Rarebit wrote:
Fractor wrote:
I have just started the 12.1 collector missions and I'm at the point where I need 10 function fragments to get the 12.1.3 mission ticket. I personally think this is too much and it's a huge leap in difficulty from collecting just 1 Override Trace for the 12.1.2 mission ticket.
Just to give you a few numbers for your argument:
The Override Trace drops at a 20% rate from level 42 NPCs, who appear mostly one at a time in a single neighborhood.
The Function Fragments drop at a 50% rate from level 53 NPCs, who appear mostly in pairs in a single neighborhood.
Getting the Trace is meant to be a bit of a challenge for a level 40 character (have to find and kill ~5 groups). Getting the Function Fragments is meant to be a bit more of a challenge, and for a level 50 character (have to find and kill ~10 groups).
So, like, put it at 100% drop rate and make it take 5 instead of one?
I had to kill about 20 for each trace I got.
It's similar with the function fragments. It's been my experience that the greatest lament of any player is fighting forever to get an item and the probability just seems to go against them every time. It is fun to get things, and have a simple, tangible count of them. It is not fun to kill things for an hour with nothing to show for it, even though after five, the drop rate dictates that you should have something.
In any case, no, I don't believe that forcing the story into a grind/quest mode is saving it, or making it more interesting. The one thing I actually like more about MxO than any other current market MMO is the options you have while running a mission. You don't need to go see Fargo the Dwarf in the mines - you push the button on your cell phone and talk to Tyndall and she sends you somewhere nearby. As it should be.
"Quests," as applied to chapters, are not only a bastardization of the Matrix Online, but are a bastardization of the modern day. How often do you really think that someone would rather meet in person, have their identity known or recorded as opposed to speaking over the phone, presumably anonymously with the background of intense hacking that surrounds this universe?
Not only that, but the structure, as mentioned before and before - it is severly limiting to lower level players. In a game where the story is considered to be one of the last redeeming qualities (given that events were thrown out the window with virtually no explanation - simply that Rarebit is too tired or lazy to do them and thinks that we could do better with a simple 5 minute cinematic where no one knows who face number one is) new players are excluded rather than included, limiting the marketing even further than the game has already been limited.
The coffin was nailed shut by the new approach. Unless you flip the hammer and pull it out before it's too deep in, MxO will die. And I'll certainly be gone before the servers shut down.
Post edited. Reason Code 001: Bypassing language filter.