LESIG ran a fairly unique event recently, and would like to get feedback from players to help us plan future events:
"Some of you on Syntax have been working with the Brick and Slasher district gangs. This event was a little different in that, rather than having the reward go to the first person to complete an objective, the "winner" was determined by a point-based system. Players' factions received points for completing tasks like killing rival gang members, delivering gun shipments, and helping a friendly gang by "counterfeiting" clothing, as well as for various personal interactions like giving a /dap or laughing at the gang member's joke. Players also lost points for threatening the gang member or for killing his gang.
The points set up a fair, unbiased system for representing the biases of the Brick gang distributor so the event could be comprised of many small events and interactions that influenced the final outcome. Plus, nobody could know what might be getting them ahead in the rankings. All in all, it simulated a real life interaction.
What does the community think of a system like this and would they like to see it used in future events? Is there anything that could be added or changed to improve this system?"
"Some of you on Syntax have been working with the Brick and Slasher district gangs. This event was a little different in that, rather than having the reward go to the first person to complete an objective, the "winner" was determined by a point-based system. Players' factions received points for completing tasks like killing rival gang members, delivering gun shipments, and helping a friendly gang by "counterfeiting" clothing, as well as for various personal interactions like giving a /dap or laughing at the gang member's joke. Players also lost points for threatening the gang member or for killing his gang.
The points set up a fair, unbiased system for representing the biases of the Brick gang distributor so the event could be comprised of many small events and interactions that influenced the final outcome. Plus, nobody could know what might be getting them ahead in the rankings. All in all, it simulated a real life interaction.
What does the community think of a system like this and would they like to see it used in future events? Is there anything that could be added or changed to improve this system?"
