This isn't 1999.

106 posts · 2007-12-12 08:14:02 to 2008-01-07 05:43:02

#36300369262 12/12/2007 08:15:09 Re:This isn't 1999.
Told you so.

/discuss.
#36300369264 12/12/2007 08:18:49 Re:This isn't 1999.
...Guess we're gonna look the other way on that one, huh?

SMILEY
#36300369265 12/12/2007 08:19:20 Re:This isn't 1999.
Hah never would have noticed it.
#36300369269 12/12/2007 08:20:44 Re:This isn't 1999.
Ex-FREAKING-Zactly.

There's also, oh I don't know, this shot from the actual first movie:


It's not always 1999.
#36300369271 12/12/2007 08:22:26 Re:This isn't 1999.
All I see is 1999..

>_>

<_<

Honestly!
#36300369279 12/12/2007 08:27:33 Re:This isn't 1999.
o ...rarebit is pwnt again
??
#36300369281 12/12/2007 08:34:26 Re:This isn't 1999.
I really, really, really want it to not be 1999 all the time. That's the worst thought out concept ever. The Matrix only consisting of a city and mountain range was bad enough, but a constantly looping year? Hate, hate, hate... If the W Siblings really did think of that, they don't deserve to produce movies anymore.
#36300369282 12/12/2007 08:34:48 Re:This isn't 1999.

niice...

/explanation

*waits patiently*

\m/><\m/

#36300369283 12/12/2007 08:37:53 Re:This isn't 1999.
The Machines were just trying to squeeze some more life out of their systems in case the millenium bug started off early.....
#36300369284 12/12/2007 08:40:57 Re:This isn't 1999.
Since I posted this, I've been asked on Xfire what I'm on about.  Maybe this will help clarify my point.
#36300369286 12/12/2007 08:42:05 Re:This isn't 1999.
It never made sense anyway.

Next MxO canon weirdness to clarify: the Matrix is only Megacity and everywhere else on the planet is a big blur.
#36300369287 12/12/2007 08:42:48 Re:This isn't 1999.
2007 in The Matrix, closer to 2207 in the Real.
Two years of living the dream... and interpreting it! ~Variel
#36300369288 12/12/2007 08:44:30 Re:This isn't 1999.
Vesuveus wrote:
2007 in The Matrix, closer to 2207 in the Real.

Don't you mean 3007?
I think he said 1999 was 2999.
#36300369290 12/12/2007 08:46:29 Re:This isn't 1999.
Beyond is probably one of my favs too... and that truck that pulls up to 'cleanse' the building, it looks very futurist for 2003... if it is indeed 2003, it may be 3003!  O_O
Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300369297 12/12/2007 08:55:42 Re:This isn't 1999.

'98 can be explained by that whole thing... From what I understood it was a matter of convincing everyone that the previous year was 1998, and the year before 1997 and so on and so forth, so that could sort of be played off.

2003, well, that's kind of odd, isn't it? Since it only says '03 maybe we can pretend it was 1903... <.<

EDIT: Because I typed "pretent." This does not give me much hope for a degree in the English department...

#36300369298 12/12/2007 08:57:34 Re:This isn't 1999.
MxO-PhanthomZtryker wrote:
Vesuveus wrote:
2007 in The Matrix, closer to 2207 in the Real.

Don't you mean 3007?
I think he said 1999 was 2999.


actually it was said to be closer to 2199...."I cant tell you the real date because honestly, I dont know."

Also, one thing you have to ask about that scene from the animatrix....was that an event of the matrix we know? or a past version?  That could very well of happened somewhere towards the end of the 4th or 5th version and merely be more of an "historical document" to show the machines methods of purging anomolies.

Photo Sharing and Video Hosting at Photobucket
#36300369300 12/12/2007 09:00:59 Re:This isn't 1999.
Tygrius wrote:
MxO-PhanthomZtryker wrote:
Vesuveus wrote:
2007 in The Matrix, closer to 2207 in the Real.

