Update 43 Hotfix Discussion Thread

51 posts · 2006-04-24 15:09:26 to 2006-04-30 03:27:24

#34800000995 04/24/2006 15:09:26 Update 43 Hotfix Discussion Thread
This thread is for discussing Update 43 Hotfix, scheduled to release Tuesday, April 25, 2006. You can find the notes here.
#34800000997 04/24/2006 15:35:36 Re: Update 43 Hotfix Discussion Thread
Small patch, nice to see the other emotes being fixed. SMILEY

Are you going to post this in the fancy new players bit as well? :p

Jeffers
#34800000998 04/24/2006 16:11:01 Re: Update 43 Hotfix Discussion Thread

"Weapons now give a major Accuracy nerf without the proper Abilities"



DAMMIT! :robotmad:



Oh well.

#34800000999 04/24/2006 19:13:39 Re: Update 43 Hotfix Discussion Thread

Walrus, I am happy for the update, but the reversion of the red frag is going to infuriate the coders more instead of making the game challenging. The drop rate feels unrealistic since anyone can spend as much as five hours just to not get a red frag. Not every single can play the game 24-7 since at least half of the players have jobs to work at just like you. Isn't there any way to make a balance with the "Spring Break" frag drops?



Another question that I've been asking for the past three updates, and no answer was given *AT ALL*. Are the staff members *EVER* going to program in the subtitles for the 4.2 and 4.3 cinematics?

#34800001000 04/24/2006 20:04:41 Re: Update 43 Hotfix Discussion Thread

So there's a major Accuracy nerf if you use, say, an SMG, without having SMG Specialist loaded???


Great.


Congratulations, SOE, you just nerfed practically everyone in the game.  Especially hackers and proxy users.

#34800001001 04/24/2006 20:49:31 Re: Update 43 Hotfix Discussion Thread
Does that also mean that if I fire a rifle with my Expert Rifleman tree loaded, I am *GUARANTEED* a hit? If not, then this move is idiotic.
#34800001002 04/24/2006 21:31:57 Re: Update 43 Hotfix Discussion Thread

Red frag drops are not going to be a problem for a long long time if you used this past week to your advantage.  However, they honestly didn't drop that infrequently for me before the boost.  Now granted, I couldn't hang out in one area and kill 20 people and get 20 frags like this past week, but the rate was not all that bad.  And I too have a job and do not play 24-7.


To answer your subtitle question *THAT HAD* been answered already:


Rarebit wrote:
Our art lead tells me that adding subtitles is indeed the plan. When we hit 5.1, all the pre-chapter-5 cinematics are going to be converted into movie file format (just recorded from the current in-game versions, I mean), and at that point we'll go through and add subtitles to those that don't have them yet.

And to Ms. Zipper, I don't think that the patch notes imply that using a SMG without SMG Specialist loaded will cause the accuracy nerf.  Maybe using Dual SMGs without the Dual SMG ability loaded is what Big Wally is talking about.  I hope so at least - if not, you are right, they did just nerf everyone in the game.

#34800001003 04/24/2006 21:42:11 Re: Update 43 Hotfix Discussion Thread
Sulfox, thanks for giving the text. I feel somewhat relieved about the reponse regarding the subtitles. I still stand by my position on the red frags though.
#34800001004 04/24/2006 22:00:41 Re: Update 43 Hotfix Discussion Thread
Sulfox is right I believe. This only means that you can't use handguns effectively without at least having the "Handguns" ability loaded. I believe this is for all the people who i.e. use the "Rifleman" or "Sniper" upgrade to affect their accuracy on ANY gun they use. Now if you want to be able to effectively use Rifles, SMGs and /or Handguns you need to have at least the basic ability for those type(s) of gun(s) loaded , which in my opinion makes absolute sense.
#34800001005 04/24/2006 22:19:54 Re: Update 43 Hotfix Discussion Thread
What does the weapon accuracy change mean to the under 10 crowd?


(and there goes my Q-gun hacker defense).
#34800001006 04/24/2006 23:19:50 Re: Update 43 Hotfix Discussion Thread

Dual guns can't be used without the specific dual handgun/SMG ability loaded. I think it's as you said, without at least one of the gunman abs loaded you get the penalty.


