Forum Handle

Pylat

659 archived posts · 1 linked profile id(s)

Profile metadata page

Archived Signature

If you are reading this my sig didn't work T_T

Update 60 Discussion - May 15, 2008

At the bathhouse parties Catzi and I held female Gi's made really good "Bath Robes". I don't know why the devs always do things in extremes. People have differing opinions so why not give us BOTH what we want. Instead of this all or nothin...

Update Discussion · 05/14/2008 22:58:26

Farming Sakura with KF.

I used Kung Fu as a main loadout and used a few abils from Aikido and Karate aswell. I would shoot him with a victory rifle on speed just before ILing him, with some luck he would get dazed or staggered. If Dazed I used Sky High Sidekick t...

Dojo - Operative Discussion · 05/14/2008 22:45:05

The Problem With Hyper-Jump

Tenshi wrote: Honestly the whole /face debacle seemed to be a Recursion debate, because I never really caught anyone whining about it on Syntax very seriously, or Vector for that matter. Recursion has a habit of ruining the game huh?

Development Roundtable · 05/14/2008 07:13:24

Stuff being looked into for update 60

Zudrag wrote: Pylat wrote: SolidRevolver wrote: Rarebit isn't adding the Org Abils because it takes the ideological choice out of what org you want to join... Isn't that funny, cause if your "Idealogical Choice" leads you to join Zion you...

Development Roundtable · 05/10/2008 23:17:19

Stuff being looked into for update 60

SolidRevolver wrote: Rarebit isn't adding the Org Abils because it takes the ideological choice out of what org you want to join... Isn't that funny, cause if your "Idealogical Choice" leads you to join Zion you spend the entire game being...

Development Roundtable · 05/10/2008 22:24:34

Pvp balance, buff vs numbers?

All sides have brought out heals when they have had numbers or when they are being zerged. MA + Sniper/MKT = Quickly dead healer. Heck recently I beat a healer in IL with Sniper/Rifles/Duelist loaded while two Riflemen pegged me from out o...

Development Roundtable · 05/10/2008 10:55:38

Machine and Zion hideouts

I like the idea, but not so much the far reaching PvP consequences cause that will favour the Zerg at the time, heck the PvPers can go to mara while PvEers go to the hideout, so yeah, just hand out some uber items and be done with it

Development Roundtable · 05/09/2008 09:31:37

A Challenge

Cadsuane wrote: Mindsweep wrote: You duelling another dosen't remove the "Zerg" away from any organization at all. The point of reducing combat to a duel is to remove the aspect of being outnumbered - the same aspect that people seem to co...

World Discussion - Syntax · 05/09/2008 04:09:22

The Problem With Hyper-Jump

I've gone for a walk and taken a break before the thread descended any further. 1) What we are arguing is OPINIONS, you think Agents/Gangs should be more easily able to kill players. I think they shouldn't. These are opinions and we will n...

Development Roundtable · 05/08/2008 22:49:20

The Problem With Hyper-Jump

Zudrag wrote: So what? Have your character have maybe a slightly harder time getting away from an Agent. Gasp, it might shoot you/a lowbie twice. They might die! They might have to reconstruct! Oh, the humanity. And now you're just under-e...

Development Roundtable · 05/08/2008 21:47:35

The Problem With Hyper-Jump

ThePigeonKing wrote: Also about evading Agents, Agents are not made to be evaded; They're made to make things difficult for you. When you think "nerf HJ" why do you assume that it would be IMPOSSIBLE to get to higher ground to evade an Age...

Development Roundtable · 05/08/2008 21:42:42

The Problem With Hyper-Jump

Ballak wrote: Pylat wrote: Are you two making up things I never said then arguing against them? The only point I am making is that IF you reduce the max height it still has to be high enough to evade the lvl 100 agent spawns. And before yo...

