I put this in the ability feedback forum, but since that forum may as well be hidden, it getting pretty much ignored there. I'm hoping to get some help with this.
Has there ever been a compilation of the rate of progression (level by level) for Style influences? Not talking about title buffs (although if they scale, I could use that info as well), just about the Styles (Kung Fu, Hacker, Spy, etc)
Such as this that was given in the Attribute guide on the main page:
Self-Defense Style Influences:
Ballistic Accuracy : 1 point per level
Ballistic Defense : 0.96 ppl
Ballistic Damage : 2 pts (base) + 0.2 ppl
Melee Accuracy : 1 ppl
Melee Defense : 0.96 ppl
Melee Damage : 4 pts (base) + 0.42 ppl
Thrown Defense : 0.96 ppl
Viral Defense : 0.96 ppl
Or does this 'influence scaling template' apply to all of them?
So by your example, an level 10 MA with the Kung Fu style has 2 pts Melee Defense, 7 pts Contested Withdraw, 2 pts Thrown Defense, etc. and at level 11 he has 3 pts MD, 8 pts CW, and 3 pts TD, etc?
Just want to make sure I'm reading it right.
Oh, and do the influences from Self-Defense stack with the other styles?
No, those are the numbers from level 1 to level 10. At level 10 KungFu grants 11pts Defense, 19pts Contested Withdraw, 23pts Melee Accuracy and 8pts Melee Damage. Self Defense is another Style and so does not (unless you cheat) stack with other Styles like KungFu. Also, Self Defense grants points NOT influences. Influences come from your Tactics and clothing and such.