Update 43 Hotfix Discussion Thread
51 posts · 2006-04-24 15:09:26 to 2006-04-30 03:27:24

Are you going to post this in the fancy new players bit as well? :p
Jeffers
"Weapons now give a major Accuracy nerf without the proper Abilities"
DAMMIT! :robotmad:
Oh well.
Walrus, I am happy for the update, but the reversion of the red frag is going to infuriate the coders more instead of making the game challenging. The drop rate feels unrealistic since anyone can spend as much as five hours just to not get a red frag. Not every single can play the game 24-7 since at least half of the players have jobs to work at just like you. Isn't there any way to make a balance with the "Spring Break" frag drops?
Another question that I've been asking for the past three updates, and no answer was given *AT ALL*. Are the staff members *EVER* going to program in the subtitles for the 4.2 and 4.3 cinematics?
So there's a major Accuracy nerf if you use, say, an SMG, without having SMG Specialist loaded???
Great.
Congratulations, SOE, you just nerfed practically everyone in the game. Especially hackers and proxy users.
Red frag drops are not going to be a problem for a long long time if you used this past week to your advantage. However, they honestly didn't drop that infrequently for me before the boost. Now granted, I couldn't hang out in one area and kill 20 people and get 20 frags like this past week, but the rate was not all that bad. And I too have a job and do not play 24-7.
To answer your subtitle question *THAT HAD* been answered already:
Rarebit wrote:
Our art lead tells me that adding subtitles is indeed the plan. When we hit 5.1, all the pre-chapter-5 cinematics are going to be converted into movie file format (just recorded from the current in-game versions, I mean), and at that point we'll go through and add subtitles to those that don't have them yet.
And to Ms. Zipper, I don't think that the patch notes imply that using a SMG without SMG Specialist loaded will cause the accuracy nerf. Maybe using Dual SMGs without the Dual SMG ability loaded is what Big Wally is talking about. I hope so at least - if not, you are right, they did just nerf everyone in the game.
Dual guns can't be used without the specific dual handgun/SMG ability loaded. I think it's as you said, without at least one of the gunman abs loaded you get the penalty.
Other than that, nice little patch. Pity the shield exploit hasn't been fixed though.
Thanks for the update, finally an end to a Megacity full of farmers 
Too bad the Update didn't come though.....AGAIN!
Aquatium wrote:
Thanks for the update, finally an end to a Megacity full of farmers
And Aquatium - every time I was at the dish coding you were there too - sooooooo?

OMG I double posted for the first time
Message Edited by Miggesch on 04-25-2006 02:19 PM
Miggesch wrote:
Too bad the Update didn't come though.....AGAIN!
Aquatium wrote:
Thanks for the update, finally an end to a Megacity full of farmers
And Aquatium - every time I was at the dish coding you were there too - sooooooo?
lol yea I remember seeing you there a lot too 
But still, a lot of people got focused on making info, and I can understand that, but at least it ends and other stuff can be worked on.
Nicksie wrote:
They aren't making the red codes worse, they are just changing them back to the way they were before![]()
Just what it was like before nicks.
Wait was that a question? lol - nm
Message Edited by Aquatium on 04-25-2006 03:18 PM
Where are our overalls, and straw hats eh?
Aquatium wrote:
Thanks for the update, finally an end to a Megacity full of farmers
Now that's REAL farming gear.
I will miss my farming... wonder if my trail of code bits is still around after the server reboot... (most likely not)
Posty Post
Sabus wrote:
So, you changed the date for the release... How come that didn't suprise me?... Does anyone remember the last time an update was actually released the day it was supposed to be?...
Seems like most people think this is totally normal. I am with you on this one though.
And to the person like 3 posts before - so you think it makes SENSE to get an accuracy bonus for let's say Dual Handguns when you don't even have dual handguns ability loaded?
I think it makes actually a LOT of sense to actually only "be efficient" in the classes/weapons that you actually have abilities loaded for.
- Evade shield timer bug (NOT exploit!)
- Paralyzing throw timer (6 sec times, 8 sec effect?!?!?!?!?!?!?!)
- Knives that perma root due to overlapping timers ?!?!?!?!?!?!
- Dungeon drops that are now worthless?
- Multifighting ability: WHAT DOES IT DO?!?!?!
- Hmmm, lets just get rid of fighting altogether. It causes too much problems anyway.
- Buff timers so short that the whole tree is cribled
- Archive drops that are useless.
- Elevator doors that show closed, but are really open
- Sound loop (Yes, it's still here, I have just had it)
- "Your jump has exceeded the limits of the Matrix" warning. Previously fixed...NOT.
