Update 37 (Pre-update) Discussion
105 posts · 2005-10-24 17:30:02 to 2005-11-01 04:08:17
i new someone would post about it. and yey cant wait. im guna try and get all the masks asap me thinks. as long as its not as hard as the arc 4 box Archived image unavailable: 16x16_smiley-wink.html
but cant wait. well done looks like things are picking up. with mods, devs, and patches, events, things might start to get good. lets keep it up. specially these events, and Hallween stuff Archived image unavailable: 16x16_smiley-happy.html
bring on the snow.
Woreku wrote:
Ummm, I am pretty sure they are 3.1 missions since we never found out who killed the final Assassin clone.
Are people absolutely sure its not ment to be your RSI? When you watch the first Cinematic back, the one where the Oracle is apparently talking directly to you, its bares a striking similarity to the 3.1 cinematic. This has always been my perception of both cinematics.
Well yes, they are 3.1 missions, but we know who killed the Assassin's 5th clone. It was a red pill that wishes to remain unknown at this time =D And I still expect that their identity and alignment is going to be decided in an event if they are ever brought back into the story.
DontEatRawHagis wrote:
I find it cool that everything is looking cool for this next patch. Too bad I cant get to my computer till tonight. I just hope the servers a down till I get home. If anyone is able to get these masks tell me if there one time use or constant.
If your getting your computer tonight, you'll be able to jack in brand new like the rest of us, since the patch isn't in until Wednesday or Thursday.
Just re-read it, the update about 3.1 is right, cause missions werent there 
/doh
I must say, this patch looks very promissing. Its great to know that you guys are listening to us because I can see a lot of "complained about items" getting fixed this time around.
The good ol flaming hands.
The gaussian blu... I mean HyperSpeed animation. 
The incorrect refund price for stakes, water, and bullets.
Moving the Arch over to DT where he belongs.
Kudos for this one! One question though, is the Halloween content available as of today also? Or its going to be turned on over the weekend (haven't gotten a chance to patch up yet).
But that's ok! 
Rooting effects no longer prevent tactic changes and special moves in Interlock.
What about Bottleneck Field? Deadly Throw? Crippling Shot? Hindering Shot? etc.
flaming fists are gone, and hyper-speed gets a new look. Good. Glad
George is going to be gone, it was a little weird to have all these
cool names and then George.
I look foreward to getting the new patch, let the fun begin.
Wonderful Patch. So much to test.
/Play
bonopi wrote:
thanks for a new cinematic!!!!
Walrus, you guys have been listening alot...
NO MORE FLAMEING HANDS AND HYPERSPEED ANIMATIONS!!!!
my lord! what a great patch!
2 fixes for 2 exploits as well!
thanks
PS....you should come party with us on vector for halloween!!! give you a time to relax and kick back some
PPS...good idea on moving the pbox guy to historic districtMessage Edited by bonopi on 10-24-2005 06:43 PM
....who said new cinematic...
First:
in the patch notes you can read
The Matrix Online Story Continues in Episode 3.1!
The 3.1 Storyline missions are now available in game.
Second:
The 3.1 Cinematic is there since end of the event.
Anyway.... nice to see the first adjusting at the eye-hurting effects.
And the halloween stuff will be a nice change in MxO.
Did i read right? The NPC for the Pandora Lootsets is moved out of mara city?.
Can´t belive it. I became sucked after finishing pandora box 2. Not because the pandora thing itself.
No. Because it´s simply impossible for a merovingian to browse through the UI longer then 2 seconds
dave
Halloween hunting here I go!But otherwise, I can't wait for this patch.
Chuui wrote:
Ummm, I am pretty sure they are 3.1 missions since we never found out who killed the final Assassin clone.
Well yes, they are 3.1 missions, but we know who killed the Assassin's 5th clone. It was a red pill that wishes to remain unknown at this time =D And I still expect that their identity and alignment is going to be decided in an event if they are ever brought back into the story.
I don't know but I think it was TheKid.
Novitas wrote:
Will there be a new cinematic? I only saw that there will be new missions for episode 3.1
Morning of November 1? 12:am till when.
You're catering for a game americans don't seem to want play, why not for once cater for some international players that want to play the game!
The
MxODraconis wrote:
Ok so what time exactly do the Jack-o-Lanterns become available in game?
Morning of November 1? 12:am till when.
You're
catering for a game americans don't seem to want play, why not for once
cater for some international players that want to play the game!
JoL's go up the moment the patch is released on Thursday morning.
And to the catering comment dont assume that "americans" arent
playing. Im still here as well as many others.
The Matrix Online 2005 Halloween Masquerade
Specially this part:
Through the morning of November 1, players will find special Jack-O-Lanterns placed around the Mega City.
That seem to go against previous statement and what my post is based on.
You might be still here Orien, but the numbers are quite low. 40,000 isn't much and if so like I said why limit you're audience.
"Sorry, but the masks will officially turn off the morning of November 1 when we restart the servers to clean up after the Masquerade. Our original plan wasn't even to begin until Friday, but decided it would be easier to get everything going as soon as the update is in--no extra restarts.
"
ShinRaZer0 wrote:
Miggesch wrote:
KivoOnline wrote:
Ya I'm hoping and praying and other non writable stuff that the 7th special mask is the Assassin's Mask. Maybe SOE heard all the complaints and decided to even the playing field.