Other than that, nice little patch. Pity the shield exploit hasn't been fixed though.

#34800001007 04/25/2006 03:45:27 Re: Update 43 Hotfix Discussion Thread

Thanks for the update, finally an end to a Megacity full of farmers SMILEY

#34800001008 04/25/2006 04:19:06 Re: Update 43 Hotfix Discussion Thread


Aquatium wrote:

Thanks for the update, finally an end to a Megacity full of farmers SMILEY



Too bad the Update didn't come though.....AGAIN!

And Aquatium - every time I was at the dish coding you were there too - sooooooo?  SMILEY
#34800001009 04/25/2006 04:19:19 Re: Update 43 Hotfix Discussion Thread

OMG I double posted for the first time

Message Edited by Miggesch on 04-25-2006 02:19 PM

#34800001010 04/25/2006 04:36:43 Re: Update 43 Hotfix Discussion Thread





Miggesch wrote:






Aquatium wrote:


Thanks for the update, finally an end to a Megacity full of farmers SMILEY





Too bad the Update didn't come though.....AGAIN!

And Aquatium - every time I was at the dish coding you were there too - sooooooo?  SMILEY






lol yea I remember seeing you there a lot too SMILEY


But still, a lot of people got focused on making info, and I can understand that, but at least it ends and other stuff can be worked on.

#34800001011 04/25/2006 05:32:36 Re: Update 43 Hotfix Discussion Thread
They aren't making the red codes worse, they are just changing them back to the way they were before SMILEY
#34800001012 04/25/2006 06:18:01 Re: Update 43 Hotfix Discussion Thread






Nicksie wrote:

They aren't making the red codes worse, they are just changing them back to the way they were before SMILEY






Just what it was like before nicks.


Wait was that a question? lol - nm

Message Edited by Aquatium on 04-25-2006 03:18 PM

#34800001013 04/25/2006 07:18:31 Re: Update 43 Hotfix Discussion Thread
So the evade exploit still exists?
#34800001014 04/25/2006 07:40:12 Re: Update 43 Hotfix Discussion Thread
Whereas I can understand the use of weapons receiveing a buff by having a specific related ability loaded, actually giving a penalty for not loading the ability seems entirely the wrong thing to do, is this an issue that has been raised by anyone? Seems to me CR2 has already *CENSORED* the effectiveness of our RSI's on a relative basis so I can only express dissapointment by this approach.
#34800001015 04/25/2006 09:24:07 Re: Update 43 Hotfix Discussion Thread


Aquatium wrote:

Thanks for the update, finally an end to a Megacity full of farmers SMILEY



Where are our overalls, and straw hats eh?

Now that's REAL farming gear.

I will miss my farming... wonder if my trail of code bits is still around after the server reboot... (most likely not)
#34800001016 04/25/2006 10:00:00 Re: Update 43 Hotfix Discussion Thread
So, you changed the date for the release... How come that didn't suprise me?... Does anyone remember the last time an update was actually released the day it was supposed to be?...
#34800001017 04/25/2006 14:01:20 Re: Update 43 Hotfix Discussion Thread


Sabus wrote:
So, you changed the date for the release... How come that didn't suprise me?... Does anyone remember the last time an update was actually released the day it was supposed to be?...

Posty Post

Seems like most people think this is totally normal. I am with you on this one though.

And to the person like 3 posts before - so you think it makes SENSE to get an accuracy bonus for let's say Dual Handguns when you don't even have dual handguns ability loaded?

I think it makes actually a LOT of sense to actually only "be efficient" in the classes/weapons that you actually have abilities loaded for.


