For every 1 point of a Stat above 5 you currently get a 2% bonus on all Influences associated with the Stat. I say "currently", because this is one of the designers' "levers" to use in balancing the game. The actual % bonus is subject to c...
Any time there's a Patch System Error (when the server is up, which it is at the moment), generally the first thing to try is a Full System Check. Accept the EULA and on the log on screen, select Full System Check. Then log on and see how...
While we still want your feedback on the forums, now that the /bug command is working in game, I'm shutting this thread down. Thanks for all the information, folks!
The team found a particularly nasty bug in the code last night and we are testing the patch right now. We are planning to bring the External Playtest server back online this afternoon.
This thread is for discussing Update 40, which is scheduled to release during the week beginning January 16, 2006. Full notes have been posted on Data Node One .
This latest round of instability is due to some issues that will take some time to track down. The team will decide if we have enough information to work with and debug the issues as quickly as possible. At this time, it looks like the Ext...
I need a switch that shows a big sign: EP (Online/Offline). Anyway, we continue to have stability issues and have taken the External Playtest server offline again. We'll go through the data and fix what we find. We'll announce when we're b...
Featured Changes Abilities in the second hotbar can now be used by pressing Ctrl + # (where # is the number of the slot). Proxy branch of the Coder tree is now available for testing. Bug Fixes Second hotbar slot 2 no longer activates slot...
The External Playtest server is open for business again. As always, if stability issues continue we will take it back offline once we've gathered enough data to work on the problem.
We are still experiencing stability issues on the External Playtest server, so we are bringing it offline again for the evening. The team will work with the information we have gathered to resolve the issues. This is likely to continue for...
We were able to turn around a quick patch with fixes to the previous stability issues. While we may not have resolved all the problems, the server is back online for another go.
Given the current stability issues, we are bringing the External Playtest server offline again as we work to fix the problems. Again, we have enough information to fix the problems we have been seeing today and thank you for your help.
We have found an issue with using Immobilizing Shot that is causing some stability problems. The team is working on the fix now and we will update the game with it as soon as possible (likely tomorrow). Please do not use Immobilizing Shot...
The External Playtest server is once again open, but is experiencing some stability issues. We are looking into them right now and will update you as soon as we know more.
There was an issue yesterday with a certain number of accounts not being able to log on to the External Playtest server. We believe we have found the issue and resolved the problem.
The External Playtest server is open for public updating; QA is testing the game at the moment to decide if we're ready to try opening the servers again. Feel free to patch now and we'll announce when the servers are open for business.
Bug Fixes Infinite loop bug due to unloading certain Abilities has been fixed. Interlock attacks now include correct Accuracy bonuses. Using /ccr or /bug in game should work correctly now. Message Edited by Walrus on 01-11-2006 02:47 PM
We are bringing the External Playtest server offline due to instability issues. Fortunately, we have gotten a large amount of data in a short time that should help us pinpoint the problem. We apologize for the additional delay and will hav...
On Wednesday, January 11, 2006 The Matrix Online Community Forums will be undergoing maintenance. The total time for the maintenance is approximately 1 hour and will occur sometime between 12:00 Midnight and 2:00 AM PST (0800 hours and 100...
The External Playtest Server is now open for testing. We did encounter an Interlock bug in testing today, but have decided to let players on to start testing and fix the bug as soon as possible. In short, Accuracy isn't being added into In...
The servers will be unavailable beginning at 4:00 AM Pacific Standard Time (1200 hours GMT) on Wednesday, January 11, 2006 to update the game with a hotfix. Servers should be available again within 1 hour of going offline.
The External Playtest server is now available for patching. We will post an announcement when we open the server for testing. Click here for information on how to access the External Playtest server .
Combat Revision 2.0 Zion hardware experts have made substantial changes to the human/machine interfaces used while jacking in to the Matrix. Operatives have been asked to jack in using the new hardware and software to provide feedback for...
Low Interlock Rolls Fixed There is a known problem where Accuracy isn't being added in to their attack rolls during Interlock. This results in rolls being low, especially as the PC or NPC level gets higher, and will cause a substantially l...
General Note The External Playtest server is a test environment, which means it could be taken offline at any time. Please do not send customer service tickets in if the servers suddenly go offline—we’ll do our best to warn everyone ahead...
Here's the beginning of the CR2.0 FAQ. It will be updated as quickly as we can get the information you need. If you have a question you feel needs answered for all players, post it to this thread. Where can I see the numbers I’m “rolling”...
There is a known mission bug that allows players to repeatedly use Disable Device to gain experience points. Any players found abusing this bug will lose any XP gained through this exploit and may have other actions taken against their acc...
Okay, let's not start accessing the External Playtest server before it's ready, folks. Generally, if we don't make something available publicly, there's a reason. (Just waiting to see the flood of "My version isn't working!!!!111oneone" po...
This thread is to discuss the second part of Designer Journal 3 posted to Data Node One on Thursday, January 5, 2006. Message Edited by Walrus on 01-05-2006 05:13 PM
Timing: Sometime after they have enough questions and send them in to our Marketing/PR crew for review. Paul Chadwick interview: One of those things that got close to the finish line, but never seemed to be able to cross. Perhaps it will s...
