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Aquatium.

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Matrix Online: Advent Children

Well yea since the DVD is out, had to use something I thought was a cool image.

Residual Self-Image · 04/29/2006 08:16

Update 43 Hotfix Discussion Thread

cryshal wrote: if that emote doesnt loop, why is the name blahblahLOOP? Cause it lasts long than a few seconds, anyway run a macro... /macro wall /leanwallloop; /pause 300; /use no1, no2 no1= Place in hotbar (1-10) no2= Hotbar number (1-20...

Update Discussion · 04/27/2006 07:49:30

Big Influx of "Rate My Sig Please Threads"

Don't get me wrong its great to see peoples work, but theres a new thread every 5 minutes about a new sig someone has made, orginally this thread worked great for these opinions. Im not asking people to stop, just if its 1 sig, then that t...

Residual Self-Image · 04/27/2006 07:09

Welcome liaison officer Soluma - Vector - 4/26/06

(( you know if you study various peoples work you can quickly tell who made those images, sorry for being offtopic on that ) Message Edited by Aquatium on 04-27-2006 12:16 PM

Live Events · 04/27/2006 03:16:11

Update 43 Hotfix Discussion Thread

[TGS] Procurator wrote: RockyB wrote: Horns rocks, /backflop is cool, but /leanwallloop takes the biscuit. I LOVE IT So I take it that /leanwallloop has you leaning against a wall... indefinitely? No, it only lasts about 1 minute, so to ma...

Update Discussion · 04/27/2006 02:53:32

Hidden Truth of the Matrix

303 Hidden Truth of the Matrix Please do not delete or move this mods ^_^ 010010000110100101100111011010000110010101110011011101000010000001000011011010000110111101101001011100100010000001101111011001100010000001000001011011100110011101100...

Next Renaissance · 04/26/2006 13:33:20

Update 43 Hotfix Discussion Thread

Nicksie wrote: They aren't making the red codes worse, they are just changing them back to the way they were before Just what it was like before nicks. Wait was that a question? lol - nm Message Edited by Aquatium on 04-25-2006 03:18 PM

Update Discussion · 04/25/2006 06:18:01

Update 43 Hotfix Discussion Thread

Miggesch wrote: Aquatium wrote: Thanks for the update, finally an end to a Megacity full of farmers Too bad the Update didn't come though.....AGAIN! And Aquatium - every time I was at the dish coding you were there too - sooooooo? lol yea...

Update Discussion · 04/25/2006 04:36:43

Update 43 Discussion Thread

RemagDiv wrote: Nice! One thing though, why make the beta caps tradable? Doesn't make sense when the rest of the beta gear can't be (and shouldn't be). Anyone on QA had them, so they aint really "beta" items.

Update Discussion · 04/17/2006 23:28:22

Update 43 Discussion Thread

wow, certainly wasn't expecting that, now we know why you guys been quiet awesome!

Update Discussion · 04/17/2006 23:08:43

:: Silver Bullet Wallpaper ::

Well I've been busy a lot in game and with MegaCity Times, so not really submitted too much new work, however this is my latest project I worked on

Residual Self-Image · 04/17/2006 02:56

Update 42 Hotfix Discussion Thread

From what I gather nothing changes.... hopefully get some response on when to expect it and/or what happened.

Update Discussion · 04/13/2006 07:23:49

Update 42 Hotfix Discussion Thread

Roukan wrote: By Passive do you mean I automatically get it when have duelist or when I turn it on? Its passive roukan, its applied when you have duelist ability on without the actual duelist upgrade buff. Good update, now to see what i mi...

Update Discussion · 04/12/2006 23:15:56

Fan Faire...It wasn't all a dream..

Looks like was a great time to be had, I'm sure a lot of people had fun there. And yea a Matrix Party Crashers would be worth seeing

Archive Construct · 04/11/2006 06:08:52

Holy Batman!

Must be stats/loadout, since same, missions on hard i seem to get through them ok with my Gun loaodut.

Player Versus Environment Feedback · 04/11/2006 03:23:26

The Exchange

for some reason i really dont, its weird lol

Residual Self-Image · 04/10/2006 07:25:57

The Exchange

Steege wrote: Aquatium wrote: nice idea... ill start Too late. Void beat you to it. I posted , since i dont see anything from Void :smileyindifferent:

Residual Self-Image · 04/10/2006 04:12:24

The Exchange

nice idea... ill start

Residual Self-Image · 04/10/2006 03:34:53

Megacity Times

Megacity Times is a player run project thats currently being developed. This thread link will explain a little more about it. If you can add to any of our staff list requirement Megacity Times Staff Requirement List Journalists Reporting o...

World Discussion - Syntax · 04/09/2006 03:19

MegaCity Times

Megacity Times is a player run project thats currently being developed. This thread link will explain a little more about it. If you can add to any of our staff list requirement Megacity Times Staff Requirement List Journalists Reporting o...

