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zeroone506

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Update 46 Announcement - New Release Date - Thursday, August 31

Rarebit wrote: zeroone506 wrote: So Rarebit, what do you think about my suggestion to release mission number two 3/4 days after number 1? In case there were any events leading from one to the other. Already taken care of, my good man! I tw...

Broadcast Depth · 08/31/2006 04:08:15

interior/mission map suggestions

1) Introduce an option to the map to reset all rooms to "untouched" -- in cases where you have to search a large mission area a second time, it would definitely be helpful. 2) Each multi-level area should have a separate map for each floor...

Development Roundtable · 08/30/2006 11:27

Specific questions about lag and performance

- Do the requirements for good performance fluctuate due to server or other connection issues? I sometimes have absolutely fluent performance and sometimes unbearable bucking -- independent from area or player number in my area, and all at...

Redpill Rescue · 08/30/2006 08:57

WTH is wrong with Philsen!?!?!?!?!

Zeac wrote: you better not being lieing to be zero!!! OR ILL FIND YOU AND... DO SOMETHING HORRIBLE LIKE! make your face with a sharpie You meant lying to you ? Wow, wow, wow.... calm down, calm down... put the weapon on the floor and give...

Districts, Neighborhoods, and Constructs · 08/29/2006 19:56:02

WTH is wrong with Philsen!?!?!?!?!

It's not only Pillsen I think, rather whole northeast downtown. Oh, and Downtown lag is going to be fixed in two days, so chill.

Districts, Neighborhoods, and Constructs · 08/29/2006 18:26:04

Update 46 Announcement - New Release Date - Thursday, August 31

phaydren wrote: Well al im going to say is im pretty annoyed with the way things have turned out and if we dont get both last weeks critical mission and this weeks then i will be extremley disapointed as will many others as we have been ma...

Broadcast Depth · 08/29/2006 13:11:27

Update 46 Announcement - New Release Date - Thursday, August 31

Skyscream, I think there is a common logical flaw to the points 1,(2) and 4, as about all the other "better fixed later than broken sooner" statements. Of course, it's true. We can argue about the little bugs that only affect new features...

Broadcast Depth · 08/29/2006 12:57:45

Update 46 Announcement - New Release Date - Thursday, August 31

Rarebit wrote: ThePigeonKing wrote: Please tell me we get two critical missions this thursday then? Yep, yep, like Walrus said before, the mission release schedule is sticking to the original plan, so yeah, if we're up and running Thursday...

Broadcast Depth · 08/29/2006 05:22:36

Zion's attitude on human rights?

This screenshot is from Zion Archive mission 1.2.9, "Hardline Hunter", phase 2. This message from Tyndall appears after (optionally) a clueless bluepill in the mission area: Once again, I'm wondering how much value Zion puts on the life of...

Missions and Storyline · 08/28/2006 14:50

Archival Missions for Dummies!

The Archivist Broker sells tickets for each sub-chapter ' s first mission. After completing 1.1.1, you receive the ticket for 1.1.2. After completing 1.1.2, you receive 1.1.3. And after that one, you get the 1.1 token. Oh, and it's "nitpic...

Guides and FAQ's · 08/27/2006 03:31:39

Archival Missions for Dummies!

Hey, I don't wanna be mean or anything, but I've come accross certain... demerits in your guide. Thought I'd post them. First of all, some formatting would be nice. You know, bold, underline, different sizes and stuff. Looks prettier and a...

Guides and FAQ's · 08/27/2006 03:23:41

Rawlins Corner confuses me...

Ah, thanks. I'm on quite frequently since I run the archive missions (it just doesn't wanna get any boring), so there shouldn't be any big problems. (No, I think you're confusing me with someone else...)

Districts, Neighborhoods, and Constructs · 08/27/2006 00:16:48

Update 44 Hotfix notes?

They've disappeared both from the forums and the game launcher. Has anyone saved it anywhere? I'd really need to view them; particularly the part with the mission typo corrections.

General Discussion · 08/26/2006 22:54

Morpheus, the Twin, the Door, the Sword.

Hmm... maybe you're right and the One's way was really predestined in such a detailed way -- but even if yes, they weren't meant to be stopped by the Twins anyway, so they might have got rid of them in that parking lot aswell, instead of l...

Matrix Universe · 08/26/2006 22:17:28

New NPC texts after completing a hardliny objective?

And another general question regarding missions: If one team member goes outside and uploads an item at a hardline (or escorts a follower to one), while another member stays in the mission area to maintain the phase - is there any chance t...