On Friday January 6, 2006 The Matrix Online Community Forums will be getting a maintenance update. The total time for the maintenance is approximately 1 hour and will occur sometime between 12:00 Midnight and 4:00 AM PST (0800 hours and 12...
We apologize for not getting this information out earlier, but the in-game email system only stores messages for 30 days. This information wasn't communicated to the team and we failed to provide it to you or the CS team. If you want to st...
The servers will be restarted at 4:00 AM Pacific Standard Time (1200 hours GMT) on Wednesday, January 4, 2006 to resolve some game performance issues. Servers should be available again within 30 minutes of the restart.
Stop attacking each other. People are upset and frustrated, which is understandable and acceptable. People want to vent their feelings, which is also understandable and acceptable as long as they don't violate the Terms of Use. What is not...
Since I know the posts are coming, here's a topic specifically for discussion about the announcement of the External Playtest server delay. Click here to read the announcement on DN1. The short of it is: We haven't been able to resolve som...
We are sorry to announce that the ersonName w:st="on">EersonName>xternal Playtest server will not be opening until after the holidays. The team has been working hard to implement the Combat Revision 2.0 changes on our experimental branch,...
We're aware many of you are having problems with the copy character command. We will fix this issue as quickly as possible. In the meantime, you can try copying characters, but if you encounter an error you don't need to send in a /ccr abo...
While we haven't opened the External Playtest server yet, we're still hoping to do so on Thursday, December 22. In the meantime, you are welcome to begin copying characters from the live game to the EP server. Please read the article on Da...
The servers will be unavailable beginning at 4:00 AM Pacific Standard Time (1200 hours GMT) on Wednesday, December 21, 2005 to remove the CR2.0 Hacker Abilities. The maintenance period will last approximately 2 hours.
As many of you have found by now, some of the Combat Revision 2.0 Hacker changes slipped in to today's build. As you also have realized, these changes don't work in the current combat system and make Hackers extremely powerful. We are work...
The servers will be unavailable beginning at 4:00 AM Pacific Standard Time (1200 hours GMT) on Tuesday, December 20, 2005 for implementation of Update 39 . The maintenance period will last approximately 2 hours.
This thread is for discussion of The Other Side of the Looking Glass posted on Data Node One on Friday, December 16, 2005. Message Edited by Walrus on 12-16-2005 06:12 PM
<sigh> I let devs on the forum and this is what I get. cloudwol wrote: i presume you've seen all the great suggestions in the official email thread, what are your thoughts on em? I've seen a lot of suggestions for the email system in that...
We're having some backend issues with the Recursion servers that are resulting in various character errors (Character in Use/Unable to create characters). We are investigating this and will resolve it as quickly as possible. We apologize f...
As some of you have noticed, the /copychar command is on the Live server. It was updated to the game in order for us to perform testing: Please do not use this command yet. Also, please do not send in /ccrs asking about the command or abou...
We understand that many players are getting an error when attempting to log on to the game. We apologize for this interruption of your service and will fix the issue as quickly as possible.
The servers will be unavailable beginning at 4:00 AM Pacific Standard Time (1200 hours GMT) on Tuesday, December 13, 2005. During this period, you may be unable to log on to The Matrix Online forums, although you may be able to remain on i...
I was going to get out the community happenings article today, but figured you all would rather see this . Post your comments and questions about Developer Journal 03 - Part One on this thread. I'll collect some of the more common question...
While we seem to have resolved some of the client stability issues with today's hotfix, we understand that players continue to experience these issues in the live game. The team is continuing to investigate the problem and will work on dev...
The Matrix Online has been entered into the running for GameSpy's Gamers' Choice: PC RPG/MMORPG of the Year 2005. Along with other great games, EQ2 Desert of Flames and SWG Rage of the Wookies are also on the list. Of course, we know which...
The servers will be unavailable beginning at 4:00 AM Pacific Standard Time (1200 hours GMT) on Wednesday, December 7, 2005. During this period, we will be installing an update to fix the current client stability issues. The maintenance per...
We apologize for the unexpected downtime this afternoon. There was a problem with the authentication servers, which the team has now resolved. You should be able to log on to the game normally now.
The deadline for entries is now over. We'll be reviewing the entries internally and talking about exactly what we're going to do with the films to show the game off to the rest of SOE. Thanks to everyone for their hard work--there are some...
The servers will be unavailable beginning at 4:00 AM Pacific Daylight Time (1200 hours GMT) on Thursday, December 1, 2005. The maintenance period will last approximately 1 hour. Message Edited by Walrus on 12-01-2005 07:24 AM
The team is aware of the increased client-crash issues in the past week and are working to fix them as quickly as possible. We appreciate the information being forwarded to us related to these issues as it will hopefully help us narrow dow...
All of us here at SOE wish everyone celebrating the holiday a Happy Thanksgiving, filled with family, friends, and (of course) food. There are many reasons for both sorrow and joy in this past year, and we will all be taking some time to b...
We apologize for not getting this information out before the patch, but there was a miscommunication about item changes that resulted from the reflow. As part of the re-leveling of the Slums (Richland) and Barrens (Westview), Collector ite...