11.3, new cinematic, new format:


206 posts · 2008-10-24 16:51:02 to 2008-11-13 08:07:08
11.3, new cinematic, new format:


Nice...
No. Download here the new type of Cinematic 
Hah, the pop-in by you-know-who was cool. Music switch made me go 

Looking forward to your first release of the cinematic style Rarebit.
Selections from today's quicky storyboarding. Will be using my usual lasso for the final stuff, but the pen is quicker for putting together an animatic that will give me the overall timing and serve as a framework for filling in with finished art.





Rarebit wrote:
Selections from today's quicky storyboarding. Will be using my usual lasso for the final stuff, but the pen is quicker for putting together an animatic that will give me the overall timing and serve as a framework for filling in with finished art.

if only i could color oh wait.

/blowkiss /point
Augh, I'm going to stop looking in this thread. I don't want to see the cinematic stuff in advance.
H'mm. EPN getting its arse kicked in the Real, perhaps? If their fleet doesn't get destroyed by the Oligarchs, something's wrong.
eval wrote:
Augh, I'm going to stop looking in this thread. I don't want to see the cinematic stuff in advance.
100% agree.
all I see is a bunch of scribbles... :O Makes my eyes go trippy! but I cant wait to see the final work
Rarebit wrote:
Selections from today's quicky storyboarding. Will be using my usual lasso for the final stuff, but the pen is quicker for putting together an animatic that will give me the overall timing and serve as a framework for filling in with finished art.
Are you writing in Arabic?! 






Finished the storyboarding; here's another relatively spoiler-free smattering. There are about 90 of these little cartoons, ~1 per second of the final animation, in theory.
Now I have to start actually drawing that. =p

Rarebit wrote:
Now I have to start actually drawing that. =p
If your first draft sketches already look like that, I'm actually looking forward to the final product. ^...^
When I first starting looking at the earlier pictures, I started laughing and thinking, "Oh lawwd, he's going High School Loner who draws anime in his spare time on us." But these pictures look nice. 

ZippyTheSquirrel wrote:
If your first draft sketches already look like that, I'm actually looking forward to the final product. ^...^
When I first starting looking at the earlier pictures, I started laughing and thinking, "Oh lawwd, he's going High School Loner who draws anime in his spare time on us." But these pictures look nice.
I'm just concerned that he won't have time to do anything else but the cinematics. 

10011 wrote:
ZippyTheSquirrel wrote:
If your first draft sketches already look like that, I'm actually looking forward to the final product. ^...^
When I first starting looking at the earlier pictures, I started laughing and thinking, "Oh lawwd, he's going High School Loner who draws anime in his spare time on us." But these pictures look nice.
I'm just concerned that he won't have time to do anything else but the cinematics.
I think he already said that in a previous post :p
Hm well, probably gonna turn out being one of those things where the later parts have less animation than the earlier ones because I slowly started to realize I was running out of time to do all the drawing. ;) I am about a half-week behind on getting started on this cinematic, but eh we'll just see how it goes. So far it's actually going better than I'd expected, although that could just be fatal optimism talking. ;)
Speaking of which, I'm not at all sure I'll actually be able to generate a *full* gif version. Big gifs take a hellacious amount of RAM to compile--like, multiple gigabytes of RAM. At first I thought I could maybe be extra careful to save off just the tiniest bits of things that I'd need for compiling it, but from the methods I've worked out today I can already tell that trying to scrimp and save precompiled bitmap space like that would add way too much time to drawing this stuff. So I'll still try a full gif version, but there's a good chance all the bitmaps I'm going to have for the full animation will blow right past the 2 or 3 or whatever it is GB memory limit. Flash on the other hand is much more memory friendly to create, fortunately.
Storyboard vs final art:



Whoa :o nice
Rarebit wrote:
Finished the storyboarding; here's another relatively spoiler-free smattering. There are about 90 of these little cartoons, ~1 per second of the final animation, in theory.
Now I have to start actually drawing that. =p
Planning on melting somebody?
I don't see what the big hubah about the .gif versions is anyway, I can't imagine anyone wanting to watch streaming video without Flash. Just stick to the .swfs and don't waste time trying to accomadate gigs worth of gif processing 
With that said, I'm liking the way these are shaping up. Everyone applauded your art style and work when you drew for the hell of it and now that effort and talent can actually be put to good use. Hopefully your experiences with time management this time round can help produce a more *fully* animated one next time round though 
These are turning out really nice.
I'm really looking forward to being able to see the images posted above (when I get home at lunchtime) also if they are as good as people are saying, I can't wait to see the final released version!
*The Agent looks around and spots Wright.*

Agent: Oh, bollo-...