Don't you mean 3007?
I think he said 1999 was 2999.


actually it was said to be closer to 2199...."I cant tell you the real date because honestly, I dont know."

Also, one thing you have to ask about that scene from the animatrix....was that an event of the matrix we know? or a past version?  That could very well of happened somewhere towards the end of the 4th or 5th version and merely be more of an "historical document" to show the machines methods of purging anomolies.

Oh. =P

/facepalm

#36300369301 12/12/2007 09:03:41 Re:This isn't 1999.
Tygrius wrote:
MxO-PhanthomZtryker wrote:
Vesuveus wrote:
2007 in The Matrix, closer to 2207 in the Real.

Don't you mean 3007?
I think he said 1999 was 2999.


actually it was said to be closer to 2199...."I cant tell you the real date because honestly, I dont know."

Also, one thing you have to ask about that scene from the animatrix....was that an event of the matrix we know? or a past version?  That could very well of happened somewhere towards the end of the 4th or 5th version and merely be more of an "historical document" to show the machines methods of purging anomolies.

Feasible, but not likely.
#36300369305 12/12/2007 09:05:39 Re:This isn't 1999.
Tygrius wrote:
MxO-PhanthomZtryker wrote:
Vesuveus wrote:
2007 in The Matrix, closer to 2207 in the Real.

Don't you mean 3007?
I think he said 1999 was 2999.


actually it was said to be closer to 2199...."I cant tell you the real date because honestly, I dont know."

Also, one thing you have to ask about that scene from the animatrix....was that an event of the matrix we know? or a past version?  That could very well of happened somewhere towards the end of the 4th or 5th version and merely be more of an "historical document" to show the machines methods of purging anomolies.

2199 is not plausible. 7 iterations of the Matrix. Besides, 1999 is when AI was CREATED. There's the time between creation and the Matrix.
#36300369306 12/12/2007 09:07:37 Re:This isn't 1999.
Maybe those time stamps of 98 and 03 refer to the date in the real. 2198. 2203. I dunno, just thinking outside the box here guys.
#36300369308 12/12/2007 09:11:01 Re:This isn't 1999.
Roukan wrote:
Tygrius wrote:
MxO-PhanthomZtryker wrote:
Vesuveus wrote:
2007 in The Matrix, closer to 2207 in the Real.

Don't you mean 3007?
I think he said 1999 was 2999.


actually it was said to be closer to 2199...."I cant tell you the real date because honestly, I dont know."

Also, one thing you have to ask about that scene from the animatrix....was that an event of the matrix we know? or a past version?  That could very well of happened somewhere towards the end of the 4th or 5th version and merely be more of an "historical document" to show the machines methods of purging anomolies.

2199 is not plausible. 7 iterations of the Matrix. Besides, 1999 is when AI was CREATED. There's the time between creation and the Matrix.

Right. That's what Morpheus had figured before they knew there had been previous versions of the Matrix, and previous incarnations of Zion. 6 Matrixes with "The One" plus the two failed Matrices, which, god only knows how long those were around (they can't be assumed cyclical like the others) plus the time for the war, and the time between 1999 and the creation of AI (I don't think it happened that year... or anytime too soon). It's probably around 3500 or later.
#36300369310 12/12/2007 09:13:39 Re:This isn't 1999.
Neoteny wrote:
Roukan wrote:
Tygrius wrote:
MxO-PhanthomZtryker wrote:
Vesuveus wrote:
2007 in The Matrix, closer to 2207 in the Real.

Don't you mean 3007?
I think he said 1999 was 2999.


actually it was said to be closer to 2199...."I cant tell you the real date because honestly, I dont know."

Also, one thing you have to ask about that scene from the animatrix....was that an event of the matrix we know? or a past version?  That could very well of happened somewhere towards the end of the 4th or 5th version and merely be more of an "historical document" to show the machines methods of purging anomolies.

