Live event behavior, aka why you just got put on /ignore

2 posts · 2007-03-21 22:02:00 to 2007-03-22 04:09:00

#36300193325 03/21/2007 22:02 Live event behavior, aka why you just got put on /ignore
Our game's social structures and story encourage certain types of conflict between organizations. This often means that in a Live Event, different sides will have conflicting agendas, and if you're playing your character from your organization's point of view, you may find that your character objects to what the other group is doing in the event. Which is all find and dandy and good fun all around, usually.

However, certain types and amounts of such "role play" can make it difficult for me to manage a given Live Event. I am not here to tell you how to play the game--that's what the CSRs do. I am here to say that although you may interpret your behavior in an event as perfectly legitimate and correct role-play according to the tenets and beliefs of your organization or whatever, because of the limitations of game systems, and my own limitations in being able to plan and execute Live Events, there are situations in which, in order to make the event go smoothly, I have to remove you from it. I don't say that this is a good thing; I don't want to have to do it; it is simply, sometimes, necessary.

So, if you find yourself repeatedly saying pointed things during another org's meeting, or trying to rile up the Live Event character, or engaging in a lot of out-of-character public chat in the middle of a Live Event, or standing on top of the Live Event character, or breaking into another organization's meeting place, or other similar such things, which may be accidental or not on your part, do not be overly surprised if you find yourself suddenly moved elsewhere, silenced, put on /ignore, booted from the game, etc.

The thing is that telling a story via Live Events requires a certain amount of support and consideration by all players. There will always be things that don't quite make perfect sense in a non-game world, or typos made by the Live Event characters, or arbitrary barriers set up to prevent entry by certain organizations--things that we wouldn't have to resort to in a perfect world, but which are nonetheless realities of pulling off story events in the Matrix Online. There will probably always be an excuse for your character to act like a jerk or a loudmouth--perfectly in character, perfectly in accord with the story, but nonetheless disruptive to the event. You are free to choose how to conduct yourself, but when what you choose turns out to be unduly disruptive, I will do what I have to do to keep the event on track.

So, if you ever find yourself silenced, ignored, booted, kicked, flagged, or otherwise shut down by an admin in the middle of a Live Event, and wonder why it happened, please refer to this post, and solace yourself with the thought that the real reason is that I screwed something up somewhere in planning or execution. Thanks, and I look forward to seeing you all in many more events to come--briefly or otherwise.
#36300193520 03/22/2007 04:09 Re:Live event behavior, aka why you just got put on /ignore
Glad you're putting your foot down Rare.  Now if I can stop crashing for five minutes, maybe I'll get to enjoy one of these new, improved, spam-free Live Events.
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