance hall that plays relaitvly modern music tracks. Beautifuly decorated and always has a full house, expecaly when a new movie is being releaced!

:..>Larz Bench - A sparkling bench in a park with a statue of a scruff man typing on a keyboard. It was said to be the place were Larz Warchovic thought up the idea for the classic "The Burlyman" and then worked with his brother Arny Warchovic to make the trilogy.

:..>The Access Node is located between two lofts 30m from the SW Hardline. It is located in a parking garage and is swamped with Talkies.


More to come....  
#36300231587 05/06/2007 18:22:14 Re:New Districts Idea - Entertainment and Wasteland
If you search for ENTERTAINMENT DISTRICT on DN1, you can find the original post.

The thing is, I cannot post there anymore, so it stops after a certaint point. In this thread (and if you know any other popular MXO Forums let me know) I can finish it here, along with drawings and maps that were not in the original. Now, let me finish with the majority of the districts first so I can post those images, only 10 more to go!


.::Queensberry::.

A highly populated area surounded by Busnessmen and the people they sucker in giving up there money, Queensberry has a very contrived past and present of being a Man's district. While prostitution dose not run ramppent, escorts and strippers clubs line the streets as dose major Casinos and Boxing Matches. Many fighters and high-stakes gamblers run rampent here in hopes of hitting hard and scoreing big. Its this type of stratigy that the Machines use to keep Blue Pills happy and asleep, just were they wan't them to be.

:..>Hardlines :: NW, NE, S Central

:..>Jet "The Strength" Dempsey

A famous boxer born in Lamar and grew-up in Queensberry for the rest of his life, Jet is known to his fans and the Arcana club as simply "The Strength". Able to dent steel with just his fist, Jet has led a live of countless victories agaiced even the toughest fighters around. He was even once drafted to join the Army againced the "Red Pill Terrorist" but refused because of his suprising Pacafist nature.

However, recently he has been ordering lots of medication in his later years due to hallucinations and bad dreams. In these dreams, he meets a younger version of himself and he is shooting down a bunch of demons in hell before they rip into him. He also remembers a name of a person called Tasha, but cannot remember who that person is.

Guess he is going to find out once he starts asking for help due to his busy schedual...


:..>The Mile High Club

Level 30 -- (Black Book ^, Chip ^, Pair ^^)

Level 34 -- (Flush ^, Doubles ^^, Trump ^^^)

Level 36 -- (One Armed Bandit ^^, Ace ^^, Duce ^^^)

Gang Boss Level 37 "Moolah" ^^^

Men and Women dressed in there finest clothes, they are all part of a club that profits from prizemoney won in fights. They are fighters themselfs, although not very good at it, though most of the lesser MH members are surounded by the tougher members as security. They love fighting so much that they do not mind to get there hands dirty in order to see a good show. They participate in everything from the MegaCity Boxing Tourny to the Underground Exile Games. There leader is Moolah and is a very tough fighter with high dextarity and a quick-footed style.

:..>Ollie -- A man who has gone broke due to the swindlings of the Mile High Club and there casinos. Pay him back by collecting 18 of their "Prestine Tokens" and he will cash them in to buy him some food and you a pair of "Corbett Sluggers" (Gloves, Power Tactics +10, Melee Damage Resistence %20)

:..>The Megasseum -- A huge area that was built after the first Olimpic Games were held in 1934 and the MegaCity has hosted the games 3 time after that. It also doubles as a football, baseball, and track stadium as wells as an ampitheater for concerts. This resembles the stadium that Dan ran through in World Record.

:..>South Vauxion Paradise HQ -- This is the central building of the SVP Diet & Extersize Corp. They plan Gyms like this that people join to attempt to lose weight and build mussle. It has moved since out of South Vauxion and into Queensberry. This is a Hideout, so watch out for the Dumbbell thugs leading up to there leader, Stroganoff.

:..>Superpunch Monument -- A gorgious statue made by the Sculptress depeicting what locals believe The Strenght and rival boxer Ron Smith being punched in the face during a boxing match. Even though the statue is eroded, looking at the floor of the rink that looks like water, and the dress of the Ron Smith figure in a suit and tie, it is surmiseable that this is the Sculptress' commemoration to Neo for throwing a earth-shattering punch during the Super Burly Brawl.

:..>The Access Node is located in the Score Booth of the Megasseum, were 4 Security Guards are protecting it.


.::Bellucci De Monica::.

A long time ago this place was on the edge of the MegaCity, existing as a large town owned by the Monica Famly. Now it has been incorperated into the MegaCity itself, and is sheading its view as a "Little Italy" and more twards a place to do bussnes. Many people working in Downtown often spend lunch in this area to do more bussness and impress their superiors. Still containing remments of its past, Bellucci is still known for its beautifull vistas, luxorus hotels, and fine dinning resturaunts.

:..>Hardlines :: W, Center, SE


:..>The Moon

A large macro program existing in the Matrix, many are suprised to find out that this function has a mind of its own abit a very limited one. Her story weaves into that of the Matrix itself, for wich durring the second reload was it that her sub-routines were acidently mixed-in with various combat-routines when merging with the source. There for, it is estimated by the Dobermen exiles that she was the one that allowed them to exist and gave them their powers as they know it.

The Moon however acts as a serogate mother to the Lupines, for she resents them but still takes care that they are happy knowing how violent they can get. As such, she often needs help in keeping them under control despite it is her sub-routines that control their transformation.

Throught her existence, she has felt alone besides the Lupines, as she was one of the few programs without an coutner-program to offer suport and to help her out. However, due to the resent Reload caused by Neo, she believes that her equil has emerged and seeks out to find it.


:..>The Caravaggio's

Level 32 -- (Stroke ^, Line ^, Worshoper ^^)

Level 34 -- (Luner ^, Preist ^^, Zeliot ^^^)

Level 36 -- (Sage ^^^)

Gang Boss Level 38 "Faustulus" ^^^

A Doberman Cult so out there that Ookami is even sketchy about them, these are all exiles who believe that The Moon program is the key to the Matrix and that respecting her is the only way to stabalise the system. They offer animal sacrafices and communal moon-watchings to worship her, believing that she will protect them. While she is offten flatterd by these actions, she still thinks that they are beliving in a lost cause and should find perpiouse of their own. Still, she dose watch over them to make sure they do not bother the human population. They earned their nickname "Caravaggio's" because most of them make a living from stealing art from the museums and selling them over the black market. Their leader is "Faustulus" and is the most wize and religious of them all.

:..>Rhea Silvia -- A painter who had many of her private works ruined by the Caravaggios. She wishes you revenge by stealing 18 Anumati Brushes and she will give you the "Picasso's Maddness". (Shirt, +10 Compiling, Range Combat Tactics +8 )

:..>Hengo Telescope -- A large telescope named after Dr. Chang Hengo who found a new commet he named "Wormwood" that passes every 25 years. It is runned by five scientest, and the building ajacent to it contains research data recording from space observations via the Hengo Telescope.

:..>Le Vari -- A popular french resturaunt inhabbited by the Super Ritch in the upper towers. From there each member of socity is ranked by how high or low your floor is to the 101 floors of the entire building. The Merovingian likes to eat Brunch and do bussness there, so keep an eye out for him or one of his messangers like Flood to show up.

:..>Pitture Della Riva Museum -- An amazing water front that displays various paintings throught the ages by using a built in cannal system were the viewers get into small boats and pass by each exibit by floating through each area.

:..>The Majestic Monument -- The neighborhood's halmark beauty is an amazing large square crystal that reflects the light of the sun. This is an instrument used by The Moon to project herself inside the crystal at night so she can give out mission to Red Pills. Remember, her image dissapears in the day, so be quick to asks befor she dissapears.
#36300231588 05/06/2007 18:22:42 Re:New Districts Idea - Entertainment and Wasteland
.:: Praxin ::.

The most low class area of the district, treading closer to the areas leading to the International District. The outer rim were most people drive through are a collection of warehouses and shoddy love hotels. The inside parts of the district were the poor workers live is like a large maze, made up of tiny buildings and high fences. Prostitution runs rampent in the streets, making Praxin the largest Red Light District in the Mega City. Car Lots are also rampet, combiend with the free parking and no choppers makes this an ideal place to park your car while you venture into other, more happy parts of the district.

:..>Archived image unavailable: hardline_icon.html Hardlines :: S, N, W


:..>Archived image unavailable: mission_icon.html The Chariot

A greedy exile program, this indian looking man is realy a program that owns MegaCab Express, a huge public transportation venue that has cabs, buses and other vechiles in the MegaCity. With a old brown leather coat, high class shoes, a red turban and a huge ciggar in hand Chariot is a bussness man through and through. He would not even save his own mother unless there was financal benifit to come out of it, that is if he did had a Mother.

While on the surface the cab fair pays a pritty penny, its only half of his income. The other portion of his weath that he dose not put in his tax book comes from the many Brothels he owns through Praxin. May of his clients are well known individuals, both human and program, who owe him many of value through transperation of goods and "specal services" by his "girls."

The Chariot is always looking for a young do nothing who can help him run the two lucrative bussness he owns, people like you and other fellow Redpills.


:..>The Kaitalugi

Level 34 -- (Fob Archived image unavailable: rank1.html, Sweeties Archived image unavailable: rank2.html, Cornner Girls Archived image unavailable: rank3.html)

Level 36 -- (Provider Archived image unavailable: rank1.html, Scarlet Archived image unavailable: rank2.html, PSE Archived image unavailable: rank2.html, Clockwatcher Archived image unavailable: rank3.html)

Gang Boss Level 38 "Pan Jin Lian" Archived image unavailable: rank3.html

These are the collective names of the many prostitues that are layer through the MegaCity like a cockroach infestion. The lower rung of the gang are Bluepill girls that are homeless or out of money, the higher class ones are programs that could not find a place in the Matrix and are now using there programming tricks for activities other then what were intended. One thing is sure, these are all women in wich life delt them a bad hand.

While supervised by many Pimps, all of them are owned by Chariot and it is not uncomon to see someone use one of Chariots Taxies to drive to one of Chariots popular brothel. Knowing how the streets of MegaCity are tough, Chariot has lent them protection in the forms of guns and ability codes that make them reasonaly well in combat, and formidable in mobs.

There leader is Pan Jin Lian, a Succubis who is both a brothel owner and previous ex-prostitue of the group. She is very protective and strict about her girls and how people treat them.


:..>Archived image unavailable: collector_icon.html Tochka -- A pimp who is a program working under Chariot. He is complaining that the women in the area are starting to slack off and they need some ruffing up to remind them who is in charge. If you can give Tochka the 17 Candy Pacifiers and Tochka will reward you with the Kisaeng (Archived image unavailable: pants_icon.html Pants, Determination +8, Regain Inner Strength +12)


::Famous Locations::


:..>Archived image unavailable: club_icon.html Club Artemis -- A local YMCA turned into a Nightclub. With the lavish and skimpy dress styles, it is hard to tell the diffrence between the prostitutes and the normal female clubber attendies. It features both a Locker Room, Mess Hall, three Bathrooms and a drained Swimming Pool that has been converted into a Dance Floor.

:..>Lupanar Bar & Grill -- A pub locaded in the middle of the neighborhood with flashing lights, plasma TV and a range of exotic dancers.

:..>Archived image unavailable: exile_icon.html Demimonde Lot -- A large 8 story above ground parking garrage, it is also a popular hideout for an exile troop called the Road Rats with there leader Morty at the top level.

:..>MegaCab Express -- A underground parking garrage and bussness center for the many cabs, buses and limos that run the MegaCity public transporation. This is also were The Chariot dose his bussness.


:..>Archived image unavailable: access_icon.html The Access Node is located on top of the Demimonde Lot parking stucture and is unguarded but requres an Access Key by The Vile Wands to activate.


.:Staenberg::.

Deep with in the MegaCity near its heart lies Staenberg, often misprinted by non locals as Stanburg. Staenberg is known in Blue Pill life as a high rise bussness district with many corperate buildings that are primaraly owned by Production companies. To Red Pills and Programs however, this is a highly dangerous zone. Every inch of this Creston Heights sized neighborhood is owned and maintained by the Machines. No exile lives here, and a awakend human like your self would not last five minute if upmost caution is not maintaned. Inside this chunk of city, many deals and strongholds lies with in the steal and glass walls. The maze like nature of Staenberg make it a highly valued spot within the Matrix for both Zion and the Machines. Be carefull.

:..>Archived image unavailable: hardline_icon.html Hardlines :: NE, NW, E, SW, S


:..>Archived image unavailable: mission_icon.html The World

As I had said, the deeper you look into the underworkings of the Matrix, the more unusual and complex the system starts to become. Most operatives in the Matrix are use to the idea of programs being Human RSI's that they can interact with. While a comon group, these programs are in a minority of the majority of programs that actualy operate the Matrix. Thus we now come to your first meeting with a true Machine program known as The World.

The World is what Morpheus had once described to Neo what the Matrix was; everyone and no one. The World is the universal eye in the Matrix system, existing in a sub-layer of the Matrix that documents all programs and objects as it operates into the Matrix. No human has ever seen The World face to face, but most people have felt it. The World exist everywere in the Matrix, watching everyone at every moment of every second of the day. Only the Agents can see it and communicate with it, via there earpeices were The World whispers things to them when something happens with in the system.

It has seem that because of the increased problems occuring within the system, The World has started to hire normal humans to do more mundane tasks of stabalising the Matrix. Vast knowlage of the system can be learned this way, but a problem exist. Due to the nature of The World, it has to overwright a human host in order to communicate with it. Depending on the day it may be one of 7 people in 7 places within Staenberg. Once The World is located, you must beware of its nature. The World has no reguards for human life and because it sees operatives as expendable, will send them into highly dangerous situations that even Agents are not allowed to go. We advise upmost caution if you are going to ttry to work for the rewards of The World.


:..>The Regime

Level 45 -- (Officer Archived image unavailable: rank1.html, Sergeant Archived image unavailable: rank2.html, Lieutenant Archived image unavailable: rank2.html, Captain Archived image unavailable: rank3.html)

Level 49 -- (Inspector Archived image unavailable: rank1.html, Private Archived image unavailable: rank2.html, Corporal Archived image unavailable: rank2.html, Major Archived image unavailable: rank2.html, Marshal Archived image unavailable: rank3.html)

Level 54 -- (Ensign Archived image unavailable: rank1.html, Sigma Squad Archived image unavailable: rank2.html, Omega Squad Archived image unavailable: rank3.html)

Gang Boss Level 56 "O'Brian" Archived image unavailable: rank3.html

In the last iteration of the Matrix, Staenberg while still made out of tall buildings and inhabited by the rich, was a very crime ridden and shady neighborhood. Both normal urban crime and exile acitivty was very high within every backalies, and as a favoret Merovingian hangout was always filled with illict activity. No one dared to walk the streets at night.

People still do not walk the streets at night, but for a new reason all together. Facing pressure, the Machines organised a new military group called the Regime. Made up of mostly Blue Pills with select programs as Platoon Generals, the Regime managed to drive away the entire underground crime out of the neighborhood. They are outfited with the latest weapondary and military tech to deal even with Exiles. They are the only know group of people who actualy managed to drive the Merovingian and his crew out of the area, causing them to take Hampton Green as his main operations base.

The Regime now sits as the secret police of Staenberg, black bagging suspects and folowing any supicious individuals in the shadows. When they think they have found there target, they rush in with many men and fire as many rounds as necisary to take there target down without trial or warrent. There current leader is Sargent O'Brian.


