Aquatium. wrote: I can't see anyone being brought in to help take the storyline forward. Rarebit releasing this a sure sign that the storyline will not continue anymore, in any official capacity anyway. I couldn't hep thinking about it thi...
Croesis wrote: If we did get a new captain at the helm the story would most likely take a new direction, it may possibly even start afresh but I doubt it will be quite as good as the original. Any new story teller would have to have passio...
I realise it would be good for all of us to take a litlle time to calm down after the news we just learned, but I also realise that we can't stop wondering what's coming next for MxO. I, for one, want to stress: I think this game needs an...
First of all - thank you! I'm not really a veteran for this game since I'm playing only about one year, but I already had so much great moments in this game it's hard to even count. The story you were telling kept me interested more than I...
MatrixRefugee wrote: Whoa...WHOA! *WHOA!!!!* This stuff is so epic... I hope *someone* is able to step in and flesh it out. Indeed. I think someone should be hired at least to bring all this stuff ingame. On a sidenote, I don't know if giv...
Othinn1 wrote: ... makes me wanna party! I'm going to Dave & Busters and Gameworks for ten days straight and eat nothing but Taco Bell during that period. ^-^ NOT seconded
Proximisio wrote: Hydrazine wrote: CODEMAN wrote: Sure sounds like her. I didn't know Live Events were still going on.... There isn't but Rarebit said that there would be in-game interaction when the storyline required it. What storyline?...
It was great to meet Michael again after all that time... Even though I couldn't stay till the end of the meeting. Oh, and is it a good idea for The Kid to maintain his plans after the "???" woman said it was not the best time to do that?
Villemar_MxO wrote: MatrixRefugee wrote: Yeah, I hit the OK button and it goes through like nothing happened. It's more of an irritant than a real problem, but I'd be glad to see it fixed soon. No, it is a real problem. Its unprofessional....
Croesis wrote: Looks like Mech mission to me. Can't remember which one or if I even saw it. If it is, it'd be the one no one bothered to fill here: http://forums.station.sony.com/mxo/..._id=36300027006 . By the way, it's still the only one...
Vesuveus wrote: I'm getting that, too, but I just press OK and start from the regular laucher. Same here. But a) it's annoying, b) we're not supposed to get this. Even in a freeware game such a bug would be fixed quickier than here.
I know a lot of people are complaining about the "New Approach" because "there are no Live Events". Actually there are, and they are quite a few - all it takes to find out about them is a bit of devotion: 1. The new Scanline event: http://...
Hydrazine wrote: Our meeting was briefly disrupted by accelerated machines but we made quick work of them. ((Still wondering how a machine was able to join our mission team)) ((Me too))
Vinia wrote: That said... I wonder how long it will take before each neighborhood has some type of storyline area spawn? That's why I say these storyline quests have to be archived. And I will stick to this opinion until it's done.
cloudwolf wrote: I for one liked having to jump around looking for more groups to take down. It didn't feel so much like "farming" in the traditional sense as it was taking the time to get a decent fight in across the neighbourhood. Second...
Fractor wrote: I have just started the 12.1 collector missions and I'm at the point where I need 10 function fragments to get the 12.1.3 mission ticket. I personally think this is too much and it's a huge leap in difficulty from collecting...
ProtectingAngel wrote: Who could kill such a sweet little old lady? I say we gang up and get the F*&#@% lol okay, how did she die? Here: http://forums.station.sony.com/mxo/..._id=36300022203
Delicho wrote: I haven't read anything to this effect.. and I've read a lot to make sure.. But with the RSI captures added to the boss's loot table.. has the chance for a key gone down? I killed a boss 27 times with no RSI capture or key....
WorldWalker wrote: Cadsuane wrote: WorldWalker wrote: ...it takes a total of 3-4 hits to destroy the shield ... It takes two. Study your Tactics. there are color the tell u...first is green when u first attack shield...secound is orange......
WorldWalker wrote: i been wanted this override image so i played missions from lvl 27-30 just to get it...i was hoping to look like one of the white overrides in chap 11...and wat i get some after image of sum white dust...man wat a waste....
Othinn1 wrote: MatrixRefugee wrote: Then there was the (now Archived) Merv mission where you had to lead a bunch of commandos to a Machine base to get them killed on purpose. A faction mate of mine was running this in Westview and didn't h...
-Mercidos- wrote: Early reports indicate that Cypherite operatives from Reviled Restoration along with Brommerz77, Epsilon, Bayamos, and Sachiko have prevented today's delivery with ease. This had to happen one day. But with all the Cypher...
