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9mmfu

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Archivists are now selling "Stat Hack Ticket" items.

Yep they are but there is a bug with them. Perhaps the mission will be available in the next patch if all goes well.... then again Optimists need not apply :smileywink:

External Playtest Discussion · 03/10/2006 09:34:08

Muppet Matrix

This might be old but just because I miss my muppets. Here

General Discussion · 03/10/2006 09:10:08

Hacker vs. Creston Area NPCS

The three hide guns Lancet/Stinger/Needler are adversly effecting damage outputs for players. These guns are not yet converted to CR 2.0 standards. Please realize this when testing.

Player Versus Environment Feedback · 03/08/2006 09:52:34

Sneak test

As I have stated in another thread the sneak detection system is getting looked at.

Ability Feedback · 03/08/2006 09:50:37

"too many skill"

At this time it is by design that the Viral Defense ability Hyper Deflect can be active with one of the other 3.

Ability Feedback · 03/08/2006 09:48

Devastation Field Vs Code Nuke 3.0

When the Devs get around to fixing the less than spectacular mouse over system in MxO all this information will be revealed.

Ability Feedback · 03/06/2006 15:39

Devastation Field Vs Code Nuke 3.0

It should be noted that Devistation field has a 50% chance to stun an opponent in its area of effect. While the mouse over doesn't state this, it does.

Ability Feedback · 03/06/2006 09:16

Known Issues - Updated 7

Known Issues for Updatd 7 <Abilities> Several Abilities have text errors in their descriptions. Several Abilities are applying bonuses larger than intended. The Doctor ability is missing some words from its description. The Patcher ability...

External Playtest Update Notes · 03/06/2006 09:00:03

MKT....? with a twist

Stealth detection is being looked at. Whether it will change I cant say but the issue has been brought to the devs attention.

Ability Feedback · 03/01/2006 17:22

Mis-shading on the ability tree

Instead of using the ability tree use then next tab over in the UI. and unload them from the load list on the right. See if that does your trick.

Ability Feedback · 03/01/2006 17:21

The Zero One Taskmaster

In the next update all the construct bosses and the CrestonHeights exile hideout boss are getting a make over to address some issue with difficulty.

Player Versus Environment Feedback · 03/01/2006 09:23:48

Hacker Focus testing request

I asked for the feedback so that the devs would have a sense of where the hacker trees are at. They have all the numbers available to them but the players use them the most and we value player feedback about the game. Should all hackers be...

Ability Feedback · 03/01/2006 09:17

Hacker Focus testing request

It should be noted also that many other ways of getting into the Hacker Style nerf is possible, teleporting through a harldine, dieing and reconstructing can also do it.

Ability Feedback · 02/27/2006 14:24

insane damage 3430 O.o

Check the known issues list for stuff it can be informative :smileywink: But yes some npc specials are not converted.

Player Versus Environment Feedback · 02/27/2006 09:21:07

Hacker Focus testing request

It should be noted in my Friday testing of CR 2.0 that I ran across a bug where your Hacker style becomes severly nerfed. This is relatively easy to do because it only requires you to load, unload, and then reload your Hacker ability. The...

Ability Feedback · 02/27/2006 08:59

My evening using hacker...

In deed your second load out was probably affected by this bug. I discovered it my self on Friday while doing testing for CR 2.0. If you unload and then reload the hacker ability your hacker style will be as if it wasn't leveled. The work...

Ability Feedback · 02/27/2006 08:24

Adreneline rush - bug or by design?

A bug I believe its in the Known issues. thought it might be lumped in with another other abilities.

Ability Feedback · 02/27/2006 07:40

Hacker testing request

See the thread here I probably should have posted it in the PvE section initially now that I think about it but you get the idea. Thanks everyone for helping make MxO a better game.

Player Versus Environment Feedback · 02/24/2006 17:03:33

Hacker Focus testing request

Definately not to late to join the test server. And what I am looking for is that each tree should have the tools to solo a normal difficulty procedural give the tools they have available to them. That doesn't mean load out a single tree a...

