Systemic Anomaly

ShiXinFeng

570 archived posts

ShiXinFeng
Systemic Anomaly
Joined: Aug 27, 2005
Messages: 1995
Location: Syntax:Recurs HvCft Rocinante-Captain Level 50 Hacker http://matrix.hax.nu
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Image Retrieval - January 16, 2008

Shadow-SK wrote: <a whole bunch of cool stuffs> heh, you forgot one: Marketing Department had a heart attack and left MxO Dev team in charge of funding.

Broadcast Depth · 01/17/2008 08:10:04

RMC:Terminal Official Buddy Key Requests

Havocide wrote: jl10899 wrote: Still waiting for them keys, its been like 3 days now. Just to clear things up if you go to the RMC site it gives you details on how to get the keys, seeing as I dont read this thread on a daily basis I cant...

Community News · 01/15/2008 10:06:03

* MxOSpace * A place for players on Myspace * Add Us! *

Phluff wrote: Thanks to the code ShiXinFeng provided we have a brand new look and pheel when you phirst enter the site! Thank you sir! /phormalcurtsey Sure thing, just wanting to do my part. I'm glad you like it. And if you ever decide you...

Community News · 01/13/2008 09:07:07

* MxOSpace * A place for players on Myspace * Add Us! *

Phluff wrote: ShiXinFeng wrote: *grins* okay, but two caveats: a) I can't seem to get rid of the top banner. From what I've read, it's illegal to even try: Correct, that's a big no no. b) In order for this to work, I got rid of the right a...

Community News · 01/12/2008 20:08:10

* MxOSpace * A place for players on Myspace * Add Us! *

*grins* okay, but two caveats: a) I can't seem to get rid of the top banner. From what I've read, it's illegal to even try, and b) In order for this to work, I got rid of the right and left tables. All I have are the "About Me" and "Meet"...

Community News · 01/12/2008 19:51:15

Operative Profile - Shinpseudo - 01-08-08

Heeey! A most-deserved award! ShinP is one of the quiet ones that is always right there, ready to fight or RP at a moment's notice. This is great, congrats man!

Community News · 01/08/2008 13:59:14

An Annoucement From RMC:Terminal And Algorithm:Black - Chat Log Here.

Well, I just want to congratulate you guys on some successful stuff and wish you the best of luck. I think it might be a tad ambitious, so just remember, if you can't keep it IC all the time, you can always go to regularly scheduled time s...

Community News · 01/02/2008 15:49:19

Musicians Rejoice!!---Its about time Neil Peart got his 'Dues'...

Yeah, this is pretty sweet, especially with what happened after the whole Blender " 2nd-worst-lyricist-of-all-time " fiasco. I'm a little surprised he beat out Portnoy for the prog rock award, but hey, I can't image Mike being too pissy ab...

Off-Topic Discussion · 12/28/2007 11:05:29

This isn't 1999.

ZippyTheSquirrel wrote: The plain, sad truth is that the world of the Matrix Online was poorly prepared for actual war, which has been proven by the oh-so-coincidental appearance and distraction of the Intruder. Call me a skeptic, but if t...

Matrix Universe · 12/28/2007 10:46:43

This isn't 1999.

Hmm, I would say your estimate is not conservative enough, Vinia, with respect to the first two failures. I can't imagine that it took 50 years for those two iterations to fail and be discarded, especially since the Machines were losing "e...

Matrix Universe · 12/28/2007 10:42:34

STOP LOCKING THREADS!!!

For the love of Christ! THere was nothing wrong with that thread!! Even when it got a little terse between the people, they still worked it out! And where's the spam? By the end, it was still on topic. It was a fun thread that we were havi...

World Discussion - Syntax · 12/27/2007 12:37:35

This isn't 1999.

PS10N wrote: Looking for a pro- and an-tagonist, you've fallen in the pitfall of Manachian polarization, the illusion that is duality. Not I, my friend. That debate about this story precedes my involvement by several years. But, for the sa...

Matrix Universe · 12/27/2007 11:39:08

This isn't 1999.

GoDGiVeR wrote: Anyways, the concept of "it's always 1999" is for us inplausible. The only way to achieve that is to modify ALL dates that run through the system (including memories) when the Matrix hits 31st December 1999 23:59:59. The pr...

Matrix Universe · 12/27/2007 09:49:56

This isn't 1999.

