Bayamos wrote: I'd like to eventually be able to participate in the story missions [...] grind it to 100 rep. I'm not sure if this is what you meant, but there are no chapter story missions that require 100 rep. The only missions that requ...
Current version of update note for this (going to target update 66, but it'll probably take a lot of testing, so we'll see): Fixed texture rendering problems visible while running the game under Windows Vista. The fixes will be mostly tran...
GreyMountain wrote: Yeah. Clicking Ok allows me to get to Loading Character. Then I get another error saying Corrupt Files. I know some faction mates can get in after clicking OK, but they're on XP. And I'm on Vista. A "corrupt file" error...
Ew. Okay, it looks like the "flows like water" thing will happen when there's a player character in your view with Firewall+gloves, no NPCs visible, and shadows off (or while hyperjumping, where you can't see your shadow). It gets worse wh...
Cervacius wrote: I'm going to take a stab in the dark here and guess the one that has the ghost effect going all the time whose name I can't remember and sure as heck can't read. The Bag Lady also looks kind of strange... perhaps her? The...
For the most part the changes should be literally transparent for XP users. The construct samurai ("Warrior") NPCs disappearing past 60 yards is the most overt change you should see, and I'm not too happy about having to resort to that. Ot...
Going through and trying to check that my mass changes to the NPC models fixed all the Vista stuff. Still running into a few stray things here and there. For instance, the construct samurai chicks caused some trouble with their unique mode...
Skull101 wrote: a half baked story about colorful people that somehow enter the matrix and the machines are scared of them, wut?!!! I've been a machine for 2 years now and never once knew the machines to be pansies!!!! This made me smile....
cloudwolf wrote: Just realised the problem with the firewall fx wasn't mentioned in the above post, is that still getting looked into or is it fixed as a bi-product of one of the other fixes? You'd have to be more specific--as in, exact: w...
Fractor wrote: I have just started the 12.1 collector missions and I'm at the point where I need 10 function fragments to get the 12.1.3 mission ticket. I personally think this is too much and it's a huge leap in difficulty from collecting...
Shinryu wrote: Well, it seems anything but random to me.. your missions stick you into the Lucero area, which IIRC would have been a good starting place in the past. I've seen a few reports of that before, and looked into it before, and as...
Shinryu wrote: Working around this limitation, they could at least direct you to the areas in Westview where a level 16 has a chance as opposed to where they could go before the difficulty reflow (which was how many years ago now?). The le...
Villemar_MxO wrote: Going off of memory here, but I think you need to get the 11.3 intro ticket from your org's vendor for that item in Hampton Green. Unfortunately, you have to be level 30 to do so. There's no level required to obtain the...
ZippyTheSquirrel wrote: [Mission typos: Flood: ...very calmly, (to) direct you to...] Ah, thanks. ZippyTheSquirrel wrote: [Feedback: Very short, very uninteresting, obviously a setup for the farming required for the next mission.] Quite ri...
No, I was kicking myself yesterday for not picking up any in my trudge over eight blocks of ice to the grocery store. Heh, Star, your version is 10 seconds shorter because you used the second version of scene 0 that I made for you, where I...
Hey, there's another one now http://www.youtube.com/watch?v=UG0tI0-d24Q This one does have bars at top and bottom. If you load them simultaneously in separate windows you can switch back and forth and watch it stretch, whee!
DragonDude84 wrote: So what do you do if you end up stuck somewhere, unable to move or get to a hardline? Most people seem to take screenshots. =p I think there's a /stuck command or something that does...something? You could also try gett...
Harpalos-mxo wrote: Oh and about Fallout 3, I really hate that they won't release that one on the PS3... *Looks at his copy of Fallout 3 for PS3 which he's going to see about tackling whenever he finishes Valkyria Chronicles.* *Looks back...
Vesuveus wrote: When I right click on something on my map and add a waypoint to it, the waypoint is off by 50m or more in random directions. Any solution to more accurately add waypoints to locations? Ah, one of our treasured old UI bugs....
Hm, in that case it probably didn't use letterboxing to do it (that would typically have added bars at both top and bottom). Could be slightly stretched vertically.
The music switch when [spoiler woman] came in made me ^jump^! Neat that it fits so well in YouTube's new widescreen format. Did you have to crop it at all, or maybe heighten the black bar at the bottom a tad? I couldn't see obvious croppin...
Heeheehee dang, someone got it already. =P EDIT: Oh, although seeing it just reminded me that there's a question of who it is exactly, since there are two people who look like that, but only one who uses /mood regal. :o
Alas, my erratic drawing style and animated presentation has created confusion. Plus I just don't seem to be able to draw that particular character's head correctly from a low angle. But aside from the context (scene that just happened pre...
QuiDormit wrote: Rarebit wrote: Sector LODs are the untextured rough outlines of distant buildings you see in the...distance. So would it be beneficial for someone with an old rig (*cough* this guy) to leave that unchecked? I assume that h...
EndlessVoid wrote: Scale LOD with Frame Rate - Scales the level of detail with the frame rate, meaning that if you're getting a low frame rate, theoretically the game will lower the draw distances of objects in order to maximize the framer...
The " What does your desktop look like? " thread has been posted in more recently, but this is the one linked in the stickied " Residual Self-Image Directory " thing, so I guess I'll use it. Finally drew Ookami again, which seemed to mean...
Oh them wacky animators. ^ ~~~~~ Here's an example of the ugly way I sometimes go about laying out a scene--quick blobbos to get the scale, perspective, and poses figured out before I start trying to draw them in a more detailed way.
I meant both of those things, actually. As a lefty, I've noticed that when handedness matters with an item, and there's only one version of the item, the item has usually been designed for the right hand. Which is the correct decision I gu...
Shinryu wrote: Rarebit wrote: How do you touch your right ear while holding a gun on someone with your right hand? Simple, you just cross your left hand over your chest and up to your right ear; it was just that we've never seen that in th...
NeoExcidious wrote: why would everyone be left handed with guns? am i missing the point or.../facepalm I think he meant that when you use a single pistol in the game, it's held in the character's left hand. Pretty weird once you realize it...