Adding waypints to map objects.

10 posts · 2008-12-19 08:05:44 to 2008-12-21 09:27:44

#36300530725 12/19/2008 08:05:44 Adding waypints to map objects.

When I right click on something on my map and add a waypoint to it, the waypoint is off by 50m or more in random directions.

Any solution to more accurately add waypoints to locations?

Two years of living the dream... and interpreting it! ~Variel
#36300530736 12/19/2008 08:39:44 Re:Adding waypints to map objects.

Are you zoomed in all the way on the map?


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#36300530740 12/19/2008 08:56:51 Re:Re:Adding waypints to map objects.

odj wrote:

Are you zoomed in all the way on the map?


Yes, 4x zoom.

Two years of living the dream... and interpreting it! ~Variel
#36300530741 12/19/2008 09:00:28 Re:Re:Re:Adding waypints to map objects.

Vesuveus wrote:

odj wrote:

Are you zoomed in all the way on the map?


Yes, 4x zoom.

*shrugs* beats me then.


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#36300530755 12/19/2008 09:58:03 Re:Adding waypints to map objects.

Hmm. When I tried adding a waypoint to, for example, Kedemoth Central hardline, it made a waypoint about 350 meters away. Lol?

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#36300530771 12/19/2008 11:57:21 Re:Adding waypints to map objects.

Vesuveus wrote:

When I right click on something on my map and add a waypoint to it, the waypoint is off by 50m or more in random directions.

Any solution to more accurately add waypoints to locations?

Ah, one of our treasured old UI bugs.

~~~~~

"Adding a new waypoint does not reflect the location set by the user. Centering the map menu to center of HUD, then applying the new way point seems to give correct position indicated. If the map menu is not centered to HUD display, the actual waypoint location varies in respect to map menu location to HUD display location when the waypoint is applied."

~~~~~

#36300530808 12/19/2008 14:16:51 Re:Re:Adding waypints to map objects.

Rarebit wrote:

Vesuveus wrote:

When I right click on something on my map and add a waypoint to it, the waypoint is off by 50m or more in random directions.

Any solution to more accurately add waypoints to locations?

Ah, one of our treasured old UI bugs.

~~~~~

"Adding a new waypoint does not reflect the location set by the user. Centering the map menu to center of HUD, then applying the new way point seems to give correct position indicated. If the map menu is not centered to HUD display, the actual waypoint location varies in respect to map menu location to HUD display location when the waypoint is applied."

~~~~~


Thanks, Rarebit, for digging that out for us. I'll mess with it and see what I come up with.

As a part 2 to this question, is it possible to have 2 or more waypoints?

Two years of living the dream... and interpreting it! ~Variel
#36300530929 12/20/2008 00:26:07 Re:Adding waypints to map objects.

Was digging thru the notes made for The Brethren, and came across this:

Automatically center and size the MxO map:

1) Open the Map [M] and drag opposite diagonal corners to the corners of the screen, so that the map covers the entire screen.  Close the Map [M]

2) Press \ to bring up Video Options.  Choose a lower resolution than the one which you play in, which has the same aspect ratio as the resolution you play in.  Standard (not-widescreen) resolutions with the same aspect ratio are 1600x1200, 1280x960, 1024x768, 800x600

3) Click Yes to accept the new resolution before the 12 second timer expires.

4) Open the Map [M] which will still fill the entire screen, but is now fewer total pixels. Close the map [M]

5) Press \ to bring up Video Options.  Choose the resolution which you normally play in.  Click Yes to accept the new resolution before the 12 second timer expires.

6) Open the Map.  It is now perfectly centered with equal borders around the screen.

If the Map seems too big, repeat the steps except choose a lower resolution in step 2.

Hope this helps some Redpills!

#36300530939 12/20/2008 03:02:09 Re:Adding waypints to map objects.

I thought I could ask something here too:

Why some contact npc don't appear on map when I find them?

Some of them are added on map as point of interest while some others are not marked...

#36300531082 12/21/2008 09:27:44 Re:Re:Adding waypints to map objects.

Caini wrote:

I thought I could ask something here too:

Why some contact npc don't appear on map when I find them?

Some of them are added on map as point of interest while some others are not marked...


Have you interacted with the contact? If yes, is there a flag, vendor or other blip covering the contact blip? If no, maybe a crash or premature end of the game causes your UI to revert back to the last save. Sometime I lose hotbars that way. If that's not the case, I have no idea why they wouldn't show up.

Two years of living the dream... and interpreting it! ~Variel