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Steelle

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WAR!

Let me know how this goes. I think I might try and put this together on Syntax soon, just have to get through midterms....

Next Renaissance - Vector · 10/19/2008 09:05:56

WAR!

This is so cool. I would love to be able to do this on Syntax. I posted some thoughts about PvP Battles HERE but it would just be cool to let the city be the battle field and have everyone go at it. I would be interested in talking to you...

Next Renaissance - Vector · 10/11/2008 11:55:31

Combat experience

Not a bad idea and could give some incentive to PvP for lower levels, but doesn't really to much for the 50s right?

Development Roundtable · 10/09/2008 16:00:19

MxO Ideas (Discussion Encouraged)

To add to the PVP battles post: Courier One group has a certain luggable and needs to deliver it to a specific Person, which would be the battle coordinator in this case, however under some other name. The other team needs to try and steal...

Development Roundtable · 10/05/2008 09:02:30

Death Effect: Is it really needed? (PvP)

I think if you could just pay some amount of money and clear the death effect that would be cool. Or instead of reducing your skills or what not, what about health or IS Regen/total amount. On the note of having loot from PvP. I'm not sure...

Development Roundtable · 10/04/2008 12:54:17

MxO Ideas (Discussion Encouraged)

Gonna throw this here instead of the other thread. PVP Battles Alright, so after taking part in numerous HvCFT battles, I got thinking about the other aspects of this war. Why not have something similar but make it for pvp. Set up a time a...

Development Roundtable · 10/03/2008 18:36:10

MxO Ideas (Discussion Encouraged)

Am I the only one who likes the agent spawns? I kinda find it....exciting. But in that same vein, why not have something like the construct idea I posted, where the construct would be contested and the NPCs would spawn according to whichev...

Development Roundtable · 09/26/2008 10:57:41

MxO Ideas (Discussion Encouraged)

eval wrote: More luggables and you know what? An ability that mind controls an NPC for a short time. That'd be a nice thing to have. I think along these lines it would be nice to have greater control over aspects of your sim. I think that...

Development Roundtable · 09/21/2008 17:51:18

MxO Ideas (Discussion Encouraged)

Posted this elsewhere but I'm moving it here. Alright, so after taking part in numerous HvCFT battles, I got thinking about the other aspects of this war. Why not have something similar but make it for pvp. Set up a time and a place, and h...

Development Roundtable · 09/20/2008 20:59:50

MxO Ideas (Discussion Encouraged)

Hanzyl and Gretyl wrote: I dea for two new luggables. Both of them are phones but one is a white phone and the other a black one. Anyways the user of the white phone calls and gets a mission prompt, this mission prompt contains only farmin...

Development Roundtable · 09/16/2008 14:39:24

MxO Ideas (Discussion Encouraged)

MatrixRefugee wrote: Steelle wrote: 6. The Demon’s Soul Quest • A new quest that takes place mostly in International, with similarities to the Pandora’s Box quests. • A collector in international will trade you a ratty business card for 50...

Development Roundtable · 09/15/2008 16:44:38

MxO Ideas (Discussion Encouraged)

EndlessVoid wrote: The grenade ideas could be handled using mechanics similar to those used by the Smoke Bomb ability (which allows you to target a point on the ground around which the effect happens in a particular radius - only this effe...

Development Roundtable · 09/15/2008 16:30:24

An Idea for Acces Nodes

I had mentioned something similar in this thread , but when it comes down to it, I wouldn't mind seeing this sort of an idea, even if it was only implemented in a construct.

Development Roundtable · 09/15/2008 15:06:14

New Idea: PVP Battles

Alright, so after taking part in numerous HvCFT battles, I got thinking about the other aspects of this war. Why not have something similar but make it for pvp. Set up a time and a place, and have two teams that flag and go at it. There co...

Development Roundtable · 09/11/2008 13:47:37

MxO Ideas (Discussion Encouraged)

The only problem with this is that its not that important to the game so its unlikely to be changed right? Heres a question. Whats the number one thing you would want to see added?

Development Roundtable · 08/15/2008 22:41:45

MxO Ideas (Discussion Encouraged)

It would give a bit of a dual purpose to the gang drops, as well as at least some assurance that you would be getting the frag. Its not like its any easier than farming for the frag so I don't really see any harm in this.

Development Roundtable · 08/11/2008 02:08:51

Detonate Proxy

Well thanks. It seemed to be doing more damage as I leveled I just wasn't sure whose level was making a difference. And the only reason I wasn't sure it was hitting all hostiles was because it seemed to never hit players(which is prolly be...

Redpill Rescue · 07/17/2008 04:14:42

Detonate Proxy

Alright, so I've just started using the Sims and Proxies on a regular basis and I had afew questions. 1. How does the damage get calculated for the Detonate Proxy ability? It doesn't really have any numbers attached to it. Does it do more...

Redpill Rescue · 07/16/2008 20:32:27

Multifighting

I like the idea of using it as a roll out ability, or something that buffs your rolling out. We don't need something that helps to force combat because theres an ability for that already, but in essence being able to leave interlock to att...

Development Roundtable · 07/16/2008 20:15:56

The Dark Knight *spoilers* Thread

<---- Was going to go and see it at the IMAX while on vacation but had to cancel because of my girlfriends Effing SCHOOL REGISTRATION.

Off-Topic Discussion · 07/16/2008 20:08:11

Ideas to improve the matrix

I say just make some sort of quest or difficult mission that allows us to increase our memory a max of say 15.

