Update 59 Discussion - April 03, 2008

192 posts · 2008-04-02 15:49:25 to 2008-05-15 18:52:48

#36300435579 04/02/2008 15:49:25 Update 59 Discussion - April 03, 2008
This thread is for discussion of Update 59, which is scheduled to release on Thursday, April 03, 2008.

 
#36300435583 04/02/2008 15:51:01 Update 59 Notes - April 03, 2008
Hm...
Why is it a Hotfix? it I'm glad it looks like it's out tomorrow.

Yay! Signal Boosters can be recycled!
And Chapter FX's are no longer Singletons!

What about the Sentinal? Is there an update for that?
#36300435588 04/02/2008 15:54:19 Re:Update 59 Notes - April 03, 2008
nice patch seems weird not to see 10.1 cinematic in there...
#36300435591 04/02/2008 15:56:30 Re:Update 59 Notes - April 03, 2008
nubious81 wrote:
nice patch seems weird not to see 10.1 cinematic in there...

I'm going to miss them deeply.
#36300435593 04/02/2008 15:59:40 Re:Update 59 Notes - April 03, 2008
Yes is the sentinal being updated as well, or is that like an end of chapter thing....cuz that would suck.
#36300435594 04/02/2008 16:00:29 Re:Update 59 Notes - April 03, 2008

Since the Sentinel can be updated without patching the game, it doesn't nessecarily have to be in patch notes... but I really hope we get one.

#36300435597 04/02/2008 16:04:01 Re:Update 59 Notes - April 03, 2008
nubious81 wrote:
nice patch seems weird not to see 10.1 cinematic in there...
Yea its what started off the chapters nicely got everyone on a level playing field. *grumbles*
#36300435601 04/02/2008 16:06:45 Re:Update 59 Notes - April 03, 2008

Yay, I can mail my FX codes to myself now to save yet more Invent ^^

Boo, I will have to get a PB2 spawn or actually code a Portable Signal booster if I need one now. 

The PSB still aren't worth the effort in my opinion, until they give bigger Coding/Decom/Compile buffs when holding it or reduces the amount of info and increases the XP payout when decomping and coding, then it would be a lot easier to just make you way to a stationary one.  Also make the Decompiler Modual an item rather than a Luggable as that is useless too.

*by-passes the cinematic thing*

And I think we may need to introduce extra vendors for those Archives, it is getting pretty busy on them now.  How about an NPC for every Archive Clothing set?  i.e. One guy holds 1-4 Archives, one holds 5-8 and one holds 9-12 and when/if Chapter 13 is introduced, a new Vendor is placed.  Obviously they hold only their respective org tokens still.

#36300435606 04/02/2008 16:09:22 Re:Update 59 Discussion - April 03, 2008
So how about those perma rewards now being rendered useless, since you can just make it so the regular ones are timed perfectly where you can loop them.
#36300435607 04/02/2008 16:09:40 Re:Update 59 Discussion - April 03, 2008
No singleton FX items?

 Perp fire virus, here I come!
#36300435612 04/02/2008 16:13:20 Re:Update 59 Discussion - April 03, 2008
ZippyTheSquirrel wrote:
No singleton FX items?

 Perp fire virus, here I come!


Nope, it will work like the Health Pills I'd think, activate 1 and all the others go onto a re-use timer too.

#36300435616 04/02/2008 16:15:54 Re:Update 59 Discussion - April 03, 2008
  • Mission archive chapter FX reward items, such as the Blue Headlamp, are no longer "Singleton" items.

  • Are they tradable as well?  I thought they were going to be.
    #36300435679 04/02/2008 17:03:38 Update 59 Discussion - April 03, 2008
    Virrago wrote:

    Bug Fixes

    • Fixed a typo in the operator's text at the beginning of the second phase of Zion mission 9.2.5, "Building 27."
    • Fixed a typo in Malphas' text in Merovingian critical mission 9.3.4 (thanks Nicks).
    • Fixed a typo in the operator's text in the first phase of Mr. Po's first mission, "Shadowplay."
    • Fixed a clipping problem on the warehouse towers in the NW corner of Datamine.
     