2199 is not plausible. 7 iterations of the Matrix. Besides, 1999 is when AI was CREATED. There's the time between creation and the Matrix.

Right. That's what Morpheus had figured before they knew there had been previous versions of the Matrix, and previous incarnations of Zion. 6 Matrixes with "The One" plus the two failed Matrices, which, god only knows how long those were around (they can't be assumed cyclical like the others) plus the time for the war, and the time between 1999 and the creation of AI (I don't think it happened that year... or anytime too soon). It's probably around 3500 or later.
I would think that gives it too much credit. A thousand years? Nah. Closer though, I'd put it around 2900.
#36300369311 12/12/2007 09:13:54 Re:This isn't 1999.
[Current date] = [End of the War] + [[Morpheus' guess] - [End of the War]]*[# of iterations] + [Some time for the first two failed versions]

So let's say:
2100 + (2199-2100)*6 + 50 = about 2750 at the very least. Using very conservative estimates, of course.
#36300369320 12/12/2007 09:33:47 Re:This isn't 1999.
BAD Ideas that are NOT in the movies but have stunk their way in to MxO canon:

1) It's always 1999 in the Matrix.
2) The Matrix is only a big city and a surrounding mountain range.
3) Morpheus found five "failed Ones" before finding Neo.

And before I get jumped (again) for #3 because "it's in the original script:"  it was in the script and was not shot in to the movie because it was a BAD IDEA that they REJECTED.  Going thru old movie scripts to find things that were not used in order to show that they were "real" is pretty flawed.  The early scripts of "Star Trek II: The Wrath of Khan" don't include Spock's death so, following the same logic as those who are whining "but it's in the script they didn't use!" then Spock didn't die in Wrath of Khan, either, even tho that's what everyone saw on the screen.  The W Bros re-used the concept of "five previous Ones" in Reloaded, so throwing it back on top of the present cycle makes no sense and is the equivalent of eating thrown away food out of garbage bin.  They threw it out because it was bad - why are you so eager to eat it up?


#36300369321 12/12/2007 09:42:24 Re:This isn't 1999.
PS10N wrote:
They threw it out because it was bad - why are you so eager to eat it up?


Because we choose to.
#36300369326 12/12/2007 09:54:14 Re:This isn't 1999.
Have a raining taco instead...
#36300369353 12/12/2007 10:54:43 Re:This isn't 1999.

*CENSORED* and here I was ready to party like it was 1999.  SMILEY

Anywho, it's hard to really use "Beyond" as evidence since it's part of Animatrix and not one of the shorts written by the Wachowskis.  Though it was inspired like the others, they do contain things that contradict the "canon" of the Matrix universe, as envisioned by the Wachowskis.

I may be wrong but who cares what year it is in the Matrix anyway?

#36300369355 12/12/2007 11:00:11 Re:This isn't 1999.
Me. SMILEY Well, I don't care what year it is, more the system that's employed. I only hate it being 1999 if it was 1999 last year as well. The concept is so horribly flawed that it cheapens the entire Matrix universe. It's as daft as pew-pew.
#36300369360 12/12/2007 11:18:24 Re:This isn't 1999.
Neoteny wrote:

'98 can be explained by that whole thing... From what I understood it was a matter of convincing everyone that the previous year was 1998, and the year before 1997 and so on and so forth, so that could sort of be played off.


Was gonna say the same thing, that was the ticktock's (?) explaination.
#36300369361 12/12/2007 11:19:02 Re:This isn't 1999.
Garu wrote:

*CENSORED* and here I was ready to party like it was 1999.  SMILEY" />

Anywho, it's hard to really use "Beyond" as evidence since it's part of Animatrix and not one of the shorts written by the Wachowskis.  Though it was inspired like the others, they do contain things that contradict the "canon" of the Matrix universe, as envisioned by the Wachowskis.