*Crosses all fingeres, knocks on all wood, and finds all 4-leafed clovers*
Message Edited by KivoOnline on 10-24-2005 08:00 PM
The masks you find for Haloween don't grant any buffs - so I doubt that the "7th Mask" will do so. Overall I seriously doubt that they will just give away Assassin masks - unbuffed ones maybe
And - while I'm glad about new visual effects for Precise Blow and Energized Attacks - how about fixing the fact that U cannot stagger or daze your opponent when using them FIRST before making new animations?
Message Edited by Miggesch on 10-25-2005 04:34 AM
i agree with the Energised Attacks and Precise Blows bug, i think, though i havnt thoroughly tested, that Calm Body also has the same bug. very annoying, even more so then the animation
Message Edited by ShinRaZer0 on 10-25-2005 03:44 AM
100% not bugged - I use Calm Mind/Calm Body all the time and have no problems at all dazing or staggering someone
my subscription runs out today and i wont renew it!!!
"The Archaeologist has moved his digs to the Historical District."
Now is this a new neighborhood contact or is this the guy that was standing
by the Mara Central Hardline? If it is a new contact then where did he move from?
"Silver Dragon gang Bosses no longer spawn as "Some Person" in the International District"
There are also the gang Gold Bloods whose bosses spawn as "Some Person" in Sai Kung.
"Ginjiro has displaced George as the Silver Dragons' leader"
Now I thought it was a little funny that George was used as a name for the Silver
Dragons boss because I got the referance th Saint George who killed dragons and
thought that was a good little easter egg and very clever.
Looks like this will be a good patch, but now what about an answer to the percise blows
ability hampering the chances of putting the enemy into a special state (dazed etc) Is that
going to be fixed or is that the way it is meant to be?
DelstarDotstar wrote:
To Miggesch - A FYI if you use Punishing blows you do get the special States. To do this you have
to load Percise Blows, but not activate it. Activate Punishing Blows. Calm Body does not have any effect
on the ability to cause special states.
It certainly didn't read that way, and still doesn't. But I'll take ya word on it

looking forward the Halloween event and seeing the hardlines and clubs
dressed up for the occassion.
I'm sure we all certain hopes for this patch!
Traxada wrote:
Please for the love of moses let us keep the disguises.
yeah i think im guna have to go mad with fraps and f12. if they dont keep, its the only way im guna get sum good screens for future plan's

Since I can't sign into the game yet, a rare non-story post from Yr most Hmbl & Ob'dt Srvnt.
He gave a courtly bow toward The Architect. "For some time I 'ave want to talk with you about these lighting in le Matrix. The torchiere lamp, it does not do so well the job; rooms are tres dark, and--"
"Try taking off your sunglasses."
lePetomaine did. "Sacre bleu!" he exclaimed.
Message Edited by ClemSnide on 10-28-2005 08:40 AM
Rsync
Miggesch wrote - -
We never talked about Punishing Blows. We always talked about Precise Blow and Energized Attacks. And if yoiu read my last post - in there I am saying that I am 100% sure that Cakm Mind/Calm Body is NOT bugged
JoL's are fun. I was kinda hoping the clubs would be a little
more decorated, but i cant complain.
The new hyperspeed animation causes more lag, and it screws up the textures on characters. Pointless, unecessary change.
The permadark is ridiculously dark and isn't working all the time. I
have several nice shots of me in my Gargoyle suit, with the sun
overhead.
Oh, and the costumes. While neat, they decactivate Tuesday. Hours of
farming to get an item that deactivates in a few days is sick and
wrong.
Typical SOE garbage. Next time put it clearly in the patch notes that I
can get a special halloween mask, that will die right after, so I don't
waste my time.
farming pumpkins for hours, I've still yet to get a gargoyle mask.
Max%2BOverload wrote:
So, yeah. For this we waited a month.
The new hyperspeed animation causes more lag, and it screws up the textures on characters. Pointless, unecessary change.
The permadark is ridiculously dark and isn't working all the time. I have several nice shots of me in my Gargoyle suit, with the sun overhead.
Oh, and the costumes. While neat, they decactivate Tuesday. Hours of farming to get an item that deactivates in a few days is sick and wrong.
Typical SOE garbage. Next time put it clearly in the patch notes that I can get a special halloween mask, that will die right after, so I don't waste my time.
The new Hyperspeed animation is awful folks. You need to get rid of
that in the next patch. I'm sorry but it's just no good. And I DO have
a valid reason (other than the obvious lag issues) for it:
I'm a Hacker... (let the flames begin. LOL) and even I have to say that
I am just very disappointed with the animations in this Matrix. Truth
is, the colors yellow and red and blue were NEVER (let me repeat that)
NEVER found in ANY of the films guys. Well, not never... there was once
instance when the truce was lifted... everything seemed more
colorful... but in every other film... all green, all the time.
In fact, the brothers specifically used a green tinted film to shoot
on. What's with all the wacky colors, Devs?? The idea was to create a
"coded" environment similar to the old monochrome screens of yore.
Bring back the green. And you can't fool me guys, I'm a dev as well in
other areas. Changing colors is a simple two step process (if you're
using a class based authoring tool that is) - You just change the hex
values for the colors to green shades.
You guys do a wonderful job in most areas, so I'm really not
complaining. But I would love to see more of the film style design in
this game. That is something that needs to be addressed.
Otherwise, I love the Halloween event. Very fun to integrate the real calendar... good call.