Jacked Out

The Leo

399 archived posts

The Leo
Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
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/Wave

If endo leaves I will leave... faction :P

World Discussion - Syntax · 11/14/2007 07:26:12

Syntax The New Game

Updated. Looking for people with organization area keys to help and if anyone wants to be a judge or help rezzing during the event.

Player Events · 11/02/2007 16:23:49

Armoured/shielded jackets (and probably other clothing I assume)

I was just looking trough the clothing list the devs released and also at Mxo resource and there are litteraly loads of lvl 50 armored clothing I have never seen especially jackets and dusters. Is their drop rate rly rly small or were they...

Items and Clothing Feedback · 10/19/2007 11:34:25

WTB armoured jackets/trenches

looking for any of these: Armored Green Arisaki Konishi Jacket Melee Damage Resistance (36pts) Ballistic Damage Resistance (36pts) Min Character Level at 50 Armored *any green and/or yellow* Yoshi Asiri Trench Melee Damage Resistance (36pt...

Marketplace - Syntax · 10/18/2007 14:29

Lvl 255 agents -_-

I thought of another thing that needed change. We are supposed to fight upgraded agents and so all their names should end with ...son in the end like in the movies so for example agent Thompson, Robertson etc.

Player Versus Environment Feedback · 10/18/2007 02:44:26

01 18 08 trailer speculations

http://www.apple.com/trailers/param...1808/large.html Now when you watch that trailer do you notice what one of the guys is shouting? I think it's... Voltron since the guy shouts "I saw it, it's a lion, it's huge" or he shouts "I saw it, i...

Off-Topic Discussion · 10/17/2007 06:53

Viral Accuracy - Yup that time again

With hackers currently still being able to do the "infinite chain" trick in IL (people from the QA server know what I mean) and having high damaging areals as they do and debuffs I wouldn't complain. I am a MA and the only time a hacker mi...

Ability Feedback · 10/16/2007 13:57:42

WTB lvl 50 armored jackets

Searching for some armored jackets like: green hosh duotone jacket arisaki jackets EDIT: also looking for any of these: Armored Green Arisaki Konishi Jacket Melee Damage Resistance (36pts) Ballistic Damage Resistance (36pts) Min Character...

Marketplace - Recursion · 10/12/2007 04:51

Neo's Insight

ManicV wrote: If it's absolutely definitely not going to be turned back "on", then that means there is going to be no possible way to attain it from here on out. Correct? Seeing as how it's now impossible to get one copy of this item, much...

Ability Feedback · 10/11/2007 02:58:42

Commandos with innapropriate resistance

Defective wrote: This is not even close to being new nor out of the ordinary. Any and all NPC's that have Aikido use Iron Body and this of course increases their melee and ballistic resistances for a period of time, then you notice you're...

Player Versus Environment Feedback · 10/10/2007 11:11:58

Commandos with innapropriate resistance

Marias wrote: You didn't happen to have a Destroyer in your party, did you? Not at the time I I noted the damage differences. We got one in team later on.

Player Versus Environment Feedback · 10/09/2007 14:17:13

Commandos with innapropriate resistance

Hellfire298 wrote: I too have noticed this, but I put it down to the commandos using sploits... when a few of us are farming, ill load up smg and sniper to make big hits and noticed full auto redux does 145 one time and up to 400 other tim...

Player Versus Environment Feedback · 10/09/2007 06:50:05

Halsey SR vs. Kessay AR1

Mxo works with DPS (damage per second) system. Check the reuse timers of the guns and you will see why for yourself.

Dojo - Operative Discussion · 10/09/2007 03:37:54

Commandos with innapropriate resistance

I wud understand if it was iron body when the resistance jump on one constant but not raise or go lower GRADUALLY. That is my point, that for resistance to go up or down gradually something wrong is going on or this is by design and a part...

Player Versus Environment Feedback · 10/08/2007 11:14:01

Commandos with innapropriate resistance

For some reason the commandos resistance in the new quest jumps form really high to very low. For instance on the same commando 2 chevron I did a ki charged foot sweep for 208 damage and then a bit later I did 500 damage on the same move p...

Player Versus Environment Feedback · 10/07/2007 13:43:38

Best glasses & shoes for MA?

Bayamo wrote: I don't believe in IS no resist clothing like WM lenses with the advent of miss-miss. It works out way better to sit on block aikido style to regen IS than to have <200 resistance. Glasses, for MA v MA I'd say the Green Prave...

Dojo - Operative Discussion · 10/06/2007 16:09:54

Staggering Throw & MKT

AnXieTy wrote: Shi+Xin+Feng wrote: CR2.0 was also built with teamwork in mind as well. No one can be mighty against all. You need teamates to cover your *CENSORED*. the teamwork was 10x better in CR1 than what it is now. Now the game is ba...