#34800001018 04/25/2006 19:56:30 Re: Update 43 Hotfix Discussion Thread
Nicksie, I apologize for not sharing the same enthusiasm. The way things were just utterly sucked as I have been around since April 2005. I'm already a lvl 50 that just got all of the known abilities last week. Honestly, the old way of gathering the red frags would take me literally a year just to get at least ten different frags, which is why I'm pesimistic about the reversion. I'd be feeling sorry for the new players that are stuck with whatever crappy ability sets they have just because they don't have the resources to create their martial arts abilities. 
#34800001019 04/25/2006 20:31:03 Re: Update 43 Hotfix Discussion Thread
The big issues were not addressed:

  • Evade shield timer bug (NOT exploit!)
  • Paralyzing throw timer (6 sec times, 8 sec effect?!?!?!?!?!?!?!)
  • Knives that perma root due to overlapping timers ?!?!?!?!?!?!
  • Dungeon drops that are now worthless?
  • Multifighting ability: WHAT DOES IT DO?!?!?!
  • Hmmm, lets just get rid of fighting altogether. It causes too much problems anyway.
  • Buff timers so short that the whole tree is cribled
  • Archive drops that are useless.
  • Elevator doors that show closed, but are really open
  • Sound loop (Yes, it's still here, I have just had it)
  • "Your jump has exceeded the limits of the Matrix" warning. Previously fixed...NOT.
Thanks for the small stuff. Now that that's out of the way, let's make the game fun and fullfilling with stuff to do, especially for the veterans who now have NOTHING to do.

:smileysad:

#34800001020 04/26/2006 04:19:29 Re: Update 43 Hotfix Discussion Thread

Using a weapon without the required Ability now causes a significant Accuracy penalty.



Have you Devs really, really thought this thru? I'm a lvl 15 RSI now that has Operative, Coder & Hacker loaded in order to get thru the lower lvl's easier & even if I were to drop all of Coder & Hacker , thereby gimping myself against NPC's that even tho being same lvl as me will use higher lvl abilites on me, couldn't load past Firearms Skill & Martial Arts Intiate because of all the memory space taken by my Awakened abilities. I heavily rely on my Q-Gun, lvl 15 subs & Ragani Combat Shotgun, there is no possible way that I could load up the extra 10 slots needed for each of the SMG, Gunman & Rifle abilities. Why would you further infuriate us low lvl's like this? How "significant" is this accuracy penalty for using these weapons without their required abilities? Do you plan on next cancelling all the weapon drops for lower lvl's including the Redpill Special that is given to us in the tutorial? Maybe you'll go the other way & increase memory space? Trying to pisz me off?

#34800001021 04/26/2006 04:29:13 Re: Update 43 Hotfix Discussion Thread

Great thanks.... leanwalloop is awesome lol


#34800001022 04/26/2006 06:48:07 Re: Update 43 Hotfix Discussion Thread


Aquatium wrote:

Great thanks.... leanwalloop is awesome lol




Now if we can just get mimeelbowloop ... then we can all be standing around chill'n!
#34800001023 04/26/2006 06:50:17 Re: Update 43 Hotfix Discussion Thread
Seems alot of folks are getting paranoid about the accuracy penalty...

I have'nt tryed the new patch yet, but this is my guess...

The penalty most likely applies to weapons that you are not efficient using... ie DUAL pistols... DUAL smgs... Sniper Rifles...

Normal pistols, rifles, and SMG's are most likely fine.
#34800001024 04/26/2006 09:10:47 Re: Update 43 Hotfix Discussion Thread





Dibol wrote:

Nicksie, I apologize for not sharing the same enthusiasm. The way things were just utterly sucked as I have been around since April 2005. I'm already a lvl 50 that just got all of the known abilities last week. Honestly, the old way of gathering the red frags would take me literally a year just to get at least ten different frags, which is why I'm pesimistic about the reversion. I'd be feeling sorry for the new players that are stuck with whatever crappy ability sets they have just because they don't have the resources to create their martial arts abilities. 




Are you fighting the right bad guys? There are specific gangs that give you specific red code you are looking for SMILEY SMILEY
#34800001025 04/26/2006 09:32:26 Re: Update 43 Hotfix Discussion Thread
Horns rocks, /backflop is cool, but /leanwallloop takes the biscuit. I LOVE IT SMILEY



Now all we need is a /urinate command, and we can use the HLs for their
normal purpose: Lazing about next to and as an impromptu toilet.

#34800001026 04/26/2006 11:22:25 Re: Update 43 Hotfix Discussion Thread

I am usually very supportive, if you look at a majority of my posts....