Zerotolerance wrote: Wikipedia also says that a Matrix Online player on Vector is the Runner from the Animatrix that was reprogrammed. No way. WHERE?!?! If that is true, it will make my day. Because that will be the funniest *CENSORED* thi...

Matrix Universe · 12/27/2007 07:47:05

Uh missing something....again?

lol Somehow, the phrase "red-headed step-child" doesn't even come close. Sony's product for one of the biggest franchises in movie history is 'forgotten' and doesn't even get a mention in general marketing communications. I'd say someone f...

SOE Discussion · 12/19/2007 13:09:23

Bladerunner Ultimate Edition

I recently did a paper for a film class where I had to provide an example of exemplary cinematography. I remember reading that Ridley Scott said that Bladerunne r was for him what Star Wars was for Lucas; a great movie, but somehow unfinis...

Off-Topic Discussion · 12/05/2007 08:36:37

7 Versions of Matrix = 5 Chosen ones

Yes, according to the current knowledge we have been able to find, we are currently in the 8th iteration of the Matrix. We can't really call this Neo's version though, because technically speaking, it is actually the Oracle's version. I, t...

Matrix Universe · 11/30/2007 10:24:22

7 Versions of Matrix = 5 Chosen ones

This is called "Making Sense of the Architect's Speech". The Cycle of the One has been broken, first by Neo himself, and later by the mistakes the Machines made in the name of Peace. In essence, there can be no return to the way things wer...

Matrix Universe · 11/28/2007 07:10:46

Reasons why people stay here.

Because I still have to: Help write the definitive MxO Players Guide Create/collaborate on a MxO graphic novel Get the Patcher's Headgear Get the Commando Gear Get the Archive Rewards Data Mining Luggables Finish all the Neighborhood Conta...

World Discussion - Syntax · 11/20/2007 14:07:29

Algorithm: Black - Feedback

Phrack wrote: Shi+Xin+Feng wrote: ...uhh... that's why I put the word 'end' in quotes. While 10/31/07 may have been some sort of culmination of the story, it seemed to me (and a few others I spoke to about it) to be a bit anti-climactic. A...

Player Events · 11/09/2007 12:18:44

Algorithm: Black - Feedback

...uhh... that's why I put the word 'end' in quotes. While 10/31/07 may have been some sort of culmination of the story, it seemed to me (and a few others I spoke to about it) to be a bit anti-climactic. And I thought this was a feedback t...

Player Events · 11/09/2007 10:45:46

Algorithm: Black - Feedback

A:B seemed to make a lot of players happy, so that's good! The acting was good, and the puzzles were plentiful and good (I, of course, enjoyed 'hacking' the Medical Officer's network). The story was kind of weak, or maybe I just feel that...

Player Events · 11/09/2007 08:50:48

Style Influence Progression

Huh? You can't even get Kung Fu style (or any of the MA Combat Styles) until at least level 10, due to the pre-reqs.

Character Development · 11/09/2007 08:34:58

Style Influence Progression

Cool, thanks man. So by your example, an level 10 MA with the Kung Fu style has 2 pts Melee Defense, 7 pts Contested Withdraw, 2 pts Thrown Defense, etc. and at level 11 he has 3 pts MD, 8 pts CW, and 3 pts TD, etc? Just want to make sure...

Character Development · 11/08/2007 19:30:23

Style Influence Progression

I put this in the ability feedback forum, but since that forum may as well be hidden, it getting pretty much ignored there. I'm hoping to get some help with this. Has there ever been a compilation of the rate of progression (level by level...

Character Development · 11/08/2007 17:48:35

Style Influence Scaling

Has there ever been a compilation of the rate of increase (level by level) for Style influences? Not talking about title buffs (although if they scale, I could use that info as well), just about the Styles (Kung Fu, Hacker, Spy, etc) Such...

Ability Feedback · 11/07/2007 11:58:28

Should players be allowed positions as forum moderators (v.2)

In an effort to continue to shed light on this issue, I'd like to direct everyone's attention to the recently-locked threads in the Syntax World Discussion forum as yet another example of player favoritism and forum over-moderation. Well,...

SOE Discussion · 10/18/2007 19:04:15

Viral Accuracy - Yup that time again

9mmfu wrote: As with all things in the Matrix what are you willing to give up to have a capped Viral Acc? The choice is always yours. Well, by this reasoning, Fu, if we elect to give up, say, damage influences, then our accuracy should be...

Ability Feedback · 10/16/2007 22:39:32

Viral Accuracy - Yup that time again

Yeah, I had this problem too. I was dueling with a fac mate last Thursday night and, during one duel, he deflected every single hack I threw at him. I had launched Upgrade Attacks, and sent one hack right after the other and none of them h...

