
THANKS GUYS!!!
Yea, I thought alot about the angle of the bullet belive it or not. I even watched the "neo dodge" scene on the roof in Matrix 1. After watching the amount of movement neo makes while the bullets are flying past him I thought the distance of travel seemed pretty accurate. But more than that I didnt worrie about it alot becasue i figured most poeple would pick up on the movement of my RSI and disreguard the angle diffrence.
Im actually more proud of the exit wound than the bullet ripple. I wish I could take credit for it, but im still a tottal photoshop n00b, I only followed Sykins Ehancement tutorial, And phi's Bullet ripple tutorial VERY and I mean VERY closely. But the bullet, the exit wound, and if you notice the little slight smoke trial comeing from the bullet all the wat to the muzzle of the gun, THATS ALL ME. Had to figure that out on my own.
All in all, there was about 6-7 hours of photoshop time put into this one. Like i said Im pretty proud of it. Im kinda takeing it one step at a time. Next I'll probobly do lighting and/or Reflections... THEN... I'll try and do one that has EVERYTHING in it. Only thing im worried about is i still cant get the "water splashys" or that "wet look" in the rain. Wish Pyracy ould teach my how to do that
THANKS AGAIN GUYS. Im still so excited (been wanting to do this stuff for so long.)