Ability Feedback · 10/02/2007 15:01:55

Server PvP Differences

Let me tell you what happened when I as a zionite went to recursion, lvled a 50 and started pvping. I pvped with 1 more guy against 3 (4?) people. 1 hacker and 2(3?) snipers. Every time the hackers shield got down she just HJed 50 meters a...

Player Versus Player · 10/02/2007 11:11:01

States in system chat please

Garu wrote: I don't think there's a need for system notification really. We already have the state effect appear as well as the icon under our health/IS/XP bar uptop. Actually no because there are only like 5 icons and same ones are used f...

Ability Feedback · 10/01/2007 09:44:32

States in system chat please

I hear a lot of people complaining with "I didn't know I was X-stated" . Currently we only have states in system when they wear off, but why can't we have them when they start?

Ability Feedback · 09/30/2007 13:22:03

Switching tactics is an exploit

Shi+Xin+Feng wrote: GypsyJuggler wrote: The thing is, 'not tactic switching' is not supported by the combat system. Edit: Unless of course you spend the entire combat phase using only one tactic. Umm. . .thats like saying "not breaking the...

Player Versus Player Feedback · 09/30/2007 04:54:57

Why are we able to do this?

No in the second it was miss miss. It shows both of us missed but it's still one roll. The second one you are correct about though sorry. Anyhow either make the timers shorter so we know what was initially intended or make them longer for...

Ability Feedback · 09/23/2007 13:39:12

Overdrive Bandana-Smith Rage Pill bug.

cloudwolf wrote: It'd be a bigger issue if enraged actually worked like its supposed to =P That said, a bugs a bug and it should get fixed regardless. Enrage works on player. Only NPCs that are enraged can withdraw.

Items and Clothing Feedback · 09/22/2007 04:52:13

Neo's Insight

AnXieTy wrote: neo's insight was disabled right before the org specific toughness devices came out, that being said, if you still have neo's insight you should still have a working toughness device. No it wasn't because there was a long ti...

Ability Feedback · 09/22/2007 04:49:07

Concealment countermeasure

AnXieTy wrote: $5 says you probably also didnt know you can use the CC tool to blue flag pop peoples disguises with out flaging. You owe me $5.

Ability Feedback · 09/22/2007 04:48:21

Why are we able to do this?

Yes they are. And apperantely they ain't fixed and I PMed 9mmfu about this some time ago, however he might have misinterpreted what I meant then. In my eyes this is just as bad as the tactic switching thing (all bugs involving combat shoul...

Ability Feedback · 09/21/2007 16:19:05

Why are we able to do this?

Apperantely we can do this with one ability alone as well: http://i76.photobucket.com/albums/j...enshot_705i.jpg http://i76.photobucket.com/albums/j...enshot_704i.jpg I think this is more important to fix than polishing whatever clothing.

Ability Feedback · 09/21/2007 15:41:23

Neo's Insight

Cmdr_Dezreki wrote: The Leo wrote: OK since an effect is unlikely to happen how about ad an FX animation to show that you have the award? "Too few players have it" isn't an excuse since Rarebit said before that you devs were afraid of too...

Ability Feedback · 09/19/2007 07:08:03

Neo's Insight

OK since an effect is unlikely to happen how about ad an FX animation to show that you have the award? "Too few players have it" isn't an excuse since Rarebit said before that you devs were afraid of too many having FX effects on like flam...

Ability Feedback · 09/19/2007 06:57:18

Neo's Insight

Yes I bring it up again. Now it's older than the assasin mask and I somehow doubt there are many who have it, but I say do something with it like meros boon, glimmer of the source etc. do. Maybe toughness or some kind of regen... whatever...

Ability Feedback · 09/18/2007 15:24:54

Robert Jordan dies.

NOOO... Who's gonna finish the series?

Off-Topic Discussion · 09/18/2007 07:33:25

Halo 3 Spoiler zone

Sorry didn't know they spoiled that much. Besides there is an article explaining if you don't wanna see it. (How come Checksum is the author but my post is first o.O ?)

Off-Topic Discussion · 09/18/2007 07:25:39

Switching tactics is an exploit

Just to throw in my $info... as far as I remember in CR1 no matter what tactic you used an ability would do the same damage. Can't it be made so Abilities do a kind of base damage of the style used... like let's say an universal tactic tha...

Player Versus Player Feedback · 09/17/2007 13:30:30

Halo 3 Spoiler zone

**Spoiler Warning** ZOMG http://xbox360.qj.net/category/Halo-3/cid/561

Off-Topic Discussion · 09/17/2007 13:17:55

Why are we able to do this?