00Zero wrote: Thank you Deimoslvov and Zippy, I really appreciate the summaries. I should have 12.1.2 out tomorrow, but 12.1.3 I will have to leave to another operative as I have iinsufficient clearance. Great! Now we wait for your 12.1.2...
Great job, 00Zero! I know from my own experience that the task to retype all the mission texts isn't the most exciting one, but we still hope you'll come up with the Machine missions 12.1.2 and 12.1.3 soon!
It's been nearly one year that I'm playing MxO, but I've never seen this before: That's one of the hostiles I found in the mission area of a Merv courier mission. So my question is: is it something usual?
Well, at least the last Merv mission was good. It's odd to put it that way, though, 'cause I got used to the Merv missions being the most interesting and revealing... Anyway, two thumbs up to you, Zippy! Now we just have to wait for some g...
Procurator wrote: Pretty hypocritical of Helian, though, saying they'd killed Carlyne 'cos he shared restricted information. Helion just confirmed that they use android hosts! We'd only been able to speculate that until now. Good point ind...
Zion operatives found and fought multiple "Override Functions" in Bladwin Heights. The enemies dropped some "function fragments", that were to be traded for the 12.1.3 mission ticket. The 12.1.3 Zion mission runs in International. Zion mis...
Following the Tyndall's lead, Zion operatibes fought Accelerated Machines in Shirakaba, and found some "override traces" on them. The Zion contact in Ikebukuro exchanged it for a 12.1.2 ticket. The 12.1.2 mission could be ran only in Dowto...
Garu wrote: ZippyTheSquirrel wrote: ...Thanks for the Zion stuff! Man, their missions must be so much more interesting than ours.. Agreed. I'm very curious to hear about Zion 12.1.2 and 12.1.3 now! It's coming, it's coming!
Here is the first Zion mission. Zion mission 12.1.1: Self Image Tyndall: As I'm sure you've learned already, Ghost was able to locate the program in Ikebukuro; he... well, it looks like he found it by checking places he'd been with Trinity...
I simply loved it. To get some music, I just put Rob Dougan's "Chateau" from The Matrix Reloaded on WinAmp, and I found it was a pretty good soundtrack.
I'd like to invite everyone to repeat the same thing we did for the Chapter 11.3: post here the logs, summaries and/or screenshots (if necessary) of the new missions, so that we can gather the whole story. The Zion part is coming soon by m...
Back to the actual topic. Having resolved the yesterdays trouble with my Station Launcher, I was finally able to discover the Zion part of the 12.1 quest... And even if I still haven't finished the 12.1.3 mission (I guess it will take some...
Iamlegend wrote: Virrago wrote: Anyone still having patch problems? I still have the problem. Ditto. Update: Seem to have fixed it with the Station Launcher now.
Quicksilver79 wrote: Does anyone know how many Missions are in each Chapter? Except for the Chapter 1, there are 5 missions per subchapter, thus - 15 missions per chapter for each org.
AltDimension wrote: How many people does it take to kill her? And I'm assuming you get a decelerator bit afterwards We managed to kill her in a 4-man team: 2 MA's, 1 Guns and 1 healer. And we didn't even need the anti-overrides.
Fen wrote: I'm sorry, but I'd take the comics as more canonical than this game... I wouldn't go as far as that. For example, the story "Goliath" (Comic Volume 1) is really in contradiction with the Matrix Universe as a whole. MxO is at lea...
Villemar_MxO wrote: Are older Sentinals available anywhere? I ask because I havent been keeping up with them in the past year or two, and if I remember the one before this was over the summer or thereabouts. Here: http://www.thematrix.rumb...
I just discovered it today: http://thematrixonline.station.sony.com/sentinel While I am happy because it finally appeared, I am also slightly disappointed about the fact that the hidden messages don't add anything to the storyline and seem...
Silenci0 wrote: You better prepare yourself and already start calling for backup. This was just the beginning. Thanks for the warning. We will be ready.
Tonight it finally actually felt like an event: a lot of Cypherite resistance, a lot of fighting. Good job EPN for helping the Courier and leading the operation to a successfull end!
Steelle wrote: Rarebit wrote: Shinryu wrote: Hmm.. the Architect and a very ticked off Pace, this should be good. Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of t...
Dreami wrote: Cypherite spies in Zion have confirmed that the next delivery will be Friday, December 12 at 2pm City time . Also updated here . Oh, I will finally be able to be there.
Shinryu wrote: Hmm.. the Architect and a very ticked off Pace, this should be good. Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for...