Missions and Storyline · 08/26/2006 17:46

Disabling security devices: specific texts in critical missions?

All the time running past and ignoring security disabling devices in contact and story missions, I've been wondering I would have got any special message from the Operator after using these devices. After all, security systems are always p...

Missions and Storyline · 08/26/2006 17:34

Please remove NPC patrolling

Pro: It gives a nice feel of realism and action. SWATs patrolling through a large office floor just looks cool. Contras: -It's hard to catch all messages with NPCs moving around the whole mission area, especially if they change as the miss...

Development Roundtable · 08/26/2006 17:13

Morpheus, the Twin, the Door, the Sword.

"Because the car chase scene wouldn't have taken place then" is probably the least convincing explanation of all. It's as if the Morpheus-holding-the-door-not-letting-the-Twin-in scenario was already written into stone, and all the writers...

Matrix Universe · 08/26/2006 08:25:29

Rawlins Corner confuses me...

Hmm, I couldn't find any of those spots. Could you maybe specify these locations on the map? Like, northwest corner or east middle?

Districts, Neighborhoods, and Constructs · 08/25/2006 02:06:43

How does Bullet Time work?

r3v0lv3r wrote: Yea I was thinking about this aswell, and started thinking ((out of matrix content )). If a human could raise his eyes frames-per-second, lets say to 48 (( normal human eye catches 24)), he would see things slower, he would...

Matrix Universe · 08/24/2006 06:25:33

Neighborhood Collector transcriptions

Neighborhood : Murasaki Gang: Black Tigers Collector: Corman Gang item: Tiger Claw Pendant Reward: Tiger Claws First message: "It is foolish to take everything from a man and leave him alive to seek vengeance. The Black Tigers will learn t...

Districts, Neighborhoods, and Constructs · 08/24/2006 06:13:29

Neighborhood Collector transcriptions

Neighborhood : Akasaka Gang: Brothers of Destiny Collector: Petal Gang item: Silver Star Medallion Reward: Petal Pants First message: "I cannot bring direct harm to the Sisters of Fate. They have woven it into my very code. However, I know...

Districts, Neighborhoods, and Constructs · 08/24/2006 06:12:00

Neighborhood Collector transcriptions

Neighborhood : Lucero Point Gang: Sparks Collector: Clarke Gang item: Flint Pendant Reward: Sparkling Fedora First message: "Listen up, kid. All I care about is gettin' the Flint Pendants out of the hands of that Sparks gang. You bring me...

Districts, Neighborhoods, and Constructs · 08/24/2006 05:57:25

Neighborhood Collector transcriptions

Neighborhood : Southard Gang: Guillotines Collector: Chaste Gang item: Red Silk Ribbon Reward: Chastity First message: "I was hired to kill the Guillotines. While I'm not one to shy away from a little wet work, full scale slaughter has nev...

Districts, Neighborhoods, and Constructs · 08/24/2006 05:55:29

Neighborhood Collector transcriptions

Neighborhood: Lemone Gang: (Silver) Bullets Collector: Cookie Gang item: Engraved Silver Ring Reward: Heirloom Revolver First message: "I run with the Silver Bullets in Dannah Heights. These fools down here aren't pulling their weight and...

Districts, Neighborhoods, and Constructs · 08/24/2006 05:52:08

Neighborhood Collector transcriptions

Neighborhood: Mannsdale Housing Projects Gang: 88s (Eighty Eights) Collector: Caspian Gang item: Miniature Toy Rocket Reward: Caspian's Sunglasses First message: "The Eighty Eights bring nothing but pain and death to this neighborhood. The...

Districts, Neighborhoods, and Constructs · 08/24/2006 05:50:34

Neighborhood Collector transcriptions

Neighborhood: Uriah Industrial Park Gang: Choppers Collector: FastBack Gang item: Chopper Key Reward: Industrial Boots First message: "I used to run with the Choppers back before they turned into a group of thugs and murderers. I want cont...

Districts, Neighborhoods, and Constructs · 08/24/2006 05:48:23

Neighborhood Collector transcriptions

As everyone knows ever since Phrog's "Token Hunting", the Neighborhood Collectors are quite an interesting and enriching part of the game's city content, among other details, providing insight into gangs' home and foreign policies, aswell...

Districts, Neighborhoods, and Constructs · 08/24/2006 05:45:58

forum bug disabling hyperlinks?

I've noticed that, when pasting a text with hyperlinks into the input field, the links sometimes get disabled. However, I'm not sure when exactly that happens: when pasting or during the actual submission? Can I be sure that, if I see the...