I may be wrong but who cares what year it is in the Matrix anyway?


You have a point.

My point is that as a writer, why limit yourself in any aspect?  By making it a never-ending 1999, you're limiting technological progress and so many other things.  On top of that, you're limiting it to a community that is always craving something new.

I might also add that "never-ending 1999" was a concept that was never introduced until MxO.
#36300369364 12/12/2007 11:23:26 Re:This isn't 1999.
PS10N wrote:
BAD Ideas that are NOT in the movies but have stunk their way in to MxO canon:

1) It's always 1999 in the Matrix.
2) The Matrix is only a big city and a surrounding mountain range.
3) Morpheus found five "failed Ones" before finding Neo.

And before I get jumped (again) for #3 because "it's in the original script:"  it was in the script and was not shot in to the movie because it was a BAD IDEA that they REJECTED.  Going thru old movie scripts to find things that were not used in order to show that they were "real" is pretty flawed.  The early scripts of "Star Trek II: The Wrath of Khan" don't include Spock's death so, following the same logic as those who are whining "but it's in the script they didn't use!" then Spock didn't die in Wrath of Khan, either, even tho that's what everyone saw on the screen.  The W Bros re-used the concept of "five previous Ones" in Reloaded, so throwing it back on top of the present cycle makes no sense and is the equivalent of eating thrown away food out of garbage bin.  They threw it out because it was bad - why are you so eager to eat it up?


Seriously, PS10N, why is it so hard for you to conceive of the plausability that Morpheus, in his zealousness to fulfill his destiny, jumped to the conclusion that he had found "The One" when all he had really found was another average Joe. It's not that far out of a concept. But anyways, while we're on the continuity train...something that's always bugged me...

Why is it Mega City when this states otherwise:

http://en.wikipedia.org/wiki/Neo_%28The_Matrix%29

#36300369372 12/12/2007 11:33:49 Re:This isn't 1999.
MxO-PhanthomZtryker wrote:
Vesuveus wrote:
2007 in The Matrix, closer to 2207 in the Real.

Don't you mean 3007?
I think he said 1999 was 2999.

2199


Edit: Didn't see the second (or third page).


#36300369376 12/12/2007 11:36:15 Re:This isn't 1999.

In regard to the 1999 thing, I have always felt this way and continue to feel this way:

The numerical progression of time is unaltered and keeps ticking away like it's supposed to.
However, the society/technology/atmosphere never progresses beyond the status quo of 1999. There are no big changes in their world, every day is just like any other, and everyone accepts it. I think that fits in with the theme of the movie about accepting the status quo vs. challenging authority.

I always assumed the Matrix was more about conditioning the bluepills to accept that nothing ever changes, rather than altering the details of their reality to explain why nothing ever changes.

#36300369378 12/12/2007 11:36:43 Re:This isn't 1999.
Er, I thought of this before my break actually, along with a few other inconsistencies.  Amongst these are the fact that since comics are considered canon in the eyes of the creators, other areas DO exist in the Matrix (possibly different Matrixes or sectioned areas), including Mexico.  'Mega City' is also most appropriately Capital City.  Since I can't recall hearing that it was always 1999, I looked into it to see where we are now and deducted the year 2003, however I just went back and made two outlines based on what we know thus far:

Reloaded/Revolutions takes place nearly exactly six months after The Matrix, and the events thereafter took place in real time.  I count beta, because while it didn't have an active storyline, it can symbolize the time Zion took to rebuild and to gain a population base in the Matrix post-war.

