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Roukan

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wow...

Vesuveus wrote: Mave wrote: ZippyTheSquirrel wrote: Mave wrote: >.> <.< There he is! Quick, grab him! /HJ *Enter Indiana Jones theme* /e cracks whip around Mave's ankle mid hyper jump and leans back only to get dragged along, wrapped aroun...

World Discussion - Recursion · 05/19/2008 08:41:10

Abaddon - Merovingian

Pyraci wrote: MxO_Neopill wrote: ABADDON - Keeping the Merv ORG sexy. Indeed.

Crew and Faction Recruiting - Syntax · 05/16/2008 23:54:41

wow...

ThePigeonKing wrote: mantra777 wrote: Chemuel wrote: Vesuveus wrote: And what was the cluster... that happened in Datamine? I am farming gum in the building first... Here's a little taste: I don't think that's a CLUSTER.... =O =O =O "a lit...

World Discussion - Recursion · 05/16/2008 18:40:21

the female gi

Pylat wrote: Perhaps that is the main problem people have. A joking suggestion was implemented despite most players not liking it. Why fix something that ain't broke? You assume again with the most. The real estimate is about half and half...

General Discussion · 05/16/2008 09:20:28

the female gi

Pylat wrote: I've already posted (But not my idea, but it's the best one I have seen) a solution to this that seems to be fair for all parties involved. Instead of dismissing people quite rudely how about you explain why that idea shouldn'...

General Discussion · 05/16/2008 09:15:28

the female gi

Pylat wrote: Well I've never seen it suggested before so.... no. Game Mechanics > Suggestions

General Discussion · 05/16/2008 09:05:43

wow...

Yeah this place is kind of.. ghost town-ish.

World Discussion - Recursion · 05/16/2008 08:54:30

the female gi

Pylat wrote: Iviera wrote: Pylat's got the best suggestion I've seen in years. YES, the pants should be something to go in the leggings slot, not physically attached to the Gi. Well it wasn't actually my idea, so I take no credit for comin...

General Discussion · 05/16/2008 08:52:24

the female gi

nexus2revolution wrote: flame me lol; whatev! what a silly notion? i started this post so that people can respond to a situation that doesnt make much sense to me. i have seen that a lot of people agree with me and soo what is a point that...

General Discussion · 05/16/2008 08:43:52

Update 60 Discussion - May 15, 2008

The Leo wrote: Roukan wrote: The Leo wrote: SaintDaniel wrote: The Leo wrote: SaintDaniel wrote: odj wrote: SaintDaniel wrote: wow an entire thread filled with pointless *complaining* about a *edited* Gi were lucky were getting all this in...

Update Discussion · 05/16/2008 08:31:05

the female gi

*that wasn't very nice*

General Discussion · 05/16/2008 08:29:50

New Guns

Zudrag wrote: The things like a % debuff to defense and all that jazz actually doesn't do anything unless you activate an ability that deals with that % while it's on you. So, most of these guns are pretty pointless. Nuh uh. They have cool...

General Discussion · 05/15/2008 23:48:32

Beta Hj Change

LEAVE BETA HJ ALONE!!!!!111 /chriscrocker

Development Roundtable · 05/15/2008 23:25:18

Smith and Wesson

MxO-PhanthomZtryker wrote: zedakah wrote: MxO-PhanthomZtryker: -_o ye mean yer character? ...Yeah, let's go with that. =P I was going to make a threesome joke, but it was far too easy. So.. Keep up the fine work zedakah.

Residual Self-Image · 05/15/2008 23:22:15

the female gi

FrayJack wrote: odj wrote: KanoR wrote: Let's put it this way, asking for him to put the pants back - will never make him put them back. Spam thread imo. Replace 'pants' with 'mobius and hj beta' and this is a pretty valid thread. i knew t...

General Discussion · 05/15/2008 20:44:37

the female gi

SolidRevolver wrote: And just to mention it again, I lot more people seem to be against this change so I am still yet to find any logic in this change at all. Then let's hold a poll.

