Forum Handle

GypsyJuggler

1,108 archived posts · 1 linked profile id(s)

Profile metadata page

Archived Signature

Assorted dev screenshots

Rarebit wrote: ...you're spamming the wrong dev, because player abilities aren't my bag. Okay, thanks.

Residual Self-Image · 02/04/2009 17:51:09

Assorted dev screenshots

Looks like testing drop rates. Don't forget to fix Logic Bomb.

Residual Self-Image · 02/04/2009 00:23:03

MXO story outline for chapters 7-14

Rarebit wrote: Even if Neo was a genetically engineered human, or hybrid human program, or whatever, in that case he was their creation , and they had any data they could conceivably have gotten from his dead body already on file. Hearing...

Missions and Storyline · 02/03/2009 20:44:16

MxO: The Player-Run Storyline

I'll be with MxO until the bitter end, so you can count on my support, but right now I'm waiting to see how SOE reacts.

Missions and Storyline · 02/03/2009 20:30:31

Wings

Tenshi wrote: ...wan't this suggested before? Yes. And it's still a silly idea.

Development Roundtable · 02/03/2009 20:03:08

Thank you

For once in the man's career, let's stop asking him for stuff? I'd rather ask, Rarebit, anything we can do for you?

Broadcast Depth · 02/02/2009 23:13:14

"Final Surprises" Speculation Thread

Fen wrote: Event FX items to become perpetuals. Non-tradeable FM-1500 as the Machine chapter 12.2 reward. ((I say non-tradeable because... oh lawd, can you imagine the amount of Machinist whining if they could be traded?)) FX items given o...

General Discussion · 02/02/2009 21:06:44

More complicated than expected...

Feel free to contact Syntax.Cadsuane if you have any questions. Also try checking Camon Central or Mara Cantral for players.

Redpill Rescue · 02/02/2009 18:59:28

Thank you

Rarebit, you have been the heart and soul of MxO ever since I started playing. I really don't know how to describe how it feels to see you go. I do know I always trusted you to make good choices for us and for MxO so I can only assume you'...

Broadcast Depth · 02/02/2009 17:07:52

Demolition Expert

Ra2za wrote: Maybe some picture examples of trees etc. Garu wrote: My only recommendation would be to make something cool for the tree icons. I'm not graphically gifted in any way so if people would like to have a go at making icons, they...

Development Roundtable · 01/03/2009 12:56:58

Demolition Expert

Because we haven't got enough to argue about; here's my idea of a Grenadier Tree. Keep in mind I haven't sat down and worked out the balancing algorithm so most of the data you see here is approximate. If anything is unclear, feel free to...

Development Roundtable · 01/02/2009 00:58:17

Sharpshooter and Multi-Fighting... and Cryptography.

So we do something like.. Sharpshooter adds CT when firing at an interlocked target and Multi-fighting adds Toughness against anyone attacking you while you're in interlock (except the person you are interlocking).

Development Roundtable · 06/03/2008 05:59:28

Longer sniper range

Names appear at about 30 meters if I remember rightly but targets can be selected from much further away. Sniping, ideally, should work from selection range or say 45-50 meters. The target will still be able to use his hotkey target-attack...

· 06/03/2008 05:55:40

The Problem With Hyper-Jump

psilody wrote: A Cntrol-space jump can be terminated at any time, simply by releasing the keys. As such, the system simply launches you to the maximum height, because it doesnt know exactly where you want to land. It has recieved no trajec...

Development Roundtable · 05/12/2008 18:52:26

Pvp balance, buff vs numbers?

Grab is a tactic to be used like any other - although it may be the least 'balanced' tactic of the four. The practice of switching tactics during a round is a nigh unavoidable aspect of the combat system embodying a technical exploit on th...

Development Roundtable · 05/09/2008 23:06:19

A Challenge

Perhaps there should be a team challenge. Six of the best Machinists versus six of the best Zionites.

World Discussion - Syntax · 05/09/2008 07:07:03

"You cannot fight for unknown reasons"

It can also happen when changing between abilities and free fire when said attacks vary in range. To fix this version you just need to get close enough to the enemy that the shorter range would be able to hit. Of course, sometimes you get...

Redpill Rescue · 05/09/2008 07:03:24

Planetside Server Merge - MxO next?

MxO had one merge some time after it came out. Planetside is having one merge some time after it came out. No further merges need be posited.

SOE Discussion · 05/07/2008 15:56:42

Image Retrieval - May 07, 2008

ManicV wrote: If the leader of your mission team calls up the latest critical mission, and you help your team complete that mission, you can't run that same critical mission on your own after you leave the team. Oh yeah. Heh, shows how man...

Broadcast Depth · 05/07/2008 15:49:25

Image Retrieval - May 07, 2008

If I'm reading this right each player will be able to get more than one of these from each mission so long as they are working together with other people. That is, say a group of six people start the mission once each in order to get six p...

Broadcast Depth · 05/07/2008 15:32:13

Giving MXO another try.

Don't forget to bring all your buddies over here when you see how great the place is now :)

General Discussion · 05/07/2008 06:18:33

Gangs

Gang members will respawn regularly but you can slow down the respawn by not looting them after you kill them. If you are five or more levels above the gang member (they will con grey) they will no longer attack you.

Redpill Rescue · 05/05/2008 02:56:50

direworlfs

Respawn time is now 10 minutes. Don't forget to kill the entire boss spawn, the boss himself won't spawn again if his lieutenants are still around.

Redpill Rescue · 05/03/2008 20:15:53

Agent Smith as a Christ-figure

Mercio wrote: TimeMaker wrote: So what was the grade? I got a 49/50 on the project. Which is a solid A. What did you lose a point for? (Personally I would've corrected your grammar with a red pen ;) )

Matrix Universe · 04/30/2008 21:30:00

Pvp balance, buff vs numbers?

There might not be lot of redpill vs redpill action in the movies but that was before there were so many redpills. You do however get to see redpills fighting groups of exiles and large groups of security guards. Also, martial arts is a ce...

Development Roundtable · 04/29/2008 20:36:14

Signature

Residual Self-Image · 04/28/2008 18:22:06

Wikipedia game

http://en.wikipedia.org/wiki/Abdul_Baqi http://en.wikipedia.org/wiki/Abdul_...detainee_656%29 http://en.wikipedia.org/wiki/United_Nations http://en.wikipedia.org/wiki/Sweden I think maybe we need stricter parameters.

Forum Games · 04/27/2008 20:21:26

Just about the most amazing thing I've ever seen ~ phantastic!

ExoticWorldGifts wrote: We took the video of the elephant painting an elephant while in Thailand in Oct. 2007. Please visit our website to learn more about what we are doing in the world and see some additional art painted by elephants. We...

Off-Topic Discussion · 04/27/2008 02:17:35

New Sentinel is up!

The Sentinel wrote: Do you see what I see? Watchers guard the coast. Scouts watching for an invasion from the sea? Box 5463. I'm sure i've seen this somewhere before...

General Discussion · 04/27/2008 01:48:08

XP/Info trade-in for SSRs.

9mmfu wrote: The Gum should not drop if the mob killed is lower level than you. So far as I know, this is true.

Development Roundtable · 04/27/2008 00:42:12

Lest we forget.

Lest we forget.

Off-Topic Discussion · 04/23/2008 22:36:49

Question about abilities and DPS on guns

Aquatium. wrote: Incase people don't know (I'm sure most do, but some might not) the figures the weapon lists are its top end and bottom end damage chances. So a 15-15 means its top and bottom is 15, we don't have this in MxO but sometimes...

Character Development · 04/18/2008 19:41:38