    Epic.
    #36300435682 04/02/2008 17:04:34 Re:Update 59 Discussion - April 03, 2008
    • Portable signal boosters can now be recycled.

    <3
    #36300435684 04/02/2008 17:08:02 Re:Update 59 Discussion - April 03, 2008

    so should luggables..just to *CENSORED* people off

    <3<3

    #36300435775 04/02/2008 18:58:37 Re:Update 59 Discussion - April 03, 2008
    thank fook (: cant wait to test the new DM stuff out >.<
    #36300435778 04/02/2008 19:02:18 Re:Update 59 Discussion - April 03, 2008
    ZippyTheSquirrel wrote:
    No singleton FX items?

     Perp fire virus, here I come!
    They're all on the same timer, so you can't have a wanna-be perp.

    You can, however, email them to yourself to save inventory space.
    #36300435947 04/02/2008 23:03:35 Re:Update 59 Discussion - April 03, 2008
    Where's the mission posts at, yo?
    #36300435961 04/02/2008 23:37:21 Re:Update 59 Discussion - April 03, 2008
    Oh, those.

    #36300435989 04/03/2008 00:50:34 Re:Update 59 Discussion - April 03, 2008
    Zudrag wrote:
    ZippyTheSquirrel wrote:
    No singleton FX items?

     Perp fire virus, here I come!
    They're all on the same timer, so you can't have a wanna-be perp.

    You can, however, email them to yourself to save inventory space.
    You can set up a macro timer to 'effectively' make it semi perp
    #36300436000 04/03/2008 01:59:28 Re:Update 59 Discussion - April 03, 2008
    Not sure if it's right but the notes made it sound like they've opened up the buildings floors, mission areas and all, as normal play spaces filled with these SSR guys, if so, thats pretty freakin' cool.
    #36300436001 04/03/2008 02:14:18 Re:Update 59 Discussion - April 03, 2008
    WOAH! MAJOR DELAY ON THIS ONE!!!

    According to the notes this patch ain't out till February - guess we'll just have to keep playing with the Smithlings a while longer eh?!
    #36300436004 04/03/2008 02:26:38 Re:Update 59 Discussion - April 03, 2008
    FrozenFyre wrote:
    WOAH! MAJOR DELAY ON THIS ONE!!!

    According to the notes this patch ain't out till February - guess we'll just have to keep playing with the Smithlings a while longer eh?!
    Fail.
    #36300436014 04/03/2008 03:08:36 Re:Update 59 Discussion - April 03, 2008

    Luggable FX

    Silly Walrus!

    D'oh!

    As for the makeshift (Semi) Perpetuals, how'd you do that then? If all same FX's are on the same timer a la health pills then you'll have a big gap between the FX ending and restarting, oh you can macro it to make it happen without having to activate it manually, but whats the point in having it turn on and off like a slow beacon? Besides... you can do that now anyway...

    #36300436037 04/03/2008 04:19:31 Re:Update 59 Discussion - April 03, 2008
    Zudrag wrote:
    ZippyTheSquirrel wrote:
    No singleton FX items?

     Perp fire virus, here I come!
    They're all on the same timer, so you can't have a wanna-be perp.

    You can, however, email them to yourself to save inventory space.
    Oh, good. I was being sarcastic anyway. /talkrelieved
    #36300436077 04/03/2008 05:28:36 Re:Update 59 Discussion - April 03, 2008
    ZippyTheSquirrel wrote:
    Zudrag wrote:
    ZippyTheSquirrel wrote:
    No singleton FX items?

     Perp fire virus, here I come!
    They're all on the same timer, so you can't have a wanna-be perp.