Ability Feedback · 10/15/2007 20:36:11

Should players be allowed positions as forum moderators (v.2)

Since it was a constructive thread and I am (apparently) the one who got it locked, I feel obligated to start it again so that players may continue the constructive criticism of what many of us consider to be the largest faux pas the admin...

SOE Discussion · 10/14/2007 18:12:01

Should players be forum mods?

Havocide wrote: Shi+Xin+Feng wrote: Yeah, after seeing these player mods sticky Havocide's RMC:Terminal thread for buddy keys, when there were only two keys available, I have to say I have had enough of this. Two keys? There's several hund...

SOE Discussion · 10/14/2007 17:25:20

Should players be forum mods?

Yeah, after seeing these player mods sticky Havocide's RMC:Terminal thread for buddy keys, when there were only two keys available, I have to say I have had enough of this. C'mon Mods. Every time you allow this kind of stuff, you just caus...

SOE Discussion · 10/14/2007 15:17:33

Cr2 - The Beginners Guide

Has there ever been a compilation of the rate of increase for ability influences? Such as this: Self Defense Ability Attributes: Ballistic Accuracy: +1 per level Focus Ballistic Defense: +0.96 per level Perception Ballistic Damage: 2 + 0.2...

Guides and FAQ's · 10/09/2007 12:24:13

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End Session >Logout_ blackpawn

Next Renaissance - Recursion · 10/05/2007 20:50:20

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Display DataNodes

Next Renaissance - Recursion · 10/05/2007 20:30:47

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Display Shell Access

Next Renaissance - Recursion · 10/05/2007 19:41:51

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Deactivate WhiteChessPiece

Next Renaissance - Recursion · 10/05/2007 18:59:06

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Display WhiteChessPiece Display ShellAccess Display Data Nodes

Next Renaissance - Recursion · 10/05/2007 18:12:38

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Access Security Access Firewall HELP DIR

Next Renaissance - Recursion · 10/05/2007 17:15:28

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Access Notes.Medical Officer

Next Renaissance - Recursion · 10/05/2007 16:38:18

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*frowns and wonders " Now what could the good Doctor be up to? " >Awaiting command_ Access Patient Records.Array {DeanGilmore; JonesSarah; VanToby; WilliamsPaul; DaneYancy}

Next Renaissance - Recursion · 10/05/2007 13:26:46

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DIR... Access Security >RUN myKeylogger.exe >Welcome to myKeylogger! >Initiating System Scan. . . >Scan Complete! Mutliple System Users Detected >Target System User? (A-All, or enter name)_ >Medical Officer

Next Renaissance - Recursion · 10/05/2007 06:28:23

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Access Resource Reports.Generator Resource Allocation Tables <start_parameter>48B <end_paramter>49B

Next Renaissance - Recursion · 10/05/2007 06:25:41

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>Login_ blackpawn >Password_ cheshirecat

Next Renaissance - Recursion · 10/05/2007 06:19:06

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End Session >Logout_ blackpawn

Next Renaissance - Recursion · 10/04/2007 20:43:43

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Access Generator Reports.Generator 49D History Logs <start_date_range>92999; <end_date_range>100399

Next Renaissance - Recursion · 10/04/2007 20:42:27

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Access Notes.Medical Officer

Next Renaissance - Recursion · 10/04/2007 20:05:23

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Display Physical Variables

Next Renaissance - Recursion · 10/04/2007 16:45:00

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Access Generator Reports

Next Renaissance - Recursion · 10/04/2007 16:44:29

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TRUENAME GENERATOR

Next Renaissance - Recursion · 10/04/2007 16:21:55

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>Login_ blackpawn >Password_ cheshirecat

Next Renaissance - Recursion · 10/04/2007 15:20:12

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End Session >Logout_ blackpawn

Next Renaissance - Recursion · 10/03/2007 21:58:04

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Access Notes.Fulcraux

Next Renaissance - Recursion · 10/03/2007 21:15:36

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Access Notes.Bradley

Next Renaissance - Recursion · 10/03/2007 21:00:09

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Initiate String Search where $s1='MOmega' and $s2="*.*"

Next Renaissance - Recursion · 10/03/2007 20:32:23

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Initiate String Search where $s1='bradley' and $s2="*.*"

Next Renaissance - Recursion · 10/03/2007 20:32:07