I have always been very curious about the other slots in the MXO MegaCity Map. Obviously these were leftovers from the orginal city plan that I hope will be filled up in future expasions of the game.
So while these will not come in anytime soon, I have once again jumped the gun and use my useless brain to come up with an idea what some of the new Districts could be like.
Wasteland is an idea I have had for a while, but right now sounds boring. So instead, I will focus on....
::ENTERTAINMENT DISTRICT::
If you go up North East from Downtown, you will hit this huge chunk of the MegaCity before you are even near International. Filled with lights, loud sounds, expensive food, and a whole lot of additued, this is a part of town that never sleeps. If a person can afford it, the adverage worker in Downtown would love to vacation there only to return broke. Some believe this was built as an adiction to keep humans more worried about their false life then the appearnet reality of the Matrix.
This was once off-limits to Zion due to its elusive nature, the Machines have lots of control there and only the most powerful Exiles run rampent in the streets. Still, as the plot thickens with in the Matrix, even off-zones are battlegrounds for the upcomming strugles ahead.
Be warned though, the Etnertainment District is like a venus flytrap with a love in a hookers eye. While it dose contain treastures and crucial information, it it both hevaly guarded by the Major Arcana and it is a very dangerous teritory.
*Neighborhood Name* - Name of the Neighborhood and Discription
*Number of Hardlines* - List Hardlines
*Neightborhood Contact* - Names the Neighborhood Contact and there Backstory
*Local Exile Gang* - Details the Local Gang, the Leader, and their Goals
*Collector* - List Local Collector and Requirements/Reward
*Famous Locations* - Place of Intrest including Exile Hideouts, Monuments and Parks
*Access Node* - List Access Node and were to get the Access Card from what Gang
.::Nastratin::.
Redpills who get off of the Blue Line will first stop at this desolate town, wich is one of the Smallest Parts of the Entertainment District similar to Zia in size. This has the familiar dressings of an adverage town; small apartments, bakeries, strip malls and more. However, due to the nature of the district, it has been very influenced by all the Hollywood Hoopla around it. Two Dollor movie shops are open 24/7, a numorus amout of people living in the town are small time actors, directors and screenwrighters who work in other parts of the district. What was once a nice little town, the reccent introduction of an uproaring gang-violence has left the area looking like a light version of the Barrens if anything.
Hardlines :: NW, SE
:..>The Fool
You have to understand that in the Entertainment District there are many people and programs who like to employ other Red Pills for work. One such group is a local club of groupies known as the Major Arcana. They are all named appropriate to what there job is in the city and know each other to a degree more or less.
The Fool is a new program that is the remain of a core codec in a much larger routing program. After it's intital crash, it started to cause major problems within the Power Plant core, inreggulating too much or too little energy to the fedus "crops" causing them to malfunction. Marked for deletion, the fragmented program excaped and arived in the Matrix via the Merovingian, only to betray him and hide out on his own.
The Fool, just like the rest of his exile gang, is highly dangerous and sports a twisted sence of humor. He takes all facets of life as a joke no matter how unsettling they seam or how it affects peoplea around them. Due to his glitched nature, he naturaly hates everybody but himself and enjoys pulling pranks and torturing them, causing problems for the Matrix, Exiles, and Zion alike. He deeply hates the Oracle and will take every chance he gets to ruin her image.
:..>The Jokers Child
These are the digital reprisentations of the sub-routines that The Fool use to be apart off...atleast the leders are. Most of the gang are hired from the discruntled youth and teenagers of that area, taking out there angst on socity and fully buying the anarchy proproganda put out by The Fool and his sub-routiens. They love hotwireing cars, lighting bags of poo on fire, defaceing property, womenising, and enguaging in brutal fights with people they deam lower than themselfs. They are most identafyable by wearing a mask of a demonic clown and wearing thick, black trenchcoats that hide firearms. There leader is named "Pennywise", and is also the most psychotic of the sub-routines.
:.>Skomorokh - An outcast of Jokers Child who wants to be reformed in her life of wrongdoing. She will give you BoBo's Lamient (+15 Combat Evasion +10 Healing) if you give her 14 Harliquin Cards from the Chokers Child.