Development Roundtable · 05/08/2008 21:39:52

The Problem With Hyper-Jump

ThePigeonKing wrote: Pylat wrote: I never said they shouldn't, please point out where I did? ok " And again, lets not forget the new people in Westview, that place is a hellhole and nerfing HJ will only make it worse trying to run missions...

Development Roundtable · 05/08/2008 21:34:29

The Problem With Hyper-Jump

Zudrag wrote: Pylat wrote: Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements? EDIT: It's a VERY SIMPLE CONCEPT that I am presenting her...

Development Roundtable · 05/08/2008 21:32:57

The Problem With Hyper-Jump

ThePigeonKing wrote: Pylat wrote: Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements? Answer question sir: WHY SHOULDN'T NPCS KILL PLAYE...

Development Roundtable · 05/08/2008 21:29:46

The Problem With Hyper-Jump

Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements? EDIT: It's a VERY SIMPLE CONCEPT that I am presenting here. Reduce the vertical heig...

Development Roundtable · 05/08/2008 21:27:15

The Problem With Hyper-Jump

Are you two making up things I never said then arguing against them? The only point I am making is that IF you reduce the max height it still has to be high enough to evade the lvl 100 agent spawns. And before you carry on, in my experienc...

Development Roundtable · 05/08/2008 21:22:27

The Problem With Hyper-Jump

ThePigeonKing wrote: Pylat wrote: *Running from a giant horde of ASP gang members* Oh noes, a dead end! *Presses Ctrl + space and jumps to safety* Phew, that was a close one. Now with proposed nerfing in combat state. *Running from a giant...

Development Roundtable · 05/08/2008 21:18:39

The Problem With Hyper-Jump

Zudrag wrote: Pylat wrote: Zudrag wrote: Why do you think you're supposed to just evade them? Why do I get the impression that you think that players should never die from NPCs? Kinda hard to evade them if they spawn the very moment you co...

Development Roundtable · 05/08/2008 21:16:53

The Problem With Hyper-Jump

Zudrag wrote: Why do you think you're supposed to just evade them? Why do I get the impression that you think that players should never die from NPCs? Kinda hard to evade them if they spawn the very moment you come out of a HL.

Development Roundtable · 05/08/2008 21:10:58

The Problem With Hyper-Jump

*Running from a giant horde of ASP gang members* Oh noes, a dead end! *Presses Ctrl + space and jumps to safety* Phew, that was a close one. Now with proposed nerfing in combat state. *Running from a giant horde of ASP gang members* Oh noe...

Development Roundtable · 05/08/2008 21:09:48

The Problem With Hyper-Jump

I agree, the only problem being if the vertical height is reduced too much you may not be able to evade agents as easily, cause you can't reach the necessary height to get them to despawn. What I was disagreeing to was certain people sayin...

Development Roundtable · 05/08/2008 21:01:52

The Problem With Hyper-Jump

Vinia wrote: Precisely, but I wasn't going to drag this argument debate's thread down the road of the lvl 100 Agents, we already have a looooong thread on that... Oh Vinia, you are so witty. One of the major "Points" you made in this argum...

Development Roundtable · 05/08/2008 18:11:38

The Problem With Hyper-Jump

Vinia wrote: exsuscito wrote: You've used a perfectly cogent post to claim that 'mechs' are 'gankers' and 'exploiters'. Well done, Timmy, that's a fantastic finger painting. As divers in football are now punished, so should these incessant...

Development Roundtable · 05/08/2008 12:50:47

The Problem With Hyper-Jump

Vinia wrote: Mindsweep wrote: Another point of view, would be to remove healing in PvP that it can be atleast annoying as HJ. HJ is from the original Matrix movie and shouldn't be removed or changed. Looking at the PvP overall I really thi...

Development Roundtable · 05/08/2008 04:31:12

Construct Bosses On Frugal Tears

I had the complete opposite when I farmed Sakura. I had an abundance of Female items and very few male drops.