9/18/99 - Neo phone call  to Machines
03/2000 - 6 months, reloaded / revolutions
06/2001 - june 2004, beta begins
03/2002 - march 2005, mxo released
12/2004 - Now

With recylce:
 
9/18/99 -    Neo Phone call to Machines
03/2000 -    6 Months, Reloaded/Revolutions
01/01/1999 - System reset after Smith
02/2000  - june 2004, beta begins
11/2000  - march 2005, mxo released
01/2003  - Now
#36300369402 12/12/2007 11:59:01 Re:This isn't 1999.
Including this and all, I mean ALL the other things that happened in MXO, after the movies... It's just that, to me, the movies kinda gave the idea that 'the watchers/audience/you and me' were bluepills and that our world, planet earth, was the Matrix. And since I've been playing MXO, the more this idea drifts away.
Yet this is what was so interesting about it.
All respect to the writes of the story, I guess this is what the Matrix is. But for me it's pretty far away from the image that the movies left behind. Yet the Animatrix carried this image too, I saw it, there were small holes that contradict a thing here and there, but I can look passed that easily. Big things, like it's always '99, one city, no planet, the hacker trees, the flashy effects, big fly monsters, simulacra's...all things that, if you ask me, weren't needed for the Matrix to make it more interesting. It were the small things, like using a phone to log out of the world, dejavu's that aren't real, the use of numbers here and there that had to do with computers (0, 1, 8, 16, 101, 303), comparing real life with how a computer works, that kinda stuff is what got me fascinated about the Matrix.
Oh well, I'll accept it and meh, it's just the way it is. Could've been better but I'm enjoying how it is anyway.
#36300369429 12/12/2007 12:36:01 Re:This isn't 1999.
It's whatever year Rarebit says it is.


SMILEY
#36300369435 12/12/2007 12:46:40 Re:This isn't 1999.

Its simple, Beyond isn't canon. This only shows that nothing that the W Bros or Paul C did not direct or write should be taken as canon.

The other five films and comics are just published fan fiction that the W bros enjoyed and decided to share with everyone along with their own ideas.

The Matrix time line simple goes like this

02/19/95 - Trinity's call
9/18/96 -  Neo Phone call to Machines
03/97 - Reloaded/Revolutions starts and ends 3 days later
05/97 - MxO Story line starts up
06/12/99 - The war starts again


#36300369442 12/12/2007 12:56:05 Re:This isn't 1999.
Archangel wrote:
PS10N wrote:
BAD Ideas that are NOT in the movies but have stunk their way in to MxO canon:

1) It's always 1999 in the Matrix.
2) The Matrix is only a big city and a surrounding mountain range.
3) Morpheus found five "failed Ones" before finding Neo.

And before I get jumped (again) for #3 because "it's in the original script:"  it was in the script and was not shot in to the movie because it was a BAD IDEA that they REJECTED.  Going thru old movie scripts to find things that were not used in order to show that they were "real" is pretty flawed.  The early scripts of "Star Trek II: The Wrath of Khan" don't include Spock's death so, following the same logic as those who are whining "but it's in the script they didn't use!" then Spock didn't die in Wrath of Khan, either, even tho that's what everyone saw on the screen.  The W Bros re-used the concept of "five previous Ones" in Reloaded, so throwing it back on top of the present cycle makes no sense and is the equivalent of eating thrown away food out of garbage bin.  They threw it out because it was bad - why are you so eager to eat it up?


Seriously, PS10N, why is it so hard for you to conceive of the plausability that Morpheus, in his zealousness to fulfill his destiny, jumped to the conclusion that he had found "The One" when all he had really found was another average Joe. It's not that far out of a concept. But anyways, while we're on the continuity train...something that's always bugged me...

Why is it Mega City when this states otherwise:

http://en.wikipedia.org/wiki/Neo_%28The_Matrix%29

It should be noted that five is not an offical number. It only says that he found others that wern't the real deal meaning at least 2. Five is just the number stuck to it because of the "Five before Neo" thing the Architect explains.

