Development

Rarebit

2,104 archived posts

Rarebit
Development
Joined: Dec 2, 2005
Messages: 21413
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MXO Sketches

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Residual Self-Image · 07/31/2007 00:53:20

Ask the Devs an MXO question v.6

898989 wrote: What loadout would you use if you were a "normal" player ? I dunno. In CR1.0 I was playing a lowbie spy for a while, although I kind of ran into trouble being able to solo some of the tougher mission NPCs around level 12 or s...

Archive Construct · 07/24/2007 01:10:19

Ask the Devs an MXO question v.6

Fen wrote: Do players' reactions have any influence on how you mold the story? For example, with how the Machine organization on Recursion is split in two as far as their beliefs go? Uh, it is? I mean, sort of.

Archive Construct · 07/24/2007 01:03:11

Ask the Devs an MXO question v.6

GamiSB wrote: GamiSB wrote: Do you forsee (for lack of a better word) some of the types or arguments and views people have that spir up after cetrain events? Spurring some discussion is usually at least part of the point of an event. I won...

Archive Construct · 07/23/2007 23:23:30

Ask the Devs an MXO question v.6

Goldark wrote: Has there been any thought on creating an organization dedicated to Smith like E Pluribus Neo is dedicated to Neo? Eh...not by me. I suppose if you could round up enough Smith anniversary T-shirts you might be able to get so...

Archive Construct · 07/23/2007 23:16:57

Ask the Devs an MXO question v.6

NightTrace wrote: NightTrace wrote: Rarebit wrote: NightTrace wrote: NightTrace wrote: Any plans on restaffing Liaison positions sooner then later? I don't think you're on a need-to-know basis about that. I disagree, I think the entire pla...

Archive Construct · 07/23/2007 23:04:26

Ask the Devs an MXO question v.6

This post has moved: /mxo/posts/preList.m?topic_id=13000..._id=36300289920 To the Live Events thread with you.

Archive Construct · 07/23/2007 23:00:30

Ask the Devs an MXO question v.6

This post has moved: /mxo/posts/preList.m?topic_id=12900..._id=36300289917 Actually that *is* hijacking the thread. Take it elsewhere, please. There's already a discussion in the Live Events thread.

Archive Construct · 07/23/2007 22:58:32

MXO Sketches

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Residual Self-Image · 07/23/2007 22:55:29

Ask the Devs an MXO question v.6

NightTrace wrote: NightTrace wrote: Any plans on restaffing Liaison positions sooner then later? I don't think you're on a need-to-know basis about that.

Archive Construct · 07/23/2007 22:54:02

Ask the Devs an MXO question v.6

GamiSB wrote: So who is and who isn't allowed to free people from the Matrix right now in the story? Zion isn't. I'll let you puzzle together the rest. :p

Archive Construct · 07/23/2007 22:25:04

Ask the Devs an MXO question v.6

Roukan wrote: When are we getting the wonderful green shirts I'm spending $40 on to stare you down? They aren't scheduled to be in the game until update 54. So in theory we'd be mailing them out in-game some time after that.

Archive Construct · 07/23/2007 21:03:48

Ask the Devs an MXO question v.6

MotorZ wrote: Will we being seeing a new Sentinel in the nearby future? Or is that kind of a when Paul has time thing? (or down the drain I guess) I don't know.

Archive Construct · 07/23/2007 20:30:00

Ask the Devs an MXO question v.6

ZippyTheSquirrel wrote: I think I was wondering something about the big LESIG leaks back then and those people that are still in LESIG that have to cope with people knowing their positions... but I guess I wasn't thinking clearly when I ph...

Archive Construct · 07/23/2007 20:19:29

Ask the Devs an MXO question v.6

ZippyTheSquirrel wrote: Is it wise to be returning to old LESIG stories like 991 since there are still people out there with leaked information that could potentially ruin the whole thing, or have you and LESIG 2.0 tweaked them so the stor...

Archive Construct · 07/23/2007 19:49:10

Ask the Devs an MXO question v.6

[FA wrote: Tbone][FA wrote: Tbone] In the new data miner spawns, is the time before the spawn disappears meant to be a part of the challenge of killing them or is it just a safeguard to keep people from leaving high level NPCs everywhere?...

Archive Construct · 07/23/2007 19:41:14

Ask the Devs an MXO question v.6

Mathalos wrote: How long did the Data Mining project by Dracomet take to complete? I don't know, exactly. My impression was that he spent most of his update 53 dev time on it.

Archive Construct · 07/23/2007 14:44:20

Ask the Devs an MXO question v.6

Roukan wrote: Roukan wrote: Rarebit: Since you don't seem the type for me to drink booze, wanna grab some coffee or tea or something on saturday? A little friendly chat between twins. Are you implying that I can't hold my liquor? =p Eh any...

