Changes and Improvements Upgrade Attacks now has a 20-second duration and a 90-second reuse timer. Collector Items have had their special effects changed: Panacea and the Ghost Shirt both now have working icons, while all state-causing wea...
Changes and Improvements Hacker Style accuracy bonuses have been adjusted downward for Interlock combat. Bug Fixes Players now go back to the Sneak state when the Shield Jammer tool is used. Bug causing players to switch to Block after bei...
Crew and Faction Data Wipe With Update 12, we will be wiping all Crew and Faction data from the External Playtest server. We have some stability issues that we believe are being caused by Crew captains and Faction leaders who have not been...
According to our research, there is a stability problem being created by incorrect Crew/Faction data on the External Playtest server. Essentially, there are a number of Crew captains and Faction leaders who haven't copied characters over t...
Changes and Improvements Escape and Evasion now grants Stealth. Concealment now grants Stealth. Health restored by healing Abilities is no longer affected by the difference between user and target levels. Non-specific Ability use chat mess...
Preferred Weapon System The game now features a Preferred-Weapon System for selecting the weapons you want to use for special attacks. Right-click a weapon on your Inventory panel while jacked in and select Set as preferred weapon . From t...
Featured Changes New Spy Abilities have new icons. Ranged Free Attacks are now properly interrupted by the use of Abilities that require different Styles. Selecting Hide UI (Default: Ctrl + U) now hides the Interlock circles. All Abilities...
This thread is for discussion of HCFrog's design journal posted to Data Node One on Friday, March 10, 2006. Message Edited by Walrus on 03-10-2006 07:19 PM
Sykin wrote: And that weird targetting thing under stuff you click on (Not the hit-circles). Would be nice to see that disappear with CTRL+U as well. Update 9.
On the morning of Friday March 10 at 12:30 AM PST (0830 GMT), The Matrix Online forums will be unavailable due to required maintenance. The maintenance is scheduled for approximately 90 minutes; users will see the "maintenance" page for th...
Calling all Artists, Designers, and Programmers: If you think you've got what it takes to make great games, make sure to stop by the Sony Online Entertainment booth at this year's Game Developer Conference. Bring your resume to booth #1805...
Current plan is to release Update 7 on Friday, March 3. We have a couple issues to look into and may or may not be able to fix them before relasing it to the EP server. Here's what we definitely do have: HvCFT OS Version Experimental Updat...
xboxlive wrote: Wow, so this is what you guys got plannded for the march anaversity yeah? Hmm...I don't think the Architect is appearing in the Anniversary Event. Must be around for some other devious designer task.
This thread is for discussion of the Image Retrieval article posted to Data Node One on Wednesday, February 22 at 5:00 PM Pacific Standard Time (0100 hours, Thursday, February 23 GMT). Message Edited by Walrus on 02-22-2006 03:43 PM
Featured Changes Simulacra no longer default to Block Tactics. They should attack NPCs normally, now. Second NPC balance pass is complete. ( Note: Pandora's Box and special NPCs were not part of this pass.) Bug Fixes Special Attack success...
The servers will be unavailable beginning at 4:00 AM Pacific Standard Time (1200 hours GMT) on Tuesday, February 14, 2006 to for implementation of Update 41. The maintenance period will last approximately 2 hours.
HvCFT OS Version Experimental Update 5 Hotfix: -- Bug Fixes Hotbar effect now appears when an attack Ability fails in Interlock. Bug causing players to switch to Block Tactics after killing an opponent in Interlock with an attack Ability h...
The External Playtest server will be restarting later this evening to apply some changes to Update 5. We will bring it back online as soon as the changes are applied.
shauntaylor88 wrote: well after playing for 2hours this morning the damage absorbed are still active within the game. maybe an error in the code or someting but it still exists Special Attacks still display the damage absorbed at this time...
Yes, we removed Tactics scores and damage absorbed from the combat chat. I understand this is likely a less-than-popular decision, but the team feels it's necessary for several reasons. Before I explain, please keep in mind that this is a...
HvCFT OS Version Experimental Update 5: -- Known Issue: Ending Interlock in Block If an Ability is used as the killing blow on an opponent in Interlock combat, your Tactic will change to Block without notifying you. This results in not bei...
Known Issues for Updatd 5 <Abilities> Several Abilities have text errors in their descriptions. Several Abilities are applying bonuses larger than intended. The Doctor ability is missing some words from its description. The Patcher ability...
February 6 is Waitangi day, which is when New Zealand celebrates the signing of its founding document, the Treaty of Waitangi, in 1840. Everyone at SOE wishes the Kiwis in our community a happy Waitangi Day! For more information about Wait...
