Development

Rarebit

2,104 archived posts

Rarebit
Development
Joined: Dec 2, 2005
Messages: 21413
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Max Rep

The_Bruceter wrote: Nice, congrats man. I only just found out a couple of weeks ago its in Downtown you need to mission in order to get max rep, dam i hate the big mish areas lol What district you run a mission in doesn't affect reputation...

General Discussion · 11/06/2008 11:03:16

Rare's cinematic image dump v11.3 (**SPOILERS**)

Hrm, I guess the "3 minutes" figure may vary... Just as well for this one that *some* browsers play Flash back a little slow (I clocked one that took four minutes to get through the file).

Missions and Storyline · 11/06/2008 04:15:15

Rare's cinematic image dump v11.3 (**SPOILERS**)

It is done. Not quite the compact download I'd hoped for, but I've learned that what I laid out for this one was probably just too much to try to put in a single cinematic. I also learned a lot about pacing, and the various constraints thi...

Missions and Storyline · 11/06/2008 01:15:07

Rare's cinematic image dump v11.3 (**SPOILERS**)

Synapse777 wrote: Not a bad first try, but hmmm... maybe a bit broader in the jaw and a little less "long" in the face? at least if she needs to look like the char RSI we got. and maybe the shadows on the cheeks under the eyes are bit too...

Missions and Storyline · 11/03/2008 19:21:10

Rare's cinematic image dump v11.3 (**SPOILERS**)

Hm, Niobe's up next. Not really familiar with drawing her. Threw some reference shots together for myself: And then took a stab: Distract them with lighting effects!

Missions and Storyline · 11/03/2008 16:56:01

Rare's cinematic image dump v11.3 (**SPOILERS**)

Receding in perspective, in 2D. Actually had a use a calculator to get the scaling progression. >_< EDIT: Although these layers are layered in reverse order here, and seen before I moved them to their final x/y positions--which I did by "e...

Missions and Storyline · 11/03/2008 02:58:26

Rare's cinematic image dump v11.3 (**SPOILERS**)

Thought it might be useful to talk through the conversion process for getting the drawings into the final cinematic--at least, this is the process that's worked so far in test runs. ;) PSD, large I draw most of the artwork--just about ever...

Missions and Storyline · 10/31/2008 05:58:53

Rare's cinematic image dump v11.3 (**SPOILERS**)

My beloved Photoshop 4 can do lots of stuff, but saving png files with automatic transparency is not one of them. Had to resort to Photoshop CS to export this element properly. Should show up with the background transparent in Firefox and...

Missions and Storyline · 10/30/2008 18:29:36

A New Approach

Sphairo wrote: I always saw Cryptos as a puppet to the machine and helped carry out there dirty biddings, whatever that entails :P That's no longer the case, but it illustrates the difficulties we've had trying to support activities and ou...

Development Roundtable · 10/30/2008 16:55:15

A New Approach

You have to be careful how you interpret the exact things he says in that mission. I think that's already been done (back when the whole "there is no such procedure" thing happened during Red Sky), but at any rate it should probably be han...

Development Roundtable · 10/30/2008 16:32:21

Rare's cinematic image dump v11.3 (**SPOILERS**)

Threw together pieces from a couple different backgrounds. Almost makes you want to sit down and jack in, hm? (I'd pick the more detailed chair on the left, though. Never know about those other two; they only appear in one shot after all.)

Missions and Storyline · 10/29/2008 22:26:36

Rare's cinematic image dump v11.3 (**SPOILERS**)

cloudwolf wrote: Have Dracomet code up some sort of system whereby the loading area music still plays for these new cinematics but not the old ones? I know it's likely too late for this release but maybe include it in a hotfix or next time...

Missions and Storyline · 10/29/2008 15:13:31

Rare's cinematic image dump v11.3 (**SPOILERS**)

CPT_Starschwar wrote: Will these new fangled cinematics be using the "vp6" video codec, by chance? It seems pretty much impossible to convert swfs lacking that to a format that would lend itself to fan added music versions. *Shrug* As I sa...

Missions and Storyline · 10/29/2008 12:19:51

Rare's cinematic image dump v11.3 (**SPOILERS**)

It means no sound. It's looking like the final result will be a swf rather than a gif, which I suppose in theory means that it could contain sound, but in reality, I have no sound experience, no time, blah blah. Hm, do we still have that b...

Missions and Storyline · 10/29/2008 03:59:58

Rare's cinematic image dump v11.3 (**SPOILERS**)

deimoslvov wrote: Wow! I'm getting more and more impatient and more and more optimistic! Oops. Must keep expectations low. Hm, what I can do... Ah, here we go. Find the hovercraft: Storyboard sketch I posted earlier for the scene the stuff...

Missions and Storyline · 10/28/2008 20:03:37

Rare's cinematic image dump v11.3 (**SPOILERS**)

As far as animation goes, we aren't talking full body animation, because that is, like, really hard and stuff. My own style is eh spontaneous--"sloppy" would also be not entirely inaccurate--and not so great at animating detailed things ov...

Missions and Storyline · 10/28/2008 18:35:45

A New Approach

People, I've already given all the reasons I have to give for the changes, including the Cyph/EPN changes. These changes are for development reasons, not for the story, and I'm not going to try to invent a story reason to "explain" them, j...

Development Roundtable · 10/28/2008 12:26:27

Rare's cinematic image dump v11.3 (**SPOILERS**)

Hm well, probably gonna turn out being one of those things where the later parts have less animation than the earlier ones because I slowly started to realize I was running out of time to do all the drawing. ;) I am about a half-week behin...

Missions and Storyline · 10/27/2008 22:42:15

Rare's cinematic image dump v11.3 (**SPOILERS**)

Finished the storyboarding; here's another relatively spoiler-free smattering. There are about 90 of these little cartoons, ~1 per second of the final animation, in theory. Now I have to start actually drawing that. =p

Missions and Storyline · 10/27/2008 18:32:52

Rare's cinematic image dump v11.3 (**SPOILERS**)

Selections from today's quicky storyboarding. Will be using my usual lasso for the final stuff, but the pen is quicker for putting together an animatic that will give me the overall timing and serve as a framework for filling in with finis...

Missions and Storyline · 10/24/2008 20:14:59

Richland/Westview messed up on Recursion

South Richland (and probably SE Westview) and SE Downtown on Recursion are down. Looks like the kind of thing where we'd have to restart the entire cluster. Since we're on the verge of an update that already had one premature release today...

General Discussion · 10/22/2008 21:08:52