At the bathhouse parties Catzi and I held female Gi's made really good "Bath Robes". I don't know why the devs always do things in extremes. People have differing opinions so why not give us BOTH what we want. Instead of this all or nothin...
I used Kung Fu as a main loadout and used a few abils from Aikido and Karate aswell. I would shoot him with a victory rifle on speed just before ILing him, with some luck he would get dazed or staggered. If Dazed I used Sky High Sidekick t...
Tenshi wrote: Honestly the whole /face debacle seemed to be a Recursion debate, because I never really caught anyone whining about it on Syntax very seriously, or Vector for that matter. Recursion has a habit of ruining the game huh?
Zudrag wrote: Pylat wrote: SolidRevolver wrote: Rarebit isn't adding the Org Abils because it takes the ideological choice out of what org you want to join... Isn't that funny, cause if your "Idealogical Choice" leads you to join Zion you...
SolidRevolver wrote: Rarebit isn't adding the Org Abils because it takes the ideological choice out of what org you want to join... Isn't that funny, cause if your "Idealogical Choice" leads you to join Zion you spend the entire game being...
All sides have brought out heals when they have had numbers or when they are being zerged. MA + Sniper/MKT = Quickly dead healer. Heck recently I beat a healer in IL with Sniper/Rifles/Duelist loaded while two Riflemen pegged me from out o...
I like the idea, but not so much the far reaching PvP consequences cause that will favour the Zerg at the time, heck the PvPers can go to mara while PvEers go to the hideout, so yeah, just hand out some uber items and be done with it
Cadsuane wrote: Mindsweep wrote: You duelling another dosen't remove the "Zerg" away from any organization at all. The point of reducing combat to a duel is to remove the aspect of being outnumbered - the same aspect that people seem to co...
I've gone for a walk and taken a break before the thread descended any further. 1) What we are arguing is OPINIONS, you think Agents/Gangs should be more easily able to kill players. I think they shouldn't. These are opinions and we will n...
Zudrag wrote: So what? Have your character have maybe a slightly harder time getting away from an Agent. Gasp, it might shoot you/a lowbie twice. They might die! They might have to reconstruct! Oh, the humanity. And now you're just under-e...
ThePigeonKing wrote: Also about evading Agents, Agents are not made to be evaded; They're made to make things difficult for you. When you think "nerf HJ" why do you assume that it would be IMPOSSIBLE to get to higher ground to evade an Age...
Ballak wrote: Pylat wrote: Are you two making up things I never said then arguing against them? The only point I am making is that IF you reduce the max height it still has to be high enough to evade the lvl 100 agent spawns. And before yo...
ThePigeonKing wrote: Pylat wrote: I never said they shouldn't, please point out where I did? ok " And again, lets not forget the new people in Westview, that place is a hellhole and nerfing HJ will only make it worse trying to run missions...
Zudrag wrote: Pylat wrote: Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements? EDIT: It's a VERY SIMPLE CONCEPT that I am presenting her...
ThePigeonKing wrote: Pylat wrote: Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements? Answer question sir: WHY SHOULDN'T NPCS KILL PLAYE...
Because you can't think of anything to actually argue and instead are trying to use rhetorical questions to point out non-existent flaws in my statements? EDIT: It's a VERY SIMPLE CONCEPT that I am presenting here. Reduce the vertical heig...
Are you two making up things I never said then arguing against them? The only point I am making is that IF you reduce the max height it still has to be high enough to evade the lvl 100 agent spawns. And before you carry on, in my experienc...
ThePigeonKing wrote: Pylat wrote: *Running from a giant horde of ASP gang members* Oh noes, a dead end! *Presses Ctrl + space and jumps to safety* Phew, that was a close one. Now with proposed nerfing in combat state. *Running from a giant...
Zudrag wrote: Pylat wrote: Zudrag wrote: Why do you think you're supposed to just evade them? Why do I get the impression that you think that players should never die from NPCs? Kinda hard to evade them if they spawn the very moment you co...
Zudrag wrote: Why do you think you're supposed to just evade them? Why do I get the impression that you think that players should never die from NPCs? Kinda hard to evade them if they spawn the very moment you come out of a HL.
*Running from a giant horde of ASP gang members* Oh noes, a dead end! *Presses Ctrl + space and jumps to safety* Phew, that was a close one. Now with proposed nerfing in combat state. *Running from a giant horde of ASP gang members* Oh noe...
I agree, the only problem being if the vertical height is reduced too much you may not be able to evade agents as easily, cause you can't reach the necessary height to get them to despawn. What I was disagreeing to was certain people sayin...
Vinia wrote: Precisely, but I wasn't going to drag this argument debate's thread down the road of the lvl 100 Agents, we already have a looooong thread on that... Oh Vinia, you are so witty. One of the major "Points" you made in this argum...
Vinia wrote: exsuscito wrote: You've used a perfectly cogent post to claim that 'mechs' are 'gankers' and 'exploiters'. Well done, Timmy, that's a fantastic finger painting. As divers in football are now punished, so should these incessant...