    You can, however, email them to yourself to save inventory space.
    Oh, good. I was being sarcastic anyway. /talkrelieved
    Actually thts fked up for everyone who can't get any of the perps, and it would have been a nice substitute...
    #36300436079 04/03/2008 05:34:51 Re:Update 59 Discussion - April 03, 2008
    The Leo wrote:
    Actually thts fked up for everyone who can't get any of the perps, and it would have been a nice substitute...
    Perps are awards, not all awards are given for last shot kills or for participating in a live event. Being able to make a substitute Perp would devalue those who did manage to achieve one.
    #36300436109 04/03/2008 06:41:57 Re:Update 59 Discussion - April 03, 2008
    Vinia wrote:
    The Leo wrote:
    Actually thts fked up for everyone who can't get any of the perps, and it would have been a nice substitute...
    Perps are awards, not all awards are given for last shot kills or for participating in a live event. Being able to make a substitute Perp would devalue those who did manage to achieve one.
    Yeah by achieving one is compared HOW to farming one 3 times? Which do u think consumes more time and "skill"??

    BTW where is the fix for butterfly?? Can't be tht hard to fix an ab tht always hits against normal tactics...
    #36300436115 04/03/2008 06:50:05 Re:Update 59 Discussion - April 03, 2008
    The Leo wrote:
    Vinia wrote:
    The Leo wrote:
    Actually thts fked up for everyone who can't get any of the perps, and it would have been a nice substitute...
    Perps are awards, not all awards are given for last shot kills or for participating in a live event. Being able to make a substitute Perp would devalue those who did manage to achieve one.
    Yeah by achieving one is compared HOW to farming one 3 times? Which do u think consumes more time and "skill"??

    BTW where is the fix for butterfly?? Can't be tht hard to fix an ab tht always hits against normal tactics...

    Anyone who grinds 135 missions in order to almost have a perp item cares way too much about a ridiculous graphic effect.
    #36300436159 04/03/2008 07:53:09 Re:Update 59 Discussion - April 03, 2008
    -Collbard- wrote:
    The Leo wrote:
    Vinia wrote:
    The Leo wrote:
    Actually thts fked up for everyone who can't get any of the perps, and it would have been a nice substitute...
    Perps are awards, not all awards are given for last shot kills or for participating in a live event. Being able to make a substitute Perp would devalue those who did manage to achieve one.
    Yeah by achieving one is compared HOW to farming one 3 times? Which do u think consumes more time and "skill"??

    BTW where is the fix for butterfly?? Can't be tht hard to fix an ab tht always hits against normal tactics...

    Anyone who grinds 135 missions in order to almost have a perp item cares way too much about a ridiculous graphic effect.
    You are forgetting the headgear farming...
    #36300436170 04/03/2008 08:05:54 Re:Update 59 Discussion - April 03, 2008
    The Leo wrote:
    Vinia wrote:
    The Leo wrote:
    Actually thts fked up for everyone who can't get any of the perps, and it would have been a nice substitute...
    Perps are awards, not all awards are given for last shot kills or for participating in a live event. Being able to make a substitute Perp would devalue those who did manage to achieve one.
    Yeah by achieving one is compared HOW to farming one 3 times? Which do u think consumes more time and "skill"??

    BTW where is the fix for butterfly?? Can't be tht hard to fix an ab tht always hits against normal tactics...
    Lawl, so you measure awards based on time taken to do it? What skill is there in repeating the same missions over and over again? Graphical effects aren't the same a buffed clothing now are they? There aren't many awards to aim for, FM-1500 or Perps at the moment and the FM-1500 being Machinist only, being able to make your own perpetual whatever eliminates the point in aiming to get a perp.

    Until each org gets their own weapon or piece of unique clothing the normal effects shouldn't be able to be rigged into a makeshift perp.


    Agreed on the butterfly fix though, all MA is at the moment is a butterfly spamfest...
    #36300436184 04/03/2008 08:28:26 Re:Update 59 Discussion - April 03, 2008
    Vinia wrote:
    The Leo wrote:
    Vinia wrote:
    The Leo wrote:
    Actually thts fked up for everyone who can't get any of the perps, and it would have been a nice substitute...
    Perps are awards, not all awards are given for last shot kills or for participating in a live event. Being able to make a substitute Perp would devalue those who did manage to achieve one.
    Yeah by achieving one is compared HOW to farming one 3 times? Which do u think consumes more time and "skill"??