:..>Archived image unavailable: collector_icon.html Beta -- Rumor has it he was once a ordinary famly man whos Wife and Kids were black bagged because they confused him for another suspect. Now he lurks out of sight and tries to bring his own personal vedetta of justice untill they free his famly. If you can give him 18 of the SIM Chips the little black boxes that the Regime has tagged on them, he will in return trade you the Betamax( SMG, Balistic Accuracy +10, 2% of Breaking Evade Sheild)


::Famous Locations::


:..>Archived image unavailable: monument_icon.html Sub Metro -- An imporant stronghold, this is Zion's awnser to the Hel Club in Creston Heights. To get there, you need to navigate the maze like nature of the center part of the neighborhood. You can and will get lost, rumor has it you must folow the White Rabbits that are ectched into the suroundings to locate the door next to the bent lightpost.. Beware, if you are not a soldure of Zion, E Plurbus Neo will start spawing in to take care of you. When you have found the door, you eather need to be invited by someone in high command like Niobe or have a mission that sends you there.

Once inside you will find the inside of the place maze like and facinating. Two high ranking soldures, Boaz and Jachin, are the guards of the door in repalcement from previous guards Wurm and Corrupt. Boaz is the burly man who carries a mean rapid-fire Shotgun while Jachin is thin and prefers using his fist and kife throws to take down the oposition. They love to compeat with each other. Located near the Command Table in the next room is Hertz, who is the operator link between Zion Command and inside the Command Room. There are wooden chairs and stools to sit down and plenty of standing space. Folowing a service later or a pipe, you can acces a small underground section with some Zion guards walking in the sewers. A Prop and Zion Collector is located here, as well as a Zion Archivest to warp you to the constructs. There is also a Train Station here were you can warp yourself to any other Train Station in the MegaCity for quick excape.

Meetings for High Level players will be located here. People who have seen the movies will reconise this place from the begining of Reloaded during wich the Captain's Metting was held and Neo had to fight off Upgraded Agents. The damage of that fight is still etched into the walls of the chambers.

:..>Anatta Herb & Tea Incorperated -- This is the bussness headquarters for the major Tea manufacturing and distributing pant in MegaCity. All of there products are stored in Southard and Uria, there primary selling point are the districts in International with its many tea shops.

:..>Archived image unavailable: plaza_icon.html The Perrineau Screen Actors Guild -- This is the location of a Hollywood Talent Agency and Guild that cators to the Actors and Crewmembers of both stage plays and motion pictures..

:..>Archived image unavailable: monument_icon.html Manex Tower -- A tall needle point tower that has a red blining light on the top of it. People say that if stand directly under the four pillars of the tower under a new moon you will gain the knowlage of the universe. This has been proven myth by locals.

:..>Archived image unavailable: subway_icon.html Port Geta -- This in the North Western part of the City starts the Brown Line, a LOOP track that circles the key parts to the Entertainment District.

:..>Archived image unavailable: access_icon.html The Access Node is located in the west side of the inner maze part of Staenberg were it is evaly guarded by 4 of the Regime. You will need an Access Node Key Card that is dropped by White Security in Park East Downtown.


Now next comes the new stuff. If anyone wants to repost the new stuff in the old DN1 Topic, please do so!
#36300231589 05/06/2007 18:23:27 Re:New Districts Idea - Entertainment and Wasteland
.::Sunrise Bvd::.

To the extream south west of the district we find ourselfs lost in the vibrant rush that is Sunrise Bvd. Known for its fantastic view of sunrises and sunsets, it sits next to the edge of the tributary that branches off from the main river. Surounded by water, there is more of a surf and turf culture here that blends in with some of the asian influences from the International District. Film makers lover to come here to film scenes with the waterscape in the background, and the locals all love to party and remain in a vibrent festive spirit.

:..>Archived image unavailable: hardline_icon.html Hardlines :: NW, SW

:..>Archived image unavailable: mission_icon.html The High Priestess

A woman dressed in white african garb that constrasts with her dark mohogany skin, the High Preistess scurrys around the neighborhood with her hair all up in a bun and a confidant smile on her face. She works with the Oracle, primaraly overseeing opertions her boss puts into motion as well as taking care of and grooming future potentals. Her current asignment is to take care of Sati, teaching her about the Matrix and grooming her to be a very capable adult program. Her headstrong nature conflicts againced her soft voice as she enlists the best of the best to help her with the Oracles wishes.


:..>MegaCity Scouts

Level 36 -- (Daisy Archived image unavailable: rank1.html, Brownie Archived image unavailable: rank1.html)

Level 38 -- (Brownie Archived image unavailable: rank2.html, Junior Archived image unavailable: rank2.html)

Level 42 -- (Senior Archived image unavailable: rank2.html, Scout Master Archived image unavailable: rank3.html)

Gang Boss Level 44 "Mrs. Loww" Archived image unavailable: rank3.html

Previoiusly Sunrise Bvd use to be a haven for runnaways and sweat shop workers. Discontended with the area when Sati moved in, the High Priestess worked with her on a new plan to give the lost ones a positive goal. The MegaCity scouts were born, a girlscout program that takes in lost and troubled youth and turn them into upstanding members of the community.

Most of the Scouts are just normal Blue Pills selling cookies and camping out in the parks. However, the higher rung memebers are high level programs that have converted over to this possitive endevor. They are trained in combat and handywork so that they can defent Sati or the neighborhood if it comes under attack by rival gangs. There leader is Mrs. Loww, a Red Pill in a brown bussness Scout suit that was once a disgrunted Cyphrate before switching over.


:.>Archived image unavailable: collector_icon.html Blackberry - A nasty peice of work, this exile was one of the few that fought Neo in the Cheatue and lived to tell about it. He is toughter than titanium and has a very nasty adituded, though most say that is bark is worse than his bite. Though one has to wonder, why would the Merovingian send such a savage warrior out to spy on the MegaCity scouts, take 21 of there MegaSashes, and reward people the Scout's Honor (Archived image unavailable: hat_icon.html Berette/Skirt, Initiative +5, Inner Strength Sitting Regeneration Rate +20) for doing so?

:..>Archived image unavailable: monument_icon.html Kwan Teng Sun & Co Teahouse - A popular Teahouse with some long history in the Matrix. The original Tea House was suposidly built circa 1842 by Teng Sun and his brotherhood when they settled here in MegaCity. Since then, the Teahouse now sits were the old International District was and high rise buldings have been built around it. Due to the noise outside and to prevent property damage, a concreet infostructure was built around the original Teahouse. Inside, the wood and house is built in mint condition, the infostructure blocks out all noise from outside to give customers some rest. Because of its history and expensive Tea, many important figures have came to relax here including the imfamous Seraph who comes here to meditate from time to time. However, to enter the Teahouse is on invite only to prevent overcrouding. This is the same Teahouse from The Matrix Reloaded.

:..>Archived image unavailable: club_icon.html The Viper Pit -- Its slogan is "Systems a Go-Go!" and its one of the most fast place wild clubs around. A mix of ravercore and hawaiian theams, the Viper Pit despite its scathing name is actualy a clash of britghtly collored fads and hipsters. The dance floor below is dark and candle lit, and the bar servers tropical drinks 24/7.

:..>Archived image unavailable: town_icon.html The Strip - The Strip is the slang name for a small town area that has a bunch of popular and frequent buildings all crammed onto one street. Tourist often come by and take pictures of the various architecture wich locals custome complain about. Located on the strip is Eat & Ins, a very popular diner that was used in the popular cult flick "Flipside Burn". Mallony Laudromat is the largets laudromat in the entire MegaCity sporting over 50 washers and 80 dryers that are frequently used. Next up is Wyvern Automat & Wash, a Carwash place that also hosts an Automat were people often eat while there car is being cleanned. LittleBiggs Playpen is a small kids park with various toys and jungle gyms to play on. Lastly, the two Wabash Flats is an apartment complex were numerious resident live, including the High Priestess.

:..>Archived image unavailable: monument_icon.html Commodore Cove - The tributary cuts into the land at the northern part of the neighborhood, creating a cove that bisects Sunrise Bvd and Berggers Way. The cove is named after John Commodore, a sailor who used a small yatche to sail up the river into the then unknown part of the tributary that would become the Entertainment District. Because of the current that flows through the cove, people from Sunrise and Berggers like to send bottle notes back and forth across the body of water. Its also a frequet dating spot and photo tourist oprotunity.

:..>Archived image unavailable: access_icon.html The Access Node is located on the south side roof of the Wabash Flats were 5 MegaScouts guard the area. Archived image unavailable: access_key_icon.htmlYou need a Access Node Key from the Warriors in Morrell.

#36300231590 05/06/2007 18:24:57 Re:New Districts Idea - Entertainment and Wasteland
.::Murnau::.

All the way to the west of Staneburgh lies a narrow strip of land that has become a township in of itself but barely. Most of the houseing development is to the south of the neighborhood, the upper part is over-runned by industrial towers and wearhouses. Many of the residents are prop makers and visual effects studios, but recently many private corprate sectors have open. With a door attached to a wall on every corner, this place is ideal for hiding riff raft and contraband. Be on the look out, both companies and thugs alike guard there digital treasures with the upmost caution.

:..>Archived image unavailable: hardline_icon.html Hardlines :: S, NW

:..>Archived image unavailable: mission_icon.html The Tower

The Tower is a recent new member to the Major Arcana to wich our data shows to have a very intrested past and character. In Muranu is the GRT or the Goverment Research Tower. On the top level of the tower is the EPOS project, a AI research study of Evolving Programing Objects, AI that can evolve and replicate, think. One such EPOS eperiment, called the Tower, has becme self aware of the nature of not only its programed self but that of the Matrix system as a whole.

Since the EPOS are confined to the Computer LAN station in the building, the Tower has gone undercover, rerouting covert messages to staff members that reach public eye. It is in this hope that Tower will contact someone who knows the Matrix, like yourself, and explore the boundires of the system. Even though it dose not have an RSI, simply making your way to the huge mainframe of Tower will aleart it to your presence and link up to your cellular phone were it will comunicate with you while in its service.

:..>Dumpster Divers

Level 40 -- (Toy Archived image unavailable: rank1.html, Rookie Archived image unavailable: rank2.html,)

Level 46 -- (Skipper Archived image unavailable: rank1.html, Binner Archived image unavailable: rank2.html, Vet Archived image unavailable: rank3.html)

Level 49 -- (Pirake Archived image unavailable: rank3.html)

Gang Boss Level 51 "COBOL" Archived image unavailable: rank3.html

Murnau is an ideal place for the unwanted to hang out. You cannot get a larger or more scheeming bunch of riff-raft than the Dumpsert Divers. With black maskes on, tatterd cloathing and various tools and gagetry they hop the fences of the corperate gates to serach in the trash bins for records and used parts. The Muranu Township and Goverment put such activity as illigal and stealing/possessing used goverment items and property is sentenced to death.

The Dumpster Divers uses not only there strenght but there programming skills to confuse, hide, and send deadly program that cause chaos to unlucky targets that try to stop them. COBOL is the most powerfull member of this rag-tag team, and while not very strong himself he can create powerfull Proxies that will turn you into swiss cheeze if you cross his path.


:.>Archived image unavailable: collector_icon.html Warezd00d - A computer hardware hobbyist, rumor has it he use to work for the Metacortex coperation before quiting. He now sits on his corner were he deals various crazy tools for the people that need them, blue and redpill alike. They come at a price though, and for 24 Junk Boxes he will trade you a high grade home made DeFace Box (Archived image unavailable: ctoken_icon.html Tool, Sim Maximum Health, Viral Accuracy, Ballistic Accuracy, and Melee Defense +10).

:..>Archived image unavailable: monument_icon.html GRT -- The infamous Goverment Resarch Tower. Second Tallest building in the MegaCity and 13th tallest in the world, the GRT is a recent construction for new research on computer enginearing on a joint venture between Metacortex Soft and the US Goverment. No body knows what kind of experiments gose on in the building, although the Goverment clames that its computer softwear research, locals have a varity of storys ranging from human bio-engenearing to ailen disection.

:..>Archived image unavailable: exile_icon.html Lab 82 -- A vast complex building owned by Sheol & Diyu Coperation that deals in the Human Genome Project and Biological Weapons research. Recently, a chemical spill on floor 8b has caused a major outbreak of a bactirial complex, causing the entire building to be quarenined. Cleanup still continues to this day, with reserches still trapped down in the lower dephs who have gone insane and deformed due to the compound. The cause of this outbreak comes from an unkown research project named "Experiment Q4". Classified Levels of reserach and technologly lie down at floor 8b and the infected levels, if you do venture down there, do so well armed with the upmost caution.

--Holist--

Level 50 -- (Blue Brain Archived image unavailable: rank1.html)

Level 51 -- (Post-Human Archived image unavailable: rank2.html)

Level 52 -- (Transhuman Archived image unavailable: rank2.html)

Level 53 -- (Technosapians Archived image unavailable: rank2.html)

Level 54 Boss "Experiment Q-4" Archived image unavailable: rank3.html

:Rewards--

:: W-28 Chemical Dart Gun ( Handgun, 30% Chance Movement Speed -30 for 15 seconds, IS Drain 10-50 for 30 seconds)

:: W-52 Pulse Barriar Rifle ( Sniper Rifle, Ballistic Defense +10, Evade Interlock +20)

:: W-101 Waste Disposal Flamethrower ( Rifle, Causes 10 Damage every 1.5 Seconds for 30 Seconds, 10% Health Regeneration Rate -40)

:: Combat Record Datachip ( Story Object)


:..>Archived image unavailable: subway_icon.html The Throat -- Located in the southern end of Murnau. Locaded here is the South Hardline as well as Subway Access on the Brown Line, with Warzd00d and Vendors to boot.

:..>Archived image unavailable: monument_icon.html P-T Storage Facility -- Warehouse that is a production company for the the Pendhurst-Amaranth Corperation. Level 43 Guillotines dewl inside, be carefull.

:..>Archived image unavailable: monument_icon.html The Purple Vault -- A two level warehouse that is runned by a join venture of Indigo and Amber. Set up to be a prop manufactuer, its actualy a font for illigal weapon distrobution. Level 45 King's Men and ASP operate in this sector and will defend it if threatend.

:..>Archived image unavailable: monument_icon.html Rook Castle -- A stylish warehouse jointed to a 4 Office Tower, Bishop Imports uses this place to store its overseas imports to be shipped out to the International or Downtown Districts. Great Wall Security patrolls it area at Level 47.

:..>Archived image unavailable: access_icon.html The Access Node is located at the North East section of Lab 82 near the Security Parking lot. Archived image unavailable: access_key_icon.html You will need an Access Card from Corporate Security in Stradford Campus or Industrial Square.
#36300231591 05/06/2007 18:30:02 Re:New Districts Idea - Entertainment and Wasteland
.:: Patterson ::.

Sitting in the center of the the entire Entertainmen District lies Patterson. A long standing neighborhood starting out as a huge back lot for movie productions studios, the place evolved over time in to its own neighborhood as production and crew people thought it would be more efficent to live near the job site than commute in.

It is not an unsueual sight to see people walking around the streets to coffie shops and work offices while camramen and directors are shooting on its backlots and studios for films. The place has a very empty clean feel, making it even more of a hotspot due to the famous people that populate the area and its center hardline that makes it a mad rush to jack out if trouble comes around.

