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cloudwolf

1,590 archived posts · 1 linked profile id(s)

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SkyJackal's MxO Video Collection

There is no animator.

BlueCode wrote: cloudwolf wrote: Looks like lack of animator is also the reason bullet time is so messed up. ¬.¬ has someone been messing around with their useropts hmmmm? Nope, well yes but that doesn't relate. 9mm does.

Animation Feedback · 07/05/2007 14:00:19

Abilities that apply damage at the start of their animation...

Ah so basically our combat is an ugly and non-standardised shamble because SOE stole our animator for another project. Woo ¬.¬ Really now, it seems a lot of problems are stemming from this animator issue...

Ability Feedback · 07/05/2007 09:49:02

Corruptor Encounter

I just hope our feedback and bug reports here will actually be taken into account, without a test server to put these things on first their initial patch cycle should be considered test and tweak time. If something is flawed and not fun it...

Player Versus Environment Feedback · 07/05/2007 05:45:33

MxOStory.com Version 2.0!

No edit? Weird. But yeah, never leave me again mxostory.com! *hugs his mxostory.com* Now just start work on MxO Config Tool V2 ;-)

Missions and Storyline · 07/04/2007 15:27:44

Itemization.

That would be pretty sweet. It could be relational to mission difficulty level as well. And heck, maybe have different sets for the different mission types? To actually encourage more than assassinations, lol.

Items and Clothing Feedback · 07/04/2007 11:40:59

Itemization.

Thats one of the problems, yes. Others include the range of buffs for specific loadoats across levels (for example having good clothing for MA up to a certain level, then a gap then back in at say 50) Another would be, combined with the ab...

Items and Clothing Feedback · 07/04/2007 10:44:50

The Zionite Investigator

Awesomesauce. Going against teh Cyphs, eh? Good man.

Residual Self-Image · 07/04/2007 09:23:44

Itemization.

Yes, yes, the grand and wonderful word that means 'how items are spread amongst the loot tables and databases'. Basically itemization is what is behind certain pieces of clothing being rarer than others and the dreaded holes in certain vis...

Items and Clothing Feedback · 07/04/2007 09:17:43

Abilities that apply damage at the start of their animation...

K, so the more i think about this the weirder it becomes... So lets say an attack is set to apply a certain status effect for 4 seconds (basically a way of saying 'the next round of combat' and the damage (and thus status) is applied at th...

Ability Feedback · 07/04/2007 09:09:22

CQ revamp

Website ranking board. Simple as.

Player Versus Player Feedback · 07/04/2007 05:17:24

Abilities that apply damage at the start of their animation...

Thanks for clearing things up a bit, i have to say i wasn't 100% and was kinda looking for some clarification so But then whats up with normal attacks applying it at the end? =P Non-standarisation is weird.

Ability Feedback · 07/04/2007 04:26:56

Red Eye Animation

It just annoys me how it takes a good number of seconds just for the *CENSORED* effect to even kick in.

· 07/03/2007 17:45:06

Abilities that apply damage at the start of their animation...

Normal rounds of combat apply their damages after the combat animations have played and the next round is calculated. As should abilities. However, there are some abilities that have their damage actually applied as their animation begins....

Ability Feedback · 07/03/2007 17:08:38

Withdraw

Dang, withdraw is more messed up than i thought xD The speed tactic thing is definate regular annoyance. Chop this up as another fudemental flaw, eh? Remind me how CR2 went live again, lol.

Ability Feedback · 07/03/2007 01:31:40

Withdraw

K, theres a couple of things i just wanted to ask about withdraw Why is it sometimes it'll try to withdraw once then return to ya normal tactic combat and others it'll try continually try like the description says it should? Why doesnt it...

Ability Feedback · 07/02/2007 09:40:32

How to you feel about the fall of The General?

It was just something that popped into my head about how The General's been handled the last couple of subchapters. What started out as THE bad guy, the 'biggest threat to zion since the war', the one who had been behind pretty much all th...

General Discussion · 07/02/2007 05:17:08

I'm out...

flecky wrote: cloudwolf wrote: Sykin wrote: Sorry I never made you a signature. They'll be time yet. Noone can say what the future brings. I hold hope we'll meet again. Maybe not today, maybe not tommorow, or even a year from now. But i'll...

General Discussion · 06/30/2007 15:02:45

I'm out...

Sykin wrote: Sorry I never made you a signature. They'll be time yet. Noone can say what the future brings. I hold hope we'll meet again. Maybe not today, maybe not tommorow, or even a year from now. But i'll keep on holding, for all of yo...