:smileysad:
Using a weapon without the required Ability now causes a significant Accuracy penalty.
Have you Devs really, really thought this thru? I'm a lvl 15 RSI now that has Operative, Coder & Hacker loaded in order to get thru the lower lvl's easier & even if I were to drop all of Coder & Hacker , thereby gimping myself against NPC's that even tho being same lvl as me will use higher lvl abilites on me, couldn't load past Firearms Skill & Martial Arts Intiate because of all the memory space taken by my Awakened abilities. I heavily rely on my Q-Gun, lvl 15 subs & Ragani Combat Shotgun, there is no possible way that I could load up the extra 10 slots needed for each of the SMG, Gunman & Rifle abilities. Why would you further infuriate us low lvl's like this? How "significant" is this accuracy penalty for using these weapons without their required abilities? Do you plan on next cancelling all the weapon drops for lower lvl's including the Redpill Special that is given to us in the tutorial? Maybe you'll go the other way & increase memory space? Trying to pisz me off?
Great thanks.... leanwalloop is awesome lol

Now if we can just get mimeelbowloop ... then we can all be standing around chill'n!
Aquatium wrote:
Great thanks.... leanwalloop is awesome lol
I have'nt tryed the new patch yet, but this is my guess...
The penalty most likely applies to weapons that you are not efficient using... ie DUAL pistols... DUAL smgs... Sniper Rifles...
Normal pistols, rifles, and SMG's are most likely fine.
Dibol wrote:
Nicksie, I apologize for not sharing the same enthusiasm. The way things were just utterly sucked as I have been around since April 2005. I'm already a lvl 50 that just got all of the known abilities last week. Honestly, the old way of gathering the red frags would take me literally a year just to get at least ten different frags, which is why I'm pesimistic about the reversion. I'd be feeling sorry for the new players that are stuck with whatever crappy ability sets they have just because they don't have the resources to create their martial arts abilities.
Are you fighting the right bad guys? There are specific gangs that give you specific red code you are looking for


Now all we need is a /urinate command, and we can use the HLs for their
normal purpose: Lazing about next to and as an impromptu toilet.
I am usually very supportive, if you look at a majority of my posts....
But a penalty for not having gun abilities loaded? How does this do anything but discourage and hurt hackers, patchers, proxy coders and low level players trying to just mission and level solo with anything BUT gun trees. This is probably the worst idea I've heard for the combat system in a long, long time. I am a big supporter of CR 2.0, but this is a terrible idea.
Other than that, and the delayed event, yay for the hotfix.
Tzahrikya: Oh jeez, no wonder you had a one-star post history.
Red frag drops: I have been playing this game since the Nightfall event, and I've been a lvl 50 as of August 2005. Farming is a freaking pain in the *CENSORED* because anyone could go for as long as five hours to *STILL* get nothing out of it other than crappy weapons, antibiotic and health pills, and/or unlikable clothing. People are trying to farm just because they want to create their favorite clothes, weapons, or want to create skills for the newcoming players. Just because griefers complain about the "abundant" frags doesn't mean that all of the other players got the same luxury as you do. I know for sure it took me at least three hours just to get 15 Operative Subroutine. What else is next, ban coding altogether because getting one measly red frag takes ten hours? This is ridiculous.
I don't know dude - I've been 50 since April of 2005 (not sure what that has to do with it but since you mentioned it) - and I have NEVER farmed for 3 hours without getting a single frag. Before this whole mambo jambo last week the only frag I would really farm for was Consumable Subroutines and usually one way or another I would always get 15-20 of them in an hour of straight farming. Now I agree that every once in a while there are annoying "pockets" of time where you don't seem to get a single frag - but then usually for whatever reason the system seems to "make up for it" by then all of a sudden giving me 5 within 10 minutes.
Dibol wrote:
Tzahrikya: Oh jeez, no wonder you had a one-star post history.
Red frag drops: I have been playing this game since the Nightfall event, and I've been a lvl 50 as of August 2005. Farming is a freaking pain in the *CENSORED* because anyone could go for as long as five hours to *STILL* get nothing out of it other than crappy weapons, antibiotic and health pills, and/or unlikable clothing. People are trying to farm just because they want to create their favorite clothes, weapons, or want to create skills for the newcoming players. Just because griefers complain about the "abundant" frags doesn't mean that all of the other players got the same luxury as you do. I know for sure it took me at least three hours just to get 15 Operative Subroutine. What else is next, ban coding altogether because getting one measly red frag takes ten hours? This is ridiculous.
RockyB wrote:
Horns rocks, /backflop is cool, but /leanwallloop takes the biscuit. I LOVE IT
So I take it that /leanwallloop has you leaning against a wall... indefinitely? I need a /mimeelbowloop now!
