Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
45 posts · 2006-10-16 18:34:37 to 2007-09-13 08:43:55
#3630007337810/16/2006 18:34:37Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
True, MXO has been improving over what is eventually a year under SOE's control, but a good portion of the developers devoted to this game have been seriously under-manned (especially with Rarebit being spread out badly), and it has been considered nearly impossible to get a Live Event on a player's home server. As far as I know, Recursion and Vector got more Live Events than Syntax, which I feel is not fair, and I know this is not their fault. If only there were a few more developers helping out Rarebit, Walrus, and crew, we could at least have an equal amount of events, instead of Syntax getting the short end of the stick.
Regarding Star Wars Galaxies, I have been hearing that the game has been considered worse every time a new update is given, and that the game was doomed to begin with. At least pull the plug so a few more developers can be devoted to help out on the Matrix Online. As far as I can see it, MXO may not be on life support, but it's on crutches the way I see it.
#3630007666610/21/2006 10:21:27Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
As bad as that sounds for the current players of SWG, it's true. This company has turbned that game ito a first person shooter that feels more like a console game than an MMO.
In any case MXO desrves the same attention that SWG once had, and if that attention (both financially and in the form of DEVS) was given by SOE, i'm sure that this game would take off and possibly blow WoW out of the water.
As a company I could not just sit around and allow Blizzard to walk all over me with just 1 game...When i have a fleet of them each designed to meet the different gaming needs of modern day online gamers.
Unless as a company I have given up, wich appears to be the case for MXO.
Time flies like the wind. Fruit flies like bananas.
--Groucho Marx (1890-1977
Time flies like the wind. Fruit flies like bananas.
--Groucho Marx (1890-1977)
#3630007670410/21/2006 11:42:12Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Ive always heard not to bother with SWG. So wouldnt affect me, if their customer population is smaller then mxo, make an effective decision. Take those dev's and move them to mxo. That will help double our output in terms of development for mxo which i feel will be better in the long run for profit reasons, alot of people will get their accounts reactivated if there is more to do. Also maybe we can take there server space and add a new hostile server, or spread them out again!.
#3630007749410/22/2006 16:14:24Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
ROFL "Pull the plug on SWG" . that made me laugh.
#3630007960010/25/2006 01:04:05Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
I have never played SWG but I could imagine how sad it must be for the people still playing the game if the Devs wold just drop it like a hot potatoe now. Imagine this would happen to MxO so Everquest could have more Devs? You would be sad right?
Laters
#3630007981210/25/2006 05:37:59Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
They shouldn't drop any game unless population is to low to continue...
However, since I've seen EQII have Adventure packs and Expansion packs I reckon they have a good Dev amount...
If SWG is as poor as they say get more Devs, or move them from game to game (one by one or something)
Again They Should NOT drop the game... unless lets say... 10 people are on...
MxO needs attention Badly, the bugs that are showing now, like the bud-list / mail / tell / show-offline bug that's raging over the servers and is hard to get rid off (permanent) MxO is telling SOE to pay attention to it, Walrus, Rarebit and other devs are not able to handle it anymore, they put org abils on hold because they can't cope with it...
In short: SOE listen to the comunity and what the game it self says: MxO needs Attention BAD! Good updates, good bug fixes, good service, possible expantion (to lure the lost elites back) and last but not least: It needs more devs either newly employed or drawn from other games!
Please visit our site ;)
(take the red pill)
#3630007981910/25/2006 05:51:31Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
I mean SOE can afford another Dev. I am sure the game itself is and was expensive but every subscriber pay atleast 10 dollars a month some even 15 so lets take the goledn middle, 12.50. Now lets take a guess and say that there are 200.000 users no thats a lot lets say 50000 that sounds preatty right. Now they each pay 12.50 a month that makes 625000 dolars a month. Lets say they need to spend about 500000 a month for repairs and emploiment and all those other things (thats HALF A MILLION) and you haf left 125000 dollars pure win. And this only with 50000 users. I think you can afford some more help.
Laters
#3630008024110/25/2006 14:57:36Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Canbus wrote:
True, MXO has been improving over what is eventually a year under SOE's control, but a good portion of the developers devoted to this game have been seriously under-manned (especially with Rarebit being spread out badly), and it has been considered nearly impossible to get a Live Event on a player's home server. As far as I know, Recursion and Vector got more Live Events than Syntax, which I feel is not fair, and I know this is not their fault. If only there were a few more developers helping out Rarebit, Walrus, and crew, we could at least have an equal amount of events, instead of Syntax getting the short end of the stick.
