Jacked Out

RockyB

215 archived posts

RockyB
Jacked Out
Joined: Aug 16, 2005
Messages: 1446
Location: The Clouds Above
Offline

Dreams of the Machine

Heh, let's hope this one continues a bit longer Sykin. I was a bit disappointed when you gave up on Uprise EDIT: Blasted not-auto-appended sig >.<

Residual Self-Image · 02/13/2007 15:29

Station.com Store and MxO

Sad and geeky as it is, I would willingly shell out for a real-life beta shirt, or even better a beta-hoodie, to go with my in-game ones

General Discussion · 02/03/2007 17:12

Emm Ok ..

Heh, first time I come back here for a while and I notice that. Great going gus AdSense is notoriously rubbish on forums. I'd be suprised if this made more than a trickle of income for them, especially when the smartpricing kicks in from t...

General Discussion · 01/19/2007 18:46

A free LET team?

No. Dear lord god NO! Whatever you do, please, please, don't ever think about implementing anything like this in any context vaguely related to the LET. First up, it is a lot harder to 'program' the AIML structures that you might think. Th...

General Discussion · 01/19/2007 18:43

MxO life expectancy

*Looks at people stampeding off to Google to Seach 'MxO 2'* Personally, Febuary. That's when my account runs out, and incidentally that's almost exactly my 2-year anniversary. For the game itself, I'd say until Rarebit leaves. After that t...

General Discussion · 01/03/2007 16:11

Regen Clothes

My quick impressions based on a small amount of test data: No regen -> +2 / 3 health per second in IL 20% regen -> +5 health per second in IL 45% regen -> +9 health per second in IL Difference = 6 / 7 HPS IL round = 4 seconds 4 * 7 = 28 he...

Player Versus Player Feedback · 11/07/2006 02:33:14

[6.1.4] The Scourge of Camon - 11/1/06

Good event, even if the area hacks got annoying, and you could never get near 'im for all the level 52 zombies pulling you into interlock Flit guns don't work on zombies by the way

Live Events · 11/06/2006 09:17

Official MxO Sketches Discussion Thread

I'm trying to decide if they're baby agents or baby zombies. They're sure as hell one or the other, and one of them has a pumpkin face on his shirt

Residual Self-Image · 10/25/2006 07:42

Luggable?

Hmm, if it's a singleton and will only drop in the world when the carrier is killed ... then I think that pretty much answers the server slowdown. Especially if it takes 5-10 minutes to get one.

General Discussion · 10/11/2006 07:39

Luggable?

As much as I love the dev team, I wouldn't get too into the whole CTF concept. From my perspective, 'luggables' seem to be a nice addition to the data miner tree, pulling an item out of the code-stream and having to return it to a contact...

General Discussion · 10/08/2006 08:26

Ressurection Party

Oh dear lord, clunky's back. RUN FOR THE HILLS!

Player Events · 09/14/2006 06:47:19

Webhosts

Site5.com. The TGS site and my personal website are hosted there, and I've never had any problems with them. Compared to my last webhost >.<

General Discussion · 08/24/2006 15:10

Ask the devs an MXO question v.2

Rarebit wrote: - removing the per-org gameplay differences, so they would be essentially the same abilities per org, with only aesthetic differences (name and FX), so that they will not unbalance org PVP Right ... so are you renaming them...

Archive Construct · 08/18/2006 14:15

When oh when will it end?

Is it just me, or was the most fun people ever had actually over on the test server?

General Discussion · 08/17/2006 08:23

Taking down the Archive Sentries

Do you mean WITH the hacker style bug, or without? Soloing under CR1 was fun

Player Versus Environment Feedback · 08/17/2006 08:07

Encrypted Message

*Is getting bored of these topics already* http://www.paulschou.com/tools/xlate/

General Discussion · 08/04/2006 13:35

Health INhalers

As the second of my 'I should have written about this ages ago but couldn't be arsed' articles today, I bring you health inhalers. The overlooked counterpart of health pills, it seems that nobody uses them anymore. Still, tell me what's wr...

Items and Clothing Feedback · 08/03/2006 16:09

Arse Boners

*Laughs manically* Oh god ... the word 'a5s' was censored in the pic link. And there's no edit function! Whoo! Bug reporting pwnt by your own forum system. Strange that 'Arse' isn't censored really.

Animation Feedback · 08/03/2006 15:46

Arse Boners

This is an animation bug that I, and several dozen other people I suppose, have known about for a long time. However due to the ... err ... frequency which I am coming across it lately, I thought it was about time to make a post about it....

Animation Feedback · 08/03/2006 15:44

Lookee Likeees

OMG TRINITY! Also, Whoot for pudgy Agent Smith.

General Discussion · 08/03/2006 07:03

WTB: Matrix Online T-Shirts/Bummer Stickers/Posters/Stuff

I was thinking just the other day how cool a real-life beta shirt would be This is something a lot of people seem to be thinking about lately actually. There's certainly been a few discussions in our faction chat. Ooh, I want black void sh...