General Discussion · 06/30/2007 14:48:54

I'm out...

Of info. Anyone wanna lend me some? Yeah, you're still stuck with me for the long haul. Pwnt. ^.^ Come on, two veteran leaving leaving threads within the span of like 10 minutes, what am i supposed to do? xD

General Discussion · 06/30/2007 14:29:37

The Week in Review - June 29, 2007

We need those darn keys. At this its gone beyond 'hearing anything', you should be out there getting answers and pushing them to send out. After the annoucement of 'next couple of days' to months of waiting its really hurting our rep out t...

Broadcast Depth · 06/30/2007 03:36:02

[7.3.4] Is that understood...Toorima? - Vector - 6/27/07

(( Cryptos gone craaazy. The Cyphs are even more deadly than before, they have no masters, no control. I just hope the machs realise whats happening under their noses before its too late. In the mean time i look forward to the evitable sho...

Live Events · 06/29/2007 06:24:13

HITMAN

Sorry, too young. Or looks it anyway. xD

Off-Topic Discussion · 06/28/2007 15:54:48

Presenting the RMC:Terminal Podcast

Good stuffs, im really glad theres another podcast out there again. Now lets just hope this one doesn't die a quick death like The Source =P But yeah, i think the length is perfectly fine, you heard some of the more commercial podcasts out...

Community News · 06/24/2007 14:48:53

The Week in Review - June 22, 2007

As much as it's nice to hear casual stuff like this i distinctly remember there being talks of new info on buddy keys and development coming up. Neither has been delivered.

Broadcast Depth · 06/23/2007 04:24:04

[7.3.3] Trust not those who claim to know - Vector - 6/19/07

(( All the philosophical discussion is well and good but i dont know, i find it hard to find an overall unified meaning to most of it, it doesnt really help give the character any clear kinda objective or motivation - unless thats how its...

Live Events · 06/21/2007 01:13:23

Image Retrieval - June 20, 2007

Ghost is pwn, end of. Niobe on the other hand looks weird without her trademark redy orangey theme, as well as the loss of her glasses. Its interesting cos this pic seems like a real shift of focus from Niobe being the big gun how badass a...

Broadcast Depth · 06/20/2007 16:42:59

Character transfer service

I can understand hostile to non hostile not being 100% but recursion and syntax should have a transfer service. I mean, all it'd really mean is more money for soe, surely they'd be all steam ahead on the idea, lol.

General Technical Help and Questions · 06/20/2007 14:11:57

Image Retrieval - June 13, 2007

(( broke when Seraph pwnd him, he hasnt had it in any appearences since then anyway ))

Broadcast Depth · 06/20/2007 06:33:39

And in at number 3...

The Matrix Online! http://www.direct2drive.com/ (scroll down) w00t us

General Discussion · 06/17/2007 05:55:26

The Week in Review - June 15, 2007

Pretty good article, i too would've liked to hear something on buddy keys but if theres nothing really new to report then i spose its best not to woffle. Though your'e looking to include something next week? Thats somewhat disheartening, t...

Broadcast Depth · 06/16/2007 02:13:58

Image Retrieval - June 13, 2007

kou_urake wrote: Havocide wrote: I like his new coat, and about time a Cyph leader wore a bandana. Actually, he wore that from time to time with his old coat. He did so quite regularly, yeah. I think it was only him and agent pace (her gla...

Broadcast Depth · 06/14/2007 13:02:35

Chapter 7 FX Reward

Bayamo wrote: I'm hoping it'll be somewhat decent; the Red Eye doesn't even seem like a reward to me. Here here, i mean it takes like a quater of the timer to even kick in ¬.¬ But yeah, the wings by themselves would have more style i say ^...

General Discussion · 06/14/2007 11:04:07

Chapter 7 FX Reward

Guesses? Hopes? Demands? Im praying for Seraph's gold code wings (come on, there was enough demand for em in the first place!) but not the eyes, too many eye rewards as it is i say. /Discuss

General Discussion · 06/14/2007 10:25:06

Two hypers of choice

9mmfu wrote: I would personally prefer to make them all exclusive from each other. This would force you to choose carefully which you have loaded and also provide a bit of boost to Hackers in that not everyone would be running around with...

Ability Feedback · 06/14/2007 09:38:21

Image Retrieval - June 13, 2007

Somewhat of a spoiler for cryptos, thats hes returning to the cyph cause with the bandanna. Well, maybe. And i personally prefer the old veil too. But meh. Also, i find it somewhat depressing the only colours we've been seeing are black an...

Broadcast Depth · 06/14/2007 01:09:32