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Aquatium.

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Fallen Horizon Leader: Crossover Captains: Aquatium, Aquilae, Ic3b3rg, Menoeceus, Menos, Voltaire, Xecutor Website: http://www.fallenhorizon.org/ Faction Type: RP + PvP

World Discussion - Recursion · 08/08/2007 16:35:50

MegaCity Times - Now Hiring!

The MegaCity Times, a player ran newspaper for The Matrix Online, is now hiring! If you don't know who we are...where have you been! You can check out the latest Issue on this link. You can visit our forums here . A IC underground newspape...

General Discussion · 08/03/2007 13:07:43

Data Node Spawns & Loot Tables Explained

Symmetric wrote: Zero One Taskmasters: Two Zero One Taskmasters will appear. After defeating them, you will face about ten Zero One Soldiers, and then two more Taskmasters and about five Soldiers. Definitely not soloable. You will need sev...

Guides and FAQ's · 07/25/2007 12:37:38

Some newbie general questions and hints?

Ah, I see. Yes the Green circle shows in the ability when it hits. Might I suggest 2 guides written for CR2, read these, you will understand a lot, very quickly. Cr2 - Beginners Guide Introduction to Cr2 Both have images to explain things...

Redpill Rescue · 07/25/2007 02:24:54

Some newbie general questions and hints?

As a general rule, you want to try and pump most points into the stats for the tree you are going to use, and those stats include the Accuracy and the Damage. For SPY you get your accuracy stats from the attribute: Perception, and your dam...

Redpill Rescue · 07/25/2007 01:48:24

Complete Pandora's Boxes out of Data Nodes???

They drop anything the NPC's from the box itself would, you won't, however, get the actual box or the item it would give.

Player Versus Environment Feedback · 07/25/2007 01:34:57

Data Taps, Spawns and Coding - Latest Content Explained

WoKeN wrote: Found two moreinterseting things tonight. 1.I had a group of at least 5 exiles( succubus,nightmares,vampires,etc ) spawn on me noding downtown ALL lvl 60.I tried to ss but i was solo and died too fast. 2. Had one very large da...

Guides and FAQ's · 07/24/2007 00:59:46

Data Taps, Spawns and Coding - Latest Content Explained

GamiSB wrote: Can anyone explain exactly what the Data Scrambler 0.4 does? I only just started using that today, but due to other events ingame, only used it for a short while. Need to confirm, but obviously most likely a faster spawn rate...

Guides and FAQ's · 07/20/2007 18:17:12

Data Taps, Spawns and Coding - Latest Content Explained

Symmetric wrote: Update: The 2x lv55 Agent spawns produce the two fragments required to learn the Data Scrambler 0.4 Schematic (yes, 0.4 appears to be the correct moniker, the details explain why) and to code 3 Data Scramblers. Data Scramb...

Guides and FAQ's · 07/20/2007 16:34:18

Data Taps, Spawns and Coding - Latest Content Explained

Cervacius wrote: Do you have to decompile a Data Extractor 3.0 to get the recipe or does the recipe come automatically with Tool Maker lvl 50? The 3.0 can't be decompiled, you have to make the schematic yourself, then that schematic makes...

Guides and FAQ's · 07/20/2007 12:26:44

Data Taps, Spawns and Coding - Latest Content Explained

Michael1 wrote: I don't see the items in the Tool Category. The Data Extractors or Siphons need to be learnt first, in order for them to appear there. Only 2 can not be farmed, those require the purple frags to make the schematics inorder...

Guides and FAQ's · 07/20/2007 06:59:01

Data Taps, Spawns and Coding - Latest Content Explained

MxO-PhanthomZtryker wrote: Aquatium. wrote: Outlaw wrote: What's the stats on the overdrive bandanna? anything cool effects with it? 10% Damage bonus to everthing. No effects as far as I know, but you will be enraged the whole time you hav...

Guides and FAQ's · 07/20/2007 06:43:41

Data Taps, Spawns and Coding - Latest Content Explained

Outlaw wrote: What's the stats on the overdrive bandanna? anything cool effects with it? 10% Damage bonus to everthing. No effects as far as I know, but you will be enraged the whole time you have it on. Praey, the chance of spawn can be l...

