ZippyTheSquirrel wrote: Oh... oh my... You're going to animate walking? Respect+9033. Oh goodness no. Animating walking is nuts. It's interesting once you start watching for it in animation, to see all the ways that animators shortcut it....
psilody wrote: All I'd like to see is an increase in the XP value of killing NPC's. Are you saying that this is impossible? Because i think this is a change that places the point value in its proper place. The heart of this game is in comb...
psilody wrote: WHY do we have to do what "this genre" does. That's too broad for me to try to answer here. As far as it relates to the annual events, all I can say is that the decision to keep or remove those isn't left up to me. psilody w...
Signs wrote: I can certainly understand your concern. From my understanding, the New Approach has brought us what essentially amounts to fewer critical missions and far fewer events for the sake of one cinematic per update, effectively slo...
Ebola wrote: Looks kinda like the short haired "Real" Veil... but she doesn't look like that in the Matrix... or does she now? http://forums.station.sony.com/mxo/...751#36300528612
Shinryu wrote: Hmm.. the Architect and a very ticked off Pace, this should be good. Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for...
Skull101 wrote: " all the devs have been worring about is content, not to much about the story. " The story has been and continues to be my main focus. Under the "new approach" it claims more of my direct development time than before. The...
Ohh! From the title I'd thought you'd made your own magazine (*fan*-made-maga-*zine*). ;) I'd say "nice scans" but I'm not sure if I should officially endorse reproducing official stuff blah blah. But go ahead and pretend I said it.
KevinX wrote: Looks like a mission enemy or character Sheet:MIssionSatiate Level:55 Erm.. I remember she was level 60. O.o pretending to make her soloable, eh. Hey you're right, I forgot I inflated her LE level to give you Vector EPN a tou...
Phoenix_Dfire wrote: I guess there's no promotion for the Matrix Online. It would have been nice to give people a copy of the client with a Buddy Key. Oh Well. Matrix movie releases have never distributed MXO game files or keys as far as I...
ZaneZavin wrote: If I was hired to work on mxo... [...] (b)Neutralize clothing stacking by switching some things to raw bonuses and not %'s. Contrary to popular wishful thinking, according to Dracomet, switching clothing buffs to points ra...
Syntax Arrive at 30 1 60, Mara (hotel, ground floor) Tuesday, November 25th, 2:00 pm Operatives must be level 5 or higher, and belong to the Merovingian organization. These meetings are designed to be open discussions between operatives an...
Recursion Arrive at 580 153 425, Tabor Park (office building, top floor) Monday, November 24th, 2:00 pm Operatives must be level 5 or higher, and belong to the Machine or Cypherite organization. These meetings are designed to be open discu...
Since we're off the daily/weekly schedule and have cinematics to introduce each subchapter, I don't plan on doing written summaries. Feel free to monopolize the job!
You guys may find it useful to put together a catalogue of exactly what has been said regarding the interface program. Stuff that happened in 11.2 is pretty key to arriving at an understanding of what's going on, so I guess if you don't re...
Ooh, the Halloween darkness worked great for this. The water shot is very cool. I like how you handled the fight scene, and the heightened black looks really good in that bird's eye view with the Agents coming in near the end. Also, love t...
Hah, you gave Shimada jungle drums twice. =p I like the dramatic clash you used for Veil's escape. Something like that might work well for the action bits before that, too. I'm still waiting for the glam rock version.