11.2 & 11.3

16 posts · 2008-11-14 17:15:20 to 2008-12-15 11:05:00

#36300520276 11/14/2008 17:15:20 11.2 & 11.3

Am I missing something obvious... how do I get the decel bit required to trade with the 11.2 completion token to get the 11.3 token?

phiAU - The Kings of Never - noblesse oblige
#36300520277 11/14/2008 17:18:33 Re:11.2 & 11.3

phi wrote:

Am I missing something obvious... how do I get the decel bit required to trade with the 11.2 completion token to get the 11.3 token?

Kill Wright.

*edited by admin*
#36300520281 11/14/2008 17:34:22 Re:11.2 & 11.3

She's a level 100 NPC in Hampton Green, coordinates X: 98 Y: 131 Z: -216. Kill her and she drops an Accelerator and/or Decellerator bit.

#36300520282 11/14/2008 17:39:33 Re:11.2 & 11.3

I thought you needed the Anti-Decelerator Bit for the missions?

#36300520284 11/14/2008 17:46:33 Re:Re:11.2 & 11.3

Gerik wrote:

I thought you needed the Anti-Decelerator Bit for the missions?

Oh, you need to get one of each override bit from one of the "Wright's Accelerated Program"s and look for a collector called "Neglect" in Morrell on your map (I think Morrel South is the closest hardline), Neglect is on the 13th floor. Get the Deaccelerate immunity from him and go trade it into the collector to get your next mission ticket.

The Wright thing is for if you need Decellerator bits to trade in for the wireframe glasses.

#36300520300 11/14/2008 19:50:07 Re:11.2 & 11.3

Thanks. There's 4 override bits yeah? 1, 2, 3 & 4?

phiAU - The Kings of Never - noblesse oblige
#36300520306 11/14/2008 20:16:03 Re:Re:11.2 & 11.3

phi wrote:

Thanks. There's 4 override bits yeah? 1, 2, 3 & 4?

Yep, that's it.

#36300520751 11/16/2008 19:24:52 Re:11.2 & 11.3

So.... I have about 12 each of override bits 1, 2 & 3... still no 4's

*shakes fist*

phiAU - The Kings of Never - noblesse oblige
#36300520762 11/16/2008 20:22:58 Re:11.2 & 11.3

What's the Signal-Jamming Anti-Overide for?

#36300520763 11/16/2008 20:28:42 Re:Re:11.2 & 11.3

monkeymanx8 wrote:

What's the Signal-Jamming Anti-Overide for?

For turning into the Merv colletor for the 11.3.2 mission, or to use to be immune to Wright's Signal Jam that lowers your resistances by roughly 150.

#36300521015 11/17/2008 15:03:22 Re:Re:Re:11.2 & 11.3

eval wrote:

monkeymanx8 wrote:

What's the Signal-Jamming Anti-Overide for?

For turning into the Merv colletor for the 11.3.2 mission, or to use to be immune to Wright's Signal Jam that lowers your resistances by roughly 150.

and immunity from its low chance it has to do "~50% of your HP" damage to your character

#36300521123 11/17/2008 20:53:55 Re:Re:Re:Re:11.2 & 11.3

LtCmdr_Tsusai wrote:

eval wrote:

monkeymanx8 wrote:

What's the Signal-Jamming Anti-Overide for?

For turning into the Merv colletor for the 11.3.2 mission, or to use to be immune to Wright's Signal Jam that lowers your resistances by roughly 150.

and immunity from its low chance it has to do "~50% of your HP" damage to your character

That's a seperate ability, does about 75% of your max health in damage.

#36300529402 12/15/2008 08:59:51 Re:11.2 & 11.3

Can anyone tell me where Wright is?

#36300529410 12/15/2008 09:30:13 Re:11.2 & 11.3

Hampton Green X: 128 Y:191 Z:-213

#36300529416 12/15/2008 10:10:22 Re:11.2 & 11.3
How many people does it take to kill her? And I'm assuming you get a decelerator bit afterwards
#36300529430 12/15/2008 11:05 Re:Re:11.2 & 11.3

AltDimension wrote:

How many people does it take to kill her? And I'm assuming you get a decelerator bit afterwards


We managed to kill her in a 4-man team: 2 MA's, 1 Guns and 1 healer. And we didn't even need the anti-overrides.