General Discussion · 05/02/2008 03:01:29

Pvp balance, buff vs numbers?

In my opinion, the biggest issue here is only allowing 1 hyper defense at a time. It makes defending against all the numbers trying to kill you even harder.

Development Roundtable · 04/29/2008 08:10:07

Pvp balance, buff vs numbers?

Yeah I was about to say that, Luggables = buffs. Which is exactly what Swimming is talking about, being buffed when you're fighting numbers. So all you've done is proven is that, when buffed, people can take on numbers and win. PS, you can...

Development Roundtable · 04/29/2008 01:52:57

Get well Catzi

ArchDuke wrote: I didn't even know she was ill. " /> Get well Catzi! I'm not sure she wanted it to be known so publicly actually. Get well soon Catzi.

World Discussion - Syntax · 04/29/2008 01:33:00

Cave Rave - this saturday april 19th - Cave Rave

We did Cave Rave in a cave. But it's hard to get there, especially for lowbies. So people went to the train station, I invited them to team and Catzi recalled them.

Events - Syntax · 04/20/2008 03:06:29

Legendary Screenshots

Eldar (Alaitoc Ranger/Pathfinder army specifically) FTW >_>

World Discussion - Recursion · 04/11/2008 21:22:39

Stuff being looked into for update 60

Yeah, having to kill the boss multiple times and slowly getting closer to the reward is better than a % chance. It will also reduce the frustration of getting ganked, say you kill the boss 10 times and get no drop then get hustled out by a...

Development Roundtable · 04/06/2008 00:21:08

Stuff being looked into for update 60

I'm not too sure about bosses in Datamine, with all the gankings already going on I'm not sure putting more content there is a good idea. And at different levels means (I think) lower level players will have a boss to kill, and with no lev...

Development Roundtable · 04/05/2008 23:50:57

Org Abilities

TBH I don't think the abils are linked THAT much to your PvP loadout, I think the abils excel more depending on the PvP situation. The mechs can convert damage to IS, get a trauma surgeon to load that and spam heals, the ability is great i...

Development Roundtable · 04/05/2008 23:46:14

Update 59 Discussion - April 03, 2008

Nice patch, new content is fun but not too exhausting. Struck a good balance so it isn't a massive grind to collect the items. A fix for the Agent Spawns on Zion would have been nice though.

Update Discussion · 04/03/2008 09:11:31

[9.3.5] We haven't been able to locate her - Syntax - 3/26/08

Vinia wrote: ((It wasn't like that during the EPN event the other day with the Kid. EPN and Mervs fighting plus a few of us Mech's thrown into the mix. I was on duty observing the situation until Popper was in my sights the I decided to in...

Live Events · 03/28/2008 22:13:46

Soloing Sakura

Load up a Patch Daemon 1.0. then load Sky High Sidekick and Sidekick combo, I think you should have enough memory spare to also get Dim Mak strike and MAYBE a bit more Kung Fu. Get the sim to buff you (Love the acc buff) then IL him and sp...

Districts, Neighborhoods, and Constructs · 03/27/2008 05:32:35

Good stats for a coder?

Tenshi wrote: Personally I see most coders go for ballistic attacks themselves while their sims IL, therefore I would say to go for Perception and Focus, gunman stats... Proxy Masters have various viral attacks they can use, so it would be...

Loading Construct - Coder Discussion · 03/27/2008 05:15:28

/extract

I do that too, bu trust me, when you have a full code archive and you have to troll through EVERYTHING you have uploaded that can be a bit annoying at time.

Development Roundtable · 03/17/2008 05:30:47

Greetings Red Pills

*Opens the window to let the Elitism smell out of the thread*

World Discussion - Vector · 03/10/2008 22:03:36

Current Timezones

Lets not forget Australia, where we observe Daylight savings on the opposite time of the year to you (seasons being reversed and all) and some states don't do it at all. Australia Stretches between GMT +8 and GMT +11 depending on where you...

