This idea dawned on me while I was at work thinking about the changes to Hyper Deflect. Now the big issue (from what I can see) is that people feel they are too vulnerable when fighting multiple enemies now. Anyone can tell you winning a 2 or 3 vs 1, let alone getting a single kill, is very hard. Now with only one hyper defense up it can be quite a bit more difficult. So this is what I was thinking.
((Note, this is me thinking out loud and I'm juggling the idea around in my head too, I'd appreciate and heartily encourage constructive feedback to this idea, not just complaints))
In the old system you had Hyper Deflect on permanently and could choose 1 from the remaining three. The big flaw in this is it was biased against hackers.
So I was thinking "build in" defenses into the Style someone uses to give them defense against their "Nemesis" class. And still allow the use of one other Hyper Defense.
eg Add +47 to Viral defense for Kung Fu, Karate and Aikido Style.
+47 to Melee defense for Rifles, Handguns and SMGs style.
+47 to Ballistic defense Spy style.
+47 to Thrown defense for Hacker Style.
Self defense would have none cause it's supposed to be "Teh suck". Not sure what defense should be increased for coder style, cause it branches into a basic "Hacker" or "MA" tree. Maybe it should give strong Viral and Thrown defense (Would encourage the use of Coder more).
This is all at lvl 50 of course, have the defenses scale up in the levels at the same rate at the respective Hyper Defense would.
Now there are obvious pro's and con's to this so I'll just list them.
Pro's: You will have 2 defenses. Classes will always be effective vs their Nemesis Class. Increases the Flexibility of your Hyper Defenses (More so than the old system). Encourages players to stat hack to new classes if one class is currently the "Zerg" on the server.
Con's: Players may feel "Forced" into their defense choice, then again in the old system it was ALWAYS Hyper deflect, at least here your class dictates the defense. Gunmen may feel hard done by cause their melee defense is probably the least useful. It may widen the gap between Nemesis classes even more, then again this could be considered a good thing.
Possible Problems and Possible Solutions.
Too easy to max out defense: Activating your hyper defense against in conjunction with your built in defense will allow you to too easily max out your defense.
Solution: Have the respective styles have "Priority" over the hyper defense, eg; meaning you can't activate Hyper Deflect while in an MA style. Certain Radial buffs and buffs in UM may need to be altered too to prevent easy defense maxing. Then again, if the team wants to roll that way to max out a defense then I guess it's good teamwork. Delete upgrade or kill the buffer will solve this problem.
Memory costs changing: Most players will no longer need to load 1 hyper defense saving them 1 memory.
Solution: Increase the memory cost for Spy and Hacker MA styles by 1 point. For MA and gun styles increase the memory cost of the lvl 15 title buff by one.
So that's what I have thought so far, Opinions and Constructive responses anyone?
((Note, this is me thinking out loud and I'm juggling the idea around in my head too, I'd appreciate and heartily encourage constructive feedback to this idea, not just complaints))
In the old system you had Hyper Deflect on permanently and could choose 1 from the remaining three. The big flaw in this is it was biased against hackers.
So I was thinking "build in" defenses into the Style someone uses to give them defense against their "Nemesis" class. And still allow the use of one other Hyper Defense.
eg Add +47 to Viral defense for Kung Fu, Karate and Aikido Style.
+47 to Melee defense for Rifles, Handguns and SMGs style.
+47 to Ballistic defense Spy style.
+47 to Thrown defense for Hacker Style.
Self defense would have none cause it's supposed to be "Teh suck". Not sure what defense should be increased for coder style, cause it branches into a basic "Hacker" or "MA" tree. Maybe it should give strong Viral and Thrown defense (Would encourage the use of Coder more).
This is all at lvl 50 of course, have the defenses scale up in the levels at the same rate at the respective Hyper Defense would.
Now there are obvious pro's and con's to this so I'll just list them.
Pro's: You will have 2 defenses. Classes will always be effective vs their Nemesis Class. Increases the Flexibility of your Hyper Defenses (More so than the old system). Encourages players to stat hack to new classes if one class is currently the "Zerg" on the server.
Con's: Players may feel "Forced" into their defense choice, then again in the old system it was ALWAYS Hyper deflect, at least here your class dictates the defense. Gunmen may feel hard done by cause their melee defense is probably the least useful. It may widen the gap between Nemesis classes even more, then again this could be considered a good thing.
Possible Problems and Possible Solutions.
Too easy to max out defense: Activating your hyper defense against in conjunction with your built in defense will allow you to too easily max out your defense.
Solution: Have the respective styles have "Priority" over the hyper defense, eg; meaning you can't activate Hyper Deflect while in an MA style. Certain Radial buffs and buffs in UM may need to be altered too to prevent easy defense maxing. Then again, if the team wants to roll that way to max out a defense then I guess it's good teamwork. Delete upgrade or kill the buffer will solve this problem.
Memory costs changing: Most players will no longer need to load 1 hyper defense saving them 1 memory.
Solution: Increase the memory cost for Spy and Hacker MA styles by 1 point. For MA and gun styles increase the memory cost of the lvl 15 title buff by one.
So that's what I have thought so far, Opinions and Constructive responses anyone?
