Systemic Anomaly

zeroone506

850 archived posts

zeroone506
Systemic Anomaly
Joined: Nov 17, 2005
Messages: 5144
Location: Germany
Offline

My believe system in the Matrix (OLD thread)

This is something i have not thought of and it is a very good thougt. But according to the Matrix Triology and of what I heard in there, my assumptions are much more reasonable. First the Architect said that the Mashines have destroyed Zio...

Matrix Universe · 03/25/2006 02:49:56

My believe system in the Matrix (OLD thread)

First Question: How can the Oracle (referred to as Or) predict what happens in our world? How can the powers of the One reach beyond the Matrix itself? (I know these are two questions, they are connected though) First answer: There is a th...

Matrix Universe · 03/24/2006 12:32:10

Raini's last mission: transmission from Sparks?

I've aborted and reactivated it a few times to be sure, however, it was the same all the time: If you search the computer in the last phase of "Adrenaline Junkie", you'll see a transmission from "Sparks" to the contact who's currently in t...

Missions and Storyline · 03/24/2006 07:41

Aqueduct?

Well, sorry for the mistake then

Districts, Neighborhoods, and Constructs · 03/23/2006 14:20:39

Aqueduct?

If you activate the Atlas and completely zoom out until you see the city overview, you'll notice three lines crossing the bride river. The both left ones are undoubtedly these two highway bridges (the left one being the Reeves bridge conne...

Districts, Neighborhoods, and Constructs · 03/23/2006 13:01:55

i wanna give my proxy some cake!

Ah, sorry I was just a bit irritated by the message subject. Another guy recently asked who liked to recreate their sims until they get "chick", and I guess I subconsciously confused it with this one Well, I guess the thread subject was a...

Animation Feedback · 03/21/2006 13:35

day/night cycle edit (please read and discuss)

The way I see it, the image quality of the city is quite unstable and changes depending on the "time of day". DAYTIME: While the sunrises and sunsets (both green and pink ones) look absolutely gorgeous and breath-taking, the city graphics...

Development Roundtable · 03/21/2006 13:15

More Useropts Options

k, maybe it was brought up before, maybe not: What do I have to type (or paste) in the useropts file to remove all (or specific) combat effects, powerless being on number one without affecting the sound like the in-game options do? Message...

Residual Self-Image · 03/21/2006 12:38:21

Was Mega City only designed for the sequels?

Neo's apartment was just another apartment, I guess. Seraph's teahouse is apparently part of the other Chinatown from Enter the Matrix, which is (unnecessary to say) not our lovely International District The Oracle's apartment ought to be...

Districts, Neighborhoods, and Constructs · 03/21/2006 12:07:53

Vendors

or www.mxoresource.com

Districts, Neighborhoods, and Constructs · 03/19/2006 21:09:34

More Useropts Options

Bayamo wrote: Not unless you're a dev, or unless you want to jack out when you hit a change time and change your useropts. So I guess I'll have to write another petition on the development table then... Maybe not that long as last time

Residual Self-Image · 03/19/2006 12:52:47

Specific questions about SOAD

1) Both on the new albums and the recent concerts, Serj Tankian's voice timbre sounds quite different in the higher pitches. Earlier, it was a kinda skinny and slight tenor (in a positive sense, of course), and now it sounds rather richer...

Off-Topic Discussion · 03/19/2006 12:49

More Useropts Options

OK, is there a way to manipulate the day/night cycle a bit? Particularly: Without increasing the green tint at sunrises/sunsets, still preventing it from fading away during the whole day? Keeping the green tint at night all the time? Remov...

Residual Self-Image · 03/19/2006 12:18:47

Merovingian house - not a construct

No matter how far the archives or the Chateau is from the Matrix, I guess nothing is farther than then Mobil Ave. That's actually the "edge" of the Matrix, where the other exit leads out of it, to the Real. I suppose the Merovingian built...

Matrix Universe · 03/18/2006 08:56:31

mission neighborhoods change

Recently, gothique posted an idea about increasing info and XP rewards for missions if ran in more dangerous areas. This gave me the idea for a more radical change: Right now, reaching the max level of a district means free choice of the n...

Development Roundtable · 03/18/2006 06:47

Build question, please help

Both hyper-jump and the three martial arts styles are available at level 10 (you can buy them already now, but you'll only be able to load it when you've hit 10 and also upgraded all the prequisite abilities to 10). They're Kung Fu, Karate...

Character Development · 03/14/2006 11:23:57

Build question, please help

The entire combat and character development system is going to be changed in a few weeks (CR 2.0), so maybe you shouldn't care about this anymore. Here are the main purposes of attributes: perception: unarmed close combat (martial arts) fo...