Ability Feedback · 02/24/2006 17:01:06

Hacker Focus testing request

We need some focus on the viablity of hacker soloing mission and even level mobs. Specificially if the durations for debuffs and Crowd Control abilities appear to give the character enough of a tool in order to solo. We are interested in f...

Ability Feedback · 02/24/2006 14:35:59

The Movies in the Loading Area. Bugged?

No Its not his video card, the Cinematics in the Loading Area for the Test World are just borked. Known issue :smileywink:

Animation Feedback · 02/24/2006 08:58

Sniper, no Sniping

The problem is that the sniper tree is available at a much earlier level then Expert rifleman tree is hence why the Dps values for the attacks are lower. And in general any ability that requires a state to be in place to work will do more...

Ability Feedback · 02/23/2006 16:23

How are Bonuses applied?

This is an issue the Devs will look in to it. Thanks for bringing it to our attention. lithium wrote: But NoRepro there is a bug with this also, I reported it but it didn't seem to get much attention. Say I load up HyperDeflect which grant...

External Playtest Discussion · 02/23/2006 15:58:42

How are Bonuses applied?

The fact that Aikido Prowess, Karate Expertise, and Kung Fu Proficiency stat is by design. The bonuses from these abilities are considered passive (Does not require activation). You will find however abilities that require activation will...

External Playtest Discussion · 02/23/2006 13:08:10

Sneaking around NPCs

As a point of curiosity, has anyone tried using the actual invisibility belt instead of the basic Sneak ability to perform their spy moves? Also Sneak was changed to be levelable to 50 now.

Player Versus Environment Feedback · 02/23/2006 11:30:44

How are Bonuses applied?

If the bonus is a % then buffs are affected. For example in the screen shot you gave if you applied a buff to yourself that had a base damage value of say 100. then the % modifies this value and the mouse over on your buff icon on your scr...

External Playtest Discussion · 02/23/2006 11:15:24

Sneaking around NPCs

Disguise is broken at the moment. Please check the Known Issues list. :smileywink:

Player Versus Environment Feedback · 02/22/2006 11:34:37

Spy tree: A bit of everything?

I am going to be looking into the Sneak problem and see if something got broken in the process or perhaps in the fixes for NPCs made this less effective in the process. Tytanya_MxO wrote: As things stand I expected a downgrade of this tree...

Ability Feedback · 02/21/2006 17:40:20

Sneaking around NPCs

I am going to look into this, we changed the level cap for Sneak and it might have broken some formula along the way. However does Invisibility and Concealment seem to be having the same issues?

Player Versus Environment Feedback · 02/21/2006 17:38:02

Random Insane damage?

With the work HCFrog has done with the last two Test World patches you shouldn't see npcs using the old version of Hyper Strength. please report it if you do see this. NPC name, level and location would be very helpful.

Player Versus Environment Feedback · 02/21/2006 17:36:26

Random Insane damage?

It should be noted that alot of NPC special abilities haven't been converted to the dps system yet so seeing insane damage from Succubi and Werewolves could be expected. So beware for now :smileywink:

Player Versus Environment Feedback · 02/21/2006 16:40:50

NPC Balance Before/After 2/17 Patch

This would be a very good test to run. Put togather a group of 6 with a balanced team in mind and go to it. :smileyhappy: Then variations. I would definately like to know how the player experience is. In the Creston Heights exile hideout.

Player Versus Environment Feedback · 02/21/2006 16:10:25

Hacker/Healer animations

Thank you for your research and feed back I will get this to the Devs.

Animation Feedback · 02/21/2006 16:03

Kungfu proficiency/Karate Expertise: erroneous bonus?

Thank you for your feed back. Got it bugged. Alkemical wrote: I decided to evaluate each ability and its progression from the first 20 levels. Kungfu Proficiency and Karate Expertise were teh first two I looked at last night and I noticed...

Ability Feedback · 02/21/2006 15:48

Disable evade

The known issue list for Updated 5 I believe has this listed. Basically wrong icon.