Regarding Star Wars Galaxies, I have been hearing that the game has been considered worse every time a new update is given, and that the game was doomed to begin with. At least pull the plug so a few more developers can be devoted to help out on the Matrix Online. As far as I can see it, MXO may not be on life support, but it's on crutches the way I see it.
LOL
Umm.. I played/play SWG, funny thing it has more players then MxO! I'm not gonna say the game is BETTER then MxO, it's a fact it isn't. But I think the suggestion of "Moving Devs from SWG to MxO" is a little.. well... If there were to be made changes in MxO, i'd say Get a game designer and actualy make something new
#3630008030010/25/2006 16:08:15Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Beanix wrote:
Canbus wrote:
True, MXO has been improving over what is eventually a year under SOE's control, but a good portion of the developers devoted to this game have been seriously under-manned (especially with Rarebit being spread out badly), and it has been considered nearly impossible to get a Live Event on a player's home server. As far as I know, Recursion and Vector got more Live Events than Syntax, which I feel is not fair, and I know this is not their fault. If only there were a few more developers helping out Rarebit, Walrus, and crew, we could at least have an equal amount of events, instead of Syntax getting the short end of the stick.
Regarding Star Wars Galaxies, I have been hearing that the game has been considered worse every time a new update is given, and that the game was doomed to begin with. At least pull the plug so a few more developers can be devoted to help out on the Matrix Online. As far as I can see it, MXO may not be on life support, but it's on crutches the way I see it.
LOL
Umm.. I played/play SWG, funny thing it has more players then MxO! I'm not gonna say the game is BETTER then MxO, it's a fact it isn't. But I think the suggestion of "Moving Devs from SWG to MxO" is a little.. well... If there were to be made changes in MxO, i'd say Get a game designer and actualy make something new
Took the words right out of my fingertips .
#3630008671411/01/2006 18:49:15Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Hey guys, hate to break the news to you, but SWG is still going strong. Its actual subscriber base is around 110k to 175k (people that have registered accounts) by latest estimates with the estimate trending towards the upper range. Everquest 2 has around 175k registered subscribers. DAOC, still considered a very successful MMORPG, has around 125k. Matrix Online, has around 30k. (Numbers courtesy of research from mmogchart.com)
I like MxO, but I to even think its subscriber base comes close to SWG is just being silly.
I like SWG too. I'm a science fiction nut. So I play both.
#3630008684311/01/2006 22:20:45Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
SWG with the exception of J2LS, is a joke compared to Pre-NGE. The amount of active players on most of the servers is pathetic, but there are few servers with solid populations (starsider from what I saw). However, I imagine alot of those registered users aren't completely active. For instance, I have my subscription active for Planetside/EQ2/SWG/MxO, because I have the 25 dollar station thing, incase I feel like playing any of the games, however, I only have MxO installed. I bet alot of those subscriptions are that type.
Also, someone had gotten ahold of the server traffic for SWG a while ago and leaked it, and Sony began scrambling to cover it up, Sony is not new to fudging their subscription numbers.
Anyone remember when the Penny Arcade boys sent Sony a thousand krispy creme donuts? One for every SWG player? (I am pretty sure thats what it was, I might be misquoting that.)
#3630008684611/01/2006 22:26:36Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Here's some pics and quotes. I did have the story a little twisted but its still funny and valid.
"I’ve been told that creative people simply don’t last long at SOE. I’ve heard so many horror stories from people in the industry who used to work at SOE or still languish there. The place comes off sounding like some kind of elephant graveyard where creative people go to die. With that said I have to admit that those sons of **CENSORED** have a sense of humor. Smedley sent me an email this morning that just said he’d sent me a package. I assumed it was a bomb but just a few minutes ago a man showed up and proclaimed that he “had our donuts”. That’s not something I expected to hear today. We followed him out to his truck where he showed us our 1,200 freshly baked Krispy Kreme donuts."
and
"Just an update on the 1,200 donuts situation. We were able to give all the donuts away. We gave some to the other businesses here in our office building. We also sent a few hundred over to the Seattle Children’s hospital for the staff there. Then we let our PAX enforcers come by and dig in.A few people have made the comment to me that it was nice of SOE to send us one donut for every subscriber they have. The other funny remark I heard was that this is the best product SOE has ever shipped. You guys are mean."