Character Development · 03/14/2006 09:46:38

Merovingian house - not a construct

Sounds convincing. On the other hand, there might be backup programs protecting the castle from being erased so easily. And what I saw in EtM wasn't really "endless", in my opinion it easily fits into a castle of that scale. What you're su...

Matrix Universe · 03/12/2006 11:48:47

Merovingian house - not a construct

Basically, I agree with you, the interior Chateau doesn't have to be the interior of that castle, but you know, it could be. We saw the Merovingian open the door without a key and going somewhere that looked like the Chateau (not sure abou...

Matrix Universe · 03/12/2006 06:26:18

day/night cycle: details

Ah, thanks. I've posted this before it appeared on Stack's website

Districts, Neighborhoods, and Constructs · 03/11/2006 10:26:32

Merovingian house - not a construct

garutchi wrote: If the Chateau was not part of the Matrix, then Neo could not have flown due south at a super accelerated speed to grab Morpheus and the Keymaker. Unless of course we don't see him fly up to a door, walk through it and resu...

Matrix Universe · 03/10/2006 10:32:18

Merovingian house - not a construct

On the one hand, you could see the castle from outside when Neo started flying. On the other hand, Link still lost their signals when Persephone lead them from Le Vrai kitchen to the Great Hall. At least he said "not again...". I won't exc...

Matrix Universe · 03/10/2006 05:32:12

More Useropts Options

Just mentioning, the helicopter sound has already been removed some time ago.

Residual Self-Image · 03/08/2006 04:55:14

cyborgs

Try eBay. However, if I remember correctly, the nanobots were only mentioned in one documentation, and that one didn't really explain the movie but just told about real, scientific facts about AI, robot mechanics and virtual reality. The n...

Matrix Universe · 03/07/2006 08:05:40

lagging/bucking

I guess most of us know that: You can't move through the world without the performance bucking and stopping for seconds all the time and your character being dragged meters back again and again, or it takes seconds to activate between acti...

General Discussion · 03/04/2006 10:34

lagging/bucking

I guess most of us know that: You can't move through the world without the performance bucking and stopping for seconds all the time and your character being dragged meters back again and again, or it takes seconds to activate between acti...

General Technical Help and Questions · 03/03/2006 15:19

The PVP Effect

If everyone who dies just comes straight back as if nothing happened, PvP sucks and has no meaning.

Player Versus Player · 03/03/2006 10:35:40

neighborhood contacts -- chronological order?

OK, I've just started running the contact missions at last. So I thought it would be easier to start with the four "independent" contacts in Richland and then move to the Elements. However, I figured out very fast that the Chessman and Sis...

Missions and Storyline · 02/27/2006 15:32

green tint increase and some other world graphics suggestions

Foreword: If any of my points belowe can be affected by playing around with the useropts.cfg file, please ignore them. Green tint at daytime: Or particularly, I'm referring to the standart days with green sky and without rain. It begins wi...

Development Roundtable · 02/26/2006 04:08

SOE Your losing players, we want CONTENT!!!!

Permamanent safety in Downtown is a very motivating reason to hit 50. Higher-level abilities require level 46 or 47. And then, of course, full effectiveness in live events or heck, pvp, isn't that unimportant. And if you just take a look o...

Development Roundtable · 02/26/2006 00:55:40

SOE Your losing players, we want CONTENT!!!!

Than the second reason ist , that morpheus is died in the storyline..but why must morpheus died? Was it a part of the story ? NO..SOE online would save money and dont want to pay money to laurence fishborne for the license. And i must say....

Development Roundtable · 02/23/2006 12:34:22

Mob bosses' locations in Richland

Well, these bosses are exactly those I know. No one less, no one more.

Districts, Neighborhoods, and Constructs · 02/22/2006 22:40:00

Mob bosses' locations in Richland

Well, then... I say it failed. OK, I'm referring to the evading mobs on the streets and other bugs like that. If the deletetion of gang members was intendet, so it will be. The only question that bugs me if any interesting information abou...

Districts, Neighborhoods, and Constructs · 02/22/2006 13:40:24

Good night, sleepy head - Syntax - 2/17/2006

Veil, you n00b !!! Why do you have your little, pathetic spot light on? My suggestion: Fly to the Machine City, find the computer the Matrix is run on, get that little chip called useropts.cfg and turn off that dumb spot light!! It's just...

Live Events · 02/22/2006 13:37

Mob bosses' locations in Richland

Are the 5 Points the only gang with member loss? I wouldn't care much about it, but their description texts offer more backstory for the neighborhood underground organizations. And yes, the district reflow in Richland definetely failed. Lo...

Districts, Neighborhoods, and Constructs · 02/22/2006 11:55:17

Mob bosses' locations in Richland

There's a clone of Tisiphone at the very southern edge of Apollyon.