Now that looks cool.
deimoslvov wrote:
Counting days to the release!
Indeed.
Rarebit wrote:
Hey, that looks pretty good. Let's see what you got 
I am SOOOOO looking phorward to having cinimatics again... this is great! 
I don't know.. I'll have to see it on "motion" before I pass final judgement on it. It is great to have cines coming back, but this just seems a really time consuming way to do it.. though without having to do daily live events and weekly crits there should be more time available heh
I've always liked Rare's style as a sort of impressionistic way of approaching the Matrix, but I'm not sure I want to see it as an "animation." Take the picture of the General, for instance. It has something of a cool vibe, but the proportions and perspective just seem.. off. It's sort of like what I was saying back when we went from in game cines to hand drawn ones in the first place. It's not the "hand drawn" bit that scared me, it's the different feeling that something hand drawn has, especially if it's got a unique style of it's own. With certain plot points, the "Rarebit" style might work wonderfully.. with others, it just won't mesh at all.
Well, however Rare is doing it, I am happy that he took the time and initiative to start doing cinematics again.

Shinryu wrote:
With certain plot points, the "Rarebit" style might work wonderfully.. with others, it just won't mesh at all.
Well, thank Grief Rarebit's in charge of the plot, too! XD

As far as animation goes, we aren't talking full body animation, because that is, like, really hard and stuff. My own style is eh spontaneous--"sloppy" would also be not entirely inaccurate--and not so great at animating detailed things over more than two or three frames at a time, because all the little black and white splotches start to turn into a mess, and don't really want to hold together.
There are some semi-full body animation bits I mean to do, but I think they'll mostly be quick, and almost entirely silhouette. I should be able to hold that together reasonably well.
The other animation is stuff like spot animation (in that frame of the General I posted yesterday, he's just raised his arm from his side), camera switches (lots), panning, some zooming, and that sort of thing.
I've learned that drawing wrinkly old guys being hit by strobe lights is a pain! =p

^ Rendered that out for a timing test. I was afraid that I was putting changes in too rapidly to hold together at 10 fps playback, but actually I think this came out about like I wanted, so yay.

For some reason or another, that .gif doesn't animate in Firefox 3. It works fine in Internet Explorer, and actually looks really cool.
Hm, I'm using Firefox 3.0, and I can see it no problem. Maybe it's a proxy thing or a cache problem or something.

It didnt play for me right away with Firefox 3 but now that it is playing it looks pretty cool.
Wow! I'm getting more and more impatient and more and more optimistic! 
deimoslvov wrote:
Wow! I'm getting more and more impatient and more and more optimistic!
Oops. Must keep expectations low. Hm, what I can do...
Ah, here we go. Find the hovercraft:

Storyboard sketch I posted earlier for the scene the stuff above will be in:


Rarebit wrote:
deimoslvov wrote:
Wow! I'm getting more and more impatient and more and more optimistic!
Oops. Must keep expectations low. Hm, what I can do...
Ah, here we go. Find the hovercraft:
Storyboard sketch I posted earlier for the scene the stuff above will be in:
That was a sketch of a hovercraft? I could have sworn it was a drawing of Cap0ne.
Oh, and it's in the middle of the picture, moving up and to the left. Cockpit windows are centered at the top. I have *no* idea what all the white bolt-like stuff is. Lightning? Rock shading? Ehh.

Storyboard vs background animating with "final" art:



Rarebit wrote:
Sir, you thief! That is the ink blot my psychiatrist gave me ages ago and when I yelled "HOVERCRAFT!" she told me to stop playing MxO. Now sir, your ink blot has attached me back to the game. How dare you.
Edit: Either my browser just DIED or there's a bunch of weird code in here...

Have to say this is all looking very impressive. Dunno why its so hard to add an outline to that hovercraft, lol, but apart from that, top notch stuff. 
Rarebit wrote:
Looks like Lester Chaykin.
Definitely looking forward to these now, especially as this one is dealing with the Real like all my favourite ones from the animated cinematics did.
Oh, I have a question: it is said that the cinematics will be "silent and subtitled". Does it mean that there will just be no voices in it or there will be no music as well?
I guess it would be great to have some kind of soundtrack, even if it would be provided by one of the tracks that have been used before...
It means no sound.
It's looking like the final result will be a swf rather than a gif, which I suppose in theory means that it could contain sound, but in reality, I have no sound experience, no time, blah blah.
Hm, do we still have that bug where the game music plays while the cinematic viewing window is open? 'Cause that would have the same effect as the best possible outcome of me trying to mess with sound (which I'm not going to do in any event). Ooh plus it wouldn't increase the cinematic download size. ... Oops, nope, looks like we fixed that one. Hm.

wow your up late. anyways from the screens you have showen us so far some of them are alot better than i thought they would be nice job rarez 