General Discussion · 03/10/2008 05:09:38

Update 58 Discussion

Bayamos wrote: I beg to differ actually... I and several other people tonight commented that this was the most fun we'd had in MXO in ages. Large scale PVP battles with this system have been quite enjoyable. (Oh, and the patch seems to hav...

Update Discussion · 02/26/2008 23:14:35

Update 58 Discussion

Mathalos wrote: MotorZ wrote: Mathalos wrote: How would you know if someone had one of these data taps on them? Luggables? Hopefully, there would be a way to know that someone has one without having to alter your load. A great big target p...

Update Discussion · 02/26/2008 21:15:08

An Interesting(?) idea to solve the defense changes.

This idea dawned on me while I was at work thinking about the changes to Hyper Deflect. Now the big issue (from what I can see) is that people feel they are too vulnerable when fighting multiple enemies now. Anyone can tell you winning a 2...

Development Roundtable · 02/25/2008 22:40

Server PvP Differences

SyxXTSyxX wrote: You know that last one really cracks me up, I call someone a coward for running, HL'ing out, suiciding or Hyperjumping. Then, they decide to whine and cry saying 'It's strategy' or 'All players pvp different ways'. What is...

Player Versus Player · 02/25/2008 05:53:58

Update 58 Discussion

Single Hyper = More Power to the zerg = Epic Failure. Well done, PvP against a superior force has been discouraged even more.

Update Discussion · 02/24/2008 21:03:14

Update 58 Discussion

Dxy wrote: It seems we're just going to be destined to continue wasting IS activating Hypers on the fly. Suggestion to rectify this massive case of fail. Drastically reduce IS cost. Or allow us to have any 2 different Hypers on at a time....

Update Discussion · 02/24/2008 03:55:59

Update 58 Discussion

Aquatium. wrote: As for Rarebits questions, personally I roll around 200+ on any combination of 3 when I want, or I can have about 200/190/180/170 on all 4 in a few variations. Do you use Personal Firewall for that, or one of the resistanc...

Update Discussion · 02/23/2008 04:43:58

Update 58 Discussion

Well if people didn't like the idea of permanent hyper deflect at least allow us to have 2 on at a time.

Update Discussion · 02/23/2008 03:42:50

Update 58 Discussion

There were always ways to get around peoples defense as a hacker. If you couldn't fit at least ONE Defense Debuff or Upgrade attacks into your loadout you were doing something very, very wrong. Again, although the super defense of an MA wa...

Update Discussion · 02/23/2008 02:09:46

Update 58 Discussion

I usually keep all my resistances around 140-160 and will change on the run depending on who I am fighting. I can push any individual one to around 200 while keeping the other 3 still respectable.

Update Discussion · 02/23/2008 01:34:29

Update 58 Discussion

I've been a hacker for over a year and I think the change to Hyper Deflect is bad. If a hacker gets the jump on you then you are toast. I always saw VD Debuffs as a nice balance to the constant Hyper deflect and even though it was frustrat...

Update Discussion · 02/23/2008 00:21:04

Update 58 Discussion

Well I never saw it as a problem, you probly notice Cuty and I just standing around the PvP rezzing people to keep it going and save the people the lag/risk of crashing when they reconstruct. It was never an issue so I don't really know wh...

Update Discussion · 02/22/2008 04:05:03

Update 58 Discussion

Ok, so I perhaps overreacted and focused on the bad. I think the PvP rezzing was a bit of a step backwards, cause didn't they fix it to NOT be like that in an earlier patch? The sim fix is good, I never said I hated the whole patch (Yet se...

Update Discussion · 02/22/2008 03:15:31

Update 58 Discussion

GypsyJuggler wrote: Trolls Pylat's posts because of some petty grudge. Way to make yourself more credible, what did I tell you about backing up your statements?

Update Discussion · 02/22/2008 02:49:58