:..>Two-Thumbs Theater - A place of entertiantment accross from town, this is the bigges $2 movie theater and is also the most visualy runned down. Two of the projection theaters have coustomers, but one is virtualy empty and is often a place were fights are held on stange or erotic acts go on behind the sceens. There is no security around the area besides the various Joker's Child sprinkled around town.
:..>Keystone Park - This is were the SW Hardline in located and is one of the few places were the Joker's Child do not lauder around. Various locals will give you usefull tips if you talk to them and various movie posters old and new are strown about. In the far end of the park is a bronz statue of Unckle Dun Kim, who was a frequent town resident and suposidly died of a heart attack. However, apon closer study, it turns out that this is a statue of The Keymaker, erected by the Matrix for some unknown reason for helping all the pervious Ones' enter the Source ending with Neo. Unfortunatly, it has surcummed to frequent pranks by the Joker's Child, sporting a flower neckless, boxer shorts on the statues head, and random graffiti sprayed around its base stating various profanites.
:..The Access Node is located near a used car lot were 8 of the toughest Joker's Child guard it.
.::Vaudville::.
Just like its namesake, Vaudville is a mixed bag of shops, recording stations, news broadcasting, theater plays, and local apartment houseing. The streets are alive with fiesty locals, wi-fi hotspots for internet communication, and a coffie shop around every cornner. This place also won "Cleanest Neighborhood of the Year" award three times in a row thanks to a huge recycling and anti-drug effort, funded by "Mr. Wizard" as locals call him.
:..>Hardlines :: W, N, E
:..>The Magician
He is known to those who he trust as Mr. Wizard. A very kind and happy-go-lucky individual, The Magician has been hearald by The Sentinal as "The next Houdini" and clamed by The MegaCity Times as the best entertainer in the world by stating "Copperfeild dose not stand a chance." In reality, he is a program that works for the Machines as a debugger for highly damaged code corupting the Matrix. He is sort of a clean freak, and always speaks in grandoise terms with a striking boom from his voice. His leasure activities by preforming hacks...*ahem*..."magic" infront of Blue Pills risks his job to the Machines eye, but keeps it all under control to point out to Copertops how it is all an trick in the end and what is important is living in bliss. "Telling a secret of a trick ruins the fun" is his quote, in reality he is facinated in how the Matrix preforms tricks of its own convincing Humans to remain in the system, and hopes to fiddle around enough to find out how the system works its own brand of magic on the cortex that way.
:..>The Vile Wands
Dressed in top hats and wearing outlandish cloathing may make them look goofy, but doing so may wind your sorry but dead! At first apearing human, they are actualy proxies creacted by The Magician to repair the code of the town and keep all the other gangs at bay. This explains why the town looks so clean and why no fights have broken out for a long time. While decent with there fist, most will try to hack you RSI or the Matrix to take advantage of you, or Heal/Upgrade themselfs when forced into group combat situations. There leader is Burton, and is a powerfull Network Hacker, letting his lutenents do his dirty work for him.
:..>Faminn - A corupted proxie who killed his programmer and ran awway in hideing. Since the Vile Wands are strict on debugging code, they would kill him on first sight if he move away from his safehouse. Kill off 16 Vile Wands and take there White Rabbit Pins back to Faminn and he will reward you with "The Magic Touch" (Program Launcher +20 Viral Damage and +10 Concentration.)
:..>Regan Bookshop - A four floor bookstore that is the biggest Library in all of the MegaCity.
:..>Access Node is located on a cornner 20m from the W Hardline with 4 Vile Wands guarding it.
More comming later after I sleep, these are not even the interesting ones...


raxin::.
coming everyone!
SMG, Balistic Accuracy +10, 2% of Breaking Evade Sheild)
Handgun, 30% Chance Movement Speed -30 for 15 seconds, IS Drain 10-50 for 30 seconds)
Sniper Rifle, Ballistic Defense +10, Evade Interlock +20)
Rifle, Causes 10 Damage every 1.5 Seconds for 30 Seconds, 10% Health Regeneration Rate -40) 