Development

Rarebit

2,104 archived posts

Rarebit
Development
Joined: Dec 2, 2005
Messages: 21413
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Community Screenshot Contest - Ends 4/10/2007

FlaminMathew1 wrote: Yeah...somehow im not quite sure we have that capabiltiy to get a tomatoe in mega city..unless your gonna code me a a suit that looks like one? Bah I saw williz in a tomato costume at the last Syntax Merv party... But...

Residual Self-Image · 04/03/2007 17:47:58

[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

cloudwolf wrote: (( Awesome event, really liked the puzzle element. Although i cant help shake the feeling there should've been some big rebuttle like the last time, i mean then was a massive surge of agents, Niobe, the area getting cleare...

Live Events · 04/03/2007 12:56:23

[7.1.4] Morpheus has always spoken the truth! - Syntax - 3/30/07

dudewatthehell wrote: This event totally sucked not the content that was awesome but when morp was starting to come back the spam was rediculos there was no need for it what so ever i think devs need to clamp down on this type of thing We...

Live Events · 04/03/2007 12:53:14

[7.1.3] Okay, we're gonna make some DJs - Syntax - 3/22/07

There's a lot that goes on in the code that bluepills simply don't see...just like there's a lot that goes on that even operatives won't bother examining for themselves. I realize that some people have different attitudes toward movie, com...

Live Events · 03/24/2007 17:36:46

[7.1.3] Okay, we're gonna make some DJs - Syntax - 3/22/07

Bah, I probably give you guys too much credit as it is. :ppp Next time you don't understand something, try using your imagination. It'll be so much more fun than trying to chisel some cut and dried answer out of me. When did the W brothers...

Live Events · 03/24/2007 06:21:02

[7.1.3] Okay, we're gonna make some DJs - Syntax - 3/22/07

cloudwolf wrote: Right, now i'm just confused. In the past Rare has himself said the game and it's development team have an obligation to continue and value the storyline the brothers have handed to them then the next it's "Stuff happens....

Live Events · 03/24/2007 05:52:49

[7.1.3] Okay, we're gonna make some DJs - Syntax - 3/22/07

cloudwolf wrote: Rarebit wrote: And man, are we still hung up about "canon"? Stuff happens. Whether or not it's worth remembering is a matter of opinion. This line worries me, it really does. I'm starting to gain more and more concern over...

Live Events · 03/24/2007 05:47:52

[7.1.3] Okay, we're gonna make some DJs - Syntax - 3/22/07

cloudwolf wrote: I mean, ya didn't do it for the holidays why start again? Always demanding that I supply the explanations for you, eh? :p I didn't want to. The Winter Holiday was mostly between chapters, if I recall, whereas right now we...

Live Events · 03/24/2007 03:48:06

[7.1.3] Okay, we're gonna make some DJs - Syntax - 3/22/07

FrozenFyre wrote: Rarebit wrote: FrozenFyre wrote: Wooo! I've finally got my picture in a live event, that almost makes up for having to leave before Effy arrived, and by the looks of it he arrived just shortly after I left - grrr!! But wh...

Live Events · 03/24/2007 03:39:34

[7.1.3] Okay, we're gonna make some DJs - Syntax - 3/22/07

GoDGiVeR wrote: I threatened the Effectuator with my RafterMonkeyDance to transform me into a helicopter. He just said that's soo old. So he tried making me into a crane!!! It didn't work, so he made me into a spotlight!!!! Godgvier - Spot...

Live Events · 03/24/2007 02:25:26

[7.1.3] Okay, we're gonna make some DJs - Syntax - 3/22/07

FrozenFyre wrote: Wooo! I've finally got my picture in a live event, that almost makes up for having to leave before Effy arrived, and by the looks of it he arrived just shortly after I left - grrr!! But whatever, I'm there with my party a...

Live Events · 03/24/2007 02:02:07

Folding@home

We should also start an MXO shirt-folding team! For home tidyness!

Off-Topic Discussion · 03/23/2007 08:46:32

Folding@home

Mercio wrote: yeah, this is kinda like when NASA asked for people to volunteer their computers so NASA could do calculations on them. Yeah, my electric bill's gonna be pretty hefty if I keep this up... But I should have a couple proteins f...

Off-Topic Discussion · 03/23/2007 08:34:27

Folding@home

Whee! http://fah-web.stanford.edu/cgi-bin...e&teamnum=56853

Off-Topic Discussion · 03/23/2007 01:25:13

Folding@home

I made team MXO! Team number is 56853. Woooot I don't know what we're doing but there are numbers and pretty graphics and it's the third best PS3 game I have! =D

Off-Topic Discussion · 03/23/2007 01:10:44

Live event behavior, aka why you just got put on /ignore

Our game's social structures and story encourage certain types of conflict between organizations. This often means that in a Live Event, different sides will have conflicting agendas, and if you're playing your character from your organiza...

