Development

Rarebit

2,104 archived posts

Rarebit
Development
Joined: Dec 2, 2005
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Update 58 Discussion

Rarebit wrote: exsuscito wrote: Garu wrote: exsuscito wrote: exsuscito wrote: The manner in which the flagged-recon section is worded is confusing. Let me get this straight: If you accept a res, you will still be flagged. If you recon and...

Update Discussion · 02/22/2008 14:32:12

Update 58 Discussion

exsuscito wrote: Garu wrote: exsuscito wrote: exsuscito wrote: The manner in which the flagged-recon section is worded is confusing. Let me get this straight: If you accept a res, you will still be flagged. If you recon and come back immed...

Update Discussion · 02/22/2008 14:30:46

Update 58 Discussion

The missing pipe ends are due to another old texture that was never put in the copy of the resources that are actually in Live. Thought I had this taken care of along with the other one yesterday, but the integration on this one didn't hap...

Update Discussion · 02/22/2008 14:05:28

FFA PVP in 01, thanks Effy

Post metadata recovered from a search result; body not captured.

General Discussion · 02/21/2008 17:17

FFA PVP in 01, thanks Effy

Post metadata recovered from a search result; body not captured.

General Discussion · 02/21/2008 16:57

can't find access nodes anywhere!

Those coordinates are correct. Kaede Sai Kung The access nodes are the posts with the green lightning shooting out of the top and the green ring around the bottom. The FX go away once you've tagged the node. Oh, Persephone isn't usually ne...

Redpill Rescue · 02/19/2008 16:36:11

Image Retrieval - February 14, 2008

Nahh actually that isn't even a very good picture of it, come to think of it. It's the yellow strip along the bottom of the concrete wall. The strip is part of the parking lot, and it's on the same plane as the wall polygons, so there's an...

Broadcast Depth · 02/17/2008 05:21:01

Image Retrieval - February 14, 2008

Fun! Spot the bug! (And no, not the floating trashcan. I don't think that's my fault, anyway. Hm, I'll have to check on that...once source control comes back up...)

Broadcast Depth · 02/17/2008 04:28:12

Stuck at character loading AGAIN... *Sigh*

Gerik wrote: ZaneZavin wrote: We need to file reports so the server gets reset. Yeah, I tried doing once of those Email Service things they have for customer service. It says it went through, but my email hasn't gotten anything, which mean...

General Technical Help and Questions · 02/16/2008 21:57:57

Announcing Podcast #29

MotorZ wrote: odj wrote: Time to find out if they picked MxO for that 'reasons you love the game you play' thingy... Haven't listened yet, but there seems to be a lot of MxO stuff listed. EDIT: not much on WIP, but that's understandable co...

SOE Discussion · 02/15/2008 19:17:20

[9.2.5] He's been a busy little simmy - Syntax - 2/11/08

That ain't OOC at all in my book. Mission teams, interface buttons, slash commands, "typing," is all part of the simulated operative interface running in everyone's head. I understand people may have different opinions about that, but that...

Live Events · 02/15/2008 14:25:28

Image Retrieval - February 14, 2008

MotorZ wrote: You did actually get 9.3 done also, right? Only nine and a half missions left to go! >_<

Broadcast Depth · 02/14/2008 19:55:50

[Moved] Ask the Devs an MXO design question v.7

This topic has moved: /mxo/posts/list.m?topic_id=36300017378 I am going to have to shelve "Ask the Devs," at least for the time being. I'm just not managing to find the time to face wonderful barrages of questions here in the midst of all...

General Discussion · 02/13/2008 18:07

Ask the Devs an MXO design question v.7

I am going to have to shelve "Ask the Devs," at least for the time being. I'm just not managing to find the time to face wonderful barrages of questions here in the midst of all the other things I'm trying to get done for the game; I'm fin...

Archive Construct · 02/13/2008 18:06:32

Image Retrieval - February 07, 2008

Demedrian wrote: Rarebit wrote: Hm, either these Advanced Data Node Locator Goggles of mine are doing nothing, or data nodes don't spawn in mission areas, which is good. EDIT: I called my goggles the WRONG NAME. Sounds like a glitch worked...