· 07/14/2008 23:23:08

MxO Ideas (Discussion Encouraged)

SolidRevolver wrote: 1. They need to fix how lugs work, keeping the buffs after you have dropped the lug is... wrong, even if it was intended. 2. See 1. Also the buffs should be increased a bit more too for all luggables as they seem to be...

Development Roundtable · 07/13/2008 21:17:33

MxO Ideas (Discussion Encouraged)

I know some people have already seen some of these ideas in other threads but anyone else wanna chime in?

Development Roundtable · 07/13/2008 15:22:42

Brett Favre traded to the Jets

privaron0 wrote: Did he learn how not to throw an interception in OT like a choke artist this off season? I guess Strahan is going to have to sack some sense into this clown again. You do realize you're talking about one of the greatest qu...

Off-Topic Discussion · 07/12/2008 18:39:46

Max Payne

Kybutra wrote: Vinia wrote: the baby part freaked me out... I never wanted to play the game again after that part. You mean the walking the trails of blood and listening to the baby cry. I always hated it when I went the wrong way and you...

Off-Topic Discussion · 07/10/2008 18:59:21

Max Payne

Here it comes.... Site: http://maxpaynethemovie.com/ Trailer: http://www.youtube.com/watch?v=JboQmDIdKWs The weird angel things I keep seeing better be from his V trips.

Off-Topic Discussion · 07/10/2008 15:09:19

MxO Ideas (Discussion Encouraged)

6. The Demon’s Soul Quest • A new quest that takes place mostly in International, with similarities to the Pandora’s Box quests. • A collector in international will trade you a ratty business card for 500,000 $info. • This card can be acti...

Development Roundtable · 07/09/2008 21:10:05

MxO Ideas (Discussion Encouraged)

3. Flamethrower • Would use the current flit gun model, but instead release a fiery red-orange mist. • Would fall into the SMG category, mostly due to the sweeping motions used in a lot of the SMG special abilities. • Reuse Time: 4.5sec •...

Development Roundtable · 07/09/2008 21:09:47

MxO Ideas (Discussion Encouraged)

Ok, so I know that I have dropped some of these before but I wanted to put it all together and make it a little more streamlined. Some are more complete than others but like any suggestion, I am looking for the communities thoughts on any...

Development Roundtable · 07/09/2008 21:09:29

Organized group pvp

Some of this seems alright but what it boils down to is team based duels or PvP. Developing a construct just for this, while a nice idea, is something I'm not sure is needed. It sounds like you want instanced pvp arenas. This could be real...

· 07/05/2008 10:03:06

[10.3.1] There may be someone else out there - Syntax - 7/2/08

Like I said, I do find the current one track mind of our missions frustrating but I am willing to see where this takes us. I would be right there beside you guys no matter what the operation, you guys know that.

Live Events · 07/04/2008 23:58:41

[10.3.1] There may be someone else out there - Syntax - 7/2/08

Tranque101 wrote: Ah stuff it steelle, I'm not the only one who knows about the colony, I'm simply saying that the EPN seems to be a step behind if they are just now catching a whiff of this Colony business. Also, who in gods name are you?...

Live Events · 07/04/2008 11:08:24

[10.3.1] There may be someone else out there - Syntax - 7/2/08

In lieu of missing this particular operation I would like to make an offer for my HvCFT, the Hand of God, go and explore the no-fly zone. My crew and I are well aware of the risks but we are prepared to do what must be done. ((I am so *CEN...

Live Events · 07/03/2008 22:15:10

New Construct Idea (And some discussion of Blackwood)

Trayden wrote: Steelle wrote: Also, was there ever a reason given for the construct section under hardlines? What was the plan there? I remember pre-beta on the website or forums that they wanted to have faction constructs available (eithe...

Development Roundtable · 07/01/2008 23:28:59

New Idea - "FFAPVP Luggable"

Personally I like the idea of the All damages + 10 pts, All Accuracies + 15-20 pts All Resistances + 20 pts buff for the lugg. Make it so they are a " one-person squad" as you put it. Perhaps even a buff to combat evasion just to keep it w...

Development Roundtable · 07/01/2008 21:29:51

New Idea - "FFAPVP Luggable"

In that case, what kind of buffs were you thinking of? I figured just very well enhanced damage resistances in every category, maybe with a buff towards your chance to cause a state? And while we're at it you wanna change the name. With th...

Development Roundtable · 07/01/2008 11:25:44

New Idea - "FFAPVP Luggable"

I R SUK?!?!?! OMG WHERE ARE THE *CENSORED* MODS!!!!!! But yeah the access node one is prolly the best. Well I'm glad figured out what our never gonna happen lug should look like.

Development Roundtable · 07/01/2008 09:32:36

Riddle me this!

Vinia wrote: Cadsuane wrote: Thirty white horses in a pink hill. First they champ, then they stamp, then they stand still. Teeth It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt. It lies behind stars and under hills, And...

Forum Games · 07/01/2008 09:23:14

More ideas that don't matter.

See but thats the best part about the development roundtable part of the forum. We get to throw all these awesome ideas out there and then the community very intelligently works out how exactly we could implement something like what was in...

Development Roundtable · 06/30/2008 19:10:04

New Idea - "FFAPVP Luggable"

I don't think the single broadcast is really that bad, but I can understand there are alternatives. I like the idea of a blue arrow or indicator if you have detect luggables loaded, as it gives anyone who bothered to load it a bit of an ad...

Development Roundtable · 06/30/2008 16:28:52

Make your own Constructs.

I would like to see some new buildings in some of the construction yards. Maybe a ship docked at one of the waterfronts. Something new thats all.

Development Roundtable · 06/30/2008 16:17:53