#3630008764811/03/2006 01:49:16Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Fondo wrote:
I mean SOE can afford another Dev. I am sure the game itself is and was expensive but every subscriber pay atleast 10 dollars a month some even 15 so lets take the goledn middle, 12.50. Now lets take a guess and say that there are 200.000 users no thats a lot lets say 50000 that sounds preatty right. Now they each pay 12.50 a month that makes 625000 dolars a month. Lets say they need to spend about 500000 a month for repairs and emploiment and all those other things (thats HALF A MILLION) and you haf left 125000 dollars pure win. And this only with 50000 users. I think you can afford some more help.
________
Precisely.
#3630010203011/22/2006 16:56:47Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
.
#3630010282411/23/2006 18:25:08Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Pull the plug on SWG for MxO?
Yeah, when pigs fly..
#3630014000501/13/2007 01:47:36Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Riiiiiiight. Too bad certain problems with Galaxies have been posted on Wikipedia. -_-
#3630014000701/13/2007 01:51:58Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
weenus wrote:
http://www.penny-arcade.com/2006/03/01
The last two posts on that page.
Here's some pics and quotes. I did have the story a little twisted but its still funny and valid.
"I’ve been told that creative people simply don’t last long at SOE. I’ve heard so many horror stories from people in the industry who used to work at SOE or still languish there. The place comes off sounding like some kind of elephant graveyard where creative people go to die. With that said I have to admit that those sons of **CENSORED** have a sense of humor. Smedley sent me an email this morning that just said he’d sent me a package. I assumed it was a bomb but just a few minutes ago a man showed up and proclaimed that he “had our donuts”. That’s not something I expected to hear today. We followed him out to his truck where he showed us our 1,200 freshly baked Krispy Kreme donuts."
and
"Just an update on the 1,200 donuts situation. We were able to give all the donuts away. We gave some to the other businesses here in our office building. We also sent a few hundred over to the Seattle Children’s hospital for the staff there. Then we let our PAX enforcers come by and dig in.A few people have made the comment to me that it was nice of SOE to send us one donut for every subscriber they have. The other funny remark I heard was that this is the best product SOE has ever shipped. You guys are mean."
I know this post is old but I just read it for the first time and I cant help but laugh. I have heard the horror stories to from ex CSR's that worked for the company.
^VS^
#3630014018501/13/2007 07:29:05Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Surely SWG has a bigger community than MxO, i might be wrong though.
But if thats the case they wont pull the plug...for one thing..
THE MULLA! ...*coughs* money in other words
#3630014358401/17/2007 11:51:19Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
I heard the SOE is slowing killing SWG..... but its players that count and SWG has a hell of a lot more of them than mxo
#3630014389601/17/2007 16:41:17Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
We do need more devs...majorly
#3630014596401/20/2007 13:05:26Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
(( I don't have faith anymore. SOE is focusing on other games than MxO.
let's just enjoy what we have currently. Sad to say but MxO won't change.
I subscribed on a beta testing for an upcomming MMO.... MxO was not event listed in the questions "what MMO do you play actually" ))
Welcome to the desert of real...
#3630014740301/22/2007 19:07:13Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
I was a Commando in SWG, i was level 34 when i left.
SWG has a large amount of servers, but the only servers that get a large population is the European servers, Europe-Chimera almost always had a medium population, the rest are always low.
For me, being on a low population wasn't that bad, a Commando can solo level quite easily....the problem was getting decent arms and armor, if i didn't get them in a drop i was sunk, the crafters are basically non existent.
The main beef was when they changed everything over in the expansion...and to be honest i agree with the people who were outraged by the changes (although for the most part Commando's were unaffected by them).
In the beginning the path of a Jedi was a long and drawn out process, but when you were finally a Jedi you had something to be proud of....all your hard work in the game paid off.
Then when the expansion came out *poof* insta-Jedi.....yeah this ticked off a lot of players who spend months getting to a Jedi only to have it as an available class later on.
That was just the tip of the ice burg, it got so bad in the forums that moderators were actually participating in the flame wars that were going on...even berating the players in the community.
There's so much more i could list, but you get the idea.....currently i have nobody to group with, all my friends split for WoW, EvE, and so on....they simply weren't going to take it anymore and i don't really blame them.
