The Other Side of the Looking Glass - Friday, June 16, 2006

35 posts · 2006-06-16 20:20:31 to 2006-07-31 00:40:48

#10300003532 06/16/2006 20:20:31 The Other Side of the Looking Glass - Friday, June 16, 2006


This thread is for discussing The Other Side of the Looking Glass, posted on Data Node One, Friday, June 16, 2006.

Message Edited by Walrus on 06.16.2006 09:29 PM

#10300003533 06/16/2006 20:33:07 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
Nice work on this whole exploit situation, hopefully this will answer everyone's questions and concerns on exploits and how to deal with them if you find one.
#10300003534 06/16/2006 20:33:54 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
I wish this was about content and not exploits

Ya never can win SMILEY
#10300003535 06/16/2006 20:35:20 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
Yeah, oh well, but at least now it's out of the way, recent exploits has caused many problems in-game, and too many people are posting exploits on the forums, which just makes the problem worse.
#10300003536 06/16/2006 20:37:11 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
Yeah but this can easily be done with a forum post, it doesnt need to take up a once a week article that is about future content.
#10300003537 06/16/2006 20:39:27 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
Bummer, was hoping for some more info on org abilites :smileytongue:
#10300003538 06/16/2006 20:42:08 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
I wasn't even expecting a Looking Glass, so I'm not nearly as disapointed as the people who will post in the future. And trust me, I predict a hailstorm on the horizon...
#10300003539 06/16/2006 20:46:45 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
Well these articles are posted every Friday, so I dont see why we shouldnt expect one SMILEY
#10300003540 06/16/2006 21:04:51 Re: The Other Side of the Looking Glass - Friday, June 16, 2006

couldn't they just make a post about this? Use the looking glass for something else....


like maybe more information about stuff
#10300003541 06/16/2006 21:29:29 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
Yeah, I have to agree here. While it's good to have these things
cleared up, it's not nearly as interesting a read as the usual looking
glass articles are. Tell us more about the White Corridors, the org
abilities, the mission archive or something even new you guys have
cooked up for us! SMILEY



Ah well. Always next week.

#10300003542 06/16/2006 21:40:24 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
not really an interesting Looking Glass this week, gotta wait till next week!:smileyvery-happy:

Message Edited by XRontix on 06.16.2006 11:40 PM

#10300003543 06/16/2006 22:04:18 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
....You're telling me the whole exploit thing isn't self-explanatory?...

Sigh...Waste of a potentially good looking glass, arrrrg!!!!
#10300003544 06/16/2006 22:44:25 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
This could have easyly have been a stickyed thread and rather dissapointed that it had to take up the entire looking glass. I was looking forward to reading up on things regarding the big batch of content heading our way along with lots of screen shots. Has exploiting really gotten that bad where an entire looking glass was needed?
#10300003545 06/16/2006 22:48:48 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
A forum thread doesn't get the same exposure as a looking glass does.  People have been posting far too many exploits in the forums, hopefully this will help.
#10300003546 06/16/2006 23:28:28 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
Actually it can be argued that it gets less as when you go to DN1 you dont instantly see a link to any of the articles. A new sub forum could be created for issues such as these, a read me first forum if you will that contains vital information.
#10300003547 06/17/2006 00:17:24 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
Thanks for the update, sure it would be better to know on game content issues, however we do get updates from rarebit when possible too.
#10300003548 06/17/2006 00:24:57 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
Very Nice, and thanks, Walrus SMILEY



EDIT: After all, there IS still hope.

Message Edited by Beanix on 06.17.2006 09:25 AM

#10300003549 06/17/2006 01:31:47 Re: The Other Side of the Looking Glass - Friday, June 16, 2006


Aquatium wrote:
Thanks for the update, sure it would be better to know on game content issues, however we do get updates from rarebit when possible too.

Yeah but he doesnt talk about future content unless we know about it, nor does he give pictures.

This could have been a forum thread and a link to it on the website, not a waste of our OSTLG.
#10300003550 06/17/2006 01:34:27 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
Since when has the Looking Glass been purely for new content? It's just
another way for the devs to communicate information they think is
important, which Walrus has certainly done this week . /twothumbsup

#10300003551 06/17/2006 01:51:52 Re: The Other Side of the Looking Glass - Friday, June 16, 2006


QforQ wrote:
I wish this was about content and not exploits


Defintely... But the thing is, if people would quit exploiting, it would have been about content. SMILEY



- Void
Recursion: n - See Recursion.
Void's Sig
#10300003552 06/17/2006 02:03:55 Re: The Other Side of the Looking Glass - Friday, June 16, 2006


EndlessVoid wrote:


QforQ wrote:
I wish this was about content and not exploits


Defintely... But the thing is, if people would quit exploiting, it would have been about content. SMILEY



- Void

I couldn't agree more.
#10300003553 06/17/2006 03:14:57 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
Nice one..
#10300003555 06/17/2006 07:09:24 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
The real shame is a whole OSOTLG was wasted on this subject.

Grow up people and let the devs start working on important issues.
#10300003556 06/17/2006 09:12:36 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
People are always going to exploit so I dont think this article is going to stop it.  They will always have to fix bugs like Walrus said.