Districts, Neighborhoods, and Constructs · 02/22/2006 08:12:23

Mob bosses' locations in Richland

Foxtrot Whiskey Tango... No, I know the map at MxO archive, the thing is, it's a map, therefore less precise than a coordinate list. If the boss is "dead", you need to kill lots more NPCs than if you have the coordinates. And then, this ma...

Districts, Neighborhoods, and Constructs · 02/22/2006 05:03:01

Mob bosses' locations in Richland

Since Gabriel, Tisiphone, Buck and Owl Bangheart are the only bosses in Richland dropping access keys, they're listed along all the bosses in the other districts on several fansites on the access key list. I was able to find the bosses of...

Districts, Neighborhoods, and Constructs · 02/21/2006 05:50:38

the computer in the 1. Merovingian mission

In the mission phase with Hypatia there's a computer. After I've put the key (?) into it and got the book from the save, the computer offered a hack option. I couldn't put the book into the safe and load Hacker since my Merv character does...

Missions and Storyline · 02/21/2006 05:41

Ask the devs an MXO question

Are the guards in missions and building lobbies bluepills or Machine programs?

Archive Construct · 02/18/2006 13:25:00

SOAD - Shavo singing?

I'm wondering if Shavo Odadjian from System Of A Down sings anywhere in the albums. I guess we know that he sometimes shouts a few words in concerts (like in the live performance of "Prison Song" in the astoria cluc). I've also noticed tha...

Off-Topic Discussion · 02/18/2006 09:47

Looking for Code Fragment: "Ablilty" for coder skill and Hyper Jump.

Hyper Jump is sold by almost every ability vendor you see (f.e. Code Vendor, Hacker Vendor, Martial Arts Vendor...). As far as I know not at Mara c, but mostly it's there. If you're looking for Code Fragments, they're sold by rare Fragment...

Character Development · 02/18/2006 05:12:46

SOE Your losing players, we want CONTENT!!!!

Just look at the live events board. Recently, Niobe introduced a new crew member, Agent Gray and Agent Pace organized a hunt after the stolen case and Ghost appeared to a player event (or something similiar). The Oracle and Seraph visited...

Development Roundtable · 02/16/2006 04:20:33

SOE Your losing players, we want CONTENT!!!!

Am I forbidden to post if I don't agree with you? *searching* Yes, I think so. Generally speaking, you're right. More content, may it be something like a city expansion or more storyline would be great. But that's all where I agree with yo...

Development Roundtable · 02/15/2006 14:06:50

So when is cinematic 4.1 gonna be fixed?

I've just watched it again, and I found out that the sound still doesn't match the video, at least referring to dialogues. Is it that hard to fix?

General Discussion · 02/14/2006 06:38

The PVP Effect

That's what I'm saying, it's no matter to go to another hardline. Also, let's say you're an MA and get killed by an Arbalest. He stuns you first, and then... well, you know the rest. So you can return as Gunman and shoot him everytime he t...

Player Versus Player · 02/08/2006 11:53:11

EtM music

Is there also a place where I can download the soundtrack from Enter The Matrix? As far as I know, there's no official soundtrack CD like with Path of Neo.

General Discussion · 02/08/2006 11:40

Was Mega City only designed for the sequels?

I know exactly that they really created Mega City for the sequels. They've created computer 3D models of it and designed it to make difficult sequences like the freeway chase or backgrounds for, let's say, the Smith fight. The Y-shape of t...

Districts, Neighborhoods, and Constructs · 02/07/2006 04:34:18

Was Mega City only designed for the sequels?

DooRDie wrote: in all three movies, the scenario\place, was chicago, but u didnt get to see that because 2 and 3 because you got that concept in one, plus it didnt show to many chase scense to hardlines, but mega city is a sim version of c...

Districts, Neighborhoods, and Constructs · 02/06/2006 05:59:59

The most unpopular neighbourhood

DontEatRawHagis wrote: I was talking about International being the most unpopulated area but a place that is like a beautiful painting that cost 5 cents and is found at a truck stop gift shop. I go to International for Access Nodes and Ope...

Districts, Neighborhoods, and Constructs · 02/06/2006 03:00:06

The PVP Effect

1. /disagree: Maybe you want to come back and exact vengeance. And if you don't want to get "ganked", just go to an other hardline or something. 2. /agree Yes, that would make PvP much more interesting and fair. Although there might be oth...

Player Versus Player · 02/05/2006 12:30:35

The most unpopular neighbourhood

But it looks good. I personally don't care much about spammers and the lag only occurs when I really get to see all those players, not if I'm just close to the area.

Districts, Neighborhoods, and Constructs · 02/05/2006 06:03:06

day/night cycle: details

I wasn't quite sure where to post this, but I guess this is the right thread: Since there are multiple variations in the day/night cycle of the city, I'd like to know if there's a certain regularity about them, and if yes, how exactly they...

Districts, Neighborhoods, and Constructs · 02/05/2006 06:01:30