    BTW where is the fix for butterfly?? Can't be tht hard to fix an ab tht always hits against normal tactics...
    Lawl, so you measure awards based on time taken to do it? What skill is there in repeating the same missions over and over again? Graphical effects aren't the same a buffed clothing now are they? There aren't many awards to aim for, FM-1500 or Perps at the moment and the FM-1500 being Machinist only, being able to make your own perpetual whatever eliminates the point in aiming to get a perp.

    Until each org gets their own weapon or piece of unique clothing the normal effects shouldn't be able to be rigged into a makeshift perp.


    Agreed on the butterfly fix though, all MA is at the moment is a butterfly spamfest...
    You realize I talk about people who almost never make it into LE and such... the awards are just one more thing they miss which can be handled unlike the LE itself.
    #36300436193 04/03/2008 08:40:53 Re:Update 59 Discussion - April 03, 2008
    The Leo wrote:
    You realize I talk about people who almost never make it into LE and such... the awards are just one more thing they miss which can be handled unlike the LE itself.
    I do, yes. But not all awards are for attending a LE, Procurator got his award for making a code for his 'virus' Natasha got her code eyes for her stunning entry in Machinist of the year. It doesn't happen as often as it should, thats where Liaisons can think something up for their Org members though.
    #36300436198 04/03/2008 08:44:45 Re:Update 59 Discussion - April 03, 2008
    Vinia wrote:
    The Leo wrote:
    You realize I talk about people who almost never make it into LE and such... the awards are just one more thing they miss which can be handled unlike the LE itself.
    I do, yes. But not all awards are for attending a LE, Procurator got his award for making a code for his 'virus' Natasha got her code eyes for her stunning entry in Machinist of the year. It doesn't happen as often as it should, thats where Liaisons can think something up for their Org members though.
    Yea but Liaisons dont do stuff like that. Your lucky if they jack in.
    #36300436205 04/03/2008 08:50:55 Re:Update 59 Discussion - April 03, 2008
    Havocide wrote:
    Vinia wrote:
    The Leo wrote:
    You realize I talk about people who almost never make it into LE and such... the awards are just one more thing they miss which can be handled unlike the LE itself.
    I do, yes. But not all awards are for attending a LE, Procurator got his award for making a code for his 'virus' Natasha got her code eyes for her stunning entry in Machinist of the year. It doesn't happen as often as it should, thats where Liaisons can think something up for their Org members though.
    Yea but Liaisons dont do stuff like that. Your lucky if they jack in.
    *Laughs at Syntax Liaisons*
    Recursion Liaisons are generally very active, especially Merrit.
    #36300436208 04/03/2008 08:51:31 Re:Update 59 Discussion - April 03, 2008
    Havocide wrote:
    Vinia wrote:
    The Leo wrote:
    You realize I talk about people who almost never make it into LE and such... the awards are just one more thing they miss which can be handled unlike the LE itself.
    I do, yes. But not all awards are for attending a LE, Procurator got his award for making a code for his 'virus' Natasha got her code eyes for her stunning entry in Machinist of the year. It doesn't happen as often as it should, thats where Liaisons can think something up for their Org members though.
    Yea but Liaisons dont do stuff like that. Your lucky if they jack in.
    I'll let Vogt know that next time I see him... SMILEY
    The Liaisons have the ability to make up tournaments or tasks etc.. and get approval from Rarebit to award people for winning or completeing it, whether they use it or not is down to them. It's not fair on some players if they don't and others do, but thats really an issue to bring up to Rarebit to address as he see's fit.
    #36300436213 04/03/2008 08:55:01 Re:Update 59 Discussion - April 03, 2008
    Nice patch SMILEY
    #36300436221 04/03/2008 08:59:26 Re:Update 59 Discussion - April 03, 2008
    For reference, Vogt and Simlo are very active and always in contact.
    #36300436222 04/03/2008 09:00:44 Re:Update 59 Discussion - April 03, 2008
    kou_urake wrote:
    For reference, Vogt and Simlo are very active and always in contact.
    QFT
    #36300436233 04/03/2008 09:11:31 Re:Update 59 Discussion - April 03, 2008
    Nice patch, new content is fun but not too exhausting. Struck a good balance so it isn't a massive grind to collect the items.