I'm bummed because I really dont care about pretty much anything he said in that article because it doesnt pertain to me, I don't exploit. I can see if you were confused or can't really realize whats an exploit....but it's pretty much common sense.  A simple forum post would have done the job in this instant, no need for a weekly article that's usually an insight into whats going on with the development side of things.
#10300003557 06/17/2006 18:06:31 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
This was just an announcement.  I thought there would be something about the Hallways or the Org Abilities or the Mission Archieve.  Walrus I think the community deserves at least estimated release dates posted on the Other Side or the progress, the forums shouldn't be the source to where this information is located.  The exploit post was a pointless looking glass in my opinion, please give the community more "News" not "Announcements".
#10300003558 06/18/2006 15:13:19 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
In response to this, some people on Recurrsion have created a faction called "Freedom to Exploit" lol
#10300003559 06/18/2006 19:29:49 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
If we could be sure that CSRs were not themselves behaving irrationally, this would make much more sense.  The best example of irrational behavior would be a certain CSR whose captious, fractious behavior ingame has been so egregious as to:


1.  Punish players just standing around people he felt to be exploiting (datamining),

2.  Punish people for "exploits" like standing on canopies of buildings,

3.  Punish people who had not been engaging in "expoit" behavior but who challenged him.


Please note that this CSR (whose name has become a verb) and these examples have all been discussed in public forums and were not 1984ed or edited.  So I hope this isn't.



#10300003560 06/18/2006 21:17:50 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
I believe the problems that occure come when players do not receive a warning before a mute/suspension/banning. Perhaps even the player did not see the CSR chat, but a clear warning must be given to the player before any further disciplinary action is taken.
#10300003561 06/19/2006 05:25:01 Re: The Other Side of the Looking Glass - Friday, June 16, 2006
Thank you for informing us on the process taken with regard to people found using exploits. This seems fair and makes sense after all. However I would have liked to have seen some information on when you want us to submit exploits and when not to. The first step used by anyone to get to the white rooms or the hallways is common knowledge and has been around since beta. Yet no effort to fix this bug has been made. While the subsequent steps may not be very well known at all, surely sealing the first problem would have eliminated the need for the entire paragraph on the white rooms. Indeed it would also have prevented the first person from ever having been teleported into the hallways let alone the white room.

You say "If the exploit makes it possible for one player to have a big
advantage over others, the exploit is considered particularly serious." and yet this bug allows players to have serious advantages over others in combat situations.

I'm not saying I'm upset there are holes, it's going to happen and people are going to use them. What I am irritated by is a declaration of sincerity towards fixing exploits and then actions that don't appear to follow this up.
#10300003562 06/20/2006 09:08:35 Re: The Other Side of the Looking Glass - Friday, June 16, 2006

I guess I wish there was more communication back on the bugs.  The way that it used
to be done was great, because the Dev and the player could talk some back and forth
and that helped to confirm some of the problems.  Right now any bug reports
just seem to go into the limbo and you never hear anything.  I know I have some things
that have been out there for months.  This includes one that is a double attack exploit.

Formally of Algorithm then Method and now on Recursion
Last of The Guardians
#10300003563 06/20/2006 09:42:50 Re: The Other Side of the Looking Glass - Friday, June 16, 2006

If you have found a exploit, use the /bug command, also go to the forums and send a private message to one of the devs to let them know about it.  And just to make sure that you covered all bases, and you used the exploit a couple of times just to see how it worked, ccr yourself explaining how the exploit works, so the CSR will know how it is done and what to look for.


And I do believe this needed to be brought to the attention of everyone, and the easiest way was the looking glass.  cause not everyone reads through the forums.

#10300003564 06/21/2006 10:31:26 Re: The Other Side of the Looking Glass - Friday, June 16, 2006





LuciousBrujah wrote:


And just to make sure that you covered all bases, and you used the exploit a couple of times just to see how it worked, ccr yourself explaining how the exploit works, so the CSR will know how it is done and what to look for.




Sorry, I have done that on the latest exploit that I found and like all the time that
I do a CCR the word I got back was "This is not a problem the CCR can solve,
submit it as a bug report"
#36300010870 07/30/2006 06:27:29 Re:The Other Side of the Looking Glass - Friday, June 16, 2006
I cannot stress enough that /bug needs to have AT LEAST an auto-reply letting you know that it was received by the system. Right now the submit button may as well be a close window button.

Ideally you would have someone whose job it was to read every bug report and categorize them by type and severity and then forward to the appropriate testers/developers. Right now we haven't a clue what happens to /bug reports. Perhaps a blurb explaining the path of a /bug report would be good?

Last thought, aren't there some more privileged community members out there who can help fasttrak severe bugs???
#36300010987 07/30/2006 10:39:44 Re:The Other Side of the Looking Glass - Friday, June 16, 2006
The bugs go into their bug database.  It is someone's job to keep track of bugs and all that, most notably it's NoRepro's job to do that.
#36300011501 07/31/2006 00:40:48 Re:The Other Side of the Looking Glass - Friday, June 16, 2006
Dagonet wrote:
I cannot stress enough that /bug needs to have AT LEAST an auto-reply letting you know that it was received by the system. Right now the submit button may as well be a close window button.

Ideally you would have someone whose job it was to read every bug report and categorize them by type and severity and then forward to the appropriate testers/developers. Right now we haven't a clue what happens to /bug reports. Perhaps a blurb explaining the path of a /bug report would be good?

Last thought, aren't there some more privileged community members out there who can help fasttrak severe bugs???
I think they mentioned they gonna change the way bug reports are sent soon.