#36300369454 12/12/2007 13:10:56 Re:This isn't 1999.
Reeverb wrote:
Including this and all, I mean ALL the other things that happened in MXO, after the movies... It's just that, to me, the movies kinda gave the idea that 'the watchers/audience/you and me' were bluepills and that our world, planet earth, was the Matrix. And since I've been playing MXO, the more this idea drifts away.
Yet this is what was so interesting about it.
All respect to the writes of the story, I guess this is what the Matrix is. But for me it's pretty far away from the image that the movies left behind. Yet the Animatrix carried this image too, I saw it, there were small holes that contradict a thing here and there, but I can look passed that easily. Big things, like it's always '99, one city, no planet, the hacker trees, the flashy effects, big fly monsters, simulacra's...all things that, if you ask me, weren't needed for the Matrix to make it more interesting. It were the small things, like using a phone to log out of the world, dejavu's that aren't real, the use of numbers here and there that had to do with computers (0, 1, 8, 16, 101, 303), comparing real life with how a computer works, that kinda stuff is what got me fascinated about the Matrix.
Oh well, I'll accept it and meh, it's just the way it is. Could've been better but I'm enjoying how it is anyway.


You put this in a good way I think Reeverb..I agree with you 200%..

I agree with the whole story ,but i highlighted these paticular comments for a reason...because both of them are quite true..and I believe that more can be done for the greater future of this game  and to uphold the nature of the films..

However, I do also believe Rarebit is not God, but he's trying to an extent..and for that I respect him..

#36300369475 12/12/2007 13:39:32 Re:This isn't 1999.
Remember that as redpills we are aware more of the code and what is actually going on around us. So the hacking graphics are just us enhancing what is actually happening. What bluepills may be able to explain away as imagination could be things we take for granted.

In the end... it is a game and certain aspects of it (such as the EJP) are there for the benefit of us gamers. Its the compromise of story vs game mechanics take out all of the glowing graphics and the hacker graphics and it will be less visually appealing but you can toggle them off if you don't like them. This explains why the 'one city' has crept into the story. They have a lot longer to explore certain things in a continuous online game then a trilogy of films concerned with a couple of intertwined storylines with multiple layers of meaning and also the game is limited to that city. There is only so far one vehicle of story telling can stick with another before compromising has to start happening.
#36300369483 12/12/2007 14:00:52 Re:This isn't 1999.
Vinia wrote:
Remember that as redpills we are aware more of the code and what is actually going on around us. So the hacking graphics are just us enhancing what is actually happening. What bluepills may be able to explain away as imagination could be things we take for granted.

In the end... it is a game and certain aspects of it (such as the EJP) are there for the benefit of us gamers. Its the compromise of story vs game mechanics take out all of the glowing graphics and the hacker graphics and it will be less visually appealing but you can toggle them off if you don't like them. This explains why the 'one city' has crept into the story. They have a lot longer to explore certain things in a continuous online game then a trilogy of films concerned with a couple of intertwined storylines with multiple layers of meaning and also the game is limited to that city. There is only so far one vehicle of story telling can stick with another before compromising has to start happening.


I see you're point of view as well.. SMILEY

\m/><\m/

#36300369489 12/12/2007 14:15:29 Re:This isn't 1999.
Vinia wrote:
Remember that as redpills we are aware more of the code and what is actually going on around us. So the hacking graphics are just us enhancing what is actually happening. What bluepills may be able to explain away as imagination could be things we take for granted.

In the end... it is a game and certain aspects of it (such as the EJP) are there for the benefit of us gamers. Its the compromise of story vs game mechanics take out all of the glowing graphics and the hacker graphics and it will be less visually appealing but you can toggle them off if you don't like them. This explains why the 'one city' has crept into the story. They have a lot longer to explore certain things in a continuous online game then a trilogy of films concerned with a couple of intertwined storylines with multiple layers of meaning and also the game is limited to that city. There is only so far one vehicle of story telling can stick with another before compromising has to start happening.
Aye, I know why there are flashy effects such as pretty much the whole hacker tree. What I would've liked, and actually expected to see instead before I started on MXO was the same class set up that any MMO has, but every offensive hacker tree were would be with grenades (AOE dmg) and rocket launchers (Ballista), and I think you can fill the rest in yourself from here. Perhaps the budget was too small to make explosion animations, or make more guns, more items, and the flashy stuff was cheaper, or easier to implement. I understand that, I respect it, but it's not what I expected to see in the Matrix as a redpill.