Broadcast Depth · 02/12/2008 03:33:36

Image Retrieval - February 07, 2008

Tenshi wrote: You should liek, totally show us an NPC of this new area =D That is if their is one? /shrug Psst.

Broadcast Depth · 02/12/2008 03:31:44

Image Retrieval - February 07, 2008

Hm, either these Advanced Data Node Locator Goggles of mine are doing nothing, or data nodes don't spawn in mission areas, which is good. EDIT: I called my goggles the WRONG NAME.

Broadcast Depth · 02/12/2008 02:45:02

Image Retrieval - February 07, 2008

Hm well if they spawn inside mission areas then you wouldn't be able to get those, yah. Only three of those buildings actually have interiors to speak of, though, so it's a pretty dinky proportion of the overall space compared to, say, mos...

Broadcast Depth · 02/12/2008 02:31:47

Image Retrieval - February 07, 2008

Rarebit wrote: GypsyJuggler wrote: Classy. How long do you expect the interiors to take? If it's a long time then you'll probably get people complaining about node spawn rates because half of the respawning nodes appear inside buildings an...

Broadcast Depth · 02/12/2008 02:18:06

Image Retrieval - February 07, 2008

mantra777 wrote: I don't see the tug boat. Hey Rare, */Wave* Can we be able to step on the tugboat that was on the top center of from the previous maps? No! That's where the last part of the Assassin lives, and he's a diiiiirty pirrrrate....

Broadcast Depth · 02/12/2008 02:05:41

Image Retrieval - February 07, 2008

GypsyJuggler wrote: Classy. How long do you expect the interiors to take? If it's a long time then you'll probably get people complaining about node spawn rates because half of the respawning nodes appear inside buildings and in other hard...

Broadcast Depth · 02/12/2008 01:51:04

Image Retrieval - February 07, 2008

All right. Crisis averted, everyone! Take off the panic hats! Okay! Thanks to that timely reminder that you can't actually tap higher level nodes (now who'd have forgotten a thing like that *cough*), we now have lowbie mining zones, as fol...

Broadcast Depth · 02/12/2008 01:35:25

Image Retrieval - February 07, 2008

ZaneZavin wrote: What level are the data nodes? I'm just wondering if a sub 50 would have any incentive to go there. Well...son of a gun. Hmrrr okay, right, I'll just set a few areas in there to lower level ranges. D-ar.

Broadcast Depth · 02/12/2008 00:41:17

[9.2.4] Merv mission feedback thread: "Heart's Desire"

ThePigeonKing wrote: Bah, anyone get screenshots of the Terminator from this mission or the mech mission? Mine was invisible. Gah, yeah, visibility issues on the big funballs indoors should be fixed in the next update.

Missions and Storyline · 02/07/2008 23:33:25

[9.2.4] Emanation - Vector - 2/4/08

Shadow-SK wrote: I'm guessing this is "Emanation", not enamation. Emanation: the act of issuing or flowing from a source, the pantheistic doctrine that states all energy flows fromthe Essence of God, as in the begetting of the Logos, the s...

Live Events · 02/06/2008 19:34:48

Maps available on The MxO Archive

SolidRevolver wrote: zeroone506 wrote: Stack wrote: SolidRevolver wrote: Those are pretty cool ^_^ But now you may have to do it again with the new area "> Oh believe me, I'm quite looking forward to mapping out the new area, whether it's...

Districts, Neighborhoods, and Constructs · 02/05/2008 15:26:55

Super Bowl!

It's on! Discuss. Hopefully I'll get to the party before all the good ads are over...

Off-Topic Discussion · 02/03/2008 15:27

Image Retrieval - January 30, 2008

Phluff wrote: Rarebit wrote: Do you have your browser's Refresh button taped down or something, Phluff? ;D Muahahaha god I need some sleep.. lol night night ^_^ *edit* Don't you post anything else while I'm sleep'n!! =P Pff. Would I do tha...

Broadcast Depth · 01/31/2008 01:28:57