#3630017262702/22/2007 20:36:56Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
MeretrixMeretric wrote:
Fondo wrote:
I mean SOE can afford another Dev. I am sure the game itself is and was expensive but every subscriber pay atleast 10 dollars a month some even 15 so lets take the goledn middle, 12.50. Now lets take a guess and say that there are 200.000 users no thats a lot lets say 50000 that sounds preatty right. Now they each pay 12.50 a month that makes 625000 dolars a month. Lets say they need to spend about 500000 a month for repairs and emploiment and all those other things (thats HALF A MILLION) and you haf left 125000 dollars pure win. And this only with 50000 users. I think you can afford some more help.
________
Precisely.
well, to be more precise there's probably only 20-25k subscribers... it was 30k in july last year and probably less now. now considering they have to pay at least 1,000/mo per employee (except maybe janitors?) plus the server maintenance, there's not really much money left over... I'd guess the maintenance is at least 500 per server.. Then again, i don't know how many of those guys are actually subscribing, and not just a part of the station pass (meaning they're paying like 4$ each game). they don't need more devs, they need more customers. lol
#3630017939503/04/2007 03:02:45Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Skill wrote:
MeretrixMeretric wrote:
Fondo wrote:
I mean SOE can afford another Dev. I am sure the game itself is and was expensive but every subscriber pay atleast 10 dollars a month some even 15 so lets take the goledn middle, 12.50. Now lets take a guess and say that there are 200.000 users no thats a lot lets say 50000 that sounds preatty right. Now they each pay 12.50 a month that makes 625000 dolars a month. Lets say they need to spend about 500000 a month for repairs and emploiment and all those other things (thats HALF A MILLION) and you haf left 125000 dollars pure win. And this only with 50000 users. I think you can afford some more help.
________
Precisely.
well, to be more precise there's probably only 20-25k subscribers... it was 30k in july last year and probably less now. now considering they have to pay at least 1,000/mo per employee (except maybe janitors?) plus the server maintenance, there's not really much money left over... I'd guess the maintenance is at least 500 per server.. Then again, i don't know how many of those guys are actually subscribing, and not just a part of the station pass (meaning they're paying like 4$ each game). they don't need more devs, they need more customers. lol
What's the point of having more customers if they're going to leave the next day due to inactivity?
#3630018101803/06/2007 03:01:54Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Canbus wrote:
Skill wrote:
MeretrixMeretric wrote:
Fondo wrote:
I mean SOE can afford another Dev. I am sure the game itself is and was expensive but every subscriber pay atleast 10 dollars a month some even 15 so lets take the goledn middle, 12.50. Now lets take a guess and say that there are 200.000 users no thats a lot lets say 50000 that sounds preatty right. Now they each pay 12.50 a month that makes 625000 dolars a month. Lets say they need to spend about 500000 a month for repairs and emploiment and all those other things (thats HALF A MILLION) and you haf left 125000 dollars pure win. And this only with 50000 users. I think you can afford some more help.
________
Precisely.
well, to be more precise there's probably only 20-25k subscribers... it was 30k in july last year and probably less now. now considering they have to pay at least 1,000/mo per employee (except maybe janitors?) plus the server maintenance, there's not really much money left over... I'd guess the maintenance is at least 500 per server.. Then again, i don't know how many of those guys are actually subscribing, and not just a part of the station pass (meaning they're paying like 4$ each game). they don't need more devs, they need more customers. lol
What's the point of having more customers if they're going to leave the next day due to inactivity?
In light of my experience to date playing MxO for a year, I have to say I am losing hope.
Why? Well the game is stagnant; a stagnant product is sooner or later doomed and so it will unless a number of things are done but all unrealistic considering the state of play.
My feeling is that SOE will be doing one of the following:
1) Slowly phase out MMORPGs support with time and drop the titles as the member base dwindle 2) Working on new products to compete with Blizzard and other company, phasing out less popular game as the member base dwindle 3) Keep the status quo and discontinue products as the member base dwindle
Face it, all MMORPGs are destined to be discontinued as technology evolve, problem is, MxO will walk the "green mile" sooner than other games because of a poor start and bad luck/management/decisions.
I love this game but harsh reality is difficult to ignore, even if like me, you like to live in denial.
Shayel
The Tetragrammaton
Hovercraft: Archon
#3630018531003/11/2007 17:31:55Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
SOE doesn't care. That is all.
#3630019953103/28/2007 13:25:30Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Shayel wrote:
Canbus wrote:
Skill wrote:
MeretrixMeretric wrote:
Fondo wrote:
I mean SOE can afford another Dev. I am sure the game itself is and was expensive but every subscriber pay atleast 10 dollars a month some even 15 so lets take the goledn middle, 12.50. Now lets take a guess and say that there are 200.000 users no thats a lot lets say 50000 that sounds preatty right. Now they each pay 12.50 a month that makes 625000 dolars a month. Lets say they need to spend about 500000 a month for repairs and emploiment and all those other things (thats HALF A MILLION) and you haf left 125000 dollars pure win. And this only with 50000 users. I think you can afford some more help.