But a penalty for not having gun abilities loaded? How does this do anything but discourage and hurt hackers, patchers, proxy coders and low level players trying to just mission and level solo with anything BUT gun trees. This is probably the worst idea I've heard for the combat system in a long, long time. I am a big supporter of CR 2.0, but this is a terrible idea.


Other than that, and the delayed event, yay for the hotfix.

#34800001027 04/26/2006 11:56:42 Re: Update 43 Hotfix Discussion Thread
Is anyone else getting problems getting this Hotfix? "Patch System error (result code -47): URL open failed. Patch servers down or internet connection problem" Obviousl no errors with internet i am using MSN and writing this message any ideas guys.

#34800001028 04/26/2006 15:22:34 Re: Update 43 Hotfix Discussion Thread
Here we go again, again again again....   yes that words seems to keep springing up so much i thought i`d mention it 4 times just to adopt the SOE excessive overkill nature.


Red Frag drops/ vendor buying = excellent,, i congratulate you on this because i actually asked for these to go back to normal once ppl had had a chance to see what they liked.


emotes = woopee thatll keep me entertained for a whole 30 seconds,,,


Bug causing code infection abilities to do more damage than they should..,, again the hacker gets a severe kick in the teeth,, its doing about 1/3 of the damage it used to now,, hey look another useless high level hacker ability.


penalty for not having correct ab loaded - Listen to all you ops whine now,, what is it huh?  is there like a group of you who all gang up and send soe hate mail to nerf hackers,, you get one little nerf which technically effects every skill and your cry cry cry cry,, I`m beginning to see a pattern where soe is bending over backwards for all the whining operatives out there that duno how to protect themselves against e.g  hackers,,    ppl that need to learn how to play the game, this is where the nerfs are coming from.


Is the whine party happy yet?  we hackers hav basically ballista left and thats it..   you gonna start your next whine campaign now?  i can see the title "SOE kill ballista to 1/3 power so we can beat them even if we dont have our proper stuff loaded"


Again with a post more previous there are far more important things to be addressed than some of the things done in this fix, SOE, you spouted all this stuff about cr2 being more balanced between trees giving better gameplay blah blah blah,, wheres the balance when it comes to hackers huh?   the game is being suited to whining operative trees. how long will it be before you actually notice this and do somthing about it?


#34800001029 04/26/2006 15:47:42 Re: Update 43 Hotfix Discussion Thread
Nicksie, I already know which gangs to fight thanks to Stack's MXO Archive site, but the drop system is just horrible. More often than not, you'd get mostly un-buffed clothing and crappy weapons.
#34800001030 04/26/2006 16:10:30 Re: Update 43 Hotfix Discussion Thread
im pretty upset about the nerfing of the thrown resistance on the seraphim shoes. i guess it makes since but they need to get some more clothes out there for fighting assassins and mkt in my opinion.
#34800001031 04/26/2006 20:25:34 Re: Update 43 Hotfix Discussion Thread

Tzahrikya: Oh jeez, no wonder you had a one-star post history.


Red frag drops: I have been playing this game since the Nightfall event, and I've been a lvl 50 as of August 2005. Farming is a freaking pain in the *CENSORED* because anyone could go for as long as five hours to *STILL* get nothing out of it other than crappy weapons, antibiotic and health pills, and/or unlikable clothing. People are trying to farm just because they want to create their favorite clothes, weapons, or want to create skills for the newcoming players. Just because griefers complain about the "abundant" frags doesn't mean that all of the other players got the same luxury as you do. I know for sure it took me at least three hours just to get 15 Operative Subroutine. What else is next, ban coding altogether because getting one measly red frag takes ten hours? This is ridiculous.

#34800001032 04/26/2006 22:35:56 Re: Update 43 Hotfix Discussion Thread


Dibol wrote:

Tzahrikya: Oh jeez, no wonder you had a one-star post history.


Red frag drops: I have been playing this game since the Nightfall event, and I've been a lvl 50 as of August 2005. Farming is a freaking pain in the *CENSORED* because anyone could go for as long as five hours to *STILL* get nothing out of it other than crappy weapons, antibiotic and health pills, and/or unlikable clothing. People are trying to farm just because they want to create their favorite clothes, weapons, or want to create skills for the newcoming players. Just because griefers complain about the "abundant" frags doesn't mean that all of the other players got the same luxury as you do. I know for sure it took me at least three hours just to get 15 Operative Subroutine. What else is next, ban coding altogether because getting one measly red frag takes ten hours? This is ridiculous.



