Took these while I was working on the third scene. Was thinking I'd put them in whatever the latest "desktop" thread is when the cinematic came out, but probably better just to keep them in here under the SPOILER umbrella. You'll notice th...
Rarebit wrote: Heh yeah, that Merv turn was the very first thing I actually tried animating. He took a big risk going first. ;D Oops, that's not quite right. I did his eyeballs and the General's arm before that.
Ooh, the Halloween darkness worked great for this. The water shot is very cool. I like how you handled the fight scene, and the heightened black looks really good in that bird's eye view with the Agents coming in near the end. Also, love t...
Neoteny wrote: Am I the only one that thinks the Wireframe glasses are supreme fail for looking like crap and having stats better than the SSR Shades? That wasn't particularly the intent, although if you're looking at just accuracy, then I...
Vinia wrote: cloudwolf wrote: Vinia wrote: Is Veil sporting a new do? Remember this is in the real. Yeah, Chloe already drove that point home earlier. /duh I had some fun coming up with how Veil and Shimada would look in the Real. I didn't...
Hah, you gave Shimada jungle drums twice. =p I like the dramatic clash you used for Veil's escape. Something like that might work well for the action bits before that, too. I'm still waiting for the glam rock version.
Here's the planning txt I was working from and updating as I went. The numbers near the beginning are per-scene frame counts where I inserted time pauses (in seconds) in final editing. You'll see a few differences between this and the fina...
Cervacius wrote: My only beef is that it actually went TOO fast. Yeah, that's what I meant last night about "pacing." It took me a while for instance to figure out that all but the shortest subtitles have to be visible for at least 2-3 sec...
xenin wrote: odj wrote: lol is it me or does the Merovingian in that pic look like President Abraham Lincoln? Anyway good first attempt Rare, very good indeed. The Veil looked like a female Counterpart to the Joker in that Cinematic lol I...
I see Mathalos found the swf file. The actual page loaded in the cinematic view window is http://thematrixonline.station.sony...cs/cin11_3.html which will keep it at the right size and prevent it from automatically looping. You'll probably...
The_Bruceter wrote: Nice, congrats man. I only just found out a couple of weeks ago its in Downtown you need to mission in order to get max rep, dam i hate the big mish areas lol What district you run a mission in doesn't affect reputation...
You've happened to come in just as the servers are being updated for our regular six-week update. They should be operational within another hour or so.
The sigs here tend to be pretty cache-sensitive, I think it may have to do with them being tucked inside sneaky little inset frame pages. When I update my own sig I often have to F5 Refresh my sig page (in Firefox you can right-click on yo...
Hrm, I guess the "3 minutes" figure may vary... Just as well for this one that *some* browsers play Flash back a little slow (I clocked one that took four minutes to get through the file).
It is done. Not quite the compact download I'd hoped for, but I've learned that what I laid out for this one was probably just too much to try to put in a single cinematic. I also learned a lot about pacing, and the various constraints thi...
Synapse777 wrote: Not a bad first try, but hmmm... maybe a bit broader in the jaw and a little less "long" in the face? at least if she needs to look like the char RSI we got. and maybe the shadows on the cheeks under the eyes are bit too...
Hm, Niobe's up next. Not really familiar with drawing her. Threw some reference shots together for myself: And then took a stab: Distract them with lighting effects!
Receding in perspective, in 2D. Actually had a use a calculator to get the scaling progression. >_< EDIT: Although these layers are layered in reverse order here, and seen before I moved them to their final x/y positions--which I did by "e...
Thought it might be useful to talk through the conversion process for getting the drawings into the final cinematic--at least, this is the process that's worked so far in test runs. ;) PSD, large I draw most of the artwork--just about ever...
My beloved Photoshop 4 can do lots of stuff, but saving png files with automatic transparency is not one of them. Had to resort to Photoshop CS to export this element properly. Should show up with the background transparent in Firefox and...
Sphairo wrote: I always saw Cryptos as a puppet to the machine and helped carry out there dirty biddings, whatever that entails :P That's no longer the case, but it illustrates the difficulties we've had trying to support activities and ou...
You have to be careful how you interpret the exact things he says in that mission. I think that's already been done (back when the whole "there is no such procedure" thing happened during Red Sky), but at any rate it should probably be han...
ChloeAnn wrote: Does everyone in team receive the 'token' after you beat a mission or whatever? No, it goes to the team leader, like archive missions, the Valkyrja missions, etc. But also like those missions, as opposed to crits, these que...
Vinia wrote: I suspect we'll see a flood of overpriced tokens on the MP. But then that nothing really new anyway. ? Who said the tokens can be traded? Only the actual clothing items can be traded. EDIT: By "token" there I mean what you get...
Shinryu wrote: Gerik wrote: Synapse777 wrote: I think it would be better to see org specific gear only as in non-tradeable tokens. Would be a bit meh to see someone not Merv scoot around in those Hel boots and isn't that really counter act...
Threw together pieces from a couple different backgrounds. Almost makes you want to sit down and jack in, hm? (I'd pick the more detailed chair on the left, though. Never know about those other two; they only appear in one shot after all.)
odj wrote: I see normal belt buckle not shiny one? o_O You can see it a bit there, actually--part of the buckle is lighter than the pants, and that's due to the highlight. Shiny highlights are always easier to see in motion when you can mo...
CPT_Starschwar wrote: Neat... they might even match my olive suit! Are those org-specific, or can anybody get them? We'll be sure to mention if something we're showing off is org-specific, so if we don't mention it, it isn't.
cloudwolf wrote: Have Dracomet code up some sort of system whereby the loading area music still plays for these new cinematics but not the old ones? I know it's likely too late for this release but maybe include it in a hotfix or next time...
CPT_Starschwar wrote: Will these new fangled cinematics be using the "vp6" video codec, by chance? It seems pretty much impossible to convert swfs lacking that to a format that would lend itself to fan added music versions. *Shrug* As I sa...
It means no sound. It's looking like the final result will be a swf rather than a gif, which I suppose in theory means that it could contain sound, but in reality, I have no sound experience, no time, blah blah. Hm, do we still have that b...
deimoslvov wrote: Wow! I'm getting more and more impatient and more and more optimistic! Oops. Must keep expectations low. Hm, what I can do... Ah, here we go. Find the hovercraft: Storyboard sketch I posted earlier for the scene the stuff...
As far as animation goes, we aren't talking full body animation, because that is, like, really hard and stuff. My own style is eh spontaneous--"sloppy" would also be not entirely inaccurate--and not so great at animating detailed things ov...
People, I've already given all the reasons I have to give for the changes, including the Cyph/EPN changes. These changes are for development reasons, not for the story, and I'm not going to try to invent a story reason to "explain" them, j...