Ballak wrote: GoDGiVeR wrote: Ballak wrote: 10 seconds timers? If each animation interlock round is supposed to last about 4 seconds, then why not use it one after the other. In personal experience I can go EFK-MGFC-EFK-MGFC but there alwa...

Ability Feedback · 09/17/2007 12:55:24

Switching tactics is an exploit

I am just gonna copy what I said from another thread: Just to throw in my $info... as far as I remember in CR1 no matter what tactic you used an ability would do the same damage. Can't it be made so Abilities do a kind of base damage of th...

Player Versus Player Feedback · 09/17/2007 12:52:38

Why are we able to do this?

Ballak wrote: I'm not exactly sure at what you're getting at. Do you mean the fact you can use EFK and then MGFC right after in the next interlock round? Yes for example use Sky high, then sidekick combo, then sky high right after again an...

Ability Feedback · 09/16/2007 15:46:19

Why are we able to do this?

http://i76.photobucket.com/albums/j...eenshot_702.jpg I have seen this repeatedly on syntax and recursion. I also PMed 9mmfu about this and by what I understand form this: The effects of damage in IL are calculated at 4 seconds but as you...

Ability Feedback · 09/16/2007 06:09:09

Staggering Throw & MKT

Didn't I start a thread about this somewhere... Anyway I agree and I think the best thing to do is only lengthen the timer of the ability somewhat 6-7 seconds. If it's changed much more than that then the balance will tip the other way.

Ability Feedback · 09/16/2007 05:04:41

Corrupt A Wish..

Mave wrote: Trayen1 wrote: Morphesu wrote: Granted, but after 1 hour of flight you will be shot down by flak cannons. I wish I can make Pluto a planet again. Granted, but it's home to a species that plans to invade Earth in 10 years. I wis...

Forum Games · 09/09/2007 02:09:22

Can we Get some Vet Rewards or /play rewards

Shi+Xin+Feng wrote: Yeah, this has been discussed several times. I'll post these other conversations here just for reference, in case someone has more good ideas and doesn't rehash anything already discussed. Dev Q+A Summary - Conversation...

Development Roundtable · 09/05/2007 15:10:42

Evade Combat Bug

That happened to me on recursion yesterday. My at is lvl 37 and a lvl 50 spy couldn't take down the shield in 3 tries and it was still full green.

Ability Feedback · 09/02/2007 03:35:34

The "If" Game

I would implement all CR1 animations in CR2 and add actual gravity in the game. Why? To make the game more fun.

Forum Games · 08/31/2007 04:47:27

[8.2.2] Zion mission feedback thread: "Prototype"

I found a bug in this one. SPOILERS When the second guy dies from the redpill and machines attack, if you loot the guy and get back the redpill there is no way you can complete the mission.

Missions and Storyline · 08/31/2007 04:33:02

IL while jumping wth

Relox wrote: The Leo wrote: Relox wrote: I like how swimming started this thread but he does it all the time just thought id add that in I haven't been on for over a month... and I only start doing it when endo is around and starts annoyin...

Player Versus Player Feedback · 08/11/2007 07:07:26

IL while jumping wth

Relox wrote: I like how swimming started this thread but he does it all the time just thought id add that in I haven't been on for over a month... and I only start doing it when endo is around and starts annoying me with it...

Player Versus Player Feedback · 08/09/2007 00:16:47

IL while jumping wth

Trayen1 wrote: I'm sure you're only pressed on this one bug since you're predominantly MA. Everyone has their own agenda, but honestly considering how long this "issue" has been around, I'd rather have the powers that be work on more updat...

Player Versus Player Feedback · 07/24/2007 01:37:14

WTB: UnderArmor

Do you seek after the blank ones or the lvl 50 armoured and shielded versions? There is no middle lvls of those only lvl 1 and 50.

Marketplace - Syntax · 07/08/2007 23:52:54

Upgrade Master Upgrade not staying on through hardlines.

I think it's by design so the UMs have to stay flagged in the pvp area to be able to give the buff to teammates and not hide thee other side of the city and buff everyone in peace. I also think there was a thread made about this few pages...

Ability Feedback · 07/08/2007 23:36:49

Lvl 255 agents -_-

GypsyJuggler wrote: Don't forget, Agents have to be strong enough to make up for their lack of AI. If they weren't able to kill you almost immediately then anyone with hyperjump would be immune altogether. Not really. They follow ya till u...

Player Versus Environment Feedback · 06/30/2007 18:28:02

Matrix Character Abilities: What would they be?

Bayamo wrote: There weren't that many animations to miss out on. Technique: Provides a damage bonus when using Aikido and gives a bonus to Viral Deflection. Balance: Provides a chance to self-heal while activated. Purity: Provides a chance...

Dojo - Operative Discussion · 06/29/2007 04:24:57