I don't know dude - I've been 50 since April of 2005 (not sure what that has to do with it but since you mentioned it) - and I have NEVER farmed for 3 hours without getting a single frag. Before this whole mambo jambo last week the only frag I would really farm for was Consumable Subroutines and usually one way or another I would always get 15-20 of them in an hour of straight farming. Now I agree that every once in a while there are annoying "pockets" of time where you don't seem to get a single frag - but then usually for whatever reason the system seems to "make up for it" by then all of a sudden giving me 5 within 10 minutes.
#34800001033 04/27/2006 01:15:20 Re: Update 43 Hotfix Discussion Thread

RockyB wrote:
Horns rocks, /backflop is cool, but /leanwallloop takes the biscuit. I LOVE IT SMILEY



So I take it that /leanwallloop has you leaning against a wall... indefinitely? I need a /mimeelbowloop now!
#34800001034 04/27/2006 02:53:32 Re: Update 43 Hotfix Discussion Thread





[TGS] Procurator wrote:




RockyB wrote:
Horns rocks, /backflop is cool, but /leanwallloop takes the biscuit. I LOVE IT SMILEY





So I take it that /leanwallloop has you leaning against a wall... indefinitely?



No, it only lasts about 1 minute, so to make it loop until you move would require a macro.
#34800001035 04/27/2006 05:47:21 Re: Update 43 Hotfix Discussion Thread





Miggesch wrote:






Dibol wrote:


Tzahrikya: Oh jeez, no wonder you had a one-star post history.


Red frag drops: I have been playing this game since the Nightfall event, and I've been a lvl 50 as of August 2005. Farming is a freaking pain in the *CENSORED* because anyone could go for as long as five hours to *STILL* get nothing out of it other than crappy weapons, antibiotic and health pills, and/or unlikable clothing. People are trying to farm just because they want to create their favorite clothes, weapons, or want to create skills for the newcoming players. Just because griefers complain about the "abundant" frags doesn't mean that all of the other players got the same luxury as you do. I know for sure it took me at least three hours just to get 15 Operative Subroutine. What else is next, ban coding altogether because getting one measly red frag takes ten hours? This is ridiculous.





I don't know dude - I've been 50 since April of 2005 (not sure what that has to do with it but since you mentioned it) - and I have NEVER farmed for 3 hours without getting a single frag. Before this whole mambo jambo last week the only frag I would really farm for was Consumable Subroutines and usually one way or another I would always get 15-20 of them in an hour of straight farming. Now I agree that every once in a while there are annoying "pockets" of time where you don't seem to get a single frag - but then usually for whatever reason the system seems to "make up for it" by then all of a sudden giving me 5 within 10 minutes.





Yeah! I don't know if you have really bad luck SMILEY But usually if you go out and fight a gang for like 10 minutes you have a pretty good shot at getting at least 1 red code =D And for a whole operative tree it usually only takes like 4-5 subroutine, a couple of patches and couple of objects (you can buy the rest from vendors SMILEY )for a whole tree it doesn't seem that bad at all to me ^_^
#34800001036 04/27/2006 06:42:29 Re: Update 43 Hotfix Discussion Thread
if that emote doesnt loop, why is the name blahblahLOOP?


world of warcraft is starting to look good. im tired of all these nerfs. im the first one to champion the cause of hacker which has been nerfed too goddam much and we all know it.. however, throwing around yet more nerfs isnt the answer. i can see how it would be 'easier' to nerf hackers as its not quite as matrix-y as guns/ma are, but nerfing guns?! cmon, thats the bread and butter of the matrix storyline. lots of guns blahblah.


that other guy was right, this indirectly REALLY nerfs the non IL trees such as patcher and hacker. maybe its all a ploy to just keep blitzing hacker some more.. as if that was necessary. soon ill have nothing left but a paintball gun and some voodoo magic. this is getting stupid.
#34800001037 04/27/2006 07:49:30 Re: Update 43 Hotfix Discussion Thread





cryshal wrote:

if that emote doesnt loop, why is the name blahblahLOOP?