:..>Archived image unavailable: hardline_icon.html Hardlines :: Center, SE Center

:..>Archived image unavailable: mission_icon.html The Wheel of Fate

There are many rumors were these three women came from. Some believe they are a failed experiment in trying to recreate an intuitive program like the Oracle. Other stories say that they are the first original potentals in the Matrix and that they are still in there pods, tricking the system to let them live in stasis forever.

What ever there foggy history with the Matrix they may be, we do know a few concreet things about them. The three sisters are named Nona, Decima, and Morta. While all three have diffrent RSI's, they together project themselfs a new identity in the Matrix known as the Wheel of Fate. According to historic data from the Machines, they possess a very high level of decoding skills wich grants them such abilites as foresight, intuition, and even the ability to create or end life in the Matrix itself.

Only the brave would folow them and there endevors, trying to figure out there motives and reasons would be like trying to catch smoke with your bare hands.


:..>The Illuminoids

Level 28 -- (Believer Archived image unavailable: rank1.html, Path Walker Archived image unavailable: rank2.html, Fate Sealer Archived image unavailable: rank2.html)

Level 30 -- (Death Dealer Archived image unavailable: rank1.html, Causealuist Archived image unavailable: rank3.html)

Level 32 -- (Karmanaic Archived image unavailable: rank1.html, Dharmaoid Archived image unavailable: rank2.html, Illuminatii Archived image unavailable: rank3.html)


Many people wonder why the area of Patterson has such a low rate of crime and virtualy no police activity with in the area. Infact, the old saying is that the place is a giant berial ground and that the spirits of the dead are watching over us, playing with our lives.

While this local tall tale is obviously false, what is not false is the idea that such a tale was most likely fabricated to describe the hidden organasation called the Illuminoids. Visualy, dressed in white and red trench coats with hoods masking their faces, they look compleatly out of place in the surounding urban enviroment. However, masters of disguise and secretcy, they move around Patterson like ghosts leaving no stone unturned and not one bit of code to trace them.

Working as a mass unit, they carry out the predictions and wishes of the Wheel of Fate, obeying her like some sort of god figure. If someone needs to die for a future outcome, or if some object needs to be in a certaint place at a certaint time, they will be the ones there making sure such predictions happen. They are prepared to fight to the death for the future they believe in, so load your most powerfull abilities and guns if you are forced to cross paths with them.


:.>Archived image unavailable: collector_icon.html Ahaz - The leader of the Illuminoids. A very power program Ahaz is and for a pacifist is highly trained in the arts of destruction. He comes from a much older version of the Matrix, and has found solice and perpose working for the Wheel of Fate. He is so connected to her that not only can they speak great distances through telepathy, but he can even see glimpses of the future that the Wheel has invesioned. Consumed by perfection and power, he will give anyone who has 16 Chance Dice a pair of Looking Glasses (Archived image unavailable: glasses_icon.html Shades, Perception + 5, Force Combat +3) if they help him weed out weak individuals of his organasation.

:..>Archived image unavailable: monument_icon.html Studio Lot 46 -- A backlot of three warehouses containting many movie sets. Some are left overs from the smash hit film The Burlyman: Such as the Hovercraft Room, Sky Barn, and the Raining Street with Crator. Other sets include the Burning House from the movie "Martan Loco", Planitiod set from the film "Operation Q" and the Sand Temple from the film "Ronin from Egypt".

:..>Archived image unavailable: club_icon.html The Blue Box -- A bustling club that is in stark contrast to the otherwise dull and sunny city, The Blue Box is a dark raver palace with an underground section that sports a gutted subway train and metalic structures. A mix of industrial tunes and acid house pump from the speakers while the rooms in the upper level of the building are used for private dealings for club attendees.

:..>Archived image unavailable: plaza_icon.html Babbage Square -- Lunch is served 24 hours at this out door eating lounge. At its center is the Eatty Bits buffette that serves food for locals and studio workers in the area. Through the small buildings are both inside and outside dineing and wide open spaces for breathing room.

:..>Archived image unavailable: monument_icon.html Arias Production Studio HQ -- A two jointed tower production studio lot located in the South Eastern corner of Patterson but west of the SE Center Hardline. They over see the brick and mortor dirty work of movie production in this section, co-owned and managed by Sentinal Publisher INC and Network Industries.

:..>Archived image unavailable: access_icon.html The Access Node is located between the club and the plaza all the way north just below the border line from Bellucci De Monica and Vaudville. In the middle of the transformers feild seats a few Level 32 Illuminoids who chalange the fate of the person that desires access. Archived image unavailable: access_key_icon.html You will need an Access Card from the Joker's Child in Nastrian. This is the same spot in the Matrix that Jue deliverd the package and died in Final Flight of the Osiris.
#36300231592 05/06/2007 18:31:03 Re:New Districts Idea - Entertainment and Wasteland
.:: St. Skroce ::.

Primaraly sandwitched between Nastrain and Patterson, St. Skroce is a virtual giant campus for the St. Skroce Hospital. Most of the neighborhood is runned and operated by the hospital including security and leasure facilities. However, the west side of the district blends in more with Patterson and Tungston Bvd, more townlike in nature. The people that live in this area eather work at the Hospital or simply move in due to the traqulity and shelter the neighborhood provides, leaving the gambling to Queensberry and shopping to Tungston.

:..>Archived image unavailable: hardline_icon.html Hardlines :: NE, W

:..>Archived image unavailable: mission_icon.html Temperance

This is all the background information we have available for Sylvia Scry, a sad little girl who has now joined the Major Arcana under the alias of Tempreance. Still a Blue Pill, at age 8 she fell into a coma. After visiting 6 medical facilities, nobody knows why she just suddenly just fell into a comatose state. She has moved into the St. Skroce Hospital and has "lived" there ever since, current age 14. What remains very interesting about this whole thing, is that suposidly the machines moved her there due to some high level nurokendic ativity for advance study and resarch. Even they have no idea what has happend to her.

Despite her comatose state, operatives have reported in saying that around the hospital, redpill technology has gone haywire and they have seen ghost-like projections moving around at night. She may have found some way to bend the Matrix, in wich she might be trying to contact someone outside of the hospital. If you do manage to receve contact, do so with caution and interogate imediatly.


:..>The MSU [Medical Security Unit]

Level 26 -- (LPN Archived image unavailable: rank1.html, RN Archived image unavailable: rank2.html, NP Archived image unavailable: rank3.html)

Level 30 -- (APN Archived image unavailable: rank1.html, CNS Archived image unavailable: rank2.html, CNRA Archived image unavailable: rank3.html)

Gang Boss Level 32 "Dr. Zed" Archived image unavailable: rank3.html


Ever since Sylvia Scry came to stay at the St. Skroce Hospital, terrible things have happend. The hospital staff has called her a cursed child, strange things happen in lonely rooms were nobody is waiting or operating on. Then an epidemic broke out, causing many ill and many more dead. Soon a dealing with the Kalt Chemical Corp for medical chemicals partnerd with the hospital, eco terrorist harrassed the doctors and nurses within the building. With the recent addition of the Insane Assylum, something had to be done.

Enter Dr. Zed, a senior PhD Virologist and Nurology. Dr. Zed decided that a much larger and well equiped security staff was needed to protect the grounds. After much recrutement scouting and paperwork, the Medical Security Unit was formed. With light chest armor and dressed in white uniforms, the MSU are designed for non-lethal combat. Traquilizer Dart Guns, Bean Bag Shotguns and hand-to-hand combat techiques are used to subdue the target that is causing havoc on hospital grounds.

Dr. Zed is so parranoid, rumor has it that he has vials that he carrys containing lethal viral complexes that would harmfull to both copertops and redpills in case of capture. When dealing with Dr. Zed and his team, be very carefull of there tatics and do not dismiss the effectiveness of their non-lethal nature.


:.>Archived image unavailable: collector_icon.html Beri Beri - Over 40, "Beri" (real name Noc Gollati) is the nick name of the MSU Balistic Cartaker. Since the weapons of the MSU are non-lethal and specaly designed for the hospital, high security has been place on the weapons catche to avoid theaft. Each MSU person has a magnetic ID code that indicates authorasation for there own asigned weapons. However, there is a possible exploit, since Beri only reads the output of the scanned ID cards and not the security cameras. You may beable to sploit the system by some Socal Engenearing. The most likely canidate is Athony Tony, who if you obtain his ID card (you have to go through many, around 16 Medical Badges) you can trick Beri to give you the A.Tony Riotgun (Archived image unavailable: shotgun.html Shotgun, Maximum Health +80, 10% Rooted 8 seconds).


:..>Archived image unavailable: monument_icon.html St. Skroce Hospital for Well Being -- St. Skroce was said to arived in the MegaCity around 1745 when MegaCity use to be a town instead of a British Colony. It was here were he suposidly healed the sick and provided charity and missionary to the residence and natives. Setting up the churches in MegaCity, the spot were he healed the sick is suposidly were the St. Skroce Hospital is located. Dedicated to his name sake, St. Skroce is the largest hospital in the MegaCity, taking up to four normal MegaBlocks to suport all the high tech equipment and growing population. From check ups to major nural surgeries are preformed at St. Skroce with the best medical staff and highly trained doctors around. Rumor has it that paranormal activitiy has been sited here, as well as there are Machine controled sections of the complex that deal with experimentation of humans unauthorised and unethically to Zion's standards.

:..>Archived image unavailable: monument_icon.html Aleister Asylum for the Clinicly Insane -- A recent addition next to the St. Skroce Hospital. The place shares the same employies of the MSU, however nobody wants to work there. Screams and scratching can be heard through the walls and cells of pacents echoing through the night, and many suspect that the place is actualy haunted.

:..>Archived image unavailable: club_icon.html The Big Iron -- A recently build club owned by Xenix, who's idea was aproved by the town to make it resemble a real neighborhood and avoid becoming a compleat hospital campus. This old storage facilty ware housed in cast iron was once used to house various medical facilites such as wheelchairs and metal splints. As such, the entire club has turned into a deep techno trance club with a medical fetish twists. Tight latex nurse uniformed vixins injecting drugs to hevaly bounded men in hospital beds are not unsual in this join.

:..>Archived image unavailable: monument_icon.html Topps Diner -- A old resturant that use to be a venture from the old neighborhood Topps into the then town of Skroce, Topps is now known as Southhard. They are known for serving various foods, including vegan and other specalites for the rehibilitating pacents that may be under strict diets.

:..>Archived image unavailable: access_icon.html The Access Node is located to the extreme south east of Skroce. Located in the public east vistiors lounge, its guarded by MSU. Archived image unavailable: access_key_icon.html You will need an Access Card from the Bookwyrm, in Chelsea Downtown.
#36300231593 05/06/2007 18:32:19 Re:New Districts Idea - Entertainment and Wasteland

I love when people put lots of thought into stuff like this, makes things really clear.

I would love a district to be 100% different from what we have now, a new experiance and atmosphere while we run around exploring.  Italien theme would be cool.... :O Russian!

The theme music to go with it, the russion gangs all with buzz cuts SMILEY

#36300231595 05/06/2007 18:32:32 Re:New Districts Idea - Entertainment and Wasteland
.:: St. Skroce ::.

Primaraly sandwitched between Nastrain and Patterson, St. Skroce is a virtual giant campus for the St. Skroce Hospital. Most of the neighborhood is runned and operated by the hospital including security and leasure facilities. However, the west side of the district blends in more with Patterson and Tungston Bvd, more townlike in nature. The people that live in this area eather work at the Hospital or simply move in due to the traqulity and shelter the neighborhood provides, leaving the gambling to Queensberry and shopping to Tungston.

:..>Archived image unavailable: hardline_icon.html Hardlines :: NE, W

:..>Archived image unavailable: mission_icon.html Temperance

This is all the background information we have available for Sylvia Scry, a sad little girl who has now joined the Major Arcana under the alias of Tempreance. Still a Blue Pill, at age 8 she fell into a coma. After visiting 6 medical facilities, nobody knows why she just suddenly just fell into a comatose state. She has moved into the St. Skroce Hospital and has "lived" there ever since, current age 14. What remains very interesting about this whole thing, is that suposidly the machines moved her there due to some high level nurokendic ativity for advance study and resarch. Even they have no idea what has happend to her.

Despite her comatose state, operatives have reported in saying that around the hospital, redpill technology has gone haywire and they have seen ghost-like projections moving around at night. She may have found some way to bend the Matrix, in wich she might be trying to contact someone outside of the hospital. If you do manage to receve contact, do so with caution and interogate imediatly.


:..>The MSU [Medical Security Unit]

Level 26 -- (LPN Archived image unavailable: rank1.html, RN Archived image unavailable: rank2.html, NP Archived image unavailable: rank3.html)

Level 30 -- (APN Archived image unavailable: rank1.html, CNS Archived image unavailable: rank2.html, CNRA Archived image unavailable: rank3.html)

Gang Boss Level 32 "Dr. Zed" Archived image unavailable: rank3.html


Ever since Sylvia Scry came to stay at the St. Skroce Hospital, terrible things have happend. The hospital staff has called her a cursed child, strange things happen in lonely rooms were nobody is waiting or operating on. Then an epidemic broke out, causing many ill and many more dead. Soon a dealing with the Kalt Chemical Corp for medical chemicals partnerd with the hospital, eco terrorist harrassed the doctors and nurses within the building. With the recent addition of the Insane Assylum, something had to be done.

Enter Dr. Zed, a senior PhD Virologist and Nurology. Dr. Zed decided that a much larger and well equiped security staff was needed to protect the grounds. After much recrutement scouting and paperwork, the Medical Security Unit was formed. With light chest armor and dressed in white uniforms, the MSU are designed for non-lethal combat. Traquilizer Dart Guns, Bean Bag Shotguns and hand-to-hand combat techiques are used to subdue the target that is causing havoc on hospital grounds.

Dr. Zed is so parranoid, rumor has it that he has vials that he carrys containing lethal viral complexes that would harmfull to both copertops and redpills in case of capture. When dealing with Dr. Zed and his team, be very carefull of there tatics and do not dismiss the effectiveness of their non-lethal nature.


:.>Archived image unavailable: collector_icon.html Beri Beri - Over 40, "Beri" (real name Noc Gollati) is the nick name of the MSU Balistic Cartaker. Since the weapons of the MSU are non-lethal and specaly designed for the hospital, high security has been place on the weapons catche to avoid theaft. Each MSU person has a magnetic ID code that indicates authorasation for there own asigned weapons. However, there is a possible exploit, since Beri only reads the output of the scanned ID cards and not the security cameras. You may beable to sploit the system by some Socal Engenearing. The most likely canidate is Athony Tony, who if you obtain his ID card (you have to go through many, around 16 Medical Badges) you can trick Beri to give you the A.Tony Riotgun (Archived image unavailable: shotgun.html Shotgun, Maximum Health +80, 10% Rooted 8 seconds).


:..>Archived image unavailable: monument_icon.html St. Skroce Hospital for Well Being -- St. Skroce was said to arived in the MegaCity around 1745 when MegaCity use to be a town instead of a British Colony. It was here were he suposidly healed the sick and provided charity and missionary to the residence and natives. Setting up the churches in MegaCity, the spot were he healed the sick is suposidly were the St. Skroce Hospital is located. Dedicated to his name sake, St. Skroce is the largest hospital in the MegaCity, taking up to four normal MegaBlocks to suport all the high tech equipment and growing population. From check ups to major nural surgeries are preformed at St. Skroce with the best medical staff and highly trained doctors around. Rumor has it that paranormal activitiy has been sited here, as well as there are Machine controled sections of the complex that deal with experimentation of humans unauthorised and unethically to Zion's standards.