Vinia wrote: Mindsweep wrote: Another point of view, would be to remove healing in PvP that it can be atleast annoying as HJ. HJ is from the original Matrix movie and shouldn't be removed or changed. Looking at the PvP overall I really thi...
In my opinion, the biggest issue here is only allowing 1 hyper defense at a time. It makes defending against all the numbers trying to kill you even harder.
Yeah I was about to say that, Luggables = buffs. Which is exactly what Swimming is talking about, being buffed when you're fighting numbers. So all you've done is proven is that, when buffed, people can take on numbers and win. PS, you can...
We did Cave Rave in a cave. But it's hard to get there, especially for lowbies. So people went to the train station, I invited them to team and Catzi recalled them.
Yeah, having to kill the boss multiple times and slowly getting closer to the reward is better than a % chance. It will also reduce the frustration of getting ganked, say you kill the boss 10 times and get no drop then get hustled out by a...
I'm not too sure about bosses in Datamine, with all the gankings already going on I'm not sure putting more content there is a good idea. And at different levels means (I think) lower level players will have a boss to kill, and with no lev...
TBH I don't think the abils are linked THAT much to your PvP loadout, I think the abils excel more depending on the PvP situation. The mechs can convert damage to IS, get a trauma surgeon to load that and spam heals, the ability is great i...
Nice patch, new content is fun but not too exhausting. Struck a good balance so it isn't a massive grind to collect the items. A fix for the Agent Spawns on Zion would have been nice though.
Vinia wrote: ((It wasn't like that during the EPN event the other day with the Kid. EPN and Mervs fighting plus a few of us Mech's thrown into the mix. I was on duty observing the situation until Popper was in my sights the I decided to in...
Load up a Patch Daemon 1.0. then load Sky High Sidekick and Sidekick combo, I think you should have enough memory spare to also get Dim Mak strike and MAYBE a bit more Kung Fu. Get the sim to buff you (Love the acc buff) then IL him and sp...
Tenshi wrote: Personally I see most coders go for ballistic attacks themselves while their sims IL, therefore I would say to go for Perception and Focus, gunman stats... Proxy Masters have various viral attacks they can use, so it would be...
I do that too, bu trust me, when you have a full code archive and you have to troll through EVERYTHING you have uploaded that can be a bit annoying at time.
I agree with nearly all the comments here. I think the problem with PE's is that they are more like Graphic Novels in MxO. The creator just divides it into chapters and then runs the story with no wiggle room for unexpected events or free...
Lets not forget Australia, where we observe Daylight savings on the opposite time of the year to you (seasons being reversed and all) and some states don't do it at all. Australia Stretches between GMT +8 and GMT +11 depending on where you...
Bayamos wrote: I beg to differ actually... I and several other people tonight commented that this was the most fun we'd had in MXO in ages. Large scale PVP battles with this system have been quite enjoyable. (Oh, and the patch seems to hav...
Mathalos wrote: MotorZ wrote: Mathalos wrote: How would you know if someone had one of these data taps on them? Luggables? Hopefully, there would be a way to know that someone has one without having to alter your load. A great big target p...
This idea dawned on me while I was at work thinking about the changes to Hyper Deflect. Now the big issue (from what I can see) is that people feel they are too vulnerable when fighting multiple enemies now. Anyone can tell you winning a 2...
SyxXTSyxX wrote: You know that last one really cracks me up, I call someone a coward for running, HL'ing out, suiciding or Hyperjumping. Then, they decide to whine and cry saying 'It's strategy' or 'All players pvp different ways'. What is...
Dxy wrote: It seems we're just going to be destined to continue wasting IS activating Hypers on the fly. Suggestion to rectify this massive case of fail. Drastically reduce IS cost. Or allow us to have any 2 different Hypers on at a time....
Aquatium. wrote: As for Rarebits questions, personally I roll around 200+ on any combination of 3 when I want, or I can have about 200/190/180/170 on all 4 in a few variations. Do you use Personal Firewall for that, or one of the resistanc...
There were always ways to get around peoples defense as a hacker. If you couldn't fit at least ONE Defense Debuff or Upgrade attacks into your loadout you were doing something very, very wrong. Again, although the super defense of an MA wa...
I usually keep all my resistances around 140-160 and will change on the run depending on who I am fighting. I can push any individual one to around 200 while keeping the other 3 still respectable.
I've been a hacker for over a year and I think the change to Hyper Deflect is bad. If a hacker gets the jump on you then you are toast. I always saw VD Debuffs as a nice balance to the constant Hyper deflect and even though it was frustrat...
Well I never saw it as a problem, you probly notice Cuty and I just standing around the PvP rezzing people to keep it going and save the people the lag/risk of crashing when they reconstruct. It was never an issue so I don't really know wh...
Ok, so I perhaps overreacted and focused on the bad. I think the PvP rezzing was a bit of a step backwards, cause didn't they fix it to NOT be like that in an earlier patch? The sim fix is good, I never said I hated the whole patch (Yet se...
GypsyJuggler wrote: Trolls Pylat's posts because of some petty grudge. Way to make yourself more credible, what did I tell you about backing up your statements?