Fansite Operator

cloudwolf

1,062 archived posts

cloudwolf
Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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SkyJackal's MxO Video Collection

Image Retrieval - July 24, 2007

Pfft, we should have our own section in the soe store for stuff like this, that'd be pwn and surely just equal more income?

Broadcast Depth · 07/25/2007 07:38:14

My Buddy Key Related Thread.

Well since i have quite a few things on mind concerning the buddy keys i thought i'd just make a thread to consolidate it. First off , i'm really glad this is finally happening, these trial periods are vital to the game's well being and it...

General Discussion · 07/25/2007 07:29:00

Buddy Key request thread

From what i've heard/experienced non-subscriber accounts cant post/pm so little point. Get out there to the rest of the interweb.

General Discussion · 07/24/2007 03:13:44

3m0 Agents - data tapping.

Aye, hope that gets looked at, all the suits lying around is just messy of the city cleaners =P

Player Versus Environment Feedback · 07/23/2007 06:02:34

please list clothing with inappropriate specularity in update 53

Beanies have always been like that, though now you mention it 'knit' does seem to imply fabric /shrug. As for the ninja mask, i like it, kinda reminds me of the elite commandos. But yeah, opinions and all that.

Items and Clothing Feedback · 07/19/2007 08:50:45

To Quote Deus Ex Machina...

Zudrag wrote: I lack care. Then why post in a thread that is not relevant to your interests? But yeah, thanks for the gratz all. Fun facts: - Asurik, the character next to me, is my real life brother and one of my original friend and famil...

General Discussion · 07/18/2007 16:19:41

To Quote Deus Ex Machina...

No, no, this is not another truce breaking discussion thread but... "It Is Done." Two and a half years and 50 is finally mine, mwhahahahahaha.

General Discussion · 07/18/2007 16:05:46

please list clothing with inappropriate specularity in update 53

Whats with the grudge? And isn't opinion the entire point of a forum? Plus 'same problem on x' certainly seems like reporting an item to me. *sigh* Alright, alright, i'll get some screenies in a bit. Polystene Shirt (possible mistake) & Ar...

Items and Clothing Feedback · 07/18/2007 14:57:10

Patcher's Headgear - Serious Buff Issue

Bah, a lot of things about the corruptors need tweaking but nothing was done with 53. Wouldn't hold your breath.

Items and Clothing Feedback · 07/17/2007 15:49:33

RMC:Terminal Podcast 2 : Update 53

I think the seemingly random bursts of breath noise meant the mic was perfectly close enough. I think its a combination of mic position, sensitivity and recording. But yeah, just realised i havn't commented on the cast itself, twas awesome...

Community News · 07/16/2007 14:31:45

Post the best mxo movies and videos!

Fractor wrote: I've just finished a trailer for MxO: http://uk.youtube.com/watch?v=lFRWHUCb9mw If there are any bits you like I can put it on filefront so you can download it. Favorited, rated and playlisted

Residual Self-Image · 07/14/2007 15:01:27

please list clothing with inappropriate specularity in update 53

Actually, in regards to the slacks, quite a lot of trousers now have the shine, probably for belts. However, this is actually quite subtle and nice. I like it. The shine on the Arasaki Leather Pants however looks a little much, it was alwa...

Items and Clothing Feedback · 07/14/2007 05:05:32

Too Much Shine?!

Same. Adding shine to things were it looks half decent is fine by me but i think its fairly apparently some pieces were shined unintentionally. Plain fabrics (dress shirts, machello for example) are not laminated plastics.

Items and Clothing Feedback · 07/13/2007 08:19:42

Too Much Shine?!

Yes, it was mentioned yesterday. http://forums.station.sony.com/mxo/..._id=36300014626 Yes, it needs repeating. Certain things just dont need to be shiny. Dress shirts and Tigras especially.

Items and Clothing Feedback · 07/13/2007 07:54:29

Data Sentries

It's probably just another leak like the new stuff for coding. No doubt something to do with Dracomet's grand plans for data miner.

General Discussion · 07/13/2007 04:25:30

Data Sentries

Pretty sure these wern't meant to be alongside Zion guards in the crit... Question is, what are they really for?

