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Rarebit

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Rarebit
Development
Joined: Dec 2, 2005
Messages: 21413
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Forum Feature: "Recent Topics"

This is new, I think, only in the sense that I just noticed it a few days ago. I'm sure most of you have known about it for ages; but anyway, if you look up to the top of the page at that row of text links below the SOE station.com navigat...

General Discussion · 09/23/2006 04:30

Avatar contests: Merovingians

These avatar contests end Monday, October 2nd, at 10:00 am Pacific time: The Merovingian Persephone Flood Malphas Ookami The Effectuator The contests all have the following rules: - 130x130 pixels - jpg or non-animating gif format - must b...

Residual Self-Image · 09/18/2006 15:23

Avatar contest: The Effectuator

This character needs an avatar! Entries must be posted to this thread by 10:00 am Pacific time, Monday, October 2nd. Requirements for the avatar images: - 130x130 pixels - jpg or non-animating gif format - must be a head shot of the charac...

Residual Self-Image · 09/18/2006 15:18

Avatar contest: Ookami

This character needs an avatar! Entries must be posted to this thread by 10:00 am Pacific time, Monday, October 2nd. Requirements for the avatar images: - 130x130 pixels - jpg or non-animating gif format - must be a head shot of the charac...

Residual Self-Image · 09/18/2006 15:18

Avatar contest: Malphas

This character needs an avatar! Entries must be posted to this thread by 10:00 am Pacific time, Monday, October 2nd. Requirements for the avatar images: - 130x130 pixels - jpg or non-animating gif format - must be a head shot of the charac...

Residual Self-Image · 09/18/2006 15:18

Avatar contest: Flood

This character needs an avatar! Entries must be posted to this thread by 10:00 am Pacific time, Monday, October 2nd. Requirements for the avatar images: - 130x130 pixels - jpg or non-animating gif format - must be a head shot of the charac...

Residual Self-Image · 09/18/2006 15:17

Avatar contest: Persephone

This character needs an avatar! Entries must be posted to this thread by 10:00 am Pacific time, Monday, October 2nd. Requirements for the avatar images: - 130x130 pixels - jpg or non-animating gif format - must be a head shot of the charac...

Residual Self-Image · 09/18/2006 15:17

What is the Matrix?

Just thought I'd ask, since this is a question that underlies a lot of discussion that goes on concerning features added to the game. I don't want you to think about what *isn't* the Matrix here--laser pew-pew discussions have already been...

Matrix Universe · 09/16/2006 19:00:13

Ask the devs an MXO question v.2

ZaneZavin wrote: Any progress on the reputation/ org hopping front? I remember you mentioning a meeting where there was talk about losing a ton of rep for changing orgs by jumping ships and whatnot Yeah, I think Dracomet kind of pounced on...

Archive Construct · 09/06/2006 22:10:49

Ask the devs an MXO question v.2

Shadow-SK wrote: Did you have fun tallying the damage on Vector tonight? lol Oy! I really should beg Dracomet to make me a leet script that would do that for me. Hm I suppose I could do one in Perl... Eh. Anyway yeah, that was a ridiculous...

Archive Construct · 09/06/2006 21:28:24

Ask the devs an MXO question v.2

Shinryu wrote: How many different versions of each org area are there? Looks like maybe Machine 5 Merv 17 Zion 5 although a few of those could be duplicates, and a few (particularly for Machines and Zion) might have minor variants that I d...

Archive Construct · 09/06/2006 20:51:04

Ask the devs an MXO question v.2

Shadow-SK wrote: Did you know that LESIG used the Drop Point ? :O Ah, cool! I haven't had anyone try it on me, yet, as far as I've noticed, but I have had a surprising number of the new prop items offered to Live Events characters already.

Archive Construct · 09/06/2006 12:05:06

Ask the devs an MXO question v.2

PBlade wrote: What did you make of the "US only, go away rest of the world" rule in the ad competition? Walrus said that it was something to do with giving away prizes--that Legal and Marketing have reasons for steering clear of sending pr...

Archive Construct · 09/06/2006 11:39:11

Brick and Slasher gang event feedback thread

LESIG ran a fairly unique event recently, and would like to get feedback from players to help us plan future events: "Some of you on Syntax have been working with the Brick and Slasher district gangs. This event was a little different in t...

Events - Syntax · 09/04/2006 20:07

Update 46 Announcement - New Release Date - Thursday, August 31

Congratulations! You've reached the bonus page! Hm I guess it's only a bonus for compulsive collectors who weren't paying attention earlier...which is probably about two people...but hey! Now, if you read the Update 46 Notes carefully, you...

Broadcast Depth · 08/28/2006 23:41:00

Update 46 Announcement - New Release Date - Thursday, August 31

Chuui wrote: I'm neither angry, surprised or upset. But I am curious. The first delay was due to the /ccr (/bug) system being broken. This one, due to a white hallway glitch fix breaking the world (error in compiling the world I guess - pe...