General Discussion · 03/21/2007 22:02

Freefire bug

Free-fire is supposed to be continuous, although there are a couple target-out-of-range bugs similar to what you describe. Hit ESC to deselect the target?

Player Versus Environment Feedback · 03/19/2007 08:40:11

[7.1.2] The black box is secure - Vector - 3/15/07

Stack wrote: ((Those've gotta be some of the most awesome screenshots I've seen from this game :shock: )) The bonfires around the heli weren't actually visible to other players--I found that out after I spawned them; apparently they're cli...

Live Events · 03/16/2007 14:47:33

## Transmission: RSI Pill Information

Beachhead wrote: Are the body type pills separated by floor? Yes. I think the middle one overlaps a little, though.

Guides and FAQ's · 03/10/2007 14:27:46

Imax's Picture Thread

I like the first one--very sharp. Posterization effects FTW! =D

Residual Self-Image · 03/03/2007 22:20:47

Ookami in Ashencourte: bonus pics!

There was an intimate little event today involving Ookami taking a few operatives along to Ashencourte... Well the lighting there is really nice, what with the eternal sunset and all, and it seems a shame to have to throw out some of the s...

Residual Self-Image · 03/03/2007 03:49

The Matrix Online, Chapter 7: The Real

zoom Our news pagey thing doesn't take banners like we used to do on the old site... And we haven't done subchapter (or even chapter) banners for a while, but I kind of got inspired to do one for the upcoming chapter 7. I also wanted to ge...

Missions and Storyline · 03/02/2007 18:16

Downtown Lag

kou_urake wrote: I don't know what you guys did, but THANK YOU. Downtown's in the green... I never thought I'd see the day. Well done! Tends to be okay for a few days after a reboot. ;)

Player Versus Environment Feedback · 03/02/2007 11:39:12

MXO Dev "blog" on WarCry Network

Didn't notice anyone pointing this out, and I hadn't checked it until today, but sure enough, a "blog" type thing I wrote about MXO's story is up on the WarCry Network, here: http://tmo.warcry.com/scripts/news/...ite=40&id=68703 Been up fo...

General Discussion · 03/02/2007 02:22

The RSI Pill before & after thread

Archived image unavailable: rsi_pill_small.jpg Here we are with less than a week to go before the new RSI Pills are scheduled (I think) to hit the dungeons of the Matrix. It seems that a lot of you are planning on taking advantage of these...

Residual Self-Image · 03/01/2007 21:23

Downtown Lag

Othinn1 wrote: Is it possible for Dracomet to stuff the lag into some place under the city? Like an ancient evil sealed away until it breaks loose and our decendants have to battle it? Maybe he can dump it in the Aqueduct! =D

Player Versus Environment Feedback · 02/27/2007 22:48:32

Downtown Lag

It's also tiny and hilly and mostly a freeway, except for some tall buildings around the side. It's kind of like Downtown's speed bump (especially now :p).

Player Versus Environment Feedback · 02/27/2007 18:46:02

Downtown Lag

Pillsen gets no respect.

Player Versus Environment Feedback · 02/27/2007 18:27:00

Downtown Lag

Yeah, Downtown is pretty boned right now. Except on Syntax, where Dracomet stuffed all the lag into Pillsen.

Player Versus Environment Feedback · 02/27/2007 18:16:24

Find Weakness Activation Issue

The current Find Weakness has a bug where has to make a successful roll to hit yourself (8o) before it will actually work. This was legacy code from CR1. Dracomet has already fixed this for update 50. The ability scales based on your chara...

Ability Feedback · 02/26/2007 11:49:00

Ask the Devs an MXO question v.5

DevilsArms wrote: Any Plan for fun this weekened? or are you goin to be working over it :P Sleeping! That's pretty fun yay! Zzzz...

Archive Construct · 02/24/2007 03:59:41

Ask the Devs an MXO question v.5

NightTrace wrote: Oh well hell...learn something new everyday! Why in the blue **** have the Machines not given us the code structure for some form of AA rocket? Same reason they put corks on your forks?

Archive Construct · 02/24/2007 03:38:03

Ask the Devs an MXO question v.5

NightTrace wrote: Wait...seriously? So it has actually been about two years since the formation of the truce? That's how I figure it.

Archive Construct · 02/24/2007 03:11:42

Ask the Devs an MXO question v.5

NightTrace wrote: Each chapter is a month in game right? Why in the blue **** have the Machines not given us the code structure for some form of AA rocket? No... Game story time = real time.

Archive Construct · 02/24/2007 03:03:03