Off-Topic Discussion · 08/23/2006 12:50

The Other Side of the Looking Glass - Friday, August 18, 2006

Will the new player ads replace the "ad space for rent" type ads, or those that are fixed parts of the world (catchword: Hampton Green)? I'd be less pleased in the latter case, I guess. Or completely new billboards, not replacing any of th...

Broadcast Depth · 08/18/2006 19:01:17

Unidentified broadcast - 8/16/06

I'm sure I'm not telling anything new here, but the Collector has quite a name among the Exile population of the City. Some work for him. Even more depth in the neighborhood contact missions than originally assumed? Oh well. I must say, th...

Live Events · 08/18/2006 18:15:09

The right time to get depressed?

Looking at all the recent threads and posts expressing the authors' disappointment and frustration, I start wondering about something. Remember the days when CR 2.0 was in development? Tons of players were mad and canceled their accounts,...

General Discussion · 08/18/2006 07:58

Vampyre RP, ookami, <edited>, blooddrinkers, etc..

Um, that line with the gestapo rather looked like a humorous hint to the movie. Remember? Maybe to lighten the atmosphere?... whatever. Yea, just wanted to say that. Can't speak for the poster anyway...

General Discussion · 08/16/2006 11:53:10

Where is our world's place in the Matrix universe?

Well, it wasn't even logical for the developers to create the full Mega City -- we have only like 10% of it in the game. But, the whole city does exist in theory (or fiction?). Thus, saying the Matrix simulated the whole globe wouldn't be...

Matrix Universe · 08/15/2006 03:40:03

Vampyre RP, ookami, <edited>, blooddrinkers, etc..

zeroone506 wrote: Stack wrote: For the record, Persephone's line was as follows: "My husband keeps them because they're notoriously difficult to terminate. " That means that he keeps them as bodyguards because they're tough for the Merovin...

General Discussion · 08/14/2006 08:11:42

Where is our world's place in the Matrix universe?

Well, that's truly an interesting theory. It truly is. But, in the end, it's still not that far from my "first variant", because, well, we still live in the Matrix. Green tint, fabricated history, year 1999? Pfft at those -- if we live in...

Matrix Universe · 08/13/2006 20:43:49

Where is our world's place in the Matrix universe?

This has been already bugging me for ages: [weak, redundant introduction:] Most science-fiction or fantasy concepts have a clear relation to the real world: either, they reveal facts about our world, portraying it as a fassade or something...

Matrix Universe · 08/13/2006 19:46:38

Are we really free?

Interesting discussion so far, but let's just make it simple and go back to my first post here. We can keep discussing what freedom really means, or how many conceptions of freedom there are -- but that wouldn't really meet the topic of th...

Matrix Universe · 08/13/2006 18:31:54

To serve the Machines

hmm. You have thrown a couple new terms in that I am not familiar with. What are cypherites and EPN? Two sub-organizations. EPN, the abbreviation for E Pluribus Neo, is a renegade organization descent from Zion, primarily built upon their...

Matrix Universe · 08/13/2006 17:29:16

Vampyre RP, ookami, <edited>, blooddrinkers, etc..

Sykin wrote: It's nice to see players trying to be creative usually. But they need to keep in mind that only programs/Exiles which exist only within the Matrix and can therefore change their shell and how they can act according to the rule...

General Discussion · 08/13/2006 15:26:45

Vampyre RP, ookami, <edited>, blooddrinkers, etc..

First of all... ...(and 16 yr old kids pretending to be vampires)... I'm 17 myself, and I don't wanna read any insults like this anymore. I'm sure, if I was, say, eight or nine, I wouldn't admire my age being equated to immaturity and idio...

General Discussion · 08/13/2006 13:58:39

Windows

No. You can still hope that the Devs start redesigning building interiors, thus, I haven't crushed any hopes. Although, if you mean the windows between interior rooms, of course my argument doesn't apply. It only goes for outdoors-indoors...

Development Roundtable · 08/13/2006 10:50:45

The Other Side of the Looking Glass - Friday, August 11, 2006

Great feedback everyone. I'd personally just like to add up to the ic / ooc issue. I'm for translating the whole guide in OOC. It's not even the fact that Tyndall is a Zionite -- all redpills are freed and trained by Zion, so there's nothi...

Broadcast Depth · 08/13/2006 04:04:53

"that it were possible" -- correct or wrong?

Actually, the conjunctive (or "past", who cares?) third person singular form of "to be" is "was". If, say, someone in a mission text says "... that it were possible", is it definitely a typo, or is there some slang, dialect or old-fashione...

Off-Topic Discussion · 08/12/2006 11:44