It is a game, EJP is needed, I won't say anything about EJP. Same with the city. Of course we can't explore planet earth but it wasn't needed to tell the players there actually was only one city. Just say OOC: We're game devs, we have a limited budget and this city is all we can build at the time.
Anyway, when I think back of how I thought MXO would be as an MMO, I thought of the movies. I thought of realism and how to bend realism. I never thought that in MXO, I would see things of which there are no equavelent in real life (fly monster, hacker trees, etc.). That goes with everything that has happened in MXO the past few years. There weren't many things that got me to say: Oh, so that's how I see it from a redpill perspective, while as a bluepill (as a player, in real life) I see it like this. I see a red grid popping up as a redpill, knowing someone's hacking but without the red grid, the waving in the air looks quite dumb and dumb has nothing to do with the smooth and cool moves that the movies had.

Anyhow, it's here. It's always 1999, apperently. It makes sense for the game mechanics, I have to admit that, because it'd be freaking hard to give more content to bluepills, like bluetooth phones and plasma tv's. =P But this is not the Matrix I imagined it would be, and together with the year '99 and all the other unrealistic implements, I certainly find it a tad disappointing.
#36300369496 12/12/2007 14:31:19 Re:This isn't 1999.

Was just doing the new Merv archives and found that.
#36300369501 12/12/2007 14:39:03 Re:This isn't 1999.
"Always 1999" doesn't really faze me in the least. It puts me in mind of another "What is real?" movie of 1999, Alex Proyas's "Dark City", which features a mysterious city where it's always nighttime, and it always appears to be some time vaguely in the 1940s or early 1950s. The reason for this: the beings in charge of the city bring everything to a standstill every night, send all the inhabitants into a coma-like sleep via mind-control, then rearrange the scenery ...and the inhabitants ... and the inhabitants memories. The film was in production about the time the first Matrix movie was and is sometimes mistakenly considered one of the inspirations for it, but it *does* bear more than a passing resemblence (most of it was probably unintentional, but unavoidable: the same Sydney, Australia rooftops were used for a chase scene in both movies, and the kid who played Spoon Boy in the first Matrix movie also has a bit part). And I swear the Strangers of "Dark City" could be some sort of prototype Agents in Industrial Fedoras and black Boucher coats.
#36300369526 12/12/2007 15:14:22 Re:This isn't 1999.
My thoughts on the subject are rather 'take it in stride.'  The way I see it, as lore for a particular universe spans different mediums, exchanges hands, and is developed by different peoples, inconsistencies on some finer points are bound to arise.  Happens all the time.  In my mind, however, these inconsistencies don't become story-breaking unless they completely take away from the original intent of the original piece that the lore is based off of.  The way I see time in the Matrix universe is based on what I'm focusing on.  Since I'm now focusing on changing world of MxO at the moment, I see it as 'always 1999,' considering that's what's been explained to us.  I see this explanations as fitting with the overall feel of the original lore as it creates a means to an end (IE "How do we prevent mankind in the Matrix from evolving to the point of the first AI creation?  Prevent it from happening by never letting them evolve to that point."SMILEY.  Seems like Machine thinking to me, and it works, so I'm okay with it.  Granted, I might've preferred another method that wasn't so far out (maybe involving an eventual reset or something to make time less perpetual to an outside observer or something).  All this and I don't feel a huge detraction from the original lore, in it's overall idea and feeling.  So I'll take it for what it is, and enjoy what I have here (lore, gameplay, etc.) and, at the same time enjoy the rest of the published ideas on the Matrix that I considered pertinent to it's overall embodiment.
#36300369592 12/12/2007 16:21:05 Re:This isn't 1999.