:..>Archived image unavailable: monument_icon.html Aleister Asylum for the Clinicly Insane -- A recent addition next to the St. Skroce Hospital. The place shares the same employies of the MSU, however nobody wants to work there. Screams and scratching can be heard through the walls and cells of pacents echoing through the night, and many suspect that the place is actualy haunted.

:..>Archived image unavailable: club_icon.html The Big Iron -- A recently build club owned by Xenix, who's idea was aproved by the town to make it resemble a real neighborhood and avoid becoming a compleat hospital campus. This old storage facilty ware housed in cast iron was once used to house various medical facilites such as wheelchairs and metal splints. As such, the entire club has turned into a deep techno trance club with a medical fetish twists. Tight latex nurse uniformed vixins injecting drugs to hevaly bounded men in hospital beds are not unsual in this join.

:..>Archived image unavailable: monument_icon.html Topps Diner -- A old resturant that use to be a venture from the old neighborhood Topps into the then town of Skroce, Topps is now known as Southhard. They are known for serving various foods, including vegan and other specalites for the rehibilitating pacents that may be under strict diets.

:..>Archived image unavailable: access_icon.html The Access Node is located to the extreme south east of Skroce. Located in the public east vistiors lounge, its guarded by MSU. Archived image unavailable: access_key_icon.html You will need an Access Card from the Bookwyrm, in Chelsea Downtown.
#36300231598 05/06/2007 18:33:35 Re:New Districts Idea - Entertainment and Wasteland
.:: Berggers Way ::.

Bergers Way is something of a rarity in the Matrix. A L-shaped portion of land surounded by Queensberry, Praxin, and Tungston Bvd; this land use to be an old community road used back during the colonical era of the MegaCity. Still trafficed but not as much due to the invention of the freeway system, Berggers Way still retains the fauna and dirt grounds the MegaCity of past Matrixies had. It is quite eazy to lose yourself in the many forested parts and low town houses, such its a good refuge spot for anything that want's to be remain hidden.

:..>Archived image unavailable: hardline_icon.html Hardlines :: W, SE

:..>Archived image unavailable: mission_icon.html The Hermit

As you walk along the main road, you may feel that you need to stray off the path to explore. One such place is off the middle of the main road hidden in the trees, there is a crumbled down old building with no roof. Inside, if you look hard enough, you will find the Hermit.

This program remains a mystery to us even to this day. We do know through contact that The Hermit is a very philisophical yet hyper-paranoid individual. Hence why he has created a sub-construct of himself within the system, a sort of bubble. Nobody can touch him, rumors have it that even Smith could not penitrate his defences.

Because of such extream isolation, he is often stuck in the past and has little knowlage about the recent reconstructions and changes within the system. Therefore, he needs the help of anyone passing by to keep him updated on the Matrix and the system as a whole.


:..>Destitutes

Level 36 -- (Lone Archived image unavailable: rank1.html, Boot Archived image unavailable: rank1.html, Floater Archived image unavailable: rank2.html, Drifter Archived image unavailable: rank2.html, Introvert Archived image unavailable: rank3.html)

The Destitutes are unusual for an Exile gang in that their membership is made up of Exiles that were either refused entrance by other gangs or simply want to be left alone. Consequently the Destitutes have no formal goals other than to protect their own turf.

Most operatives know the Destitutes from Jurong, however very little is known about this pocket in Beggers Way. Recent info sugests that these group of rejects found solitued here due to the unstable nature of the neighborhood, making it eazy to mask themselfs in. Their status as "rejects" does not make this group of Destitutes easy marks, however. In some cases they were shunned because of their unpredictable, violent, or bizarre natures.

While this group finds solitude in this zone peacefull, it may not last for very long. Due to there purpouseless nature they are percived as a threat for those who are or were part of the system. Broken they tend to call them, something that needs to be fixed like a watch. The Iluminoids who stress in faith have put up programs to chalange the nillistic nature of the Matrix. The Beatniks are also looking into the area for new hiding spots and they are fearful of detection by Agents, causing them to believe that redpills will bring unwanted attention to their domain.

Nurotic and paranoid, do not cross paths with this group of Destitutes, they are not like there push overs in Jurong.


:.>Archived image unavailable: collector_icon.html Pope Bill -- A representative of the Illuminoids from Patterson, Pope Bill is known for his extream points of view and his excentric nature. Speaking in a big booming voice and using big words, he preaches to the Destitutes to force them back to working for the system and most likely the Illuminoids themself. He will also benifit anyone who helps premote his preachings, and if you manage to give him 14 Still Compasses he will reward you with his Rawhides (Archived image unavailable: shoes_icon.html Boots, Evade Interlock +10, Off-Balanced Resistance +15).


:..>Archived image unavailable: plaza_icon.html The Way - A nick name for the namesake of this nighborhood, The Way is the old path through the lightly forested area that connects Praxin and Downtown to Sunrise Bvd and the rest of Entertainment. Up untill 10 years ago, the wide roadway use to be a dirt path but now has recently be paived as per the MegaDMV standards for drivability. This path through the MegaCity has always been used as a rout back when natives roamed the land to modern times.

:..>Archived image unavailable: park_icon.html Bergger Woodlands -- A lightly forested area surounding The Way. The Woodlands are coverd with trees, rocks, hills and pently of walking space. The thick brush makes it eazy to stay hidden, however it is also eazy to get lost if you do not know your way. Programs and Redpills alike like to Data Mine here due to the unstaible nature of this zone.

:..>Archived image unavailable: monument_icon.html Project Greenhouse -- A tall four story building near the upper boarder of Queensberry. It is mostly made up glass with various fauna growning inside as part of a new "Need for Green" policy of the MegaCity.

:..>Archived image unavailable: monument_icon.html Trinity Tree -- A very tall tree that has been raised up and put on a platform of dirt, the Trinity tree is one of the largest and oldest trees in the MegaCity. The wood is known to be a very deep brown, almost black and color. Rumor has it that if you look verticaly at the grooves of the bark you can make out words and shapes that tell you your fortune.

:..>Archived image unavailable: town_icon.html The Shore -- A small town area that extends from the forest, all the houses face Commodore Cove and are tightly packed into each other in a row, like a can of sardines. People like to fish here and take pictures of the cove. There is also a thriving market here, and a famous past time of young locals is to send messages in bottles across the cove. Near the East end of the cove, there is a large gate were you can walk down to a clifside were boats would normaly dock in. Because of the extensive Mass Transit and Freeway system however, boat docking is not as common as it use to be.


:..>Archived image unavailable: access_icon.html The Access Node is located at the North East corner of Berggers Way. Archived image unavailable: access_key_icon.html You will need an Access Card from the Beatniks in Tungston Bvd.
#36300231600 05/06/2007 18:36:27 Re:New Districts Idea - Entertainment and Wasteland
.::Elohim::.

Suicide. That is the only word in human lanaguage that comes close enough to describe what is it like to enter this neighborhood. A staple of the Matrix and under constant Machine mantence, to Blue Pills its a goverment owned property that is off limits to normal civilians. Only people working for the City or the Goverment treck here, and only a few are aware of the Matrix itself. North of Staenburgh, this chunk of land is highly guarded by the most powerfull of the Machine's counter-measure forces and lack the trapings and exploits that most Red Pills and Exiles use to get by the system. Only the most highest trained and the most brave or folish should ever set foot here, even people like Niobe or Ookami think this place is dangerous.

:..>Archived image unavailable: hardline_icon.html Hardlines :: None. The clossest access point is the North East Hardline in Staenburgh that will put you outside of the front gate security.

:..>Archived image unavailable: mission_icon.html The Emperor

A mysterious and powerfull god-like program, he is the one that founded the Major Arcana club out of a need to control the most important and the most unstable intercasies of the Matrix. Control is his main method and power, control and order is his upmost philosophy with a little rule pushing streak thrown in. With stark white blond hair, gotee, the finest bussness suit and a archtechtual scale, he resembles the Architect if he was 30 years younger.

While most of his power is contained to the Entertainment District, his coding skills and mastery of the Matrix is second only to the big boss himself. Infact, rumor has it he was created due to future events that he will replace the current Architect of the Matrix and this is just hands-on experience for him.

Learning more about the mysteries of the System is beyond anyones wildest dreams however reaching him is a problem. Only Agents and other high level machine programs have the access keys to his domain and figuring out wich one will cause headaches for many. The rewards are high though, not to mention that the Emperor has an odd nack for starting something simple that then turns into a complex series of operations and adventures.


:..>Prototypes

Level 52 -- (Security Zopi Archived image unavailable: rank1.html, Security Uni Archived image unavailable: rank3.html)

Level 55 -- (Security Duo Archived image unavailable: rank1.html, Security Tri Archived image unavailable: rank3.html)

Level 65 -- (Security Nona Archived image unavailable: rank1.html, Security Deci Archived image unavailable: rank3.html)

Level 70 -- (Security Vigen Archived image unavailable: rank1.html, Security Axiom Archived image unavailable: rank3.html)

Level 100 -- (Security Max Archived image unavailable: rank3.html)

There is one converosation that no operative wants to here in a dire situation. When gunfire is heavy and chaos is happening left and right...

"Is that an Agent?"

"No, Protos! RUN!"

Prototypes or "Protos" as nicknamed by humans and exiles are a huge force to be reconed with inside of the system. When a Combat Program is created, after many training simulations and test evaluations, the Proto is set lose in the Matrix itself to see how it will operate under normal strain and conditions in the virtual world. Many do not meet standards and are deleted, but the ones that do manage to excel beyond expectation are permoted to becoming an Agent, earning there "Shades and Earpeice".

Some people consider Prototypes worse than Agents. While not as strong as Agents, there unperdictablaty and mastery over the system code is second to none. Many of the best and brutal combatants were once Protos: Smith, Agent Grey, Agent Pace, The Twins, Gargole, Seraph, Gruesome and The Antediluvian are a few examples of how dangerous Protos are.

Elohim is the current location in the Matrix used as the main testing grounds for the Prototypes. Be extreamly carefull, Protos are given experamental code and abilities that make them more deadly than most programs in the Matrix. Breathing fire, flying, metalic skin, teleporting and other such phenominon are not uncomon when encountering a Proto.


:.>Archived image unavailable: collector_icon.html The Empress -- The Anchent programers and debugers of the system have a theory going around from debug tests. They think that in one form or another, the One program will return and will change the Matrix a second time to a fully new state. This may explain why The Emperor was created, but possibly more interesting is the program known as The Empress. The coutner weight oposit to Emperor, Empress apears to be a multi-racal teenage girl who lives in an abandon apartment complex near The Gates. She is inteligent but curious, and is currently exploring her new found reality as to learn more information.

Two things make her very valualbel and unique. One is she is automaticaly equipped with many keys in her purse. Such keys lead to many hidden, exciting, and dangerious places. The other is her uncanny and never before seen ability to channel Source code. Bits of source code do remain in Protos, while tough, if you can manage to get 25 Source Bits; the Empress can complie for you the very powrfull Source Suit (Archived image unavailable: shirt_pants_icon.html Movement Speed +50, Inner Strength Regen +40, Melee Damage +50, Ballistic Resistance +50, Viral Resistance +70, Stealth +20, Super Jump +80, Heal Damage +50, Sweep +20, Max Health -300, Causes 50 damage every 10 seconds, 10% Cause Pacify 100 Seconds)


:..>Archived image unavailable: monument_icon.html Architectual Building - "There is a building. Inside this building there is a place were no elevator can go and no stair can reach. This building is filled with doors that go to places. Hidden Places. But one door is specal. One door leads to the Source." -- The Keymaker

The Architectual Building is a main corner stone of the entire simulation and a masterpice of a building. Excisting as a foundation since the first itteration, the Arch Building is an impossible 4 and a half mile high skysccraper; so high is peirces the clouds and is the tallest building in the world. The place is entirely funded by the goverment and controled by the Machines, its many floors and hallways provide a myriad of access points to other off-reach zones that are hevaly guarded. While the Source connection has been severd, the same floor is were the new Emperor programe takes office. This is the same building that Neo had to enter and excape the fireball from in The Matrix Reloaded.

:...>Archived image unavailable: monument_icon.html Sentinal HQ -- All those newspapers that everyone reads in-between the lines in the Matrix comes from this main building. A nice large flat filled with many office space, its has a very large basement for a building and is located next to two wearhouses, a printing plant, and a delivery parking complex. The most distiguishing feature of the building is the cement park were the metalic Sentinal sculpture made by Raven Underwell from a image in her dreams. Redpills however see the sculputure resembaling an all well known threat.

:..>Archived image unavailable: monument_icon.html Headnet Gallary -- An old govermental building complex turned into amature art gallary. The space is very thin as its squeezed in between two very large office buildings, most of the artwork takes up much of the space of the many floors and the place is linked via stairs rather than an elevator. Security is tight so be carefull when looking around if you do not have a pass.

:..>Archived image unavailable: plaza_icon.html The Gates -- Due to this being a govermental zone, the entire area is restricted for civilans to wander in. Entering the zone will result in trial, jail time and potentaly death. To prevent coppertops, redpills and exiles from entering Elohim is blocked off from Staenburgh by "The Gates". I massive giant wall seperates the area along with electric fencing. On the Staenburgh side the top level Regime members stand to block the gates and on the other side Protos are lay in waiting. There is only three ways of getting through security. One is to get a pass in, another is to fight your way through the front gates and the other is hyperjumping over the wall. Eather way, getting into Elohim is very difficult.


:..>Archived image unavailable: access_icon.html The Access Node is non-existent in Elohim, the only place in the Matrix that dose not have one. This means that no matter what your level or rank you are limited in the ammount of time you can spend there before an Agent teleports in to take care of you. Be carefull.


Fast Facts:

Vile Wands are actualy invisible to the Blue Pill populous lending to some hillarity and confusing momments.

The reason why The Merovingian is not part of the Major Arcana is because when he applyed the Wheel of Fate gave him the name "The Devil" and he was insulted. They still state that he continues to live our his card quite well.

Death is a curse possision because nobody has held it for very long. Smith, Squad Leader, The Assasin, and even Anome held the possision of Death breafly before they were elemenated from the system.

If both Neo and Trinity ever came back, they would have been put under the title The Lovers. Saddly, they are not alive as of now.
#36300231601 05/06/2007 18:37:05 Re:New Districts Idea - Entertainment and Wasteland
--Collector Stories--


Neighborhood: Nastratin
Gang: Joker's Child
Collector: Skomorokh

Gang item: Harliquin Cards
Reward: BoBo's Laiment


First message:
"The Jokers Child brings no joy, only pain and suffring. There child like additudes and smiling colorfull faces are tools of lies for there distructive and evil perpouses. They must be stopped at all cost. You, you are stronger than I could ever be, force them away and give me the Card's they carry as proof of your good deeds!"

Second message:
"I see you are helping them see the wrong of there ways? Yes, death is a good teacher. I know all to well. Do not worry, though you may not see a reward in your actions on the horrision, you can rest assured that your good deeds will not go unrewarded."