Cause it lasts long than a few seconds, anyway run a macro...


/macro wall /leanwallloop; /pause 300; /use no1, no2


no1= Place in hotbar (1-10)
no2= Hotbar number (1-20)


now no1 and no2 will be for the location the maro is placed at so it loops on itself.


/cancel stops all macros.

#34800001038 04/27/2006 09:02:41 Re: Update 43 Hotfix Discussion Thread

Let me clarify the Accuracy penalty issue: This only applies to weapons that have Ability requirements, such as Dual weapons. So, in order to get the penalty, you would have to have the weapon equipped and unload the Ability.


This actually isn't a new change, it's a bug fix. The penalty existed before CR2.0, but was designated a Tactics penalty. The penalty was still being applied to Tactics, instead of Accuracy, which is the proper Attribute for the penalty.


My apologies for the confusion.

#34800001039 04/27/2006 09:29:16 Re: Update 43 Hotfix Discussion Thread





Aquatium wrote:






cryshal wrote:

if that emote doesnt loop, why is the name blahblahLOOP?







Cause it lasts long than a few seconds, anyway run a macro...


/macro wall /leanwallloop; /pause 300; /use no1, no2


no1= Place in hotbar (1-10)
no2= Hotbar number (1-20)


now no1 and no2 will be for the location the maro is placed at so it loops on itself.


/cancel stops all macros.






Or just use /(name of the macro) 

In this case /wall
#34800001040 04/27/2006 11:46:51 Re: Update 43 Hotfix Discussion Thread
thanks alot walrus..cryshal almost quit because of you, lol. that makes more since seeing as before cr2 you couldnt even use duelpistols if you didnt have duelpistols loaded. why should you be able to use them now if you dont have it loaded.
#34800001041 04/27/2006 17:02:00 Re: Update 43 Hotfix Discussion Thread


darkhaze wrote:
thanks alot walrus..cryshal almost quit because of you, lol. that makes more since seeing as before cr2 you couldnt even use duelpistols if you didnt have duelpistols loaded. why should you be able to use them now if you dont have it loaded.

Well you WERE able to use them - but you got like -200 CT or something......
#34800001042 04/27/2006 20:01:14 Re: Update 43 Hotfix Discussion Thread
Walrus, you RULE. Thanks for clearing that up.

Now I'm much much more at ease about that line in the notes, hehe. Makes alot more sense than what looked like a total smackdown on alot of people.
#34800001043 04/28/2006 07:12:01 Re: Update 43 Hotfix Discussion Thread
it sounds like the only case where this applies is if you have something like dual handguns currently equipped, which means your loadout at that moment includes some duelist stuff. then you go to the HL, switch loadouts to something which doesnt have the required skills, but youre still able to keep the gun equipped and use it, albeit while heavily penalised. is that right?
#34800001044 04/28/2006 18:32:39 Re: Update 43 Hotfix Discussion Thread






Walrus wrote:


Let me clarify the Accuracy penalty issue: This only applies to weapons that have Ability requirements, such as Dual weapons. So, in order to get the penalty, you would have to have the weapon equipped and unload the Ability.


This actually isn't a new change, it's a bug fix. The penalty existed before CR2.0, but was designated a Tactics penalty. The penalty was still being applied to Tactics, instead of Accuracy, which is the proper Attribute for the penalty.


My apologies for the confusion.







I'm a happy little squirrel again. Now, if only we could clarify whether the Chastity is a Sniper Rifle, and why, with the neighborhood revamp, it still hasn't been updated to fit its location difficulty.



~And did anyone notice that Lupines were part of the patch, as well? What on earth are they doing to my favorite puppies?

Message Edited by ZippydaSquirl on 04-28-2006 10:33 PM

#34800001045 04/29/2006 14:10:25 Re: Update 43 Hotfix Discussion Thread
Players now remain in the Spy Style when an active Disguise Ability is interrupted.

This is realy good, **bleep** good to hear that this exploit is gone away