________
Precisely.
well, to be more precise there's probably only 20-25k subscribers... it was 30k in july last year and probably less now. now considering they have to pay at least 1,000/mo per employee (except maybe janitors?) plus the server maintenance, there's not really much money left over... I'd guess the maintenance is at least 500 per server.. Then again, i don't know how many of those guys are actually subscribing, and not just a part of the station pass (meaning they're paying like 4$ each game). they don't need more devs, they need more customers. lol
What's the point of having more customers if they're going to leave the next day due to inactivity? You should be asking what's the point of having more devs if they're going to leave next month because they can't be paid...
In light of my experience to date playing MxO for a year, I have to say I am losing hope. Why? Well the game is stagnant; a stagnant product is sooner or later doomed and so it will unless a number of things are done but all unrealistic considering the state of play. Things *can* change (I think)
My feeling is that SOE will be doing one of the following:
1) Slowly phase out MMORPGs support with time and drop the titles as the member base dwindle 2) Working on new products to compete with Blizzard and other company, phasing out less popular game as the member base dwindle 3) Keep the status quo and discontinue products as the member base dwindle Face it, all MMORPGs are destined to be discontinued as technology evolve, problem is, MxO will walk the "green mile" sooner than other games because of a poor start and bad luck/management/decisions.
What do you mean by that? MMOs as a market are getting bigger...
I love this game but harsh reality is difficult to ignore, even if like me, you like to live in denial.
Shayel
#3630020015503/29/2007 06:15:07Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
BloodWork wrote:
SOE doesn't care. That is all.
This.....is too true.
#3630020174403/30/2007 12:39:46Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
$1000/month per employee? Come on, let's be realistic. Times it by 10 and I imagine you are getting closer to actual compensation. Why is it that players tend to think they are spending the big bucks($15/month) while SoE makes this machine work by paying their Devs 12k a year. I would imagine that compared to some of the companies I have worked for, SoE isn't neccesarily the cash cow people think they are.
I also think people are off-base when they say that people in the company don't care. I imagine they want their players to have fun because as long as they are, they will make money and be able to continue investment. Since I don't believe SoE makes tremendous profit due to continual investment, marketing and promotion hasn't been focused on. But who's to say that we know how to do it better? I don't think an MxO display in game stores will likely get the game any more attention. It would cost money too and that marketing budget would pull from the development one. Maybe that is their approach. I always thought they've had an'If you build it they will come" approach to marketing. Station Access players can still bleed into MxO and keep it alive. I don't think SoE is pulling the plug on anything.
#3630021080204/11/2007 05:47:01Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Another one of these threads. SOE should do this/that. The funny thing is the start of the thread suggests cut SWG which SOE are not going to do as it brings in more money than this game does. Just because it has some bad press/reviews it does not mean it should be cut just because you are not a fanboy of it. People who play SWG could say the same thing about MXO that it does not do well and should be scrapped. I admit SWG isn't as great anymore but it is still a good game with still a good community. People should realise that MXO will never achieve great sub numbers because of how unique a game it is compared to others. Most other games are fighting trolls and elfs as wizards and etc. People who play Mxo love it for the continued story from the films and the different syle it is. EQ2 and WOW are top of the mountain and that will never change people should just enjoy what they have and realise 2 years is good going for a game based on the story it is. Im sure people who play games lie Planetside,RF Online,Dun and Drags,Archlord,Auto Assault etc all say the same thing.
#3630021151504/12/2007 02:43:12Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Please, oh god please! Please don't compare this game to Star Wars Galaxies!
#3630021737304/18/2007 14:01:59Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
they are improving the game play here
#3630022575104/27/2007 11:44:18Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Eh, SWG killed MxO before they started screwing with everything so that the WoW kiddies would play. I think they are both on par...which is now average-borderline below average. Live events are RP are a saving grace here.
#3630026623706/21/2007 14:37:06Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
I wouldn't like to commit myself that this is indicative of an actual ratio of SWG to MxO users, however it does give an idea of how pulling the plug on SWG may not be economically viable
SWG - There are 4,740 online users: 3,487 registered, 1,253 guest(s)
MxO - There are 530 online users: 428 registered, 102 guest(s)
Really looking forward to getting back into the Matrix after a 2yr absense though
#3630026624706/21/2007 14:53:07Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Where did you get those figures Ches. Just curious.