General Discussion · 08/03/2006 03:46

Emote

Ooh, we could do with a /laydown emote. The only problem with that is the '*CENSORED* boner' bug. I've been meaning to make a post about that (as well as the health inhaler bugs) but just haven't got round to it. Oh yeah, and we need a /li...

Development Roundtable · 08/03/2006 03:24

Ask the devs an MXO question

*Sets fire to applications before Rarebit can* TICTACS is the mech liason on Syntax, but I've seen him once in the last two months or so. The curse of the Syntax Machine Liason

Archive Construct · 07/31/2006 15:17

New MXO Trial: Follow The White Rabbit

Oh gawd, don't give an invite to Night or AP whatever you do tax Yeah, this should be interesting. Although I'll probably just trow them at people randomly

General Discussion · 07/31/2006 14:52

Liasons

Have you not heard of the 'Curse of the Syntax machine liason'? Seriously? And yeah, TICTAC did jack in for a few moments yesterday, but only to check his e-mail by the looks of it.

World Discussion - Syntax · 07/22/2006 13:44:04

Zion NPC in 1.2.15

I know the forums are going down soon, but hopefully this message will get across. Just a repost of a PM that I found the response to rather interesting: Interesting NPC in Zion 1.2.15 In the Zion mission 1.2.15 I've just had an NPC buff m...

Ability Feedback · 07/18/2006 06:30

Assasin Mask Dropping From Archive Missions

How ... interesting. Rarebit, care to explain how this latest little tidbit managed to slip into live? Looting an assasin's mask from an Elite Guard just ain't right, even if it is one use only and decays as soon as you look at it. *Rememb...

General Discussion · 07/14/2006 14:23

Anome's New Org

Ladies and Gentlemen, may I present to you ... The Unlimit Reactors. Note the green code falling from the eyes, and the description: 'This Redpill oozes unnatural power'

General Discussion · 07/13/2006 04:26

Still flagged after dieing and Reconstructing

Wholly empirical evidence, but what I've seen time after time: You die in interlock, you stay flagged. You die out of interlock, you're fine. It's like there's some flag that's supposed to flip, but when it detects you still fighting an en...

Player Versus Player Feedback · 07/07/2006 15:32:21

Data Node One Problems?

Going to look at the news on Data Node One today, to see if Walrus had sneakily sneaked a looking glass without making a post about it, I was confronted by this: On every single sub-page from that news page. It's like all the content has b...

General Discussion · 07/01/2006 02:51

The Other Side of the Looking Glass - Friday, June 16, 2006

Since when has the Looking Glass been purely for new content? It's just another way for the devs to communicate information they think is important, which Walrus has certainly done this week . /twothumbsup

Broadcast Depth · 06/17/2006 01:34:27

Machinegun Fists removes Buffs?

Hmm, now this is interesting: Comments anyone? I know Karate GM buff is the first to go when someone uses delete upgrades on you and you're not running any buff buffs. It doesn't actually get removed, for reference. But I don't think a Kar...

Ability Feedback · 06/05/2006 08:51

For NoRepro

I felt sorry for you losing your Architect sig due to legal issues, so despite my utter lack of talent, I made you a new one. Who says you need Photoshop? MsPaint works just as well!

Residual Self-Image · 06/03/2006 04:28

Anyone familiar with Utility Masters?

Not in the least. I'm specced mainly for MA, high Belief and Focus. Quite often I can even out-roll other MAs. Because the attacks are quite IS efficient you can just soak up damage they deal through resistance clothing, and wait for their...

Character Development · 05/23/2006 03:51:05

Hovercraft.html

Those HTML files are help files. Therefore the Hovercraft section needs to have a help file written for it. Mystery solved.

Districts, Neighborhoods, and Constructs · 05/23/2006 03:47:43

Favor Loadout

UtM Because it pwns.

Player Versus Player · 05/22/2006 04:42:53

Anyone familiar with Utility Masters?

UtM is my main load, and has been since a day after the QA server came up. I can beat most anybody with the right sim/clothes loadout, with a minor caveat for Duellists and some Kung Fu GMs. And anone who hyperjumps of course.

Character Development · 05/22/2006 04:34:55

Data Miner: A Mathmatical Examination of the Proposed Change

Well, it's about time that something was done about this sorely neglected tree. But, as my further analysis is setting out to prove, the changes are nowhere near enough. Basic Info: Level 50 Character Maxed Data Siphon and Locate Data Node...

General Discussion · 05/20/2006 14:28

I don't need to sit here and take this - Recursion - 5/16/06

The heartlessness of the Cypherites in this case was simply unbelivable. Stooping to such low tricks ... I gotta admit, I don't have a lot of respect for Anome. But what little I did have for the Cyphs has now utterly gone.

Live Events · 05/20/2006 00:43:20