General Discussion · 05/15/2008 17:45:34

Update 60 Discussion - May 15, 2008

The_Big_V wrote: Roukan wrote: Also, if one were to unsub because female RSIs are de-skankified just a little bit, then you have a rough road ahead in life. Huh? Since when were they "skanky" in the first place? I thought the Gi was a nod/...

Update Discussion · 05/15/2008 17:44:19

the female gi

SolidRevolver wrote: Mindsweep wrote: Why remove the pant's? Some player's could actually like the pants? This thread is doomed Because it was origionally like that, and I have heard far more people wanting it back to how it was than keep...

General Discussion · 05/15/2008 17:24:46

the female gi

If you want to see pixelated cooter that's not there so badly, go look up some hentai.

General Discussion · 05/15/2008 17:13:32

Update 60 Discussion - May 15, 2008

The Leo wrote: SaintDaniel wrote: The Leo wrote: SaintDaniel wrote: odj wrote: SaintDaniel wrote: wow an entire thread filled with pointless *complaining* about a *edited* Gi were lucky were getting all this in one update, so *edited* be t...

Update Discussion · 05/15/2008 17:10:14

Update 60 Discussion - May 15, 2008

SolidRevolver wrote: Roukan wrote: I think you people are blowing this vastly out of proportion, it's frankly getting annoying. And, to the bold above, the pants probably took Rarebit what, 10 seconds? Changing how an NPC works is a vastly...

Update Discussion · 05/15/2008 09:01:05

WTB: New items.

30 mil for helmet. Do it.

Marketplace - Recursion · 05/15/2008 08:30

Update 60 Discussion - May 15, 2008

SolidRevolver wrote: Mindsweep wrote: lol about the GI discussion. Come on, there are many other new stuff in this update then just the GI pants, witch i think is about time they came. We need Male Ninja mask!!! Couldn't care less about th...

Update Discussion · 05/15/2008 07:50:19

Update 60 Discussion - May 15, 2008

TheShickle wrote: Roukan wrote: TheShickle wrote: Vinia wrote: Roukie, if that would be the case, then I'd expect Agent NPC's to spawn on the Zionite NPC's... That would be fun... As for the Gi's I've spoken to quite a few people who welco...

Update Discussion · 05/14/2008 23:16:49

Update 60 Discussion - May 15, 2008

machete wrote: A "certain" group screams loud enough, and the devs cave... Uh what? That certain group was 'me' and I said it as a joke basically.

Update Discussion · 05/14/2008 23:04:33

Update 60 Discussion - May 15, 2008

TheShickle wrote: Vinia wrote: Roukie, if that would be the case, then I'd expect Agent NPC's to spawn on the Zionite NPC's... That would be fun... As for the Gi's I've spoken to quite a few people who welcome the change, myself included....

Update Discussion · 05/14/2008 23:03:33

Update 60 Discussion - May 15, 2008

Vinia wrote: Zionites are meant to run when they see an Agent, but as mentioned in another thread, running isn't always possible or a single jump (if possible) gets rid of them which isn't very realistic. Some adjustments, as previously st...

Update Discussion · 05/14/2008 21:19:33

Hmmm

That poor game.

General Discussion · 05/14/2008 19:37:09

The Problem With Hyper-Jump

Garu wrote: Roukan wrote: Tenshi wrote: Honestly the whole /face debacle seemed to be a Recursion debate, because I never really caught anyone whining about it on Syntax very seriously, or Vector for that matter. It was actually just one f...

Development Roundtable · 05/14/2008 18:13:49

Signature creation

If anyone could make me a signature from one of the following pictures I would appreciate it... ...though even a comical piece would be appreciated.

Residual Self-Image · 05/14/2008 08:13

Club Duality Party - Wed May 14th - 7-9 pm - All Servers

Vinia wrote: Cadsuane wrote: I'd suggest to the european players; go to bed early and set the alarm to wake you up in time for the party, then just go to bed again once it's over. Doesn't help us poor souls who are on nights this week... I...