World Discussion - Recursion · 04/09/2006 03:19

I just don't understand gun combat

lorechaser wrote: I do really like that the MA and Ranged attributes somewhat overlap now. I know it looks a bit strange, but then thats where the balance exists, the tactics play a key role

Character Development · 04/07/2006 01:11:24

I just don't understand gun combat

Yes you can, but this gets tricky. You need to have the fighting style in the hotbar preferabally, you can use the "interlock" drop down to change it too, but this is easier. So you have say in your hotbar the 2 styles "handguns" and "kung...

Character Development · 04/04/2006 06:59:56

out of missions

Have you done all the contact missions?

Missions and Storyline · 04/04/2006 04:18:55

I just don't understand gun combat

Guns can be very usefull, as stated above certain ones are more suited for inside combat, where others are better for outside combat. However look at stats and damage outputs on what works, youll see that different guns have a different DP...

Character Development · 04/04/2006 04:15:44

Stat maxes ?

atm I have yet to come across a cap, since we now mostly rely on attributes, and they max at 30, a cap does exist in that regard, but with every single "best" melee resistnace item, and abilities i still hadnt hit cap, it probally exists b...

Character Development · 04/04/2006 04:12:39

Tales of battle - 4/2/06

Hello Seraph, Yes it is over, and the battles were indeed interesting, we had many different levels of sleepers attacking us. Some I was capable of taking down myself while also trying to de-activate the lights. The stribger Sleepers requi...

Live Events · 04/03/2006 16:38:44

Niobe Meeting - 31/03/06 - Zion

Niobe called a meeting with Zion, to update them and provide more information. It was good to see a large turnout, though we had a few troublesome operatives. Gathered with Merrit, pre meeting lag was terrible Meeting with Niobe Please see...

World Discussion - Recursion · 03/31/2006 16:42

Thank You to the Community!

It was great to be able to help with that! I return the Thank You to you and the rest of the Team, you guys have done a great Job on CR2 and also made being on QA worthwhile for everyone who was on there, so Thank You! Heres to the future...

External Playtest Discussion · 03/31/2006 16:26:53

Image Retrieval - March 30, 2006

sleepwalkers in masks, dreamers, not in control? many ways to look at these attacks....

Broadcast Depth · 03/30/2006 23:36:11

small patch size?

well i said it would be small to a friend, cause last night live > QA update was only 20mb or less, and then it worked.

General Discussion · 03/28/2006 05:40:55

:: Guess my location Competition - Location 1 ::

Location 1 Rules: Simple, guess the location, to make it simple, you have to guess the nearst HL After a correct guess is made, another will be posted. What you win? 1 million info! Please note this will be provided as soon as possible aft...

Residual Self-Image · 03/28/2006 02:33

=Chornicles of teh Matrikcs=

these are all just great! and its great to see the dev/mod teams get in the action Devs Wanna pwn Aqua

General Discussion · 03/28/2006 01:20:58

=Chornicles of teh Matrikcs=

HCFrog wrote: Here's mine lol HCFrog ok now we need Walrus / Rarebit and 9mmfu to make one also **great! Ice Message Edited by Aquatium on 03-28-2006 01:44 AM

General Discussion · 03/27/2006 17:43:08

RSI Designer - FYI

Hi, people should be aware the following people have been assigned this title Aquatium Endlessvoid PhanthomZtryker Pyraci Sykin Symmetric Traxada this is for help and assistance and advice/design offered in the RSI section, though most of...

Residual Self-Image · 03/27/2006 17:40

Cr2 - The Beginners Guide

This belongs here Ok, well I feel this is important to be said, before the patch that will be landing on us tomorrow. Quite a few players have had the opportunity to test out Combat Revamp 2.0 over that the External Playtest Server (EP), s...

Guides and FAQ's · 03/27/2006 16:03:43

The Other Side of the Looking Glass - Friday, March 24, 2006

Great work Devs + Team! its been a haul getting this new combat to where we truly understand its potential, and it pwns current system Im just as excited to see this hit live now, and look forward to what we have coming up further down the...

Broadcast Depth · 03/25/2006 01:16:18

Ctrl U - this still is possible

Targeting Base.... Now with Ctrl U, everything is removed but if you still accidently click on someone or yourself it pops up again, that meant to happen....

External Playtest Discussion · 03/23/2006 07:47

Coding really needs a search feature

Im sure this has been said before, but I just want to point out how much A lot of coders have a vast collection of clothes in particular and if someone is looking for something, thats some search needed at times. With some kind of search a...

Development Roundtable · 03/23/2006 06:32

Update 11

http://mxoboards.station.sony.com/matrix/board/message?board.id=test_notes&message.id=23 Thanks, great update and great thing the return of is when ability isnt used!

External Playtest Discussion · 03/20/2006 15:10:07

Karate and Kung Fu Wall Specials less likely.....

Well ive spent the good part of 2 hours + try to do the same move, using the hallways etc, now it appears getting the special "off the wall" kicks from either move are so rare, i havent been able to do 1 yet, are they revmoed for animation...

External Playtest Discussion · 03/20/2006 07:03