Third message:
"I was once a member of the Jokers Child. I, like many other members, was a young ruffian pissed about the world as we know it. Me and my boyfriend, we showed our love by causing distruction in our path. One day, in Ueno, he was confronted by the Shuriken gang. He could not fight them off, and when he asked for help... we ran, we ran away like cowards. Poor BoBo, maranating in his own raggue! No one should die like that!"

Closing message:
"This is the mask of my dead love. I have no use for it anymore. Wear it, and you will strike fear in the hearts of men through chaos. This was my lovers last wish, the last Will and testamate to poor BoBo! Bless him!"



Neighborhood: Vaudville
Gang: Vile Wands
Collector: Faminn

Gang item: White Rabbit Pins
Reward: The Magic Touch


First message:
"They are after me! The Vile Wands want to delete me! I've done it! I really, really screw up! However, this was not all my fault. Not my fault! I deserve a second chance, but in the Matrix there is no such thing as a second chace. Crap! Have to create my own! Please help a worthy program, clear a way for me to excape! How can I trust you? Hmmmm....bring me the White Rabbits they wear as proof! Hurry! I hear them outside!"

Second message:
"Thank you, a few more out of the way and I can make my excape! Wha? Yes I am a program, a combat proxy to be percise. My M-Master was one of the best operatives in Zion. He....killed alot of people. Even a Combat Proxie gets sick and tired of killing all the time! But no, this man was...was..."

Third message:
"My M-Master was an evil son of a *CENSORED*! He asked me to kill this 9 year old girl. A girl! I just killed her mother right in front of her young eyes, now he wanted me to end her life too. I...I could not do it. He said it was for Zion and he started to slap her around...slammed her face in the floor. Pritty face. I had to do something....and when I realised it, I killed him. Perminatly."

Closing message:
"The Vile Wands want me to pay for my Sins, but I have already payed enough for his actions! I shall make a run for it by dawn, keep my gift. You should have a m-more noble use for it that my bloodthirsty master did!"



Neighborhood: Tungston Bvd
Gang: The Beatniks
Collector: The Conformist

Gang item: Beatpipes
Reward: The Peacemaker


First message:
"Greetings freed human, I am The Conformist. My duty in this system is to make sure our batteries are ignorant of the simulation and its inner workings. To do so, they need to folow some guidelines and levels of aptitude to fully buy into the Matrix. The Beatniks currently threaten such order, they are a danger to socity. Conversion is impossible, elemination of such individuals is our only option. You are authorised to use any force nessisairy to get the job done. Show no mercy."

Second message:
"I see by your accumulation of 'Beatpipes' that you have been folowing orders. More work needs to be done, but this is only the begining. Such illigal substances in the pipes you carry are used by this group to supress certaint protocols in the Matrix, allowing there brain to flux at a much highten signal causing visual errors in the code around them. Such code manipulation is dangerous, hence why the must assimulate or die."

Third message:
"You have exceeded my expectations human. With your assistance, we have caused fear to fluctuate with in the flock. Fear is a healthy protocol that produces a chemical in the brain that helps them cope with the system and live to our standards. This contraband you have handed over to us is of great help, a program known by the alias 'Rani' is responcible. I will report to my superiors...her days of illigal dealing will be restricted.
Since humans like reward for there actions, I will give you a tool that will help you with your future endevors of keeping the peace in our system."

Closing message:
"Remember: Do not do drugs, because we are watching you."



Neighborhood: Chaplin Hights
Gang: Talkies
Collector: Brewster

Gang item: Security Badges
Reward: Blabbermouth


First message:
"Awww man, this black eye is never going to go away! YOU! HOlD IT THERE OR I WILL...eh what is the use. I AM a weakling! Look at me! I cannot even fill in my uniform and this is the smallest size they got! Man, I am such a shrimp. No way I am going to face Johnny, Mikale and the gang at the mess hall or they will just beat me into a pile a mess again. Hay! You look like a big tought guy! Yea you, look at those arms man! You'r ripped! What do you do, bench press dumpsters all day? Say um...can you help a guy out. I want you to ruff up the team. Get me there Security Badges. Hay don't go! Please help me avoid another swirlly!"

Second message:
"Whoa man, you are like Jet Dempsey over here! Look at all those badges! Erm, I am sorry to sound like a total jerk, but could you get me a few more? I mean, this is good, but I want to look so good that even Charlie will flinch! Come to think of it I never saw that man flinch. Man what is he, a machine? Maby you are too? Two machines going at each other! Just like Rock Em' Sockem Robots! Get more and I will be like, your best friend ever!"

Third message:
"Oh. My. GOD! You did it! Look at this! You have so many badges I could stack them into like a card house or something. Slick Work! AHAHA! Look at them all wandering around brused and face down. See, I may have no meat on my bones but I have da brains to back it up! Now they know what its like to get bullied around! Wait till my friends see this! Here, take this! You deserve it man, I do not care what regulation says about not having 'authorised access' on weapons. I am sure when he hears about me and this recent *CENSORED* kicking they will bow down and worshop me from now on!"

Closing message:
"You and me man, we would make a great team! Chow!"

#36300231602 05/06/2007 18:37:34 Re:New Districts Idea - Entertainment and Wasteland
Neighborhood: Queensberry
Gang: Mile High Club
Collector: Ollie

Gang item: Prestine Tokens
Reward: Cobett Sluggers


First message:
"Please kind sir! I am but an old poor man who made a very wrong choice in life. The sound of coins is addicting. The roll of the dice so plesent. Those Mile High bastards, they took everyting. My food. The cloaths on my back. Even my Wedding Ring! I cannot even afford to get back home. Please sir, spare some tokens so I can get my life back together. Please sir, I am begging you!"

Second message:
"Oh thank you sir. Every little bit helps. Addiction is an ugly thing. Its like a posion, turnning the normal sane person into a mad man. Begging on this street corner, I have seen lots of people with addictions. Smoking. Drinking. Sex. Money. What dose it all mean? I personally think it means nothing, but then again I am without anything myself. I need my stuff back, I just want to get home."

Third message:
"Oh bless you angle wearing sunglasses! I have enough tokens to enter into the big draw tonight. I know I am going to win big! With that much money, I can buy everything back from those scoundrells! Do not worry friend, friends help each other. Here is something I picked up when roaming around at the Y. They are not of money value so I could not sell it worth much, but I think this will aid you in your addiction of bloodshead."

Closing message:
"Pray that I hit the Jackpot tonight!"




Neighborhood: Bellucci De Monica
Gang: Caravaggios
Collector: Rhea Silvia

Gang item: Anumati Brushes
Reward: Picasso's Maddness


First message:
"*CENSORED*. *CENSORED*. *CENSORED* it! Look at what they did to my artworks! So much time, so much effort put it. All ruiend! This is the third time this weak, and while the other starving artist may put up with the Caravaggios pulling this kind of crap, I have had it! I have seen your kind on the street, Redpills right? You have such skill in the art of fighting. I wan't you to force the Caravaggios out of this area, bring me the brushes they stole from me so I can paint beautifull works once again!"

Second message:
"Look at the beauty of the vistas and parks around me, those Caravaggios thugs do not deserve to be in such beautifull settings. I think they are in some kind of cult, they stalk around howling at the Moon like wolves at night. Its madness! Bring me more brushes and I will make something specal for you. This entire neighborhood is your canvas and I want you to paint it with there bodies and blood!"

Third message:
"Beautifull! Magnifico! Already thanks to your work, the cult has started backing out of the more populated areas. Now I can paint my paintings and artwork in peace. Oh sure, I know they are going to come sulking back, they always come back. But for now, I have peace. You should have a peice too! Here is something I painted just for you. Go ahead wear it, you are now a walking peice of artwork! Go out and bring beauty for the rest of the world!"

Closing message:
"I hope this shirt improves your own artwork of fists and bullets!"




Neighborhood: Praxin
Gang: Kaitalugi
Collector: Tochka

Gang item: Candy Pacifiers
Reward: Kisaeng


First message:
"Oy! Woocha lookin' at? You intrested in having fun with some hot dollys in sexy nickers...oh wait, you are not in suff of that sort? Sorry mate. You looked like someone who needs to be..shagged more often. Look at 'em out there. Sruttin' around like because they make a few bucks doing turning tricks that they own the place! Too confident I say! They need to know fear. Do me a favor mate, lets spread out and slap them around. Show em' who is boss! We will tally up by taking the lolly's they carry with 'em!"

Second message:
"Not bad mate, not bad! However, these freaky **CENSORED** need more of a lesson. Lets work more at it mate, then we will get some *poop* done for the Charriot and his lot. Seriously, beatings from us are a nicer punishment that what that bloak would have planned for them!"

Third message:
"Bloody hell, I think they got it! Crossing the toad, more moans on the streat, they are doin' there work now. That's the stuff. Going out and earn *CENSORED*! Good work chap, you are one more step to becomming a true pimp! Ok, maby not, you still have that constipated look on your face. However, I think I can make you feel like a pimp. Here, strut your stuff. You can see those trousers from space, nobody will take your eyes off you. They will know who is boss!"

Closing message:
"Cheers mate! Hope you feel more confident now!"



Neighborhood: Staenberg
Gang: Regime
Collector: Beta

Gang item: SIM Chips
Reward: Betamax


First message:
"Do not be alarmed sir. I cannot reveal to you my name however you can call me 'Beta' if you need to address me. I have lived in this City pratically all my life. I was a normal family man, like you once were. I had a loving wife and a strong young boy that wanted to be just like me when he grew up. Now I have none of that anymore. You may have heard of the Regime, they are the secret police of the MegaCity. If you can obtain the SIM Chip located in there helmate, you can bring them to me for an exchange you will not regrette. A bit of warning, the only way to get a SIM Chip from a Regime Officer is if he is dead. Be carefull."

Second message:
"I see scrapes and bruses all over your frame. I also see you have a few of the SIM Chips in your possession. This is good, however I will need more. I am slowly decostructing the circutry to find them. My wife and kids. Ever since that fathfull night walking home from the Video Rental Store, I never saw them again. The goverment told me that I had no wife or kids, and that I have been alone for the last 15 years. I almost believed it too. The goverment lies. They always lie."

Third message:
"The Regime took them away from me. Something about me being a man under the name of Cryptos. I hacked into there files, they thought he was me and so they took my family for questioning and god knows what. The SIM Chips is what the Regime uses to communicate between each other. By reverse-enginearing such chips, I can lissen in on what they are doing and who is ordring them. Here, take these. There illigal but at this point I do not give two *CENSORED* about the law anymore. This will hopefully keep you safe."

Closing message:
"It is the essential nature of a pawn to not know he is a pawn. Remember that."
#36300231603 05/06/2007 18:38:21 Re:New Districts Idea - Entertainment and Wasteland
Here are two small maps and more Collector Stories:


Neighborhood: Sunrise Bvd.
Gang: MegaCity Scouts
Collector: Blackberry

Gang item: MegaSashes
Reward: Scout's Honor


First message:
"Just look at taught *CENSORED* underneath that sk-huh? What are you looking at punk? Yes, I am talking to you. Yes. I am the legendary Blackberry, the exile that managed to survive the onslaught of Neo's attack on the Cheatu. Legendary killer of many. I have been assigned by the Merovingian to keep tabs on the opposition here. After all, the Scouts are a front by the High Priestess who works for the Oracle. We cannot let granny amass herself an army now can we? However, I...I have respect for these young scouts. I know, YOU take them down for me and bring me their Sashes as proof! Unless you want me to turn you in mulch?"

Second message:
"Some Sashes? Give them to me! *sniff* Ah that wonderful smell on such supple ski-what are you still doing here? Get lost! Bring me more sashes! While I am *CENSORED* good assasin, I am not a ruthless and amoral killer. Young girls are not my specality in the violence sense. Now be a good little cave dweller and bring me more!"

Third message:
"Took you long enough. Give me the Sashes. This is a lot of sashes you picked up, I hope you did not hurt them too much! After all they are fragile things, they all smell like strawberries and-oh crap! Ok. Ok. I am going to admit it. You are most likely using your useless grey matter thinking why such a high level exile would take such a lowly job? I like girls. I mean, I really like girls. Its an obsession of mine. I like the way they smell. You happy now? Now I can at least report to Merv and get my reward. If you tell anyone what I just told you then you are going to wind up face down in the river by Reeves Bridge. Got that *poop* head? Oh you want something? Here, take this, I found it in the locker rooms at the Scouts HQ. Do not ask what I was doing there, ok? Hope this makes you shut the hell up!"

Closing message:
"Just be glad I did not ask you get clothing article on the Scouts that is below the waist if you know what I mean."



Neighborhood: Murnau
Gang: Dumpster Divers
Collector: Warezd00d

Gang item: Junk Boxes
Reward: DeFace Box


First message:
"Hello there? Can I sell you anything? Naw, don't try to pay me with that info crap. I need something more physical than that. I know, nothing is truly physical in the Matrix, don't try to get all pseudo intellectual on me now. Hmmm, well if you want something eazy, you can just get some good parts from the dumpsters in this lot. What would be even quicker is stealing some junk from the other Dumpster Divers themselfs. That way they spend the hours finding stuff and you can just spend a minute taking it all away. Thats more efficient. Mean, but efficient!"

Second message:
"Nice stuff there kid. However, you think you can just buy my boxes just with some shiny crap? My stuff is high on the market son! You are going to need a lot more usefull parts before I settle on making that deal. Trust me, if you are into programming, you are going to want to buy this baby. Most customers that have used it tell me later that they could not imagine life without it!"

Third message:
"Boh-ya! Now that is a mother load. Good stuff to build more stuff from. See that is how it works kid, you give me some parts and I can make things out of it. That is all I like to do is making stuff. I can make all kinds of stuff. My ex-business partner COBOL use to make stuff with me, but he moved to more valuable and risky venues. Ah forget him, here you are, one prime DeFace Box. Just point it to any proxy you have loaded and like Miracle Grow, it will pump him up like a junkie on crackroids! Haha!"

Closing message:
"Enjoy you purchase and I hope you come back again for more stuff!"



Neighborhood: Patterson
Gang: Illuminoids
Collector: Ahaz

Gang item: Chance Dice
Reward: Looking Glasses


First message:
"You seek knowledge and rewards. You have come then to the right place. My name is Ahaz. Welcome to one of our many bases of operations. I work for the Wheel of Fate and that is all I am going to tell you about myself for now. It is unwise to reveal too much of ones self with such evil and uncertainty lurking in the hearts of men. Foolish men. They are everywhere, even in my own organization. I sense great purpose in you. Unguided purpose like a diamond in the rough waiting to be chizzled into a sparkling jewel. I need you to attack my own men. Trust me, I will not get mad. If they lose to your hands, bring me there Chance Dice."

Second message:
"I see you have some Chance Dice from fallen members of our organization. They were determined but foolish, if there heart was set in there faith they would not have lost. We do not need week members of our organization such as the ones you have slain. May they be reasimulated into the Source or were ever we go when consciousness is lost. Go out and do more of your work, I sense your purpose is blossoming as we speak."

Third message:
"Ah, look how many good men have fallen. Good but not Worthy. There is a difference. I was once worthy many cycles ago when the Matrix was young. We use to guard you humans to make sure your every desire was carried out. However, we fell victim like you to vanity and corruption and we fell and fell hard. My brother and I barely survived and we have lived in exile for as long as I can remember. He has chosen one view of the future, and I have chosen mine. I only perfect the good in people and you have shown me much good. While I sadly cannot make you and official member of our organization, I can give you and honor that most members only dream of achieving."