This thread is for discussion of The Other Side of the Looking Glass posted on Friday, February 3, 2006 on Data Node One . PS: Since I know someone will ask: The two graphic artifacts in the middle of the screen are due to changes we're ma...
Normal game servers will be unavailable beginning at 4:00 AM Pacific Standard Time (1200 hours GMT) on Friday, February 3, 2006 for regular server maintenance. The maintenance period will last approximately 1 hour. This maintenance does no...
We're testing Update 5 right now, which includes the first full balance pass on NPCs. Still plenty more to do, but this will change things up a bit. Keep in mind that we need your feedback on exactly what balance issues you see. "It sucks"...
This thread is for discussion of The Other Side of the Looking Glass , posted on Friday, January 27, 2006 . Message Edited by Walrus on 01-27-2006 07:01 PM
Update 4 is currently undergoing final testing for release to the External Playtest server. Depending on the results, we plan on releasing Update 4 later today. Check out the External Playtest forums for information on Update 4 and Known I...
Featured Changes Utility Master tree now available. Abilities in the second hotbar can now be used by pressing Ctrl + # (where # is the number of the slot). More Melee Free-Attack animations have been added. Tactic choices now blink immedi...
Tutorial Under Construction The updated tutorial does not work correctly at this time. Please do not create new characters to run through the Tutorial. Note: The Skip Tutorial button technically works. However, it does so by shutting down...
Note: Australia Day begins in 13+ hours. January 26th is Australia Day! This national holiday is the biggest holiday in Australia. On this day, Australians celebrate their national heritage, remembering what is great about their culture, t...
Recently, there have been some programs being advertised in and out of game throughout the SOE communities. Some of these programs are cheater programs that violate the End User License Agreement, but there are also some that report to per...
Once more, with feeling... The servers will be unavailable beginning at 4:00 AM Pacific Standard Time (1200 hours GMT) on Friday, January 20, 2006 to for implementation of Update 40. The maintenance period will last approximately 2 hours....
All worlds will shortly be restarted to resolve the issues that occurred after this morning's maintenance. We will bring them back online as quickly as possible.
The server maintenance this morning was completed, however there were issues posting Update 40 to the game. We will instead be installing Update 40 tomorrow morning. There are two separate issues that occurred during the maintenance period...
It seems there was an issue with players having an RSI Hack in their Inventories and attempting to purchase another one. An update was applied today and seems to have done the trick. Thanks for all your help!
We applied an update to the External Playtest server today that seems to have solved the stability issues we were having. The External Playtest server will remain online until the next planned update.
The servers will be unavailable beginning at 4:00 AM Pacific Standard Time (1200 hours GMT) on Thursday, January 19, 2006 to for implementation of Update 40. The maintenance period will last approximately 2 hours. The Winter Holiday event...
KivoOnline wrote: Every single time I try to buy an attribute hack I crash. It is very consistant, and very annoying. Is anyone else experiencing this? Yeah, and guess what else it was crashing. It turns out there was a bug occurring when...
At this time, it looks like the team nailed down the major stability issue and were able to fix it with this afternoon's patch. Unless another issue occurs, the External Playtest server is open for business until the next update. Thanks fo...
Due to some miscommunication on my part, several players were temporarily suspended from the game for using macros to mine specific Data Nodes that apparently never went away. There is much confusion on what exactly happened and what the p...
We're fairly confident it isn't the number of players in an area. However, with a large number of players in an area, the chance that at least one will do something that is causing the problem increases.
As I have said previously: Threads complaining about the External Playtest server not being available are going to be locked for the following reasons: 1) It has been explained up front that this is a test server and it may be taken offlin...
This thread is specifically for players to comment on anything that seems to lead to a region-server outage. If you do something or see players doing something that often or always seems to lead to stability problems, please report it in t...
First thing is to check out the Known Issues list . If you run into something on that list, we already know about the problem. PVE Balance While this is only NPC Revision 1.5, we need to know where things are with PVE. As I mentioned elsew...
The External Playtest server is currently online so we can continue gathering data on stability issues. If you log on to the EP server during this period, please report any details related to region-server crashes you encounter while playi...
We have collected more data on the current issues and will be taking the External Playtest server offline again for the evening. Thanks for continuing to help us test. We should have the server back online sometime tomorrow afternoon, depe...
From now on, I'm declaring all "Why aren't the servers up?" posts "flamebait". Folks, this is a test server and we have, understandably, stability issues at this time due to the massive changes to the game. We put the server online, see th...
The External Playtest server will be coming back online shortly. There are still some stability issues that we need to collect data about so we can fix them. You should expect to encounter stability problems and we will likely be taking th...
We've been gathering data on the stability issues all afternoon, but don't have any resolution for the problems at this time. After much deliberation, we've decided to take the External Playtest server offline for the weekend. We'll try to...