Ability Feedback · 02/21/2006 15:36

Sniper, no Sniping

Once again you shouldn't compare live to CR 2.0. The numbers in live are not balanced in any sense. And CR 2.0 is a completely different animal. If you see a damage reduction in the Sniper Tree look at the minimum required level to obtaine...

Ability Feedback · 02/21/2006 15:30

Ability Accuracy Bonuses?

Defense is strickly what you roll vs an opponents attacks. And is not related to Damage Resistance in any way.

External Playtest Discussion · 02/21/2006 15:24:07

Ability Accuracy Bonuses?

The stances (Speed, Power, Grab) affect any attack made whether an ability or just a normal one. Or perhaps I should say they "Should". If you find in your testing that they don't seem to be affecting something please report it with as muc...

External Playtest Discussion · 02/21/2006 09:38:20

Sunglasses

I would imagine that some clothing items are exclusive to certain characters. If everyone had them then they wouldn't be that special I would imagine. :smileywink:

Items and Clothing Feedback · 02/16/2006 13:09

Old Event Items ....... What will happen to them?

All items that are currently in live will still be around when CR 2.0 publishes. Item, meaning weapons and clothing that affect Combat or Ability use will have different bonuses on them more than likely. So you souvenir items will be safe....

Items and Clothing Feedback · 02/16/2006 13:07

-15,000 Damage

Its a bug, it might even be in the known issue list for Updated 5 :smileywink:

User-Interface Feedback · 02/16/2006 12:47

Leveling Awakened?

Leveling your Awakened directly affects your Self Defense style. Also leveling your Awakened opens access to the Defense and Resistance abilities in the Awakened Tree, but if you would prefer to do without them... who am I to disagree :smi...

Ability Feedback · 02/15/2006 16:21

Mis-shading on the ability tree

Thank you for the report. For the record simply having the Virologist ability loaded causes the UI to appear in this way. :smileywink:

Ability Feedback · 02/15/2006 16:09

Ability Accuracy Bonuses?

We are hoping to have the fix for the ability Acc problem for the next Test World patch. Check the notes when it goes up.

External Playtest Discussion · 02/15/2006 14:45:41

Ability Accuracy Bonuses?

I believe there maybe some miss information going around. In CR 2.0 a character's base chance to hit is already much higher against an even level opponent than it is in live. However there are some bugs in the current Test world dealing wi...

External Playtest Discussion · 02/15/2006 14:38:39

Ability Accuracy Bonuses?

Hrmm let me clarify as one of my posts was quoted here. Special abilities like Machinegun Fists do not have an inherant Acc bonus to them. Your Acc bonuses are the same for when you use a normal Tactic attacks (Speed, Power, Grab) and when...

External Playtest Discussion · 02/15/2006 08:45:35

Animation Issues

Ok for those who spend their time actually looking at the game :smileywink: For animations issues some here is what we are looking for. Any ability use that has an animation that is to long or short for its use timer. (The small yellow bar...

Animation Feedback · 02/10/2006 11:51:34

negative absorbed damage

Try to have more Damage Resistance vs the Damage type you are being hit with. And see the most current issue of The Other Side of the Looking Glass here for more information.

Ability Feedback · 02/06/2006 15:47

The Other Side of the Looking Glass - February 3, 2006

We are aware that the interlock circles occassionaly become unstuck to the players and are working to resolve the issue. Bsingin64 wrote: Well ya did it again... I never even gave a second thought to the interlock dancemove cirlces for int...

Broadcast Depth · 02/06/2006 15:11:26

negative absorbed damage

In fact when you see a (-### absorbed) this indicates you took additional damage. This is also the case in live however there is a significant differences in how resistances work in live and in CR 2.0. Looks for an upcoming post/article on...

Ability Feedback · 02/03/2006 16:22

Known Issues - Build 4 - January 25, 2006

Additional Information Missions are currently unavailable. Crew/Factions information not loading properly for players. Some special abilitiy animations will cause interlock to broken unintensionally. Message Edited by NoRepro on 02-02-2006...

External Playtest Update Notes · 02/02/2006 10:49:34