Archive Construct · 07/23/2007 14:26:33

Ask the Devs an MXO question v.6

Dragonram wrote: cloudwolf wrote: Havocide wrote: Rarebit wrote: Havocide wrote: So was the agents from the data tapping spawns meant, to just stay there forever after you kill them? I don't think I understand what you mean. Agents that sp...

Archive Construct · 07/23/2007 14:02:43

Ask the Devs an MXO question v.6

SolidRevolver wrote: Rarebit wrote: ManicV wrote: Feel free to skip this if it has been asked before: How often do new data nodes pop up after they have been tapped? Or better yet, how does the data node system work? They're populated on a...

Archive Construct · 07/23/2007 13:01:58

MXO Sketches

This post was removed. [We remind you that this thread is for art posts only; comments without sketches can be made here .]

Residual Self-Image · 07/17/2007 18:24:14

MXO Sketches

This post was removed. [We remind you that this thread is for art posts only; comments without sketches can be made here .]

Residual Self-Image · 07/17/2007 18:23:40

MXO Sketches

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Residual Self-Image · 07/16/2007 22:51:56

please list clothing with inappropriate specularity in update 53

For update 53, I repacked some of our specularity textures that had been broken since...probably forever. This restored shiny highlights to items that have always looked properly shiny in our model tools, but have had no highlights in the...

Items and Clothing Feedback · 07/13/2007 10:55:15

Ask the Devs an MXO question v.6

ArchDuke wrote: Do you have any more Image Retrieval's planned before the big patch next week? I don't know, maybe I'll spoil the chapter 7 mission archive FX reward.

Archive Construct · 07/06/2007 00:07:11

Ask the Devs an MXO question v.6

nubious81 wrote: so ive heard rumors that chapter 8 starts off with a big impact on a scale of 1-5 5 being the highest impact how would you rate it? Rumors, hm?

Archive Construct · 07/05/2007 23:43:14

Ask the Devs an MXO question v.6

Cervacius wrote: Rarebit wrote: LogChatOnStartup = 1 After every event, do you go back and take the chat log and save them seperately? If so, you must have tons. And you recording everything that's said in a LE is kinda creepy, actually. Y...

Archive Construct · 07/05/2007 23:27:50

Ask the Devs an MXO question v.6

Ballak wrote: Rarebit, what type of specs are you running on that computer you have at work? In every LE, your screenshots are all in high detail. I can run my game high detail no problem, but when it comes to actually running around, chas...

Archive Construct · 07/05/2007 21:46:06

Ask the Devs an MXO question v.6

Bayamo wrote: A lot of NPCs seem to have an NPC Only ability that grants all 4 resistances (or so it seems). Could we get the stats on tbat ability, such as the duration time/resistance granted, if it's easily available? Mmm I think you mu...

Archive Construct · 07/05/2007 20:58:58

Ask the Devs an MXO question v.6

Zudrag wrote: Is there an NPC that is in the big NPC database, that are Machine Aligned like the Tactical Security on the Morrell Helipad so that perhaps in events where Special Agents or E Pluribus Neo NPCs so that their own organization...

Archive Construct · 07/05/2007 20:47:46

Vista Issues with The Matrix Online.

To summarize, these are the four issues we currently consider Vista-specific: 1) Fixed lighting on character child models Character child models (hands and faces) are lit differently than the rest of the body. When standing still, they are...

General Technical Help and Questions · 07/05/2007 17:55:37

MXO Sketches

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Residual Self-Image · 07/02/2007 22:26:52

Vista Issues with The Matrix Online.

Laop wrote: I think that the reason for people (including me) having glitches is due to the BETA drivers from Nvidia. So it should really be sent to Nvidia. Use this link http://www.nvidia.com/object/vistaq...yassurance.html The more peopl...

General Technical Help and Questions · 07/02/2007 14:54:04

Patcher's Headgear - Serious Buff Issue

Hmm looks like way back when it was decided that 50 (or 1 per level, even) was a good default cap for everything... Silly caps...

Items and Clothing Feedback · 06/29/2007 16:32:59

Ask the Devs an MXO question v.6

MotorZ wrote: Umm...how long does it take to add new collectors for like what your doing in Uriah to cash in on the gang drops? (mainly for how easily they can come to other neighborhoods) Oh, I don't know. Maybe in the normal course of th...

Archive Construct · 06/27/2007 20:42:29

Ask the Devs an MXO question v.6

MotorZ wrote: MotorZ wrote: Will you get rid of the evil I's please? (above the NPC's) Well I was thinking about it but then I noticed how they go away if you click through them, and if I guess if you don't want to bother with that you can...

Archive Construct · 06/27/2007 19:56:53

Ask the Devs an MXO question v.6

Vesuveus wrote: Is the General based on any historical military figure and if so who? Eh oh, there you go ^. I was thinking more like Patton, but what do I know. By the way, your avatar is too big. :PP

Archive Construct · 06/27/2007 19:43:53