Closing message:
"Open your eyes, take off the rose colored glasses and look to see the world as it truly is!"







1] Nastratin
2] Vaudville
3] Tungston Bvd
4] Chaplin Hights
5] Queensberry
6] Bellucci De Monica
7] Praxin
8] Staenberg
9] Sunrise Bvd
10] Murnau
11] Patterson
12] St. Skroce
13] Berggers Way
14] Elohim
#36300231604 05/06/2007 18:41:37 Re:New Districts Idea - Entertainment and Wasteland
Once again I want to state I am NOT the person who cam up with this I have no invovlement whats so ever.  However, I wish I did, this is amazing.  as it stands now WE waiting for him to post new ideas.

As for me I'm one of the admins / site content managers The Matrix @ Rumbaar.  The person who started this thread started to post the rest of what he is working on and had asked that someone post it in here.

When everyone who has read this has loved the Idea we've had some member who left say they would return just to check it out.  If it was ever possible this would be a great addition to the game, and a good solution for things to do when you  hit 50.
#36300231607 05/06/2007 18:58:30 Re:New Districts Idea - Entertainment and Wasteland
I want Elohim. It's a must-have. Absolute.

I love this idea so much, I just wish there was a giant blank billboard IRL to find and just spray-pain /SIGN all over it, take a picture, and upload it here. I remember reading it when it first came out and thinking "Man, this idea tops even Developement ideas". That was back then. Now, today... oh, man, it's just so awesome, no words can describe. I should have sent for a poet.

And to continue past that, I really doubt it's actually as hard to create new districts as Developers tend to lay on. I bet there's some only-mildly complex program that creates a map of each world, as seen by the slight gaps between bridge sections.

I vote for this idea to be seriously looked at and to be the next Big Project for the Dev Team... yes, dump luggables and do THIS after the Quests.
#36300234075 05/10/2007 16:43:22 Re:New Districts Idea - Entertainment and Wasteland
Here is the latest post!!!

The last two Collectors and Two Huge Maps!


Neighborhood: St. Skroce
Gang: MSU
Collector: Beri Beri

Gang item: Medical Badges
Reward: A.Tony Riotgun


First message:
"Hay, sorry kid. I do not care if you work here, no ID means no rent out on weapons. These weapons are the properties of the Hospital and in unprofessional hands would be dangerous. If you come back with an ID card just scan it in. If that dose not work scan it in again. If that dose not work then come back later and scan it. Keep on scanning it until the *CENSORED* thing works. Just bring your ID next time kid."

Second message:
"Scan it. Scan it again. Next one. Next one. Guess your card dose not work right? Mabe you need a new card. Just keep on scanning in the cards you get from HQ until they work. Man its boring out here, but hay, this is what I want. Not like my other security guard friends. One of my friends, Jerry, worked at this government runned building. They brought some crazy madmen in for questioning and then BOOM! The rescue party for the terrorist comes in. A man in a trench and a woman leather. They tore through that place until it was just pebbles. Last words he said was 'Backup! Send backup!' I feel sorry for the Mrs you know what I am sayin'?"

Third message:
"Scan it. Scan it again. Sca-ah! A.Tony, we got a read! Tony, why did you not tell me it was you? I know how hard it is in the mental ward section with the violent crazies. You should never go in without your safety weapons. Here it is, your riot gun. Modifyed shotgun that fires a bean bag round so hard it could give a grizzly bear a concussion. Nice gun as always. Well, another shift for you and another boring day for me."

Closing message:
"Good luck Tony and remember, you still owe me that beer!"



Neighborhood: Berggers Way
Gang: Destitutes
Collector: Pope Bill

Gang item: Still Compass
Reward: Rawhides


First message:
"Heed to my words wary traveler! I, preacher and prophet of the Illuminoids speak these words of wisdom. The Destitutes are but void. How can one be without purpose? It is a lie! Everything is interconnected, every thing has a destiny and a used in this world. The Desitutes strive for a nature that only leads down to suffering and death. Preach my words of purpose to them, if they heed to my words they shall give up the compass that binds them into suffering!"

Second message:
"The Destitutes very nature of uncaring shows that they care about the world. Like much of the dezins that make up this world, they are in denial of the true nature of things. The ignorance will only cause them suffering whose only road leads to death and depravity. I see that my words are falling apon deaf ears! Go on my student, bring more over to the side of enlightenment!"

Third message:
"I see young believer of mine you have spread the words of the truth very well. Truth is but a sharp sword that cuts down through ignorance and relieves suffering. You my student are truth! We are all interconnected, we are all heading to the destiny that is unknown known as life. Perhaps one day, the Destitutes will realize that wallowing in such a limbo state is not the way to self and will blossum into wisdom and unity."

Closing message:
"Until then, I give you these my student. May they help you on your travels as you preach the truth to your own enlightenment!"



Map of most of the city points. Note they are not approximations:


http://www.freewebs.com/tetromino/e...nt%5Fbigall.JPG


Map of Level Zones:

http://www.freewebs.com/tetromino/e...t%5Fbigrank.JPG

((P.S. Please post maps full size on the topic page at DN1))


Lots more work to do. This may take me a couple of days to do but this is what I am working on in what order before the whole thing is done:

-- Mission Contacts :: Have the names and summaries, now I have to add the details. Will be done first.

-- Drawings :: Going to take the longest. Drawings of important buildings, mission contacts, gangs, collectors, ect.

-- Vendors List :: A list of new vendors, where are they located, and what do they sell. Willc ome after Mission Contacts and some of the Drawings.

-- Matrix Quest :: A new Pandora Box-like quest system in the zone. Will take almost as long as the Drawings will.


Tune in, and thanks for uploading this to DN1. Now I can die happy. Archived image unavailable: icon_cool.html


((((  PLEASE !!!!!!!!!!! Can I have this for Christmas, I promise to be good

Thank You,
Denolus Captain of the Resurgo
Omega Syndicate
 
PS, PLEASE RAREBIT !!!! ))))
#36300234101 05/10/2007 18:12:46 Re:New Districts Idea - Entertainment and Wasteland
*edit remove for silly questions*

I wonder, does your friend have information on the building types and placements in each district?
#36300234679 05/11/2007 16:37:35 Re:New Districts Idea - Entertainment and Wasteland
this is...wow...i didnt read it all no way but the details, backstory, places, things... I just can't believe the deail. This guy has alot of time and a great vast imagination. I can't wait to see more! SMILEY
#36300234854 05/12/2007 00:32:04 Re:New Districts Idea - Entertainment and Wasteland
As much as you scream for this, do you know the amount of time it takes to create something like that, it takes me about a couple of months to create a map with highly detailed textures, thats about 200m across ingame terms thats like the size of Mara C island (if you look around carefully the whole section of Mara C is elevated)

the amount of time to create the district is unimaginable, first they have to put down a basic layout for about 3000m of stuff, they then have to run textures for 3 different quality settings, they then have to put in objects around the city, they then have to create the gangs, they have to create collectors, contact missions, layout of the road and pavements for cars and pedestrians, create the map, create the map for any new buildings, put in hideouts.... need I go on?

plus because we won't get the level cap raised the gangs can't start in the level 30 ranges they'd have to start in the 40-50 ranges and go higher, plus a great point which has been already made is that we don't use DT or international or Westview that much anyway, I'd say you go richland or westview if your trying to mission below level 33 and DT for Pbox and thats about it.

It's a lovely well thought out idea but in terms of dev time to the amount of time we'd actually spend in that area, I'd much rather we got more endgame items/quests and more live events.
#36300234908 05/12/2007 04:18:17 Re:New Districts Idea - Entertainment and Wasteland

Well since we don't use Downtown or international that much I guess we should remove them from game as well?

I would be more than happy to go through an extended period of dullness like when SOE took over to see new areas in game.  These ideas, or what was originally intended.  Patcher snot-rag quests (although better than nothing), are not enough by far. 

This would bring old players back, new players in (if properly advertised), and current players here. . .simple as that.  Look at the other MMORPG's out there folks.  Undeniable.  I currently and for some time spend most of said time in Richland in an effort to keep new and/or existing players in the *CENSORED* game and it's a losing battle, let me tell ya. 

There has never been a significant level of longevity to MXO.  You can hit 50 in no time depending on the time one has to play and have all your uber gear.  What after that?  Nothing.  The people who take the time to fully flesh out an idea for this game are not doing one thing as much anymore.  PLAYING THE GAME.  That speaks volumes to you all, does it not?

I say time out on short lived quests for yet more clothing, time out the story and live events again to add good, solid Matrix content.  Then resume and watch the subscriber numbers grow and both the subscribers and SOE see MXO finally start to realize its potential and live it!

Keep it comin folks!SMILEY 

#36300234917 05/12/2007 04:33:12 Re:New Districts Idea - Entertainment and Wasteland
That's odd.  I don't know why part of my message was censored as I don't recall putting any naughty language in there. . .hmmm. . .
#36300243674 05/23/2007 15:20:03 Re:New Districts Idea - Entertainment and Wasteland
" Denolus  here, To those of you, saying "This will never happen" you're mostly likely right... but thats not the point of this. and now for new info"

NOTE: I am not the best artist nor can I color well so I don't use color.

The Fool Concept Drawing:



::The Fool -- Contact Missions::

:..>Make ‘Em Laugh!

Summary: Seek valuable info from a Machine Mainframe.

The Fool: Awww man, this episode of Cool Cartooz is now over! God that show is awesome! So awesome they made a movie about it. Many people say they hate the idea of cute cartoon animals being slaughtered but those same people have tubes going up there collective asses in the Real World, so what the *CENSORED* do they know?! Thank god instead of waisting 10 bucks to sit with a guy on his cell phone and a *CENSORED* with her kid wailing away I can just bootleg it and watch it in the comfort of me own hom-er-shed. However, my new porno is now up for grabs now and I cannot bring myself to go out and get it. I am a very busy man ______, I do not jerk around. I mean, I do that, I make time for it...but errrr I got schedules. That is why I selected you my Oppie looking friend. Go to my bootlegger and get me that video, before dinner would also be a plus!

Operator: Well he certainly does live up to his name of being crazy. He is going to hire you to just go to a bootlegger and get a video? Which cakewalk did you travel onto ______? I wish everything were that easy for me!

The Player heads over to a shoddy apartment building and finds a man named Bootleg.

Bootleg: Sorry kid, not only am I fresh out of the Cool Cartooz bootleg, but the FBI raided my pad a week ago so all the data I have for my films are lost and under custody. I am sure they are all destroyed by now.

Operator: Erm, that is not good. I would suggest going back to tell the Fool that his DVD is gone, but I have heard rumors that he likes to slowly torture people who disobey him and then executes them publicly in a humiliating way. That...is not good. Ask the bootleger is there is any other way to obtain his stupid cartoon DVD.

The Player asks.

Bootleg: Well, there is one way to get a copy but it is risky as hell. Ok. You know how in the city they keep records of everything? Well they do, inside of the various government runed buildings. They do this so that they can review anything is worth of value and then decide to keep it or destroy it. There is one building that is an archive for films, I bet if you look there you can find the original reel which would be better than the original deal! A bit of a warning though, it is guarded by the government and if they catch you you can be in big trouble by the feds so I do not recommend doing it unless you are a complete whack job!

The Player leaves and The Fool calls again.

The Fool: So to get my movie, I have to be a complete whack job. Lets look at my resume....Energy Resource Management. Con Artist. Actor. Sex Worker and look! Complete Whack Job! I fit the bill just fine!

_________, new plan! We are going to get the original reel of the movie! The building your friend told me of is a code archive that stores the code of objects that pass by this area. We can extract the code and replicate it from the mainframe. Knowing the mechanical insects, they will most likely have encrypted the data and put tons of security locks everywhere. *CENSORED* Feds! Hmm, sounds like a good name of a TV show. But hark, I have a plan in my itty bitty head! If we reboot the power in the building, all the locks will have canceled out meaning you can just waltz in there with less bullets in your *CENSORED* than the hard way!

Go to this power station I have sent to your bird brain operator and fix our power problem!

Operator: I don't know what is more offensive, the fact that he said I have a brain the size of a bird or that he want you to turn off power to a whole city block so you can infiltrate a god *CENSORED* building just so you can get him a cartoon movie. Does he really expect you to do that? I mean, you cannot possibly agree to this madness!?!

The Player arrives at the Power Station.

Operator: Holy *CENSORED*, I cannot believe you are going through with this! You must be as crazy as he is with an added death wish to boot! Ok then, If you die, its your own hide! There are some guards in the room. I suggest getting around them first.

The Player manages to deal with the guards and the locked door that leads to a room with many machines.

Operator: Ok, I have highlighted a large gray circuit breaker in the room. You must flip it off, count to ten and then flip it back on. That should do the trick. I still cannot believe I am helping you with this. What would my superiors think if they ever found out?

The Player does as he is told: locates the Power Switch and flips it off and then flips it back on. The Player then leaves.

The Fool: Splendid! Now its the time for some fun! Put on your game face and do your best wooden Keanu Reeves impression because you are going to rush in there full guns a blazing! RA-TA-TA-TA-TAT! Those pigs will not know what hit 'em! New location, same *CENSORED*, different day!

Operator: Ok, you are not Neo, but I guess you can do this. I doubt you can make it out alive, the place is heavily guarded. You are going to have a small army to face when you try to pass the gun check room!

The Player makes his way to the building were guards sit, two are watching TV and then there is a guard that is at the bag scanner.

Guard: Please remove all personal items, keys loose change and-OH MY GOD HE HAS A GUN! SIR YOU ARE NOT ALLOWED TO HAVE THOSE IN HERE!

The Player battles the guards in the room and enters in to find a few more guards that the Player then deals with. The player then reaches a scientific looking room with some mainframes.

Operator: Wow, I have not seen one of these in the Matrix! It looks like a code database like the ones we use to send objects into the construct. Perhaps it works the same way? Cross your fingers in hoping that it does! I will guide you through the process. You need to place the activation code in the mainframe before you can begin.

The player finds the Activation Floppy from a scientist in a room.

Scientist: Ah! Please don't kill me! You want the....the Activation disk? For what? Not the transporter, the thing only works half of the time and its bro-ah don't point the gun at me! Here, take it! Just please don't kill me.

The Player puts the Activation Floppy in the mainframe.

Operator: Ok. Now find the main computer and I will talk you through the coding process. Type exactly what I say....

The Player then locates the computer in the room and runs it. A flash happens and a movie reel warps in on the table.

Operator: You did it! You actually did it! You-

A helicopter sound.

Operator: ______, I am detecting heavy artillery heading your way. Its...the FEDS! Holy Crap they sent in enough to kill an elephant! Uh...remember when I said that the Fool was crazy? I take that back, the guy is a full blown psycho that set you up to die! Get the hell out of doge!

The Player runs into some Regime members who combat the Player but then a large boom can be heard and the walls start glitching with Matrix code.

Regime Captain: Man down! The transporter is unstable, I repeat, the transporter is unstable! Fall back! Fall back!

The Regime members fighting drop dead and the rest run away. When the player heads towards the exit he encounters an Agent who aims his gun at the player but then his gun glitches and disappears.

Agent: We may have a data leak. Contact The Auditor immediately! This is his area of expertise.

The Agent's pants and shades glitches leaving him without pants.

The Fool: Bwahahahaaa! Classic! Ask him if he feels a draft in his lovely choice of ducky boxers.

Agent: You have won this time Mr. ________.

The Agent disappears leaving a pants less human.