Broadcast Depth · 08/28/2006 23:34:09

Update 46 Announcement - New Release Date - Thursday, August 31

ThePigeonKing wrote: Please tell me we get two critical missions this thursday then? Yep, yep, like Walrus said before, the mission release schedule is sticking to the original plan, so yeah, if we're up and running Thursday you'll have tw...

Broadcast Depth · 08/28/2006 21:02:30

Update 46 Announcement - New Release Date - Thursday, August 31

Although Update 46 has been unfortunately delayed yet again , we bring you in its stead this wonderful thread, in which you can discuss what a nitwit Rarebit is for BREAKING THE WHOLE ENTIRE WORLD while trying to fix one last annoying Whit...

Broadcast Depth · 08/28/2006 19:37:14

Update 46 Announcement - New Release Date - Thursday, August 31

We've been having some...err...fun with the White Hallways in preparation for update 46, and thanks to an attempted fix of mine for the last remaining issue, which while fixing the issue splendidly also ended up BREAKING THE ENTIRE WORLD,...

News and Announcements · 08/28/2006 19:32:36

Coming soon: Mission feedback threads!

Now, I know a lot of you like to complain that we never listen to players, so this may come as a bit of a nasty surprise, but in fact we do pay quite a bit of attention. Case in point: the feedback posted here about specific missions is ve...

Missions and Storyline · 08/20/2006 00:11

Area K Trenchcoat: Framegrab for the win!

All right, since Walrus already leaked the name of the new Zero One loot item, I may as well spur some discussion. So... There is a specific Matrix reference involved here. First person to post a framegrab in this thread showing the refere...

Matrix Universe · 08/20/2006 00:01:09

Neo not the Anomaly?

It was 1%, and of course there are still people rejecting the simulation--where do you think Zion's new recruits come from?

Matrix Universe · 08/13/2006 16:28:12

Neo not the Anomaly?

Ah, but where does it say that the One is the anomaly?

Matrix Universe · 08/13/2006 12:12:26

Neo not the Anomaly?

AqueousRei wrote: Rarebit wrote: meaning that his existence is due to the existence of the anomaly, but separate from it. In terms of "powers outside the matrix" is carrying the code a human quality? Johnny Mnemonic like maybe, but in a de...

Matrix Universe · 08/13/2006 02:01:11

Neo not the Anomaly?

yourbuddy wrote: If he is the "eventuality of the anomaly" and not it itself, I will need further explanation all of Neo's dealings with the Oracle. Oracle - "I'm sorry kid. You got the gift, but you're waiting for something. Another life...

Matrix Universe · 08/13/2006 01:40:36

Neo not the Anomaly?

Heh. Well, you can debate these things up and down, and I'm not going to try to claim that what I said there is entirely supported by the movie scripts verbatim. There are two lines that seem to identify Neo as the "anomaly," both in Reloa...

Matrix Universe · 08/13/2006 01:24:05

Ask the devs an MXO question v.2

Othinn1 wrote: So, why did you start another MxO question thread? Was there a problem with the old one? Yeah, it was incredibly slow to load on these new forums. I had kept it going, thinking that this would somehow inspire the web d00dz m...

Archive Construct · 08/12/2006 03:12:20

Ask the devs an MXO question v.2

O-Link wrote: If SOE were to sell MxO right now (hypothetically speaking), and you'd get the choice to either work on the game HCFrog works on or move to the new company and keep working on MxO - what would you choose? Well, I think MXO is...

Archive Construct · 08/12/2006 02:49:04

Ask the devs an MXO question v.2

vivi44 wrote: Answering that question Muma was one of the guys who looked like Morpheus and code bombed places back in the day. He had several alliases all of the names he or his look alikes went by were gods of sleep. He poped up after Mo...

Archive Construct · 08/12/2006 00:05:54

Ask the devs an MXO question v.2

vivi44 wrote: Woohoo first person Rarebit is there any chance we will be seeing from older characters sometime in the future? Like Muma, Germaskered, Agent_1 Nnnno. (Who the devil is Muma?)

Archive Construct · 08/11/2006 23:59:11

Ask the devs an MXO question v.2

[Previous editions of the "Ask the devs" thread can be found in the Archive Construct .] Hello, and welcome to the "Ask the devs an MXO question" thread, version 2! This is where you can ask a question relating to MXO, and have us respond...

Archive Construct · 08/11/2006 23:52:00

Ask the devs an MXO question

Anamodiel wrote: What's the issue with the white hallways? "The" issue? Where did... Oh, wait a sec... Ah yes, the Looking Glass. I think the one he was thinking of was the one where, depending on where you went into the White Hallways, wh...

Archive Construct · 08/11/2006 23:49:36

Ask the devs an MXO question

Sykin wrote: What was the most... Successful occurance, fictional or real, during your time working on the Matrix Online? The game launched, unlike most prospective MMOs? I guess I don't really keep track of things in terms of absolutes li...

Archive Construct · 08/11/2006 19:31:01