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Venatrix.

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The End of the Discussion

This forum is potentially one of the most important on this entire board. Too easily we lose sight of this game's origins. We're doing ourselves and our enjoyment a great disservice by not discussing or delving into our past, present, and...

Matrix Universe · 06/11/2006 21:00:28

Do you think there are "poser redpills" in the post-Revolutions Matrix?

I like the idea that blues might try to emulate redpill behavior. Like the Sentinel, I don't think they would know the true nature of the culture they aspired to be part of, but would attempt to "bend reality" in their own way or perhaps s...

Matrix Universe · 06/11/2006 20:54:52

The Sniper Tree needs a Nerf!!!

Clearly this is a case where Sniper is being used along with other Gunman trees. It's already been pointed out that Sniper isn't effective in a duel when used alone. The person you were dueling most likely had abilities from the Duelist, S...

Ability Feedback · 06/03/2006 09:36:26

Leveling

Since tagging nodes has already been mentioned, I'll elaborate a little on efficient missioning. Get yourself a team that has at least one level 50 in it, this will yield a greater XP reward at the mission's completion. Also, Tiny/Hard mis...

Character Development · 06/01/2006 15:37:04

Lightning Tutorial

mantis777 wrote: Yeah, the lightning brushes are kewl but it doesn't have that natural look to it. Don't worry about it. Brushes are for lazy "artists" anyway who like to make artwork by stamping someone else's design all over their image.

Residual Self-Image · 05/14/2006 06:36:09

Lightning Tutorial

Aquatium wrote: Nice Mantra, but honestly theres lots of tutorials on the net for things like this, and linkage would be more appropriate This lighnting tutorial enchances the image just a little more What a silly reply, Aqua. To be honest...

Residual Self-Image · 05/13/2006 16:22:09

Update 43 Discussion Thread

Shh, Fenny, there's no use trying to reason with people from Beta.

Update Discussion · 04/18/2006 00:16:14

Update 43 Discussion Thread

Awesome work! Nothing better than a great patch that sneaks up on ya.

Update Discussion · 04/17/2006 23:19:16

NPC Weapons timers

Along the same lines, if I'm running a mission and I'm up against a Blood Noble (or any Exile), his or her special move (biting the neck) appears to have no reuse time. I've had it literally spammed against me in IL. That doesn't seem righ...

Player Versus Environment Feedback · 04/09/2006 23:56:48

I just don't understand gun combat

lorechaser wrote: So I think the general answer I'm getting is "You're just not there yet" for guns. Understandable, but a bit sad - MA "pays off" from early levels - simply the fact that your animations change shows you that you're progre...

Character Development · 04/09/2006 16:11:29

=Links to Photoshop Brushes=

I'm going to make a small suggestion to anyone planning on using brushes in their work: Don't overdo it. Honestly, the biggest mistake people make is to let the brushes take over the image. They're great to add subtle effects here and ther...

Residual Self-Image · 04/09/2006 14:25:44

Level 50 Glasses

Agreed. It's fine to wear a launcher if you're a hacker, but when you're any other class... it's a little out of place. Level 50 enhanced sunglasses would be a lovely replacement.

Items and Clothing Feedback · 04/06/2006 15:26:35

Program launchers Reloaded + tree oriented apparel

Is there a particular reason why the female version of the Whitfield's MK II Code Launcher doesn't have the 30pts of Ballistic Damage Resistance that the male version does? :smileyindifferent:

Items and Clothing Feedback · 03/31/2006 12:10:07

Enhanced Bandanas

AlicethePattern wrote: I, for one, will never wear a gimp mask no matter how good the buff's are. *Shake Fist* Agreed, Alice. Agreed agreed agreed.

Items and Clothing Feedback · 03/26/2006 22:38:55

Club Vendors

They're expensive because they weren't designed to be implemented long-term. They cannot be decompiled, either. Rather, they are were a temporary solution to the negative status effects from Hackers.

Items and Clothing Feedback · 03/23/2006 21:18:22

Martial Arts Prowess nerfed

To be fair, you have to consider that Martial Arts Prowess is just a step-up from Intensify Damage, which also lasts for a very short time. I don't think the Devs intended MAP to be a such a determining factor in the outcome of combat, and...

Ability Feedback · 03/16/2006 00:19:02

Sharpen Tool Tutorial: Enhance your image...

A note about the blur tool, if you set it to a soft round brush (size 5) with the strength set to 20%, you can smooth out skin and textures that are too harsh. But when smoothing skin, be very careful how you do it. Don't just rub the tool...

Residual Self-Image · 03/14/2006 15:00:12

Items are very difficult to decompile

Thank goodness I'm not the only one with this problem. I lost someone's shirt that was entrusted to me to decompile and code new copies of, and it failed. My decompile skill is also levelled to 50 and I was wearing clothing to enhance it....

Items and Clothing Feedback · 03/12/2006 12:00:55

"White" Sector shades back in black.

EndlessVoid wrote: EDIT: Hm... Looks like the glasses are back to the way they were for medium and large body types, but not for us skinny guys. *sigh* Now I'm hoping it IS a bug, but in the sense that they're supposed to be black for ever...

Items and Clothing Feedback · 03/06/2006 00:23:37

Who thinks these posts should stop?

Obviously you don't think they should stop, because you contributed! And I don't know you, but I like your sig.

Next Renaissance - Recursion · 03/04/2006 19:42:59

PATCH 41 NOTES

Thank goodness for the redarkening of black clothing.

Update Discussion · 02/09/2006 23:13:15

What happend with the Patch?

Walrus wrote: The server maintenance this morning was completed, however there were issues posting Update 40 to the game. We will instead be installing Update 40 tomorrow morning. There are two separate issues that occurred during the main...

General Discussion · 01/19/2006 11:15:29

What exactly is 'thrown'?

I would like to know this as well. For example, the Kung Fu style offers points of Thrown Defense, so where do the Accuracy and Damage values come from? We might want to have a new thread to discuss the new terminology all at once. EDIT: N...

External Playtest Discussion · 01/11/2006 17:35:43

Designer Journal 3, Part 2 - Feedback Thread

I'd like to reiterate what Void said about the penalty of switching between melee and ranged styles in combat. This is, at the moment, my biggest concern regarding this update and I only hope that it can be cleared up in QA. Mixing loadout...

Broadcast Depth · 01/09/2006 14:28:45