No, it only lasts about 1 minute, so to make it loop until you move would require a macro.
[TGS] Procurator wrote:
RockyB wrote:
Horns rocks, /backflop is cool, but /leanwallloop takes the biscuit. I LOVE IT
So I take it that /leanwallloop has you leaning against a wall... indefinitely?
Miggesch wrote:
I don't know dude - I've been 50 since April of 2005 (not sure what that has to do with it but since you mentioned it) - and I have NEVER farmed for 3 hours without getting a single frag. Before this whole mambo jambo last week the only frag I would really farm for was Consumable Subroutines and usually one way or another I would always get 15-20 of them in an hour of straight farming. Now I agree that every once in a while there are annoying "pockets" of time where you don't seem to get a single frag - but then usually for whatever reason the system seems to "make up for it" by then all of a sudden giving me 5 within 10 minutes.
Dibol wrote:
Tzahrikya: Oh jeez, no wonder you had a one-star post history.
Red frag drops: I have been playing this game since the Nightfall event, and I've been a lvl 50 as of August 2005. Farming is a freaking pain in the *CENSORED* because anyone could go for as long as five hours to *STILL* get nothing out of it other than crappy weapons, antibiotic and health pills, and/or unlikable clothing. People are trying to farm just because they want to create their favorite clothes, weapons, or want to create skills for the newcoming players. Just because griefers complain about the "abundant" frags doesn't mean that all of the other players got the same luxury as you do. I know for sure it took me at least three hours just to get 15 Operative Subroutine. What else is next, ban coding altogether because getting one measly red frag takes ten hours? This is ridiculous.
Yeah! I don't know if you have really bad luck
But usually if you go out and fight a gang for like 10 minutes you have a pretty good shot at getting at least 1 red code =D And for a whole operative tree it usually only takes like 4-5 subroutine, a couple of patches and couple of objects (you can buy the rest from vendors
)for a whole tree it doesn't seem that bad at all to me ^_^
cryshal wrote:
if that emote doesnt loop, why is the name blahblahLOOP?
Cause it lasts long than a few seconds, anyway run a macro...
/macro wall /leanwallloop; /pause 300; /use no1, no2
no1= Place in hotbar (1-10)
no2= Hotbar number (1-20)
now no1 and no2 will be for the location the maro is placed at so it loops on itself.
/cancel stops all macros.
Let me clarify the Accuracy penalty issue: This only applies to weapons that have Ability requirements, such as Dual weapons. So, in order to get the penalty, you would have to have the weapon equipped and unload the Ability.
This actually isn't a new change, it's a bug fix. The penalty existed before CR2.0, but was designated a Tactics penalty. The penalty was still being applied to Tactics, instead of Accuracy, which is the proper Attribute for the penalty.
My apologies for the confusion.
Aquatium wrote:
cryshal wrote:
if that emote doesnt loop, why is the name blahblahLOOP?
Cause it lasts long than a few seconds, anyway run a macro...
/macro wall /leanwallloop; /pause 300; /use no1, no2
no1= Place in hotbar (1-10)
no2= Hotbar number (1-20)
now no1 and no2 will be for the location the maro is placed at so it loops on itself.
/cancel stops all macros.
Or just use /(name of the macro)
Well you WERE able to use them - but you got like -200 CT or something......
darkhaze wrote:
thanks alot walrus..cryshal almost quit because of you, lol. that makes more since seeing as before cr2 you couldnt even use duelpistols if you didnt have duelpistols loaded. why should you be able to use them now if you dont have it loaded.
Now I'm much much more at ease about that line in the notes, hehe. Makes alot more sense than what looked like a total smackdown on alot of people.
Walrus wrote:
Let me clarify the Accuracy penalty issue: This only applies to weapons that have Ability requirements, such as Dual weapons. So, in order to get the penalty, you would have to have the weapon equipped and unload the Ability.
This actually isn't a new change, it's a bug fix. The penalty existed before CR2.0, but was designated a Tactics penalty. The penalty was still being applied to Tactics, instead of Accuracy, which is the proper Attribute for the penalty.
My apologies for the confusion.
I'm a happy little squirrel again. Now, if only we could clarify whether the Chastity is a Sniper Rifle, and why, with the neighborhood revamp, it still hasn't been updated to fit its location difficulty.
~And did anyone notice that Lupines were part of the patch, as well? What on earth are they doing to my favorite puppies?
Message Edited by ZippydaSquirl on 04-28-2006 10:33 PM
This is realy good, **bleep** good to hear that this exploit is gone away