Guides and FAQ's · 07/20/2007 05:57:53

Data Taps, Spawns and Coding - Latest Content Explained

SolidRevolver wrote: In the Zion org construct earlier, a friend tapped a node and no NPCs spawned but we did get a Cluster with a single Clothing Sub frag in it Also, great guide Thanks I did post that there was a very small chance of a n...

Guides and FAQ's · 07/20/2007 03:30:12

Image Retrieval - July 18, 2007

EndlessVoid wrote: Heh. If the shirt is tradeable, someone can have mine. I'm going for the company and the chance to meet other MxO players, not the ingame item. Besides, it suffers from a profound lack of blackness. - Void If it is trade...

Broadcast Depth · 07/20/2007 03:26:02

Data Taps, Spawns and Coding - Latest Content Explained

Well I know a lot of people have been confused on how things work with this latest content, so much so they might not realise exactly how good it is. I'm going to explain the basics of things and try to put together as much information her...

Guides and FAQ's · 07/20/2007 03:21:29

Fallen Horizon: Official Statement | 19.07

Should an Agent attack us inside the simulation, if at all possible we will do our very best to defend ourselves, something anyone would be expected to do.

Next Renaissance - Recursion · 07/20/2007 01:36:16

Update 53 Hotfix Discussion

ZaneZavin wrote: Several waves of data sentries, the piece itself was in a data cluster. Think of it as a lootable node. I'd say the best way to describe getting to it is think "Pandora's Box".

Update Discussion · 07/19/2007 10:21:08

Update 53 Hotfix Discussion

cloudwolf wrote: I thought this was providing tool content for levels 20 - 50? Whats a 2.0 doing with a 53 decom level? =P Bear in mind i havnt had a chance to check this stuff out yet. FYI the 2.0 is minimum level 40 item. You will see th...

Update Discussion · 07/19/2007 09:45:24

Update 53 Hotfix Discussion

9mmfu wrote: Aquatium. wrote: If you get the 2.0 you will need to know its lvl 53 to decomp. I used lvl 67 to decomp it. 2.0? You have yet to begin finding all the new tool lewts! @mn" target="_blank" rel="nofollow">D@mn. I wonder how high...

Update Discussion · 07/19/2007 08:54:20

Update 53 Hotfix Discussion

I won't give away anything about the attacks, other than, be prepared for multiple foes.

Update Discussion · 07/19/2007 08:40:23

Update 53 Hotfix Discussion

If you get the 2.0 you will need to know its lvl 53 to decomp. I used lvl 67 to decomp it.

Update Discussion · 07/19/2007 08:20:23

Update 53 Hotfix Discussion

We've got one, and coding it. This is awesome devs! you can loot subrouintes from the higher nodes! As well as more information.

Update Discussion · 07/19/2007 07:45:35

Update 53 Hotfix Discussion

9mmfu wrote: deffdog wrote: 9mmfu wrote: The new data taps are available from level appropriate enemies that normally drop tools. Except for the "rare" ones which are not drops. Is there a paticular gang that drops the tools? Come now I am...

Update Discussion · 07/19/2007 07:30:50

Who'd you first interact with in Matrix Online?

Ok, stealing this topic from the Vector boards and modifying it a bit. Who do you remember first meeting and interacting with? I ask that since I met a lot of people when I first logged in, but can't recall names, however I do remember the...

World Discussion - Recursion · 07/18/2007 02:27:02

Using "Noobier" Combat Moves at High Level?

Regardless where moves are in the tree you will find many uses for them for a few reasons... 1. Damage increases by level 2. Any debuffs increase based on stats/lvl 3. The timers on moves vary from others 4. Lower moves have less IS consum...

Dojo - Operative Discussion · 07/15/2007 03:06:49

You want me dead? Here is your chance...

(( We don't do exploits, but this isn't an argument we need to start up. Let's just have some fun with this. I hope I don't have to give out too much info ))

World Discussion - Recursion · 07/13/2007 16:40:27

You want me dead? Here is your chance...

(( OOC: I'm having a lot of fun with this storyline and IC I'm certainly in a fighting position with Cypherites and some Machines, so let's have some fun with it. I'll be in 01 tomorrow between 12 and 2pm MCT (3-5pm EST, 8-10pm BST), each...

