Update 37 (Pre-update) Discussion

105 posts ยท 2005-10-24 17:30:02 to 2005-11-01 04:08:17

#10300001231 10/29/2005 17:34:06 Re: Update 37 (Pre-update) Discussion


Miggesch wrote:

Wow - I guess some people are just never happy


Look around Broadcast Depth - the guy has an obvious agenda.
#10300001232 10/29/2005 18:18:51 Re: Update 37 (Pre-update) Discussion





IdesofMarch(S) wrote:





Miggesch wrote:


Wow - I guess some people are just never happy




Look around Broadcast Depth - the guy has an obvious agenda.






Well personally I like the animation - and every1 I know in the game does too. And it doesn't cause any lag for me whatsoever



#10300001233 10/29/2005 19:51:36 Re: Update 37 (Pre-update) Discussion
I like the movement of the speed animation, but the yellow code is tacky and as far as I am concerned actually detracts from the whole effect rather than adding to it. The lag is most likely to everyone jacking in during this "event" when it finishes, the player base will go dormant again and the lag will go.
#10300001234 10/31/2005 00:35:55 Re: Update 37 (Pre-update) Discussion
Hyperspeed is pretty cool, but I think it's a novelty that will wear
off. IMHO Hyperspeed should just make me run faster and that's it. If I
want to see whether its running or not there's a handy little icon
under the hotbar that tells you.

Sometimes my game glitches the animation off but not the ability. I like it a lot more that way.



Flaming Fists of Fury have been removed, but replaced with Laser Fists of Fury.

The whole problem - in my view - with the FFoF was that when you
fought, you ended up with bright red (or blue) trails everywhere.

We still have them, and they need to go. Having little red or blue
circles around your limbs is fine, just PLEASE get rid of the trails.



The pumpkins were GREAT fun. I got all the masks (got Gargoyle last
night, I was stoked SMILEY) and along with the critical missions made about
10.5 million $info. I've been the perennial pauper for as long as I can
remember, now I actually have some cash SMILEY

I also got loads of stuff to decompile for bits and also a lot of handy code frags.



I think that you guys need to look at developing this sort of thing on
a more permenant scale. Currently it is a massive, massive bore to
obtain ... anything. Info, code bits, items, frags, it's very boring
because mobs drop hardly anything, and so you have to spend a LONG time
doing the same thing.

Killing lupines is the same thing, and without the masks it would get
boring, but they dropped more stuff, meaning you have to do it for
shorter stretches of time.



The sky - touch of genius.

I got used to the visibility very quickly and it made running around
the Matrix *feel* like I was running around the Matrix (although I was
a succubus for a lot of the time SMILEY)

PvPing in that dark was very cool too.

I would definately suggest implementing the night in this way on a longterm basis, with a few changes.

- smaller moon (duh)

- more ambient light from streetlamps, cars, building lights, etc. This
would make it more normal, but would still allow for pockets of
darkness in less populated areas.



Critical missions were, as always, great. I can't wait to see where the
next live event goes, though I hope it focuses on the Effectuator
himself and not running around killing more **bleep** Dire Lupines.

#10300001235 11/01/2005 04:08:17 Re: Update 37 (Pre-update) Discussion
Actually, I feel just the opposite way about the "laser fists of fury".
I like the trails, but I don't like the constant-encircling effects.
If the trails would hit and fade smoothly, without those circles around your hands and feet, I think it would look pretty cool.
That said, I still don't think they need an animation at all, but I never really use them much anyway because they're still bugged so as to not cause combat states.

- Void