#3630026625006/21/2007 15:00:25Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
I think those were current forum totals by the look/format of them
#3630026696006/22/2007 13:03:43Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Yup, just forum users at the time of posting.
Of course - that could just mean that there were more people playing MxO instead of forum browsing, where as more SWG players were trolling...
#3630027015806/27/2007 19:15:13Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
here's a bloody smart idea
How about SOE returns MxO to Warner interactive and Monolith?
I mean *CENSORED* SOE has a bad history with the treatment of customers and distribution of funds among it's projects
MxO was Monolith's production and it should remain thiers
#3630029765408/05/2007 20:38:28Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Canbus wrote:
True, MXO has been improving over what is eventually a year under SOE's control, but a good portion of the developers devoted to this game have been seriously under-manned (especially with Rarebit being spread out badly), and it has been considered nearly impossible to get a Live Event on a player's home server. As far as I know, Recursion and Vector got more Live Events than Syntax, which I feel is not fair, and I know this is not their fault. If only there were a few more developers helping out Rarebit, Walrus, and crew, we could at least have an equal amount of events, instead of Syntax getting the short end of the stick.
Regarding Star Wars Galaxies, I have been hearing that the game has been considered worse every time a new update is given, and that the game was doomed to begin with. At least pull the plug so a few more developers can be devoted to help out on the Matrix Online. As far as I can see it, MXO may not be on life support, but it's on crutches the way I see it.
As a 2 yr player of swg, yea its pretty bad why do u think I came back to mxo after leaving few months after server merge. Give MxO more love!
#3630029765508/05/2007 20:38:28Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Canbus wrote:
True, MXO has been improving over what is eventually a year under SOE's control, but a good portion of the developers devoted to this game have been seriously under-manned (especially with Rarebit being spread out badly), and it has been considered nearly impossible to get a Live Event on a player's home server. As far as I know, Recursion and Vector got more Live Events than Syntax, which I feel is not fair, and I know this is not their fault. If only there were a few more developers helping out Rarebit, Walrus, and crew, we could at least have an equal amount of events, instead of Syntax getting the short end of the stick.
Regarding Star Wars Galaxies, I have been hearing that the game has been considered worse every time a new update is given, and that the game was doomed to begin with. At least pull the plug so a few more developers can be devoted to help out on the Matrix Online. As far as I can see it, MXO may not be on life support, but it's on crutches the way I see it.
As a 2 yr player of swg, yea its pretty bad why do u think I came back to mxo after leaving few months after server merge. Give MxO more love!
#3630031960409/10/2007 03:40:24Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
if SOE pull the plug on swg, where are they gonna get the money to keep MxO up?
#3630032056809/11/2007 11:29:55Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
I heard Monolith was losing $5M a day when they had 9 servers running back when they had thos property. wb/monolith projected WAY more players than what they got. due to bad marketing from WB the game didnt get the required exposure to get the projected players... due to the buggy release the game was rated a 7 out of 10 in several gaming magazines. no marketing is better than BAD marketing... ( just like your credit scores )
i also heard that Monolith was not interested in developing any further MMOs due to the costly miscalculation by their executives.... i mean their head figure is not in monolith anymore. the person left to start up a feature production company....
EDIT: why do you think they bundled dc universe and mxo to SOE?
transfering the devs from swg to mxo will not happen anytime soon...
like i said... teh only 'new content' mxo will get is repolished ingame features in a different way( shadow phoenix pill)
stealing inhouse devs isnot cool. i know my heart skipped a beat when i heard they were takin walrus norepro to the agency...
which by the way... pyraci's sachiko art looks very the agency....
i$0.02
#3630032191309/13/2007 07:36:50Re:Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Ehama wrote:
if SOE pull the plug on swg, where are they gonna get the money to keep MxO up?
Exactly, the cold steel of logic.
#3630032192409/13/2007 08:06:21Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Talkin about population, where could we possibly see the number of active players for mxo, anyone got a reliable source??
#3630032195109/13/2007 08:43:55Could we at least have more Devs for MXO? Pull the plug on SWG if possible.
Mediumchild wrote:
Talkin about population, where could we possibly see the number of active players for mxo, anyone got a reliable source??
There isn't anythhing.
Just use the 'Low/Medium/High' thingy as you log in.