World Discussion - Recursion · 07/13/2007 16:16:42

[7.3.5] We got them out - Recursion - 7/11/07

Olbaid wrote: Aquatium. wrote: (( Take a look at this image Ice. You see the Agent being attacked, but wait, take a closer look to the top center/left section of this screen shot, could that be Aquatium just standing there along with other...

Live Events · 07/13/2007 12:14:02

[7.3.5] We got them out - Recursion - 7/11/07

(( Take a look at this image Ice. You see the Agent being attacked, but wait, take a closer look to the top center/left section of this screen shot, could that be Aquatium just standing there along with other FH (Yea me with the Patchers B...

Live Events · 07/13/2007 07:00:05

Warning to Zion operatives.

Avalod wrote: Go downtown youll get this into your System Message Chat Box (( Nah that's a system chat message for the faction bug, you'll get that anywhere ))

General Discussion · 07/12/2007 08:15:17

Warning to Zion operatives.

cloudwolf wrote: So hows it handled? Cos it aint doing it all the time... ((I'm going to guess it's like the Wasteland Corrupters, % chance of spawning / time))

General Discussion · 07/12/2007 07:43:08

Warning to Zion operatives.

You know so little. I have now recieved the information I needed from our officer. I can tell you one thing, your superiors did look for an excuse. I'm glad to know what side of humanity you are on though. Now run along and hide behind you...

General Discussion · 07/12/2007 07:38:08

Warning to Zion operatives.

Please be warned, I was about to go meet Niobe with Officer Rylet and other Zionites, when I was attacked by Agents. (( Lvl 100 Agents spawned instantly on me at HL's in Westview and Int, didn't go into DT but I guess its the same ))

General Discussion · 07/12/2007 06:57:56

Corruptor Encounter

ZeroPheonix wrote: cloudwolf wrote: I would assume it scales by level like binary boy. You're gonna have to forgive me, with my highest character being a 29, I've got no idea how that works. Simply that trading in for XP is a % based on yo...

Player Versus Environment Feedback · 07/05/2007 03:44:29

// Zion Critical Mission Log: She Insists // 7.3.4

// Transmission Log Entered Aquatium The killcode was out there, the Oracle the target. We had to act fast and move on anything we could find, sure not everyone was too bothered about the Orcale, but she is important for us and someone we...

Missions and Storyline · 07/04/2007 04:33:39

Patcher's Headgear - Serious Buff Issue

Well... the buffs are certainly questionnable based on the work required for the item, however I was prepared to work it and hopefully it would be really useful. Now there is a serious issue here. White = Healing without headgear, Red= Hea...

Items and Clothing Feedback · 06/29/2007 13:19:32

Post the best mxo movies and videos!

My sig link should take you to the download for Intercept. You could always use the downloads from the main site also, for the enteries into the Vid contest after Bluesky.

Residual Self-Image · 06/29/2007 09:49:49

/tipHatBandana

Managed to get farming for the corrupted codes this week and get a few of those wastelands killed. Would have had it earlier, had the wastelands dropped 2 codes on a kill (which has a small chance apparently), but had to farm out all 5.

World Discussion - Recursion · 06/29/2007 05:47:07

// Zion Critical Mission Log: Check Your Comms // 7.3.3

// Transmission Log Entered Aquatium The truth of the Morpheus Sim, as it were, was out. It appears to have now developed it's own mind. I always had a hunch it was The General. Would this be the end of it? I wasn't sure, but The General i...

Missions and Storyline · 06/21/2007 05:43:08

// Zion Critical Mission Log: Dead Systems // 7.3.2

// Transmission Log Entered Aquatium The simulacrum of Morpheus had been in the Matrix again, but this time we were hot on his heals. He managed to eventually elude our operatives, but not before a Zion operative managed to get a RSI scan...

Missions and Storyline · 06/12/2007 06:28:28

// Zion Critical Mission Log: To Fade Away // 7.3.1

// Transmission Log Entered Aquatium Finally, the city was back to normal, so to speak. The skies were normal once more. Sati was safe again, and the General on the run. Another matter was still to be dealth with, these "Morpheus" sighting...

Missions and Storyline · 06/12/2007 05:39:58

Access: Image Archive

Things been hectic for me, which has prevented doing any design work within the Matrix world. Now I have a bit more time and I'm working on new concepts and ideas, as well as the sequel to Intercept . Concept design for a shot in the next...

Residual Self-Image · 06/11/2007 16:23:02