General Discussion · 07/12/2007 15:58:10

[7.3.5] Know thyself - 7/10/07-7/11/07

The_Oracle wrote: ...and thou shall know all the secrets of the gods and of the universe. Archived image unavailable: 010.jpg z0mg, the middle guy is totally a clean shaven CloudWolf O.o

Live Events · 07/12/2007 02:42:49

[7.3.5] "What year is it?" - Syntax - 7/9/07

Skill wrote: cloudwolf wrote: (( Awesome! Great to see that finally elaborated upon! Gratz to Sisko, even if it took a little work on Tick Tock's behalf )) Yes but we still want to answer the question: what year is it? That is, in the real...

Live Events · 07/10/2007 14:23:32

[7.3.5] "But then, Morpheus was mad--quite mad" - Vector - 7/6/07

(( Ut oh. Certainly pulls a lot of people's hopes into question. The sim seems to doubt that Neo has any chance of being alive. Then again, like he said, he was programmed that way. It's just concerning considering character dialogue, alth...

Live Events · 07/10/2007 02:21:11

What does your desktop look like?

Blast, forgot rules 1 and 2. Just don't make me break out 34, no one heres wants a banning xD

Residual Self-Image · 07/07/2007 11:29:13

What does your desktop look like?

I dont usually do these but meh. And before people say anything, no i'm not running Vista, googling 'vista themes' is just mighty easy ^.^

Residual Self-Image · 07/07/2007 11:11:24

Abilities that apply damage at the start of their animation...

Ah so basically our combat is an ugly and non-standardised shamble because SOE stole our animator for another project. Woo ¬.¬ Really now, it seems a lot of problems are stemming from this animator issue...

Ability Feedback · 07/05/2007 09:49:02

Corruptor Encounter

I just hope our feedback and bug reports here will actually be taken into account, without a test server to put these things on first their initial patch cycle should be considered test and tweak time. If something is flawed and not fun it...

Player Versus Environment Feedback · 07/05/2007 05:45:33

MxOStory.com Version 2.0!

No edit? Weird. But yeah, never leave me again mxostory.com! *hugs his mxostory.com* Now just start work on MxO Config Tool V2 ;-)

Missions and Storyline · 07/04/2007 15:27:44

Itemization.

That would be pretty sweet. It could be relational to mission difficulty level as well. And heck, maybe have different sets for the different mission types? To actually encourage more than assassinations, lol.

Items and Clothing Feedback · 07/04/2007 11:40:59

Itemization.

Thats one of the problems, yes. Others include the range of buffs for specific loadoats across levels (for example having good clothing for MA up to a certain level, then a gap then back in at say 50) Another would be, combined with the ab...

Items and Clothing Feedback · 07/04/2007 10:44:50

The Zionite Investigator

Awesomesauce. Going against teh Cyphs, eh? Good man.

Residual Self-Image · 07/04/2007 09:23:44

Itemization.

Yes, yes, the grand and wonderful word that means 'how items are spread amongst the loot tables and databases'. Basically itemization is what is behind certain pieces of clothing being rarer than others and the dreaded holes in certain vis...

Items and Clothing Feedback · 07/04/2007 09:17:43

Abilities that apply damage at the start of their animation...

K, so the more i think about this the weirder it becomes... So lets say an attack is set to apply a certain status effect for 4 seconds (basically a way of saying 'the next round of combat' and the damage (and thus status) is applied at th...

Ability Feedback · 07/04/2007 09:09:22

CQ revamp

Website ranking board. Simple as.

Player Versus Player Feedback · 07/04/2007 05:17:24

Abilities that apply damage at the start of their animation...

Thanks for clearing things up a bit, i have to say i wasn't 100% and was kinda looking for some clarification so But then whats up with normal attacks applying it at the end? =P Non-standarisation is weird.

Ability Feedback · 07/04/2007 04:26:56

Abilities that apply damage at the start of their animation...

Normal rounds of combat apply their damages after the combat animations have played and the next round is calculated. As should abilities. However, there are some abilities that have their damage actually applied as their animation begins....

Ability Feedback · 07/03/2007 17:08:38

Withdraw

Dang, withdraw is more messed up than i thought xD The speed tactic thing is definate regular annoyance. Chop this up as another fudemental flaw, eh? Remind me how CR2 went live again, lol.

Ability Feedback · 07/03/2007 01:31:40