Bluepill: What the?

The area starts glitching with random Plague Zone 1.0 and Powerless Zones killing the Bluepill and possibly the player if he dose not leave the area. After leaving, the Player then uploads the Reel to a Hardline and the Fool phones him back.

The Fool: Oopsie! I guess that busted code database was a wee-bit more unstable than I thought it was. Ah well, you heard Agent Underpants right? They are going to send The Auditor to fix this *CENSORED*. I am sure Mr. 1's and 0's will just send some lapdog of his to patch all this up. I feel sad for that person, the man is boring as watching wood be wood and frankly I have never seen that man smile. Its irritating.

But THANK YOU FOR THE DVD! Yes, good Cool Cartooz goodness right on my own TV. Here comes the mouse with the aluminum bat and OW! That is going to leave a mark. Ok _______, scram while I get the popcorn!


:..>Two Stupid Dogs

Summary: Stir up conflict between two prominent Exiles.

The Fool: Hay there _______, remember me pal? Your one of my best buds now after getting that movie for me. It was good but now I have another problem. Its the TV. No I do not want you to fix the TV itself stupid, its what is on the TV. You know what the problem is with Television? It broadcasts *CENSORED*. Pure, unimaginative, boring *CENSORED*! There use to be funny *CENSORED* on TV back in the day. Kids stapling themself's in the nuts, teenage girls getting raped, two trucks crashing each other on the Freeway. *CENSORED* hillarious stuff!

And you know who made the best stuff? If you said Exiles, you would be correct! Machines are better than everything than humans, even blowing each other to a pile of mess over some mere bits of info when they are stamped "REJECTED" on there foreheads and thrown out of the Machine City. However, since ol' Tommy Boy slapped on the Truce awhile ago nobody is tearing each other throats out anymore.

Well, I will not stand for that anymore! Like they say: If you wanna do something right you just have to do it yourself. Or in my case, you have to pay some twit to run around and do the things you want! Hence why you are here _____. We are going to try my new product: Exile Gang War! Step One: Visit a band of my Joker's Child at this location!

The Player shows up at apartment that has turned into an art gallery lobby.

Operator: I read exiles in the building. This must be them. Be careful, they love to play pranks. They love the deadly ones.

The Player meets some of the Joker's Childes who are telling jokes and laughing. The leader is who the Player has to talk to.

Giggles: Hi there _____, you must be the kid boss sent over. Let me tell you, boss is one smooth motha! You see, awhile ago he met Argon who is the unoffical head of the Elements family in the Slums. Oh you new that already? Ok well, when they shook hands Argon got zapped by the Fools hand buzzer. He was pissed as hell obviously about the jolt. However, what Argon did not know is that the buzzer does more than shock people. It took his hand prints and code signature. Boss then coded a paintbrush that has Argon's prints and his alone. That is why you are here. Take this brush and take me and a few fellow Jokers and head up stares. We are going to make some art! Bwaaahahah!

The Player takes the brush from Giggles and optionally a few Joker's Child members. The Player then takes the elevator up stares to the Second Floor.

Operator: The Fool just called me back, after pranking me he said to forward this to you. God I hate his guts already.

The Fool: You see the plan now? Well let me explain this to you. You are right now sitting in the spoiled brat Mandarin's art gallery. Yup, this is were he keeps those dreadful paintings and his sissy occult statues. We are going to go around and paint the town red, or at least his valued paintings. Get back to me when you are done with this floor.

The Player then moves around from exhibit to exhibit painting over Mandarin's paintings. Corporate Security guards the area. When all the paintings are destroyed the Player contacts the Fool.

The Fool: Spaztastic job there ______, spank you muchos. However, I have one more painting for you to hit. Go to this location and put your own Pacaoso spin on his unfinished work and then drop the brush on his desk. That way he will think Argon did it, and will go "wha! wha! wha! all the way home" to his daddy. Then it will be slug fest time!

The Player arrives at a small classy apartment.

The Fool: Ah, so this is what a guy with a silver spoon up his *CENSORED* lives in?

A few Corporate Security guard the area and when defeated give up a key to Mandarin's Art Room. The Player paints over the painting.

Operator: Ok, now put the paintbrush in the desk in his room

When the player opens the drawer, there is an object in there.

Operator: Huh? What is this? I think your should check that thing it out.

The Player puts the Paintbrush in the drawer and pulls out the object. Its a letter.

Letter: Dear Beryl, my love I have wrote you this because I think i r love you. I ahve seeen you from affar and I take my eyes off you. I think you are hwat in that shexy top. Your boobies glissen in the light. You have the figure of a spoon and the beauty suprased by only Persephone, no, evne prittyer. I woz wonderin if u would go on date with me. I have monies. We can go places. Love, Mandarin.

The Player leaves the are and is contacted immediately by The Fool.

The Fool: BWAHAHAHAHAAAAA! Holy crap do you know what you just found? You hit the jackpot of comic gold ______! I had no idea that the sissy was in love with that big breasted floozy Beryl! Guess this was his dirty little secret. While everybody knows that she has a knack for sleeping around with the frequency of a cheep ham radio, Argon thinks that she is his woman and will maim anyone who even thinks of her in a sexual way. Obviously the name of a chicken flavor did not want this embarrassing message to be delivered so guess its time for you to play Cupid! This is going to be grand...

The Player shows up at a new location, a very expensive apartment suite. Inside the Player finds Beryl in nothing but a towel wrapped around her voluptuous body.

Beryl: Guards is there something wron-ACK! What are you doing here!?! Are you working for Argon? Wha-oh you are delivering me a message? Well...give it to me.

The Player gives her the Love Letter.

Beryl: Oh my god this is from Mandarin! Its badly written but I can tell that he wants to go out with me. Sure he does nag a bit but I love his British accent and boy is he a cutie! Oh god, I have to call him back, and I do not even know what to ware! Thank you for getting this to me!

Operator: Be sure to wave to Argon's security camera when you leave.

The Player leaves the building.

The Fool: Ok, now its SHOW TIME! This should be grand now, the only question is who will blow up first. Currently Argon is at a meeting with Mr. Black. I would like you to go there to view the fruits of your labor. I will be tuning in on Channel 4!

The Player ends up at a room with Mr. Black, Argon and a few members of the Dog Pound with tons of Exile Guards roaming the place.

Dog Pound Member: Hay, who are you?

Operator: Um, say you were sent by Sammy for the peace talks!

Dog Pound Member: Ok, you can stay for a bit. The meeting is almost over with anyway.

Mr. Black: -so the gun shipment has come in. Good, now I assume that they are outfitted with the right ammo too?

Argon: Yes Mr. Black. You have my data bits?

Mr. Black: Of course. So the deal is set-

Mandarin: Dad! Dad!

Mr. Black: What in the? Son, Daddy is in an important business meeting so please wait my boy until this is over with.

Mandarin: Dad you do not understand. My....my paintings and things were attacked!

Mr. Black: What!?! They were destroyed? I put much information in those things!

Mandarin: We know who did it to! That bastard, him! Argon! He destroyed...my lives' work!

Mandarin cries.

Mr. Black: This paintbrush...this is your signature Argon. What is the meaning of this!?

Argon: I-I-I...I have no idea whats going on.

Mr. Black: Do not lie to me you thug!

Argon: I am telling you I did nothing!

A Exile named Assistant enters the room and runs to Argon.

Assistant: Sir, you wanted updates on the ongoings of Beryl. Here is the latest. The Exile Mandarin, son of Mr. Black has sent Beryl this letter. She has left a message on his answering machine to set up a date and time for a love date. She seems to be very excited and sexual about this sir.

Argon: Let me see that! "Your boobies glisten...." Ok, that is it. Mr. Black, does your son knows that Beryl is my girl? Why the hell is he going on dates with her!?!

Mandarin: How...how did you get that?

Argon: Listen to me *CENSORED*, Beryl is my girl! I would tear your tear your throat out right now-

Mr. Black: How dare you insult my son! Especially after you destroyed his works, some of them which belonged to me and are now ruined!

Argon: I am telling you I had nothing to do with that you black *CENSORED*!

Mr. Black: Lier!

Argon: Wife Stealer!

Mr. Black: The deal is off!

Argon: You know what! I do not like you anyway. Fire!

The exiles fire at each other as Argon, Mr. Black and Mandarin escape.

Dog Pound Member: The deal has failed Sammy! We are going to need back up!

The Dog Pound are overwhelmed by Exiles as the player escapes.

The Fool: That...was priceless! Did you look at Argon _____? I was counting how many veins popped in his forehead when he read that letter! And Mandarin crying? Pure comedy! Amazing work ______! I am going to have to use you more often! I am going to tune into the Evening News now, I caught a Bus Bombing incident near and Exile Zone. The war of screamy pain has now begun! I am going to need way more popcorn for this! Good job!

#36300243675 05/23/2007 15:20:58 Re:New Districts Idea - Entertainment and Wasteland
:..>And Now for Something Completely Different

Summary: Help out Zion in the most humiliating way possible.

The Fool: Hello my friend ______, nice to see you again ______ and all that crap. Look, I know you already so this is going to be short and strait to the point. Some people say I hate Zion. On the contrary, I admire there terroristic and chaotic work they do in the system. Such adorable little zealots! I am a mighty big fan of Niobe and a little birdy told me that she has been currently stuck in a jam. Mmmm, jam! You have to go and help her brown but out. Head to this location. Vamoose!

Operator: Wow, he spared us the blabbing this time. He either likes you, or this is a simple objective he has given us. I am hoping its more of the later. This location is one of his Joker's Child hang outs. Be careful as usual!

The Player arrives in a abandon apartment structure and in the basement are various Joker's Child and the leader of this group.

Pennywise: Ah there you are! Whats wrong, Agent got your tongue? Whatever! Look, boss needs you to get someone out of a jam so I want you to take this anti-viral med and some Jokers for assistance. By the way, how does my hair look? I tried this new moose and it feels like it is smokin'!

(The joke here is Pennywise is the only Joker's Child to have hair made of fire)

The Player takes the Anti-Viral Pill, some Joker's Child thugs and various helpful items from the stronghold and leaves the building.

The Fool: So you did not fall on your *CENSORED* when making it over there? Good, because you are running out of time. STEP ON IT!!!

The Player arrives at a building that is swarming with Regime members and dead Zionists. When the player has cleared the way, Niobe is found in the last locked room fighting two Regime members. The Player helps her out and talks to a badly wounded Niobe.

Niobe: What are you doing here _____?

Operative: Uh, what do we do? Huh? Hold on a sec....Room Service? Oh god *CENSORED* it, its the Fool again! Here, this is for you. I do not want to deal with him again...

The Fool: Ah so there is our tasty fudge colored Zionist! She seems to be in bad shape. Tell her the truth, the Regime have infected her with a viral compound that wiped out the other Zionist. What you have in that Anti-Viral Pill is the cure to it. She has to take it or she will die.

The Player tells her what the Fool said.

Niobe: Sparks told me about some sort of code injected in the area. That must be it...you have the cure? How can I trust you? You are working for The Fool! That man is out of his mind. I am going to ask Sparks about this.

Niobe takes out her cell.

Niobe: Sparks, we have been hit bad. This person you see on your monitor says he has a anti-virus to cure my condition can you double check to see if this is legit? Ok I will wait. What, it is true!? Sparks....ok. If you say the virus is deadly I will believe you. Ugh this hurts! Well _____, give me it already!

The Player gives her the Anti-Viral Pill and Niobe takes it and heals instantly.

Niobe: Wow, you were not kidding! It does work! I feel better-

Suddenly her cloths glitch and they disappear only for Niobe to change into a flattering set of bondage gear with a thong with the words "JUICY" printed large on it.

Niobe: WHAT THE HELL JUST HAPPENED!

Niobe points a gun at the Player. Any surviving members of the Joker's Child laugh hysterically.

Niobe: You better tell me what has happened to my cloths or you are going to eat this bullet _______!

Operator: Oh my....

The Fool: Hi this is me again. This is what you should tell her. Tell her that the Anti-Viral Pill she took has a side effect of changing her cloths with a new set of under-roos that I have personally picked out for her. Tell her that if she does not like what she has on that he cloths are located a few blocks away from here and that only you know the location.

The Player tells Niobe.

Niobe: I am going to get you for pulling this stunt but right now I have more important things to deal with Sparks, set up a hardline for-what? You mean due to this pill I cannot use a hardline?! You got to be kidding me! I have to walk to the location now? Grrrrrr! Ok fine. Send Ghost to the same location. You, _____, take me there and use the back roads and Sparks, if you tell anyone about this I am going to snap your neck. Well, what are you waiting for? Lets go!

The Player leaves with Niobe in tow.

The Fool: I sent you the location of her cloths to your GPS map. Unlike what Niobe said, take her on the main roads there and walk her around a bit. This is my gift for everyone to see and enjoy! Oh and do not worry, I sent a few friends of mine to help you out in this situation.

The Player takes a long walk with Niobe in her new look. Joker's Child, Exiles, and Redpills show up to point and laugh at her as Niobe get angrier. Half way through the trip the Player is visited by a Reporter, Camera Man and Photographer.

Photographer: Stepping through, this is for the front page of the Sentinel!

Reporter: Hello Niobe I am a reporter from Channel 4 News! Tell me, why are you currently dressed like this.

Niobe: Grrrrrrrrr!

Reporter: More at 10!

The Reporter and Camera Man follow Niobe around until the Player reaches the building were Niobe's clothes are held. Ghost and a few Zionist are there. They try to act serious and one ends up bursting out laughing.

Ghost: Niobe....what happened?

Niobe: The Fool, that is what happened!

Niobe finds her outfit on the desk and changes immediately. Then she points her gun at the player and the other Zionist follow suit.

Niobe: You have 10 seconds to get the hell out of my face before I pump you full of led. One....two...

If the player does not leave then they will all fire at the Player killing him. When the Player leaves the building the Fool calls in again.

The Fool: Fantastic _______! You have cetaintly earned your first class in prankster-ism from the School of The Fool! Hay, I made a rhyme! I am a hard core rapper yo! If I have any more plans for you, just come down and I will let you know. Either that or I will mail it to you with a friendly sample of Anthrax. Ciao!


:..>Spreading the Word

Summary: Convince The Merovingian to accept The Fool’s deal.

The Fool: Did you know if you eat all your groceries before you get to the check out counter you do not have to pay for them? Well know you know.

Off Topic here but guess who I was talking to on the Phone for two hours? Froggy that is who! After I fled the Matrix for my mishap with the Power Plant, Froggy took me into his fancy house in the mountains after I was suppose to make an oath to him. Well, I do not like oaths personally my self. So I said no and he over reacted. I mean, all I did was shoot Persephone in the leg and then threw her entire panty and lingerie wardrobe off of the Mjolnir Monument. Nothing to cry about!

Well now Froggy has not liked me and I was trying to offer him a deal but he would not lessen to me. The he tried to bully me to leave him alone! How rude! So, this is were you come in ______. I need you to convince the Merovingian that my offer is worth it. I also know exactly the way to do it so lessen to me with that empty head of yours. First, to the drug store!

Operator: Oh god, I wonder what he wants you to do this time. Poison a Merv cake? Tar and Feather Malphs? I would not put anything past him at this rate. I wonder since you keep on accepting his missions if you are addicted to this kind of stupidity?

The Player finds himself at a drug cartel that is filled with members of the Five Points gang. Boxes of cocaine line the walls leading its way to Rani.

