interior/mission map suggestions

1 posts · 2006-08-30 11:27:00 to 2006-08-30 11:27:00

#36300036512 08/30/2006 11:27 interior/mission map suggestions

1) Introduce an option to the map to reset all rooms to "untouched" -- in cases where you have to search a large mission area a second time, it would definitely be helpful.

2) Each multi-level area should have a separate map for each floor, that can be "tagged" separately room by room.
The seedy "maze" apartments in Richland and primarily Westview are the perfect example of how it should be, aswell as of course similar areas in International or Downtown.
Others however, like villas or certain types of warehouses (those with flat rooftops, like in Ikebukuro or Lemone), show the entire area at once.

The room highlighting is the biggest problem here: it's already hard enough to orientate oneself with all these different shades of red, but additionally, some rooms don't react to touching at all, and others you haven't touched are already highlighted.
Even after you've gone through each and every room, certain areas are still dark red, as if you hadn't touched them.
This cries for a fix.

3) I think the same should be carried over to the hacker map: right now, it shows all mission objects in the area; while that might have advantages in certain cases, there should at least be an option to only view the objects on your floor.