What if the numbers in the screenshot weren't the date? :O

*edited by admin*
#36300369604 12/12/2007 16:39:34 Re:This isn't 1999.
Ballak wrote:

What if the numbers in the screenshot weren't the date? :O


I was thinking that too originally, but the format is correct and it is placed next to the time. The numbers could possibly be referenced to numbered file cases etc... but that's a stretch. All things being equal, the simplest explanation tends to be the correct one...
#36300369654 12/12/2007 18:02:20 Re:This isn't 1999.
Archangel wrote:
PS10N wrote:
BAD Ideas that are NOT in the movies but have stunk their way in to MxO canon:

1) It's always 1999 in the Matrix.
2) The Matrix is only a big city and a surrounding mountain range.
3) Morpheus found five "failed Ones" before finding Neo.

And before I get jumped (again) for #3 because "it's in the original script:"  it was in the script and was not shot in to the movie because it was a BAD IDEA that they REJECTED.  Going thru old movie scripts to find things that were not used in order to show that they were "real" is pretty flawed.  The early scripts of "Star Trek II: The Wrath of Khan" don't include Spock's death so, following the same logic as those who are whining "but it's in the script they didn't use!" then Spock didn't die in Wrath of Khan, either, even tho that's what everyone saw on the screen.  The W Bros re-used the concept of "five previous Ones" in Reloaded, so throwing it back on top of the present cycle makes no sense and is the equivalent of eating thrown away food out of garbage bin.  They threw it out because it was bad - why are you so eager to eat it up?


Seriously, PS10N, why is it so hard for you to conceive of the plausability that Morpheus, in his zealousness to fulfill his destiny, jumped to the conclusion that he had found "The One" when all he had really found was another average Joe. It's not that far out of a concept. But anyways, while we're on the continuity train...something that's always bugged me...

Why is it Mega City when this states otherwise:

http://en.wikipedia.org/wiki/Neo_%28The_Matrix%29


Well, there's no place of residency listed. So, though born in Capital City, it's entirely possible that Neo resided in "Mega City."

I don't really see the idea of it being "Always 1999" as conflicting. Not in the least - as a matter of fact, it accentuates the point the brothers were trying to make. The Machines are not going to "let" the bluepills of the Matrix do anything - their jobs, their lives, even their time is regulated in an everlasting, unchanging cycle. Let their technology advance? Absurd - they may find a way to free themselves of the Matrix through technology. What chemist might develop his own red pill? (Note to self: Good idea for an RP story - I had it first, no stealing! SMILEY)

Moreover, technology would likely progress as it had during the "real" timeline, where AI would eventually be created, and the war would repeat itself. I'm guessing that's not something the Machines want to see happen.

As for the five previous versions of the One? It adds to the theme of control. Zion only knew what the Machines had told them, or, depending on your view, had allowed them to learn. As a matter of fact, everything we know now is still contingent on what they've said. There's a war because we've been told there's a war. There are seven Matrixes because we've been told there are seven. I think this is something that's been alluded to when the Merovingian talked with the Morpheus simulacra about the Machines' power source, and his answers were rather unfounded.

#36300369684 12/12/2007 18:58:30 Re:This isn't 1999.
Archangel wrote:
Why is it Mega City when this states otherwise:

http://en.wikipedia.org/wiki/Neo_%28The_Matrix%29

So far as I can see, those documents from the movie don't form your alleged contradiction.  Thomas Anderson, according to the sheets was born in Capital City and has a passport from there but who is to say he didn't move from Capital City to the city in which the story takes place? 
But even then, I have to agree that it's annoying to see these little niggly things crop up no matter how you can explain them away. 

Edit: Neoteny posted it first... I was delayed by having to perform disgusting deeds.