    A fix for the Agent Spawns on Zion would have been nice though.
    #36300436246 04/03/2008 09:22:18 Re:Update 59 Discussion - April 03, 2008
    Great patch. Thanks!
    #36300436267 04/03/2008 09:44:44 Re:Update 59 Discussion - April 03, 2008
    kou_urake wrote:
    For reference, Vogt and Simlo are very active and always in contact.
    Quoted for even more emphasis.
    #36300436275 04/03/2008 09:53:56 Re:Update 59 Discussion - April 03, 2008
    Nice patch.  thank you Rarebit.    easy to farm gum for the reward items though. took my friend 2 hours to get one of the collector items. lev52's should be lev53's maybe.  SMILEY

    Photobucket
    #36300436362 04/03/2008 12:28:56 Re:Update 59 Discussion - April 03, 2008
    Well, I'm sure we slowed down a bunch of people. I saw a lot of people go offline after we killed them in data mine.

    Also, I was very surprised to see the Smith Virions still in game. And overjoyed.
    #36300436374 04/03/2008 12:42:12 Re:Update 59 Discussion - April 03, 2008
    Vinia wrote:
    The Leo wrote:
    You realize I talk about people who almost never make it into LE and such... the awards are just one more thing they miss which can be handled unlike the LE itself.
    I do, yes. But not all awards are for attending a LE, Procurator got his award for making a code for his 'virus' Natasha got her code eyes for her stunning entry in Machinist of the year. It doesn't happen as often as it should, thats where Liaisons can think something up for their Org members though.
    Good for Syntax? What about the rest of us?

    Vinia wrote:
    The Liaisons have the ability to make up tournaments or tasks etc.. and get approval from Rarebit to award people for winning or completeing it, whether they use it or not is down to them. It's not fair on some players if they don't and others do, but thats really an issue to bring up to Rarebit to address as he see's fit.

    Been there done that, beat the horse to death and back and to death again. The answer from Rarebit is "LEAVE LESIG ALONE! :PPP " to paraphrase.
    #36300436387 04/03/2008 13:03:33 Re:Update 59 Discussion - April 03, 2008
    Vinia wrote:
    kou_urake wrote:
    For reference, Vogt and Simlo are very active and always in contact.
    QFT
    Harkee and Trepetia are very active as well.  We just got a new 3rd Liason so I've yet to make an opinion about him yet.


    And I just saw BloodlustV at Tab East.
    #36300436390 04/03/2008 13:08:12 Re:Update 59 Discussion - April 03, 2008
    Zudrag wrote:

    Also, I was very surprised to see the Smith Virions still in game. And overjoyed.
    They and the Virologists are supposed to be gone. There was some server-side fiddling-around that apparently didn't happen when the update went Live. They'll probably be removed during an overnight server restart sometime pretty soon.

    #36300436392 04/03/2008 13:10:30 Re:Update 59 Discussion - April 03, 2008
    Rarebit wrote:
    Zudrag wrote:

    Also, I was very surprised to see the Smith Virions still in game. And overjoyed.
    They and the Virologists are supposed to be gone. There was some server-side fiddling-around that apparently didn't happen when the update went Live. They'll probably be removed during an overnight server restart sometime pretty soon.

    Nooooooooo, don't take them, I love them. :(
    #36300436394 04/03/2008 13:15:20 Re:Update 59 Discussion - April 03, 2008
    Zudrag wrote:
    Rarebit wrote:
    Zudrag wrote:

    Also, I was very surprised to see the Smith Virions still in game. And overjoyed.
    They and the Virologists are supposed to be gone. There was some server-side fiddling-around that apparently didn't happen when the update went Live. They'll probably be removed during an overnight server restart sometime pretty soon.

    Nooooooooo, don't take them, I love them. SMILEY


    Sir, you've had quite enough. We're cutting you off.  If we catch you with it again, we'll have to have an Intervention.
    #36300436408 04/03/2008 13:37:03 Re:Update 59 Discussion - April 03, 2008
    Ooh the load from the new interiors or something is causing the servers to split Datamine into two /who areas in some cases.