Broadcast Depth · 05/14/2008 07:59:51

The Problem With Hyper-Jump

Tenshi wrote: Roukan wrote: Marias wrote: Roukan wrote: Or Rarebit could make it so draw distance is linked to how far you see player characters. I would no longer have any problems with Hyperjump if I just didn't lose track of them at the...

Development Roundtable · 05/14/2008 07:54:25

Question

How many good cypherites are left nowadays? If you have anyone in mind, post here please. I need the help of one. This is not an RP thread, though it certainly pertains to an aspect of RP.

World Discussion - Syntax · 05/13/2008 21:34

The Problem With Hyper-Jump

Marias wrote: Roukan wrote: Or Rarebit could make it so draw distance is linked to how far you see player characters. I would no longer have any problems with Hyperjump if I just didn't lose track of them at the apex of the leap. I want to...

Development Roundtable · 05/13/2008 12:22:30

Machine and Zion hideouts

TimeMaker wrote: Roukan wrote: Rarebit's words don't fail me, it'd just take a recompile of the ENTIRE district and a huge patch. Remember the last recompile? Hmmm? The NPC re-flow? Co-ordinates would have to change and so would NPC pathin...

Development Roundtable · 05/13/2008 12:19:21

Dual guns vs Singles

Dual guns look cooler in bullet time. Do it. Well, except for the speed tactic finisher with single handgun where you stand on your right hand and fire at the enemy's head as he's on his knees. That's just plain awesome in bullet time.

Redpill Rescue · 05/13/2008 10:04:53

A bit of insite please

SolidRevolver wrote: Not sure how accurate this is but: Rarebit : Does the visual side of things mainly, like clothing and making new constructs and such like. Also does the missions and trades and buffs on clothing. <-- Rarebit does basic...

SOE Discussion · 05/13/2008 09:59:45

"The Agency"

Archangel wrote: You realize they're gonna have to kill you all (and this thread) now, right? We're from mxo. We can hyperjump away.

SOE Discussion · 05/12/2008 11:25:45

The Problem With Hyper-Jump

Or Rarebit could make it so draw distance is linked to how far you see player characters.

Development Roundtable · 05/09/2008 08:54:51

Fan Faire Returns to the Las Vegas Hilton, August 14 – 17, 2008!

Yasamuu wrote: Roukan wrote: Personally I'd simply enjoy the same enthralling ventures as last year. Crowding around Rarebit like he's the sun, making fun of the story in a small room with Star Wars (I think) yelling bothan at the top of t...

SOE Discussion · 05/08/2008 17:17:03

The Problem With Hyper-Jump

The Problem with hyper-jump is that the system is so designed that changing it would be stupid.

Development Roundtable · 05/08/2008 17:15:45

Machine and Zion hideouts

Actually, this can be added to the world if Rarebit's words don't fail me, it'd just take a recompile of the ENTIRE district and a huge patch. I wouldn't agree with these being constructs; it's just that awesome of an idea.

Development Roundtable · 05/08/2008 17:14:25

Fan Faire Returns to the Las Vegas Hilton, August 14 – 17, 2008!

Personally I'd simply enjoy the same enthralling ventures as last year. Crowding around Rarebit like he's the sun, making fun of the story in a small room with Star Wars (I think) yelling bothan at the top of their lungs. And whatever else...

SOE Discussion · 05/08/2008 09:16:01

The Problem With Hyper-Jump

ArchangeI wrote: Well said..you really got me there! Wow..got thing you saw this post and put me in my place ! You should seek out a doctor with that brain dripping you got going on there mate! This human race is doomed.

Development Roundtable · 05/08/2008 08:11:05

Image Retrieval - May 07, 2008

This is a fantastic idea. It allows a simple IS regen enhancement for if you decide to go missioning, or simply a one round pvp. A distinct advantage! Slightly. The effect is also subtle and eye catching, though more so if it was blue. I t...

Broadcast Depth · 05/08/2008 07:56:18