Rani: An anonymous contact told me someone will be coming. You look like the type so lets get this over with.

The Fool: Hay, its me again. Since you seem to have the vocal skills of a high school science teacher I think its best if I talk to her. Put me on Speaker Phone please with a cherry on top.

The Player stands there as the Fool speaks.

The Fool: Hello, Rani dear. Can you hear me?

Rani: The Fool?

The Fool: Hello? Hello Cleavland! Bwahahaha, Rani wasup? How is life in the fast lane lined with dope.

Rani: Ah its ok. I had a few wild parties. What do you need?

The Fool: Not much. I have a tickle in the back of my throat, so two tabs of cold meds would do. I also would like some aloe for that burn I got from moving the frying pan and.....all the Canihydroxidopamines you have that can fill up a large swimming pool.

Rani: CzH4D12? You have dogs that you are experimenting on?

The Fool: I have a few that I've been thinking about.

Rani: Would you like the counter substance to cancel its effects?

The Fool: Naw, they do not need it. Besides, have you not heard the healing power of laughter? However, I would like to add a explosive charge to that package. Check your bank account I just sent the check for you being a good girl.

Rani: Awww, how nice. Just to be fair, I am going to going to give you a discount for being a good boy for bringing me victims to the Five Points.

The Fool: Anything to fuel that wonderful game of theres. See this kid here? His/Her name is ________, give the package with charge to him and he will deliver it to me. Got it?

Rani: Got it.

The Fool: Goodbye!

The Player takes the CzH4D12 Primer from Rani and leaves the area.

Operator: CzH3-they use that stuff on dogs to replicate the effects of rabies. What the hell could the Fool want with that stuff? Is he taking it himself because that would explain a lot!

The Fool: Good, you got my package. Now its time to put this plan into action. You are going to go to only one place, but what you will do there will most likely go down in history and make you a big target on Froggy's hit list. With that I must ask...have you ever gone to Club Hel?

The Player is sent to Club Hel in Hampton Green. After the Coat Check room the Player finds himself with many Exiles, Doberman, Vamps, Succubi and more dancing the night away.

Operator: God this plan gets crazier by the minute! Ok, I was told to find the back door escort. He is the one in the red shirt and...intoxicated.

The Player finds the man talked about and speaks with him.

Back Door Escort: Hiya mattie! What seems to be the properlem?

Operator: He looks completely wasted. I had no idea they were making Dozer's drink in the Matrix! Hmm, this could give you an edge. Talk to him and see if he can give you access to the operation room.

The Player speaks to the escort.

Back Door Escort: We have been habing strong party tonight! Whooo! Everyone is happy and crazy. That is why I like Hel, it relaxes joo. My girl dumped me this past week, total *CENSORED*. Said I was hiding code from her. *CENSORED* her! We all hide code man, that is how it is. I almost commited suieside right there. I hate this job.

The Player talks to him more.

Back Door Escort: You know what, I need to let go of my job and just party man! Here are the keys, you look after the stuff. But do not tempoor with it man because you do not know *poop* about *CENSORED* ok?

The Player gets the Operations Key.

Back Door Escort: Parrrty! Drinks on me tonght!

Operator: Wow, that was easy. Ok, the Operations Room should be around here. Find it and enter in. Beware, I sense guards with big guns in that room.

The Player finds the Operations Room near the Club Hel catwalks and enters it. After walking down the hallway they find some cowardly Exiles working the heat and security with some Elite Merv Guards. The Player kills them and the Operator calls back.

Operator: Ok, now what he wants you to do is open the door the the main air shaft and put the drugs into the main shaft and close it. I have a bad feeling about this.

The Player puts the CzH4D12 Primer into the air shaft and closes it. Just then Flood and two Lupines enter the room.

Flood: What is the meaning of this!?!

The Fool: Hello its me again! Put me on speaker for a bit. Ahem. Hello there welcome to The Fools Prankster Drive-Thru how may I help you?

Flood: The Fool? What the *CENSORED* are you and your lackey are up too!?

The Fool: One order of *CENSORED* are you up too. Got it. Do you want fries with that sir?

Flood: You better answer my question before my bodyguards tear you errand boy limb from limb!

The Fool: Oh Flood my vein friend. I am just here to spread the word. And that word is: Chaos! Have fun!

Just then explosions happen all around and a orange mist is ejected into the air.

Flood: What the? Guards! Seize the human! Guards? Guards!?!

Floods guards are fighting with each other.

Operator: Ok, I think running away would be a very good idea now!

The Player leaves the Operations Room to find all the lupines in the club have gone feral and are randomly attacking club members and each other. The Player must battle out of the Club and the Coat Check room to exit from harms way.

The Fool: Ah revenge is a dish best served cold. Its also very tasty but high in corn syrup. Then again, what dose not have corn syrup these days? Safe Houses that is what! I am sending there right now. Hurry up and be safe, or you will be out! I am the Umpire here me roar!

Operator: That man is 18 flavors of crazy. Why us? Screw that, why me?

As the player makes it to the safe house he has a chance to be attacked by a group of wild lupines. When the Player reaches the safe house it is filled of high leveled Joker's Child members who are all laughing at what the Player has done. You must talk to the safe house leader Bubbles.

Bubbles: Aww man, did you see that? All over the streets the pooches were going crazy running around biting people and beating their chest like Tarzan! *CENSORED* hilarious! Boss says here to wait awhile until it is safe obviously!

A short period of time a Lupine breaks in but is quickly killed by the Joker's Child. Then Bubbles speaks.

Bubbles: You are free to go. The boss says he might have a call waiting for you. See ya smelly!

The Player leaves the safe house and his phone vibrates.

The Fool: Very good to see the mission is done and successful _______. Why am I saying that? Well, guess who I am on the phone with? If you said Amber than you are dead wrong! Froggy has called back after some calamity on the streets and in the Chateu that involved Agents. He wants to "re-negotiate" our deal. Hmmm, guess Froggy was right. We are all victims are causality. I kick his French *CENSORED* and he calls back to re-negotiate. Cause and Effect! How cute!


#36300243676 05/23/2007 15:21:18 Re:New Districts Idea - Entertainment and Wasteland



:..>Laughing Last

Summary: Prank a high ranking Exile in Public.

The Fool: You know what is my favoret word? Frosted Nuts. It kind of rolls of the touge.

Anyhow, welcome back ______. You have become in a very short period of time one of my best if not the best lap dog I have ever had. And I rarely say that to anyone but my *CENSORED*! This is a proud feeling you should have, even members in my own organization can't even claim that much!

With that said, it is not a secret that I cannot stand the cookie baker. However, if there is anyone I hate more than its her squint eyed sidekick. "Oh, its the wingless obsolete angle that fought with Neo! Can you please kick my *CENSORED*? Please!" "Ok, but I must apologize for my bad English skills. WHAAAAAAA-SEARPH KUNG POW CHICKEN POWER ACTIVATE!" It sickens me.

So here is my question to you. Are you ready to pull off the biggest prank ever in the Matrix and maybe even in the entire history of prankdom? Well you are going to anyway because you are whipped on me! Two places you need to go, the first is to one of my Joker's Child members for some items stat!

The Player heads to an abandoned building whose walls are crumbling and standing in the living room is one Joker's Child member.

Joker's Child Member: I cannot believe that he is sending you, a Redpill to do this. It would be an honor for anyone of us to pull this off. However, I do not blame him, most of the Joker's Child are filled with stupid young teenyboppers misfits and if we sent out a Joker to do this the boss could be easily traced. Man the boss is a smart guy! Anyhow, here is what you need. Take these and call me in the morning! Or at least the boss.

The Player takes the "Recording Device" and the "Nuro Poison" from the Joker's Child and leaves the building.

The Fool: Ok, wingless is currently at a Tea Party with the rest of his stuff animals. I want you to go there and find a lonely Tea Maid in the Kitchen and knock her out. Take her badge and mix the Tea with the Nuro Poison and then serve it to our guest of honor. I will then tell you what to do from there. Do not screw up my young padawan!

The Player arives at a posh looking building that host a bunch of exiles and Tea Maids serving Tea. Seraph is in the corner drinking Tea by himself.

Operator: Ok, snoop around and find the girl. Knock her out and take her badge, that way Seraph will think you are a Tea server.

The Player finds one kitchen with an alarm and a Tea Made. The Player snuffs her without triggering the alarm and takes her badge.

Operator: Ok, in the microwave looking thing there should be some Tea. Put the Nuro Poison in there with the Tea and turn the machine on.

The Player drags the Nuro Poison in the Tea Maker and then activates it. A whirr and a bing later the Operator calls back.

Operator: Now take it and serve it to Seraph.

The Player takes the Cup of Tea and brings it to Seraph.

Seraph: Thank you Tea Server for your hospitality.

Seraph drinks the Tea. The Operator chimes back in.

Operator: Ok, The Fool just called me and is telling me that you should start a fight with Seraph. He did not say anything else. This sounds to risky _____, I say we should back out of this one.

The Fool: I have a way to solve this. The Operator is going to play a game of Rock, Paper, Fool. Here we go. Rock...Paper...Fool! I win. Now get going and start a fight with squinty!

The Player talks to Seraph.

Seraph: You want to challenge me to a duel. Here? Well, ok, but I must apologize for this...

The Player fights Seraph. At first it is hopeless, but then red viral code starts spewing from Seraph's RSI.

Seraph: What is this? I feel...weak!

The Fool: Its working! You are doing great _____! Give him a one two and remember, aim for the digital nards!

The Player beats Seraph as he gets weaker and weaker until he is hopeless. Eventually the Player defeats Seraph in combat with shock coming from the on lookers and screams of I don't believe it!

The Player flees the building.

The Fool: For the completion of this wonderful humiliation, I need you to visit one of my good friends in the media. Head there and do not get killed, we need you in one piece...or two!

On the way, the Player will get attacked by a group of MegaCity Scouts looking for revenge on Seraph. After defeating them or out running them the Player will enter another abandon building and find The Newsie lying and waiting.

Newsie: So mac, I heard you got a big scoop for me? Well give the recording to me!

Operator: Er, I think he means the Recording Device but I am confused to all of this.

The Player gives the Recording Device to The Newsie.

Newsie: Got it, this is good. Thanks a lot. Bye!

Operator: What just happened?

The Player leaves and the Fool calls back for one last message.

The Fool: Did you just had any idea what you just did? You not only defeated Seraph in what appeared to be a fair fight, but you obtained recorded code data of the whole thing. That data can be made into video for broad and podcast as well as extracted as pictures for print publication.

I can only imagine the headline in the Exile papers: NEWSFLASH! LOWLY HUMAN REDPILL _______ BEATS UNBEATABLE SERAPH! READ MORE TO SEE HOW THE COOKIE CRUMBLES!

Well done _____, you are not cooked rare. I am going to definally put you on the list of people I need in those "getting the varnish off a footlocker" situations. Sad for me but thankfully for your Operator I must go, there is funny panic and chaos to watch on TV now. Here if your consolation prize.....I think its soap or something. Other wise, ciao and remember: If you arrive late to the table you will not get any pudding! Smell you later alligator.


Next Up: The Magician and more Artwork.


#36300243679 05/23/2007 15:23:25 Re:New Districts Idea - Entertainment and Wasteland
Quoted from Rumbaar By Darrius

" Oh, someone also mentioned on DN1 that the Devs would never put this in the game because of the time and resources. I would like for someone to post this response along with the new info.

Do I expect the Devs to put every single idea into the game? That would be amazingly awesome, but the answer is no. Heck I do not expect any of this to be in the game.

What I am trying to do is offer the Devs example. Things that they will read and go "Ok, this is what our target audience likes!"

For instance, one of the things that bothered me about the game is that every single Mission Contact was an Exile. There were like 2 or 3 Red Pills but the rest were Exiles that were associated with the Merovingian. Why is that? I mean sure, Exiles are interesting, but the Matrix is controlled by the Machines is it not? Were are the very interesting and controlling machines? And what about the many legendary operatives of Zion? Why is everyone that is cool an exile?

Hence why in my district, I tried to put a variety of people into the missions and world. Heck, there are even 3 Blue Pills! When was the last time you did stuff for Blue Pills that was major? You would think that we would be talking to Blues all the times and running from cops but nope. All Exiles for some reason.

So in short, I am doing this mass project to give the Devs a inspiration for thought and designs as they continue to update the game. That and this whole thing looks very nice in my profolio.

Ciao! Darrius Archived image unavailable: icon_cool.html  
#36300245958 05/26/2007 02:28:25 Re:New Districts Idea - Entertainment and Wasteland
Darrius_SPLET wrote:
Thought this topic was dead huh?

Well, here I am with my Jesus powers bringing it back from the underworld!

I figure that since the White Hallways concept was taken so well from my White Hallways article, that doing these districts would be good too.
I'm pretty sure the Devs didn't get the idea to put in the White Hallways from your article.

Your ideas sound pretty good, but I'd aim most of the content at high level players from 40 up.
#36300246972 05/27/2007 21:15:58 Re:New Districts Idea - Entertainment and Wasteland
Can't believe I haven't stumbled across this thread before. I have to say the depth and detail the creator put into these areas is amazing. I just love the amount of history and small homages to other Matrix Universe concepts.  If the devs incorporate even one idea from any of this I think it would have been all worth the work. /twothumbsup

My favorites: The "Talkies", Superpunch monument, LeVrai restaurant (sp?), Vertigo Tower, The Big Iron club.
#36300247168 05/28/2007 08:24:17 Re:New Districts Idea - Entertainment and Wasteland
Nathics wrote:
Darrius_SPLET wrote:
Thought this topic was dead huh?

Well, here I am with my Jesus powers bringing it back from the underworld!

I figure that since the White Hallways concept was taken so well from my White Hallways article, that doing these districts would be good too.
I'm pretty sure the Devs didn't get the idea to put in the White Hallways from your article.

Your ideas sound pretty good, but I'd aim most of the content at high level players from 40 up.
Yeah Id agree with that actualy, we do need some more content our sides, perhaps some new quests I dont know. Yet the Corrupted quest is good, it would be nice to receive other stuff too. I mean if SWG can get an event type tool  which helps with Player Events, it would be awesome if we got the same.

And whitehalls were played im sure well in advance of any thread
#36300247326 05/28/2007 15:16:02 Re:New Districts Idea - Entertainment and Wasteland
Like I said I don't think it's worth the time and effort required to create these 2 new districts.
#36300261533 06/14/2007 23:16:08 Re:New Districts Idea - Entertainment and Wasteland

We should bump this puppy to the top and propose ideas as to how they could do this.  I for one would be willing to suffer through another story timeout to give us THE MATRIX.  For as long as it took provided we were updated on progress at least once a month.  Developement progress NOTHING else.  This game is still a far cry from ANYONE'S expectations who have been here a conciderable amount of time.  New players will eventually agree.

I was happy to hear a new quest was being put in until I saw what it was.  Corruptor's are old recycled content.  I've been there, done that.  Why do I want a patcher item that is good after patcher gets nerfed?  Even if it didn't get nerfed why have the item anyway?  For what exactly?  Those items themselves are old clothing repainted, not new.  One less slot in our too small inventories. 

Not to mention Giant Fly monsters randomly spawning in the city (story-wise) doesn't make sense.  Put them in a construct or INSIDE one of the warehouses there not out in the open.  MAKES NO SENSE. 

Fresh, new MATRIX content.  Having the Matrix in combat again would be very refreshing as well.